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Aeromesi

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Everything posted by Aeromesi

  1. Well hold your horses, because an update's on its way!
  2. Yes it works on rAthena. All my scripts work for rAthena, for my instances, I have compatible version for rAthena, but any non-related instance script I've made works for rAthena as well. =P
  3. Are you talking about a treasure hunter SCRIPT? I don't quite understand what you mean by shop. I made a script that is a treasure hunting script, please review the whole post, it contains @commands to aid you in executing this Treasure Hunt event. If you want it to be castle drops, please supply me the ID's. (I put a randomized list of a whole bunch of different treasure chests so I MAY have included the Castle drops without intentionally doing so.) http://herc.ws/board/topic/12367-event-treasure-hunter/
  4. So atm I've made a script I plan on releasing that can do this: make a certain amount of farming zones where as a GM you can input and handle the possible options: Map that instance replicates The fake name registered to the instance (example instancing prontera as 1@prt (town prontera)) Name of Instance Delay time before re-entrance Max amount of items they can obtain until instanced farm zone is canceled. Rate at which you want the player to receive the rewards for Farming. Mob ID/Amounts for the Instance Comes with: @createins (creates the instance you seek) @reloadins ( reload all the instance settings requirements rewards etc) @destroyins destroys an instance for all players playing a certain instance in-case you have a quick fix via @unload/loadnpc @editins to edit details similarly to executing @reloadins requirements and rewards @deleteins allows you to delete and remake instances you've currently made Any other ideas for a system wherein via @commands or NPC you can make possible quick custom instances? I love making instances but I'm trying to make an NPC that can make an Instance Dungeon for the user based on possible choices. So far A LOTS done, I just need more input.
  5. So some interesting news for people who want interesting scripts! My Instace/Script Mod package will be on sale from $90 to a flat $50 USD for the whole month of august. It contains the following: Custom Instances that are compatible with rAthena/Hercules (Talk to me about eA/3ceAM) Scripts that work with rAthena/Hercules All my free-script releases are included to promote my free-releases plus you simply get an all-in-one of my free content. Also here's a catch: Whoever may purchase the Mod Package, whenever a new version (it's at 2.0b atm) comes out, you'll get the updated, improved, and newly added script additions to the Mod Package. If you want to see a relatively recent description of some of the scripts my Mod Package contains you can view this URL: http://upaste.me/f40e23100003da9f7 It's a little outdated, but definitely highlights a lot of content that's worthwhile for your server. Cheers RO scene!
  6. I strongly suggest the 9 people that downloaded the Hard-Mode edition of Devil Square to quickly download this version if it's in your servers. I fixed a bug which is this: Fixed a major bug where if the event was active or not that if you died you would automatically be sent to your SavePoint, other minor things addressed too. (Hard-Mode version) Get to it! Sorry about my logic fail.
  7. An update coming once I fully test everything. Here's something to look forward to this simple yet addictive gambling type NPC xD GM Menu (Able to edit everything inside the NPC, the Minimum and Maximum Range of numbers you can choose to guess, The Fee ID/Amount (if you enable the fee option, can disable and enable the fee option too!) and you can directly access the player menu to test things through the GM Menu). Randomized rewards, and you'll be able to modify the Rewards too for this NPC in the GM Menu.
  8. This morning this is what I'm bumping on xD!
  9. I'm making this topic to simply enter every post as a song I listen to (so can you). Sometimes people make daily photos of themselves in life over the years but I want to portray and present the music I listen to (so can you). Any new song I haven't posted I'll be posting in this thread, if you find one you like, make a comment, please disrupt my spam of music posts (as well as yours) . I love Dubstep, Trap, Rap, and lots of other kinds of music. Hopefully I find a song you can like. Sometime's I'll make a post how I'm feeling about a certain song. My first song to present you is: Fuck Em 'All. Why I'm listening to this song? Because I have a grudge in my heart and anger towards my ex. I'm in legal trouble I won't go in and have many other problems to deal with because of her and the actions she took. So I feel like sayin Fuck Em 'All. What song are you listening to, and why? I'm feeling this
  10. If you click download, you'll see more pictures in a bigger resolution. I don't know why but ever since I joined Hercules (and previously), this forum has posted the above picture of my topic post in a small cubic resolution. It's really annoying and makes me edit my original post everytime to get rid of that small preview. Any help Mysterious?
  11. Would looking at another LMS script and seeing if it works fix your request? this version of LMS is really bad... basically it has some logic but not enough for event execution i believe
  12. Which iiiiiiis all of them. Sorry @Daifuku.
  13. That script isn't an instance script though. From what I can tell it's just an event that happens on a map. Instances duplicate the original map, so maybe the events are being triggered from another instance only if an instance exists on that map, if not then I don't know, I'll load your script and see what's wrong.
  14. I'm available now guys. Also don't forget to look to the right if you're on a desktop. You'll see a couple script releases in the download section. Waiting for requests
  15. Version 1.0

