Jezu
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Jezu reacted to Mystery in August & September Digest 2015
August & September Digest 2015
The following digest covers the month of August 1st - August 31st 2015 and September 1st - September 30th 2015.
August Digest
Team Changes
[*]None
Development Highlights
[*]Hotkey Rotate Packet Implemented [*]Fixes Unidentified items bug in client >= 20150226 [*]npctalk support extra npc name parameter [*]Fix server crash with some ground skills or traps [*]Fixed a qiget/qicheck crash in queue iterators [*]Switched to the new, faster, travis build environment [*]New EquipPackets Support [*]Removed some unnecessary shared symbols, already present in interfaces [*]Added core HPM interface [*]Enabled HPMDataCheck for login and char servers [*]Added showmsg HPM interface [*]Improved plugin compile flag detection by the configuration script [*]Added script_mapquit plugin (moved from the StaffPlugins repository) [*]Automatically run ./config.status --recheck when necessary [*]Added check for execinfo.h/backtrace() to the configure script [*]Fix weapon field size in char_mmo_char_tobuf [*]Add n parameter to function pc_equipitem_pos [*]Subnet.conf overhaul [*]Corrected search order in itemdb_searchname [*]Fixed an issue caused by duel-song interaction [*]Removed script command checkre [*]Fixed a itemdb.c loading error
Script Highlights
[*]Corrected a warp destination typo in The Sign quest [*]Fixed a typo in Eden Quest
August Statistics
[*]During the period there were 80 Commits. [*]Of these 80 commits, 5 included bug-fixes. [*]18 Commits from Pull Requests.
September Digest
Team Changes [*]None
Development Highlights
[*]Added pre-re/re support to the pet db [*]Fixed merge behaviour of map zones [*]Added Configuration in enabling/disabling monster hp bar on new clients [*]Autotrade Struct to HPM [*]Added several checks into chriff.c, cliff.c, duel.c, chat.c, channel.c, buyingstore.c, battleground.c, battle.c, atcommand.c [*]Added RE/Pre-RE start_point ability
Scripting Highlights
[*]Episode 14.2 Criatura Academy Release [*]Moved novice_skills quests to pre-re [*]Fixed a bug in Lv4 Weapon Quest dialog [*]Fix in academy.txt [*]Fix incorrect condition checks in attaching map of Sealed Shrine
Database Highlights
[*]Fixed const name of Academy Hat in Academy script
September Statistics
[*]During the period there were 94 Commits. [*]Of these 94 commits, 3 included bug-fixes. [*]19 Commits from Pull Requests.
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Jezu reacted to Haziel in [Headgears/Garments] Haziel's Graphics
Hello, I'm Haziel, and, after years of absence, I'm back.
I'm up to Freelances, you can PM me anytime.
I'm a Spriter, Scripter and I have some skills as a Mapper and Model Converter.
I'm also a volunteer helper in this forum.
Since there's a limit on images per post, I'll have to split my threads.
• Equipment •
The Divergent Equipment Set
The Divergent Set concept is based on evolution. After meeting some requirements,
the player would be able to evolve the basic Divergent Equipments (blue), to one of 4 different forms: Dragon (Green), Ox (Purple), Phoenix (Red) and Tiger (White), each one with it's own properties.
The Helmet has it's own appearances while the other equipments will have it's color changed.
The Sacred Set
Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to a 8piece Equipment Set.
Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class.
The Shield is currently only available for Crusaders and evolutions, but can be adapted for any Class, althought a specific Diff from NEMO is required to implement it.
An alternative Cursed theme is also available.
The Arcane Set
The concept of the Arcane Set is based on the term "Black Mage", which differentiate from Necromancers.
Black Mages are the classic Elementalists, as Vivi in Final Fantasy. This Set was designed for Wizards, Sages and it's evolutions.
It has also a unique weapon, the Arcane Rod, available for the classes above as well, aditional classes upon request.
An alternative fire-themed color is also an option.
Headgears Recreation/Revamp
Those are recreations of classic Custom RO items. The Golden Dragon Helmet was entirely remade while the Darklord Helm has yet elements of it's original version.
I was also iquired of creating an enhanced version of each so players could awaken it's true potential. The Valkyrie' Blessing also got it's own recreation.
Anime/Game Themed Gears
Miscellaneous Gears made based on some Anime/Game characters and/or artifacts. Above, Megaman X and Zero Helmets from Megaman X franchise,
Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime, and finally, Kirito's Swords from Sword Art Online anime.
Holiday Themed Gears
Halloween
Above, 5 different themed Hallween Sets, each one consists on a Headgear and a Garment.
