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Neo-Mind

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Everything posted by Neo-Mind

  1. oO that image is small lol. @Alayne where did you get the image from?
  2. I am guessing that he hasn't worked on that yet or its not yet in a presentable stage. Still its awesome.
  3. kRO is not gonna make it configurable unless they plan to have a lot of races (>10 maybe)
  4. @@vBrenth its not an error they are just warnings because you don't have any entry in the job_db files for the job ids 4216 - 4229. You can ignore those warnings. Or you can use a job id closer to 4215 (But it could clash with any new jobs that Gravity adds in future - Not sure which IDs Summoner class uses but its probably not in the 4k range).
  5. If you want it to appear as a Doram you will have to use the client which supports it. Doram uses different set of tables. Did you add the job to Baby_List inside PCIds.lub?
  6. THIS GUY Take this idea first, but he stopped some time ago. Here http://orig11.deviantart.net/b25b/f/2006/245/7/c/anim3_4.gif Here http://orig05.deviantart.net/0f34/f/2006/223/b/8/animmarcheface.gif and Here http://orig13.deviantart.net/7de8/f/2006/219/5/0/couin.gif you mean GIRL . well at-least the profile says Kanza is Female
  7. Theoretically you can't but reality is you can but that method is unsafe since it don't need password
  8. 1. I believe you mean the left side button in the Shop Window. They are inside /data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface folder 2. If i remember correctly the entire line before the input box you highlighted is one string inside msgstringtable (I see you already modified some of it into ROP). For removing the input box it would require some hex modifications - haven't looked into it in detail yet. EDIT: 3. Ok like @@evilpuncker said, the string is inside messages.conf . Just search for Cash point change messages.
  9. did you try using the "Use Custom Aura Limits" patch?
  10. Other than chat color (since there is @fontcolor to modify that) almost all of the Texts are drawn using colors already set inside the exe. So yeah I would say it would be a good idea to go with what @@Mysterious suggested. I am assuming you are using NEMO for patching - Change the "Message" in TranslateClient.txt to "" and use a MsgBox pic with the word Message already added
  11. I have fixed the Custom Job issue. Try patching with the latest version.
  12. well there are also these other files read by client. itemSlotTable.txt itemParamTable.txt CardItemNameTable.txt BookItemNameTable.txt maybe the itemSlotTable.txt also works similar to itemSlotCountTable.txt?
  13. ah i saw those in client but i thought those parts of code weren't being executed ... guess not.
  14. Its not complete (I thought simply adding the npc id was enough but apparently it isn't enough).
  15. Its a limitation of client. I did some checks about this some time ago. But i lost all the data now. Anyways there is a hardcoded mob id check inside the client.
  16. EDIT: Yes this is possible via hexing
  17. I will put a dummy file and checkin Output folder so that it will be there always.
  18. Now we just need the client
  19. @@Ranz Try it now. Also please put any future bugs in Github Issues.
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