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Everything posted by Aeromesi
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Seeing as since one of my previous clients have issued a refund after purchasing my Mod Package (don't know if I'm going to win the battle or not as they're spreading lies that I gave them a Hack Shield that broke their server, which has nothing to do with my Custom Instances, as I don't even know how to write a Hack Shield) I might be releasing my Mod Package to the Hercules/rAthena Community. I'm getting very upset that now my PayPal balance is $-90+ USD and having my PayPal account closed would be a big bummer for me. I may no longer be taking paid requests anymore, and if I do, it may be to a close friend and the payment would be sent to my twin-brother who would give me the cash in real life. Sometimes people can do you bad, so be in for a hastle. @@Dark8008
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Because when reloading the server it will still maintain the battleflag and not reset the value to your servers EXP rates. It would just keep multiplying it and will keep getting the same battleflag each time you reload, if you keep reloading it will keep multiplying/ I forgot to tell you guys but make sure to edit the .bexp_rate = 10; .jexp_rate = 10; To your own servers original EXP rates.
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Version 1.0
217 downloads
[CMD] @floatingrates - @hourlyrates @floatingrates - Initiate your Floating Rates (Default Base/Job multiplier is 2x, but you can edit the multipliers if you want it to be like a triple EXP event or something like that too!) When Floating Rates begin it will show total time that the rates have been increased for so you know a general idea of how long your floating rates have been going on for so you can either let it keep going or stop it. @hourlyrates - Input the total amount of hours you want your Hourly Floating Rates to go on for. Can also edit the multipliers inside this command also, will show total time it has been going on for also. Type @hourlyrates and or @floatingrates while Floating Rates is active to disable it. When you set the hours (600 total hours, aka 25 days is the max Hercules supports for this type of script) you can reset the hourly timer and input a new amount of hours instead, just incase you made a typo or you want it to go on longer. These commands are non-conflicting, if you enable @floatingrates and try typing @hourlyrates, it will ask if you want to disable your Floating Rates. -
File Name: [CMD] @floatingrates - @hourlyrates File Submitter: Aeromesi File Submitted: 02 Apr 2016 File Category: Utility [CMD] @floatingrates - @hourlyrates @floatingrates - Initiate your Floating Rates (Default Base/Job multiplier is 2x, but you can edit the multipliers if you want it to be like a triple EXP event or something like that too!) When Floating Rates begin it will show total time that the rates have been increased for so you know a general idea of how long your floating rates have been going on for so you can either let it keep going or stop it. @hourlyrates - Input the total amount of hours you want your Hourly Floating Rates to go on for. Can also edit the multipliers inside this command also, will show total time it has been going on for also. Type @hourlyrates and or @floatingrates while Floating Rates is active to disable it. When you set the hours (600 total hours, aka 25 days is the max Hercules supports for this type of script) you can reset the hourly timer and input a new amount of hours instead, just incase you made a typo or you want it to go on longer. These commands are non-conflicting, if you enable @floatingrates and try typing @hourlyrates, it will ask if you want to disable your Floating Rates. Click here to download this file
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[Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
Aeromesi replied to Aeromesi's topic in Event & Game Releases
Glad you guys are enjoying it @@Hirist -
[Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
Aeromesi replied to Aeromesi's topic in Event & Game Releases
No problem @@mrlongshen hope you used it. Did anyone else happen to use my script for an easter holiday event on their server? =D -
[Event] Easter Egg Hunt - HAPPY EASTER HERCULES!