VIP Badges
Those were intended to be exclusive to certain VIP levels, there's alternate versions for PVP purposes.
Logo Headgears
I also offer the service of recreating a server's Logo in a promotional Headgear.
Headgear Edits
Examples
of minor works I usually receive requests for, that may be, from little
corrections or addition of details, to recolors and mixing of
headgears.
Above, a simbolic gift to Nova and his request about a Sunglass equipped on lower slot.
Garments
Wing-Themed Garment Collection
Those are equipped on Garment or Costume Garment Slot.
They're already prepared for all jobs released until the present day. Contact me if there's any interest on them.
Miscellaneous Garment Collection
Another set of Custom Garments, but with another kind of themathic, instead of the usual wings.
Special Sets
Sprouting Set
My custom Poring based on Garden Keeper monster. It includes all poses, even the pet ones.
Also, I made a Custom Card, a themed Headgear and, also, a Poring Juice and a Poringkind Egg for this kind of pets.
• Rules •
1. DO NOT steal my work, it take hours, days, to be made, don't claim it yours.
2. DO NOT redistribute, mirror or redistribute my work, support me clicking on my own links.
3. DO NOT edit my work without my permission, It includes recolors.
4. DO NOT remove my discreet signature on Collection files and Sprite files, pay that respect.
5. YOU CAN use my works as Donation Rewards as long you ask me first.
• Additional Information •
1. As I said, I do make Freelancer jobs, contact me by PM.
2. I do make Model and Sprite conversion from other sources.
3. I, sometimes, do Recolors, but, mostly, for my own work, I'll not make recolors for other Spriters' works unless you have his/her authorization.
4. I do, sometimes, take basis on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it.
5. I did work as Spriter before, but It was a really bad time on my personal life, if I owe you anything, I'm really sorry, contact me so we can figure it out.
6. I can speak English, Spanish and Portuguese, but I do prefer English conversations, but feel free to contact my on any of these.
7. I'm not a master or a know-at-all, but I can share my knowledge without any problem, but this is an act of kindness.
8. It is possible to find on my work inspiration, fragments, pieces and conversions from various games, but it's always edited to fit RO style, colors, size and also, most of them needed new frames to work on RO.
That's all, folks.
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Jezu reacted to AnnieRuru in Run Or Die event ( aka. Poring Bomb )
ok another script that should deserve in the script release section
... after having countless fix in script request ...
Download: 2.3a
script
Make sure your hercules server is compile after 2015-11-15
ok what this event do ...
Run ! or you gonna DIE !
this event will keep spawning Bomb Poring and BOOM and KABOOM every player they came across
until the last player who are still alive on the map will be declare winner
this should be a simple script ...
hope you guys know how to edit by your own ...
original topic in eathena
it was just a simple script request ... however it went popular for some reason
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Jezu got a reaction from Nebraskka in Goodbye - We'll miss you.
Farewell to our super awesome developer... I hope those pending features of Hercules will stay in progress.
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Jezu reacted to malufett in [UPDATE] Harmony Patch
Harmony Patch!!!
This patch is based on Ossi's release(http://herc.ws/board/topic/3267-harmony-patch-3312-30-mai/) and I update it as requested, to support new revision of Hercules as of 7401d98649558d58d97d4543db1d74d33652127b
so for those Hercules users with harmony enable and can't update their server then this is your chance...
Download:
Hercules-Harmony .PATCH - Fixed a minor bug. Thanks to @@trinity
Hercules-Harmony.PATCH
btw I accept coffee..
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Jezu reacted to Dastgir in [Release] ExtendedBG for Hercules (with eAmod BG modes)
Hello Hercules Community,
Let me explain it first.
It is ExtendedBG, which tends to contain all eAmodBG modes and extra modes(as and when coded).
Some Previews:
http://imgur.com/a/2SSVR
Ohh, and the last thing I forgot to tell,
Its 100% Plugin and Script, no Source Edits ..
Special Thanks To:
jaBote co-founded this project(and really thanks to him , that he motivated me at start at provided some functions and idea of how the base should be, and what we should do it to give flavor of Hercules in it).
Repository Link: https://github.com/dastgirp/eBG (Please read README.md for installation steps)
Leave Comments/Suggestions if you find something.
NOTE:
There might be some(/many) debug messages left in map-server which will be cleaned up. I will add battle.conf soon (you have to add it yourself for now or edit the plugin) The plugin might be a big mess to read/understand (I did many experiments over the year) There might be some bugs Thanks to @Rebel and @Myriad for testing and providing initial feedback
Contact me on Discord: @Dastgir#1460 if there's some urgent issue or else open the issue in github. keep this topic for support.
