Triedge
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Content Count
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Joined
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Last visited
Reputation Activity
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Triedge reacted to 4144 in Nemo patcher
New patches for protecting clients:
Hide build info in client - hide any information about client version. Hide packets from peek - prevent peek and bpe to extract packets from client. -
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Triedge reacted to Temtaime in New life for RO
Allez vous faire foutre tous ceux qui m'disent que c'est mort.
Are you really think that it's so easy to write a game from scratch on one's own ?
I am working and i have my life, and with all those things i am continuing write this client.
There will be first public beta release in 1-2 weeks with new features, of course.
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Triedge reacted to kisuka in New life for RO
While I really want this to succeed I have my doubts. I've been involved with this community for many, many years (since 2005 / 12+ years).
I've seen so many "new RO client", "custom RO client", "client rewrite", "open source client" projects, and absolutely none of them have succeeded. They all get to at least this stage:
Map Viewer Chat Character creation / rendering Then they stop being interested in developing it, get burnt out and then quit. Biggest issue they all have? So far, out of the 5 or 6 projects I've seen pop up since 2005, only one of them ever shared their source code. If you're going to actively pursue this goal, share the code. Open source it and invite in more developers. Having it closed source + paid / donations to get access is going to get you in deep legal shit with Gravity. Do not think "oh they can't" or "they don't know who I am" or "they can't find me", believe me it's not hard. They know who pretty much everyone is irl that has massive contributions within the athena community.
Open source it as an educational project, do not advertise it as an "RO Client". Like with athena, advertise it as an "MMORPG Client". Make a solid core framework that you can then extend with RO specifics to build a client capable of running RO.
There are many old school athena developers who would join this project if you simply opened it up and had some serious noticeable progress on it.
Do not make the same mistake as all those other dead projects.
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Triedge got a reaction from monkey77 in how to increase atk bonus in every 10 stat points
with Renewal Features:
In src/map/status.c
str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4); change for:
str = (int)(rstr + (float)dex/5 + ((rstr/10)*(rstr/10))+ (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4); -
Triedge reacted to Kubix in Queue BG rewrite
sorry, i don't have time for learn plugins now.
but i will create later.
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Triedge reacted to Legend in How to DISABLE HP/SP TABLE
How about this?
HP/SP Table Generator by malufett
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Triedge reacted to AnnieRuru in MaxLvExpGain
I saw a lot of methods on how to stop players from gaining exp after certain level
but all of them have flaws, so I release mine, its from my google drive
Download: 1.3
plugin
Full Description of what this plugin DO
stop players gain exp through killing monsters, mvp exp, or share party experience allows to gain exp by *getexp script command or BaseExp++ / JobExp++ allows players to pay guild tax exp after they hit your capped level value if your server has heal_exp, resurrection_exp or shop_exp enable,
they will stop gain exp from these action after they hit your cap level if the player do SA_LEVELUP ( a random skill from Hocos-Pocus ) after the cap level, they can't gain exp if it doesn't follow this list, then this is bug
there is a small issue with this plugin,
everything else in the above list will still works, don't worry, tested
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Triedge reacted to latheesan in 2014-10-22 Client Download
@@Neo
After patching 2014-10-22bRagexe with your NEMO client patcher, AVAST antivirus is flagging this file as a virus like this:
Any ideas?
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Triedge reacted to Aeromesi in cannot see item description on my new customs~~
@@xxky did you happen to mess up the syntax in your iteminfo?
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Triedge reacted to Dastgir in Command @go is not working correctly
Maybe there's some custom source/script which is rewarping them to prontera?
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Triedge reacted to Kuya Jeo in I wanna get all jobs sprites
for the body sprite : dataspriteÀΰ£Á·¸öÅë
for the head sprite : dataspriteÀΰ£Á·¸Ó¸®Åë
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Triedge reacted to JulioCF in Tree of Savior
3rd -Korean CBT
http://www.tosbase.com/news/156/3rd-Korean-CBT-Announced/
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Triedge reacted to Mystery in Theme from Rathena's fluxcp
Also if problems persist, you can use the debug mode. It should help you find the errors.
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Triedge reacted to Judas in battleground for hercules
You can give me a pm break san if you need a bg for hercules that quick, otherwise you can wait for the ExtendedBG Dastgir is putting together =)
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Triedge reacted to Black Box in how to adjust the browser resolution of the hexed?
how to adjust the browser resolution? because when i click the link in-game the browser need to be resized with mouse resizer and maximize, is there any way to maximize a default resolution for the ragnarok browser?
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Triedge reacted to Neo-Mind in NEMO - Client Patcher
@@Rytech Wonder whose brilliant idea that was .
And before people start asking : NO I am not going to insert the /quake command into older clients.
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Triedge reacted to evilpuncker in HP and SP so low at pre-renewal running renewal
http://herc.ws/board/topic/9082-job-db1txt-redesign/
http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/
generate new tables using the info above
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Triedge reacted to Neo-Mind in NEMO - Client Patcher
@@Triedge It should work now. There was one thing i missed out when I made the patch usable for 2015 Clients. I have added it in now.
@@Rytech Its Gravity. nuf said.
First of all I have no idea what all they changed in the client to support the new prontera models andSecondly I am pretty sure it is not something that can be added in to old clients so easily (atleast I am not going to attempt that one)
Yea I figured something would end up with issues when i fixed it for 2010. :|I am working on the issue.
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