Aeromesi replied to Aeromesi's topic in Event & Game Releases
Note: This does work for rAthena users, so anyone who views this post and has rAthena, be my guest to use it! Hope everyone's enjoying it and possibly some players are using my event on easter. Happy Easter everyone! -
Version 2.0
138 downloads
File Name: [Event] Catch the Easter Egg Hunt Event - HAPPY EASTER HERCULES! File Submitter: Aeromesi File Submitted: 26 Mar 2016 File Category: Events & Games [Event] Catch the Easter Egg Hunt So, what exactly is my Easter Egg Hunt Event? What it does: After configuring, 50 Gold, 50 Silver, and 50 Normal eggs spawn in Prontera. They all move at a decent speed. Normal/Silver eggs move at the SAME Speed, but Gold eggs move faster! They contain the better reward so you better have good coordination! All begins with '@egghunt ' command. Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.) When setting up you input: Input GOLD and SILVER egg ID/Amounts for REWARDS. '@repeategghunt ' - Allows you the GM to repeat the previous Easter Egg Hunt setup you made! '@joinegghunt ' - Allow player to warp to the designated map where event is being held. 3 Simple commands to control the whole Easter Egg Hunt Event. Enjoy <3 (Download Attachment) Here's some screenshots btw: For player to click Easter Egg Hunt to see if event is active and what details you put: Click here to download this file -
File Name: [Event] Easter Egg Hunt - HAPPY EASTER HERCULES! File Submitter: Aeromesi File Submitted: 26 Mar 2016 File Category: Events & Games File Name: [Event] Catch the Easter Egg Hunt Event - HAPPY EASTER HERCULES! File Submitter: Aeromesi File Submitted: 26 Mar 2016 File Category: Events & Games [Event] Catch the Easter Egg Hunt So, what exactly is my Easter Egg Hunt Event? What it does: After configuring, 50 Gold, 50 Silver, and 50 Normal eggs spawn in Prontera. They all move at a decent speed. Normal/Silver eggs move at the SAME Speed, but Gold eggs move faster! They contain the better reward so you better have good coordination! All begins with '@egghunt ' command. Able to start off by creating Easter Egg Hunt settings. Able to disable or delete the setup to start configuring new treasure hunter event. (Note: It will be able to tell if created or event is active.) When setting up you input: Input GOLD and SILVER egg ID/Amounts for REWARDS. '@repeategghunt ' - Allows you the GM to repeat the previous Easter Egg Hunt setup you made! '@joinegghunt ' - Allow player to warp to the designated map where event is being held. 3 Simple commands to control the whole Easter Egg Hunt Event. Enjoy <3 (Download Attachment) Here's some screenshots btw: For player to click Easter Egg Hunt to see if event is active and what details you put: Click here to download this file Click here to download this file
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No problem dude, didn't take me much time only a couple minutes. Enjoy @@mrlongshen
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No Start countdown to server shutdown
Aeromesi replied to Deadly Brothers's question in Script Support
I just made a new version that works better than the one you posted. View it here @ URL: http://herc.ws/board/topic/12232-cmd-shutdown/ -
So what exactly is my custom command @.shutdown? Well it was based off @ request. I modified it a lot and turned it from a whisper into a command, if you input 0 it directly shuts down your map-server. You input the amount of minutes you want to start the shutdown. If you type @@shutdown after you set a shutdown, it will cancel out that current shutdown you have in progress! Enjoy guys, and here you go @ Just download attachment, install in npc folder and you're good to go. shutdown_cmd.txt
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Trust me man I totally know, from my previous experience, I hope she didn't take too much client request. She may be dealing with a ton of begging and appeals since she has been paid, I'd just wait and see. I'll try reaching out to her for you too @@handot just because I know she may slip in a word or two for me. Honestly though I haven't saw her active at all, so something in real life may have come up for her.. and if that's the case, ask a couple others, she will definitely come back from her issues with a superb design for you. She's definitely my favorite in design, bias or not =P
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I personally know Daifuku (not in real life but I talk to Daifuku frequently and always ask for things) she's a relatively nice person and always had my work done on time. For some clients I may have disappointed because of some life issues, she may be going through the same thing, but when I tell you she'll have the ambition to make you happy and finish your work, she will. If you've paid, she will definitely give you your designs. I've got two logos off Daifuku so far, and as far as I know she is not a scammer.
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@killmonster every 5 seconds for 1 minute on map exit?
Aeromesi replied to Helena's question in Script Requests
Why don't you make this dungeon a custom instance for people so you don't have to worry about the monsters being killed off and reset? Send me the script and I'll make a partyable/soloable Custom Instance dungeon for you based off the script. @@Helena Add me on Skype: itzmichaelmorici -
@killmonster every 5 seconds for 1 minute on map exit?