Want to encourage me??
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Jezu got a reaction from JulioCF in [Sad News] Philippine Ragnarok Online Closure
Good day to all of you guys!
A sad news here in philippines that Ragnarok Online Philippine service will be close at March 31, 2015 - The death of pRO meet it's end.
source: http://ragnarok.levelupgames.ph/main/philippine-ragnarok-online-moves-to-a-new-home/
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Jezu reacted to iCORE in [Re-Release] Updated Extended Vending System
* UPDATE
v2
Working on the latest rev.
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Jezu reacted to milk in *athena zabbix template
Hello!
There is my Zabbix monitoring template for *athena-based servers.
It gathers data from your Linux server and MySQL database and sends it to Zabbix.
It checks:
- login server port check
- login/char/map server perfomance
- mysqld server perfomance
- online players count
- total zeny count
- Configure Zabbix Server
1. Import the template file into Zabbix frontend (Configuration -> Templates -> Import).
2. Link the Athena template to your host to be monitored.
- Configure Zabbix Agent
1. Open your zabbix_agend.conf and add two lines:
UserParameter=total.zeny,mysql -uroot -ppassword -D hercules_main -s -N -e 'SELECT SUM(zeny) from `char`'UserParameter=total.online,netstat -n | grep ':5121' | wc -l Where root - is your MySQL username, password - your MySQL password and hercules_main - your emulator's database.
2. Restart your zabbix-agent (/etc/init.d/zabbix-agent restart)
And you can see it in your Zabbix frontend:
Please post your comments and suggestions in order to make it better.
Download link
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Jezu reacted to iCORE in [Re-Release] Updated Extended Vending System
hi guys i just want to share this updated EVS by lilith since any in here is busy improving it, no changes at all its just a patch, and it will not support @autotrade. i dont know if this will support cash and zeny as item so if any one had an idea to make it work with cash and zeny just improve it thanks.
Step1: Apply the patch
Step2: Put item_vending.txt in your (trunk/db) folder
Step3: Compile your Server
NOTE: this patch dont read the custom.conf so dont ask for it
* UPDATE
v2
Working on the latest rev.
CREDITS TO THE REAL OWNER.
lilith
Extended Vending System.patch
item_vending.txt
Extended Vending System v2.patch
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Jezu got a reaction from Zirius in Windows find all files that are different from latest pull?
Try to use winmerge
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Jezu reacted to GmOcean in [Request] New PVP Idea + League Of Legends Type
Well, this is a very basic script, doing just the bare minimum of what you requested. Just the bones, no flesh =P
prontera,160,180,4 script PVP ROOMS 123,{mes "Welcome, what PVP room do you want to enter?";switch( select("Normal PVP Room [ Unranked ]"+ (lolpvprank?":["+ .ranknames$[lolpvprank] +"] PVP Room:No Division Limit":"::") +":Close") ) { case 1: explode( .@w$, .warplocations$[0], ":" ); warp .@w$[0], atoi( .@w$[1] ), atoi( .@w$[2] ); end; case 2: explode( .@w$, .warplocations$[lolpvprank], ":" ); warp .@w$[0], atoi( .@w$[1] ), atoi( .@w$[2] ); end; case 3: explode( .@w$, .warplocations$[getarraysize(.warplocations$)], ":" ); warp .@w$[0], atoi( .@w$[1] ), atoi( .@w$[2] ); end; case 4: close;}OnPCKillEvent:for( .@i = 0; .@i< getarraysize( .warplocations ); .@i++ ) { explode( .@w$, .warplocations$[.@i], ":" ); if( strcharinfo(3) == .@w$[0] ) { .@a = 1; }}if( !.@a ) { end; } // Only Count Kills from maps in Ranked/Non-Ranked PVP rooms.lolpvpkills--; // Minus Points on death, even if it was a suicide.if( lolpvpkills == -1 ){ lolpvprank--; lolpvpkills = .lolpvpkillsrank[lolpvprank] - 1; // De-rank players and set them to 1 kill away from promotion again. announce "Ouch~! You've been deranked, back to "+ .ranknames$[lolpvprank] +"~!",bc_self | bc_blue;}if( killedrid == killerrid ){ end; } // Was a suicide so end.attachrid( killerrid );if( lolpvprank == ( getarraysize( .lolpvpkillsrank ) - 1 ) ){ end; } // Reached Max Rank already.lolpvpkills++;if( lolpvpkills >= .lolpvpkillsrank[lolpvprank +1] && .lolpvpkillsrank[lolpvprank+2] >= lolpvpkills ) { lolpvprank++; announce "Congratulations~! You are now "+ .ranknames$[lolpvprank] +"~!",bc_self | bc_blue; lolpvpkills = 0;}end;OnInit:// Warp Locations// eg: "prontera:150:180", <--- Will warp you to Prontera 150,180.setarray .warplocations$[0],"MapName:X:Y", // Unranked Warp Location ( Always make this one first ). "MapName:X:Y", // Bronze V "MapName:X:Y", // Bronze IV "MapName:X:Y", // Bronze III "MapName:X:Y", // Bronze II "MapName:X:Y", // Bronze I "MapName:X:Y", // Silver V "MapName:X:Y", // Silver IV "MapName:X:Y", // Silver III "MapName:X:Y", // Silver II "MapName:X:Y", // Silver I "MapName:X:Y", // Gold V "MapName:X:Y", // Gold IV "MapName:X:Y", // Gold III "MapName:X:Y", // Gold II "MapName:X:Y", // Gold I "MapName:X:Y", // Platinum V "MapName:X:Y", // Platinum IV "MapName:X:Y", // Platinum III "MapName:X:Y", // Platinum II "MapName:X:Y", // Platinum I "MapName:X:Y", // Challenger V "MapName:X:Y", // Challenger IV "MapName:X:Y", // Challenger III "MapName:X:Y", // Challenger II "MapName:X:Y", // Challenger I "MapName:X:Y"; // No Division Limit ( Always keep this one last ).setarray .ranknames$[0],"Unranked", "Bronze V", "Bronze IV", "Bronze III", "Bronze II", "Bronze I", "Silver V", "Silver IV", "Silver III", "Silver II", "Silver I", "Gold V", "Gold IV", "Gold III", "Gold II", "Gold I", "Platinum V", "Platinum IV", "Platinum III", "Platinum II", "Platinum I", "Diamond V", "Diamond IV", "Diamond III", "Diamond II", "Diamond I", "Challenger V", "Challenger IV", "Challenger III", "Challenger II", "Challenger I";setarray .lolpvpkillsrank[0],00, // Unranked 10,10,15,20,25, // Bronze 30,35,40,45,50, // Silver 55,60,65,70,75, // Gold 80,85,90,95,100, // Platinum 105,110,115,120,125, // Diamond 130,135,140,145,150; // Challengerend;}
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Jezu reacted to Ai4rei in GRF Diet Plan, v1.0.0.0 - last updated 2014/10/05
GRF Diet Plan
About
This tool is a feature test of RO Patcher Lite's GRF library. It reduces GRF archive size by eliminating duplicated data, with non-shared palettes giving the best ratios. No client modifications are needed. See readme.txt for more details.
Known Issues
Using the "use best compression" option (off by default) might cause the client being unable to read certain files or degrade performance.
Download & Website
http://nn.ai4rei.net/dev/rotools/
License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License.
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Jezu reacted to uyjulian in [GRF] ROTranslatedEN (just add to ini!)
http://www.mediafire.com/download/nhb49e7psgbm3ex/ROTranslationEN.zip
Thanks to https://github.com/ROClientSide/Translation
This will replace Korean content with English content, however you just add a .grf and a line, and you are done. Also, it's faster to transfer, since there isn't over 100,000 files to process.
How to use:
Extract the .zip above to your RO folder
In your DATA.INI in the RO folder change
[Data]2=data.grfto[Data]1=translate.grf2=data.grfThat's all to it!
How do I make my own?
Coming soon!
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Jezu got a reaction from JulioCF in August Digest 2014
This is really a great month for hercules; A special thanks to Michieru for helping us finding official data and implementing it here! /no1
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Jezu reacted to kisuka in Massive RE Monster DB Update
https://github.com/HerculesWS/Hercules/commit/0fadf384a80a25f1af712232d14a664848dbff88
This has been a long time coming ^^; renewal's mob_db now matches official. Thanks for both Michi and I, we present to you a Hercules where your monsters now match official renewal stats, drops, exp, etc
This update changes many values (stats, exp, hp, lv, etc) on many monsters. These changes are on par with the latest official servers.
Enjoy.
Be sure to report any issues you may find
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Jezu got a reaction from Happy in Advertisement strategy
The best way is, gamitin ang advertisement feature ng Facebook. Yung paid advertisement nila. #1 yan! /no1
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Jezu got a reaction from Milamber in Harmony Patch 3.3.12 30 MAI
Thanks a lot for continues updating this harmony patch @ @ossi0110 !
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Jezu reacted to Ridley in [Release] The (data) GRF Project
Offering 2 versions of the grf now. Scroll down for more info. Both data.grf do NOT require rdata.grf.