    147 downloads

    [Dynamic Shop Controller System 1.0] So what exactly is my Dynamic Shop Controller System? Description: You have 5 save slots. @saveshop (saves your shop with designated name). @editshop to edit the current shop you're loaded on. @loadshop to swap between other shops as you please. If you're editing any items in the shop a player can't purchase from the NPC until you make finishing touches, if you disconnect while in edit mode it'll reset and the player will be able to access the shop again (Notice debug in your Map-Server Console). You can completely disable the shop incase you want to make a whole bunch of edits, control the max amount of items in the shop, check the item prices and amounts inside of @editshop, the item ID's/Amounts given and the Cost for each item (Will be able to switch out currencies like zeny, kafra, cash, custom in the future) at the moment it's set to Cash Points. So let's say you want to bring your summer shop back in winter, @loadshop, select the summer shop you hypothetically made a viola, summer headgears you missed out on in winter you got a chance to get again with the same shop. I hope you guy's enjoy! Leave me any feedback or suggestions!
  16. File Name: [CMD] Dynamic Shop Controller System || @editshop | @loadshop | @saveshop || File Submitter: Aeromesi File Submitted: 28 Jul 2016 File Category: Utility [Dynamic Shop Controller System 1.0] So what exactly is my Dynamic Shop Controller System? Description: You have 5 save slots. @saveshop (saves your shop with designated name). @editshop to edit the current shop you're loaded on. @loadshop to swap between other shops as you please. If you're editing any items in the shop a player can't purchase from the NPC until you make finishing touches, if you disconnect while in edit mode it'll reset and the player will be able to access the shop again (Notice debug in your Map-Server Console). You can completely disable the shop incase you want to make a whole bunch of edits, control the max amount of items in the shop, check the item prices and amounts inside of @editshop, the item ID's/Amounts given and the Cost for each item (Will be able to switch out currencies like zeny, kafra, cash, custom in the future) at the moment it's set to Cash Points. So let's say you want to bring your summer shop back in winter, @loadshop, select the summer shop you hypothetically made a viola, summer headgears you missed out on in winter you got a chance to get again with the same shop. I hope you guy's enjoy! Leave me any feedback or suggestions! Click here to download this file
  17. Version 1.2

    178 downloads

    Devil Square [Hard-Mode] (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) ============================================================================================================= Description: In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again. If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in! Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.) NOTE: You WILL have to REPAY the amount of Zeny to re-enter. ============================================================================================================= Difference in Type 1: In this version of Devil's Square, once the amount of players have joined, that's it. You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed. All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in. If no players enter in the timeframe, it will cancel out the event. Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people! Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset. FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names. New Additions to Revision 5 (For Type 1 And Type 2): Created commands: @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!) @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!) @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG. Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square. Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors. Made the script to be flexible and totally configurable! Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list. Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want! When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option. NOTE: Not every Treasure Chest is the same either! (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
  18. View File Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!) Devil Square [Hard-Mode] (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) ============================================================================================================= Description: In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again. If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in! Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.) NOTE: You WILL have to REPAY the amount of Zeny to re-enter. ============================================================================================================= Difference in Type 1: In this version of Devil's Square, once the amount of players have joined, that's it. You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed. All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in. If no players enter in the timeframe, it will cancel out the event. Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people! Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset. FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names. New Additions to Revision 5 (For Type 1 And Type 2): Created commands: @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!) @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!) @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG. Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square. Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors. Made the script to be flexible and totally configurable! Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list. Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want! When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option. NOTE: Not every Treasure Chest is the same either! (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  19. Version 1.2