Aeromesi replied to Helena's question in Script Requests
killmonster "prontera","All"; atcommand "@cleanmap"; -
prontera,155,176,5 script Monster Marching 757,{ if( getgmlevel() < 90 ) end; .@flower_count = mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" ); switch( select( ( $@marching_status )?"":"Set Mob Sprite",( $@marching_status )?"Stop:":( ( !$@sprite_size )?"":"Start" ),( .@flower_count )?"Hide Flower Wall":"Display Flower Wall" ) ){ case 1: mes "Sprite List :"; do{ if( @menu == 3 ){ do{ $@sprite[.@size] = rand( 1001,2300 ); }while( getmonsterinfo( $@sprite[.@size],MOB_NAME ) == "null" ); }else{ input $@sprite[.@size],0,2300; if( !$@sprite[.@size] ) close; } .@name$ = getmonsterinfo( $@sprite[.@size],MOB_NAME ); if( .@name$ != "null" ){ mes " ^777777> "+.@name$+"^000000"; .@size++; } }while( select( "Add Another Sprite","Continue","Random Mob" ) != 2 ); $@sprite_size = .@size; mes "Speed : "; input $@speed,100,500; case 2: if( $@marching_status ){ mes "Marching Cancelled."; $@marching_status = 0; close2; donpcevent "::OnEnd"; }else{ mes "Marching Started."; close2; if( callsub( OnSetupNPC ) ){ if( !.@flower_count ) donpcevent "::OnFlowerWall"; donpcevent "::OnWalk"; }else{ npctalk "Marching Failed to start."; donpcevent "::OnEnd"; } } break; case 3: mes "Flower Wall "+( ( !.@flower_count )?"Summoned":"Removed" ); close2; if( !.@flower_count ) donpcevent "::OnFlowerWall"; else killmonster .npc_map$,$@npc_name$+"::OnFlowerDied"; default: break; } end; OnSetupNPC: $@marching_status = 0; for( .@y = 0; .@y < .y_align_size; .@y++ ) for( .@x = 0; .@x < .x_align_size; .@x++ ){ if( checkcell( .npc_map$,( .x_align[.@x] + .x_align_offset ),( .y_align[.@y] + .y_align_offset ),cell_chkpass ) ){ hideoffnpc "mob#"+$@marching_status; movenpc "mob#"+$@marching_status,( .x_align[.@x] + .x_align_offset ),( .y_align[.@y] + .y_align_offset ); specialeffect 344,AREA,"mob#"+$@marching_status; $@marching_status++; } } return $@marching_status; OnEnd: announce "Marching End.",0; sleep 1000; donpcevent "::OnHide"; killmonster .npc_map$,$@npc_name$+"::OnFlowerDied"; end; // auto start marching if admin configured the npc. OnMinute00: OnMinute30: if( $@sprite_size ){ announce "Marching Started at "+.npc_map$,0; sleep 5000; if( callsub( OnSetupNPC ) ){ if( !mobcount( .npc_map$,$@npc_name$+"::OnFlowerDied" ) ) donpcevent "::OnFlowerWall"; donpcevent "::OnWalk"; } } end; OnInit: // how many step they walk everytime $@walk_step = 2; // hide npc when reach this y-coordinate $@end_y_coordinate = 158; // offset align for coordinate x and y .x_align_offset = 0; .y_align_offset = 0; // npc alignment coordinate ( prefer write in ascending order ) setarray .x_align,151,153,155,157,159,161; setarray .y_align,165,167,169,171,173; .x_align_size = getarraysize( .x_align ); .y_align_size = getarraysize( .y_align ); $@y_restart = .y_align[ .y_align_size-1 ] + .y_align_offset; $@npc_name$ = strnpcinfo(0); .npc_map$ = strnpcinfo(4); OnWalk: OnFlowerDied: end; OnFlowerWall: killmonster .npc_map$,$@npc_name$+"::OnFlowerDied"; for( .@i = 175; .@i > 157; .@i-- ){ monster .npc_map$,147,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied"; monster .npc_map$,164,.@i,"WALL",rand( 1934,1936 ),1,$@npc_name$+"::OnFlowerDied"; } end; } prontera,1,1,4 script mob 111,{ end; OnHide: .@npc_name$ = strnpcinfo(0); setnpcdisplay( .@npc_name$,.@npc_name$,111 ); movenpc .@npc_name$,1,1; hideonnpc .@npc_name$; end; OnWalk: .@npc_name$ = strnpcinfo(0); npcspeed $@speed; while( .@sprite < $@sprite_size && $@sprite[.@sprite] && $@marching_status ){ if( !setnpcdisplay( .@npc_name$,getmonsterinfo( $@sprite[.@sprite],MOB_NAME ),$@sprite[.@sprite] ) ){ hideoffnpc .@npc_name$; while( $@marching_status ){ getmapxy( .@map$,.@x,.@y,1 ); if( .@y > $@end_y_coordinate ){ npcwalkto .@x,( .@y - $@walk_step ); }else if( .@y <= $@end_y_coordinate ){ npcstop; break; } sleep 1750; } specialeffect 344; } .@sprite++; if( .@sprite < $@sprite_size && $@marching_status ){ movenpc .@npc_name$,.