Option 1: (clean standard kRO GRF)
Download OneDrive
The grf is up-to-date 2018-12-22. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,40gb (1.503.844.793 bytes) compared to the original 2.13gb (2.291.252.926)
Works perfect with all current pre-renewal and/or renewal content (rdata.grf is not needed). You still need the content of the Translation Project in order to use this.
All cutins in this grf are reduced by 35%
Note: This is pure kro data.grf and does not contain any jro/iro/whatever files
Option 2: GRF with the content of all official servers
Download Mediafire
Download OneDrive
Download Mega
This GRF contains all official files. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,43gb (1.536.478.834 bytes)
The grf is up-to-date 2016-08-04.
Please throw a PM on me if this GRF is missing something! I want this to be the most complete one of all
Small summarize
more than 200 additional maps more than 700 additional items more than 60 additional NPC's more than 130 additionalmobs more than 900 additional cutins
Instructions:
1. Download the data.7z
2. Extract it
3. Put both (grf + dll) into your RO folder
Changelog: Fixed Rock Ridge Illustrations use wrong Magenta (200, 238, 120 instead of 200, 240, 120) Removed chunk
Option 3: Episode 13.2 Pre-Renewal GRF
This one is 775 MB (812.914.794 Bytes) and great for all kind of pre-re servers.
Download OneDrive
All rights and credits belong to Gravity
Note: you can still encrypt your grf with SecureGRF or Tokei's GRF Editor - just use another name than cps.dll for it.
updated thread 2019-01-13
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Jezu got a reaction from Zirius in Choosing decent Server for hosting Hercules
I think you are in ASIA which is miles away from Los Angeles. It would give you 170 up to 250ms. Worst is 300-350ms. If you want a 2 digit ms (milliseconds) ping, then go get an ASIA-based server like Singapore-based VPS. That will solve your problem.
here's a test ip for singapore-based vps.
116.251.208.201
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Jezu reacted to Michi in Rathena Mora Quest AND Hercules Mora Quest
Hi,
That's right they should be drop by mob. I'm finishing to update the mob_db.txt, should be ready really soon.
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Jezu got a reaction from dhaisuke in [c o l l e c t i o n] Headgear all official RO update January 2018
Rep +1 for bringing this to Hercules! /no1
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Jezu reacted to Dastgir in Rebirth System
File Name: Rebirth System
File Submitter: Dastgir
File Submitted: 05 Apr 2014
File Category: Utility
It is Rebirth System , which allows to rebirth unlimited times
Some of its features on how it works
It does not give any Extra StatusPoints(Adjustable via Config)
Requires Some Item to Rebirth
Rewards are given when you rebirth with x% chance
You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
RebirthSystem Ranking(To know who has Rebirth How many times)
Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
GM can reset the Rebirth Rankings(Affects StatusPoint Given)
Can Force the User to be rebirthed to Novice/High Novice.
Can Give x status point every Rebirth.
Can Give y status point every Master Rebirth.
Can Limit Number of Rebirth/Master Rebirths.
Can rebirth to Any Jobs(Job Adjustable via Config)
I made this script because it was requested to me by someone.
Click here to download this file
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Jezu reacted to Mystery in March Digest 2014
March Digest 2014
The following digest covers the month of March 1st - March 31st 2014.
Team Changes
[*]Michieru has been moved from Script Developer to Core Developer.
Development Highlights
[*]New Char Configuration: char_aegis_delete (aa12072) [*]Improved const pointer detection in the HPMHooking generator (f3c079d) [*]Added --load-plugin commandline argument (ab87890, 0e58529) [*]Improved ERS memory handling (2656f7f) [*]Tweaked a platform check to support ARMv6+ (3289aad) [*]Updated configure script to support non-x86 platforms (66c40e8)
Scripting Highlights
[*]Added regular expression matching script commands and operators (42da97d) [*]Added internal awareness of active script instances (f4b1ff7) [*]Corrected same reference check to work on vars with same name in different scopes (a1918e7)
NPC / Database Highlights
[*]Batlegrounds Queue Fixes (4cc9d5f) [*]Created npc/dev/ folder for scripts with development or testing purposes (21aeb5a) [*]Added callsub tests to the script testsuite (f2a30ad)
FluxCP Branch Highlights
[*] Updated verify() method for verifying PayPal IPN Messages (b1b35de)
March Statistics
[*]During the period there were 72 Commits. [*]Of these 72 commits, 44 included bug-fixes [*]6 Commits from Pull Requests [*]In this month, there were 2,718 Additions and 1,755 Deletions.