    559 downloads

    Devil Square [Nightmare-Mode] (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) ============================================================================================================= Description: In this version of Devil's Square, once the amount of players have joined, that's it. You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed. All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in. If no players enter in the timeframe, it will cancel out the event. Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people! Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset. ============================================================================================================= Difference in Type 2: Description: In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again. NOTE: You WILL have to REPAY the amount of Zeny to re-enter. Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins. New Additions to Revision 5 (For Type 1 And Type 2): Created commands: @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!) @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!) @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square. Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors. Made the script to be flexible and totally configurable! Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list. Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want! When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`. NOTE: Not every Treasure Chest is the same either!
  20. View File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!) Devil Square [Nightmare-Mode] (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented) ============================================================================================================= Description: In this version of Devil's Square, once the amount of players have joined, that's it. You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed. All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in. If no players enter in the timeframe, it will cancel out the event. Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people! Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset. ============================================================================================================= Difference in Type 2: Description: In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again. NOTE: You WILL have to REPAY the amount of Zeny to re-enter. Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins. New Additions to Revision 5 (For Type 1 And Type 2): Created commands: @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!) @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!) @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square. Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors. Made the script to be flexible and totally configurable! Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list. Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want! When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`. NOTE: Not every Treasure Chest is the same either! Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  21. Hey guys. Now I'm not sure if this is too much (don't in anyway look at me like wtf o.O) But recently my lifes been kind of hard, working a lot, trying to take care of things, oh, also I was in jail. My girlfriend decided it would be cool to flip a brick and go nuts, threaten to call the cops which resulted in me smashing my phone because I was trying to stop her because I was innocent, rash decision got me a felony charge for taking a phone while someone's dialing for help or some bull crap, when no help was needed (I was literally laying in my bed when she decided to trip) we broke up, I lost contact with my 1 year old son, she's far away with her parents, I recently lost my job so I'm back on here to help others, make script releases, and hopefully get some clients interested again. (Nihad and Diconfrost as well as Celestius if you see this, get in contact with me on Skype, I'll be sure to message you guys after this post to see what's up.) But yeah that's what's been happening. Took a little bit to say these things.
  22. Version 2.0a

    63 downloads

    So who exactly is Deckster the Deck Guy NPC? Well he's a simple guy with a simple love for what you say? Guessing what number he's thinking in his head. Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess. Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC. Located in the OnInit: $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit. The new features: GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice. Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold. Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing!
  23. File Name: Deckster the Deck Guy NPC File Submitter: Aeromesi File Submitted: 28 Jul 2016 File Category: Events & Games So who exactly is Deckster the Deck Guy NPC? Well he's a simple guy with a simple love for what you say? Guessing what number he's thinking in his head. Simply setup the rewards, the minimum as well as the maximum input for the total amount of numbers you can guess. Configure whether or not the player must pay a fee in order to use the NPC, as well as the fee Item ID/Amount in order to use the NPC. Located in the OnInit: $DeckMin = 1; // Minium number to input at the guessing game. $DeckMax = 25; // Maximum number to input at the guessing game. .DeckRewardID = 501; // Reward Item ID .DeckRewardAM = 50; // Reward Item Amount // Default: On setarray $DeckRewardList[0],501,502,503,504,505,506,507,508,509,510; $DeckMaxItems = 10; // IMPORTANT: Edit this value in accordance to how many items you have in the array "$DeckRewardList". $EnableFee = 1; // 0 = Off || 1 = On ( This allows a fee everytime you want to take a shot at Deckster! ) $FeeID = 502; // ID for Item Fee $FeeAM = 5; // Amount of the Item used for the fee $EnableLuckyDay = 1; // 0 = Off || 1 = On ( This allows the user to have a second chance, kind of like your lucky day ! ) $LuckyDayRate = 10; // 10% Chance to trigger a Lucky day to you by Deckster $DeckSetup = 1; // WARNING: IGNORE THIS DO NOT EDIT Now the cool thing, when a GM accesses the NPC, or types the command `@deckedit` they will literally be able to control every aspect that is in the first time setup configuration in the OnInit. The new features: GM Menu (Through contact with NPC or command <script data-cfhash='f9e31' type="text/javascript">/* */</script>`! Able to control the Minium and Maximum numbers a player can bet on. Want it 50-100, or 1-100, 1-1000? it's your choice. Control The Item Fee ID/Amount as well as enabling/disabling the fee for the NPC Control the Random Item Reward ID's ( IMPORTANT! PLEASE NOTE: if you want to edit the list of items, edit the array $DeckRewardItems and then count all the items you made and set $DeckMaxItems to the max amount of items the array of your rewards hold. Control the % rate as well as enabling or disabling the Lucky Day ( Second Chance option) in-case you want the players to have another crack at guessing! Click here to download this file
  24. Version 1.0

    56 downloads

    [CMD] @callmonster || @callmonedit So, what exactly is the @callmonster and @callmonedit command ? Basic definition of this script: Card Summoning System via @commands. What's intended is they use a Card, like if they have a Lunatic Card, they would type @callmonster 1063, which would then consume the specified Lunatic Card, as well as the items used to summon the Lunatic. A cool way to use your extra cards? I also included @callmonedit so you can edit the Item ID and Item Amount required for summoning a monster with your cards, designed for GM use. I hope you guys enjoy, someone posted the script, and I decided to take a look, fix it, and present it with a fresh, new design as I think it was intended to be. If you come across any errors, don't be afraid to PM me or post right in this the Support Topic for this release.
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