@x,$@y_restart; specialeffect 344,AREA,.@npc_name$; } } movenpc .@npc_name$,1,1; hideonnpc .@npc_name$; setnpcdisplay( .@npc_name$,.@npc_name$,111 ); if( $@marching_status > 0 ){ $@marching_status--; if( $@marching_status == 0 ) donpcevent $@npc_name$+"::OnEnd"; } end; } // duplicate more if you need .. prontera,1,1,4 duplicate(mob) mob#0 111 prontera,1,1,4 duplicate(mob) mob#1 111 prontera,1,1,4 duplicate(mob) mob#2 111 prontera,1,1,4 duplicate(mob) mob#3 111 prontera,1,1,4 duplicate(mob) mob#4 111 prontera,1,1,4 duplicate(mob) mob#5 111 prontera,1,1,4 duplicate(mob) mob#6 111 prontera,1,1,4 duplicate(mob) mob#7 111 prontera,1,1,4 duplicate(mob) mob#8 111 prontera,1,1,4 duplicate(mob) mob#9 111 prontera,1,1,4 duplicate(mob) mob#10 111 prontera,1,1,4 duplicate(mob) mob#11 111 prontera,1,1,4 duplicate(mob) mob#12 111 prontera,1,1,4 duplicate(mob) mob#13 111 prontera,1,1,4 duplicate(mob) mob#14 111 prontera,1,1,4 duplicate(mob) mob#15 111 prontera,1,1,4 duplicate(mob) mob#16 111 prontera,1,1,4 duplicate(mob) mob#17 111 prontera,1,1,4 duplicate(mob) mob#18 111 prontera,1,1,4 duplicate(mob) mob#19 111 prontera,1,1,4 duplicate(mob) mob#20 111 prontera,1,1,4 duplicate(mob) mob#21 111 prontera,1,1,4 duplicate(mob) mob#22 111 prontera,1,1,4 duplicate(mob) mob#23 111 prontera,1,1,4 duplicate(mob) mob#24 111 prontera,1,1,4 duplicate(mob) mob#25 111 prontera,1,1,4 duplicate(mob) mob#26 111 prontera,1,1,4 duplicate(mob) mob#27 111 prontera,1,1,4 duplicate(mob) mob#28 111 prontera,1,1,4 duplicate(mob) mob#29 111 prontera,1,1,4 duplicate(mob) mob#30 111
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Did you try strmobinfo to get the name by id of mob?
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I believe it is modern damage font by Rapalooza. http://herc.ws/board/topic/10434-modern-damagefont/?hl=rapalooza
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So since my current living situation moving into my new apartment and barely having any money until my first check I am running a promotional offer until the end of this month! Starting today (21 days to make up your mind) I am reducing the price of my Script/Instance Mod package from $90 USD to $45 USD! This deal usually only lasts forever for RagnaHost clients, but for everyone else you can now get my pack 50% off. So if you're interested, you can add me on Skype or talk to me on Hercules via PM. Skype ID: itzmichaelmorici View information regarding my Script Package via this URL: http://upaste.me/f40e23100003da9f7 And if you scroll up I created a new instance that isn't included in that upaste url. It's Ice Titans attack El Dicastes
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All that's left @@pr3p is for @@Pandora.Hero to confirm whether they paid for some of those hairstyles. All you need to do Pandora is send me a screenshot with valid proof of purchasing so and so hairstyle or the conversations of the hairstyles being created solely for HeRO. I'll talk to Garr about it too because I know hes at HeRO with you guys. And also a picture linking the hairstyle you bought to the hairstyle displayed in the pictures on this post.
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@@Emistry has that and more official instances for sale
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Function leaves clickable (invisible) chat bubble.
Aeromesi replied to Helena's question in Script Support
Try changing this successremovecards .@part; delitem 20318,1; next; mes "[Safe Un-Card Ticket]"; mes "Success!"; close; to close2; successremovecards .@part; delitem 20318,1; dispbottom "[Safe Un-Card Ticket]"; dispbottom "Success!"; end; I just tested with your version and it did not happen to me @@Helena. Are you using recent revision of Hercules? And what client are you using? it might be a client side problem. -
hibari add me on skype; itzmichaelmorici. Im pretty familiar with instancing
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So I almost have this fixed. Working on it