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Everything posted by Aeromesi
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how to manually secure my server from cheat?
Aeromesi replied to xlaws27's question in General Server Support
Right now I use Ragnahosting.com services. The support is pretty decent (not as fast as I'd wish it to be) but you can look up tutorials how to secure a webhost (for server side I would just only allow maybe patch protocol (usually 8080, 5353) ports, the map/login/char ports and any other services you use for the server. If all your ports are opened, they have tons of chances to access something. -
http://herc.ws/board/topic/9149-aeromesis-fast-as-the-wind-ragnarok-services/?p=66279 Scroll a bit down from that post. Really good invasion system I made =P
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The edit you'll want is a simple function Global_Functions.txt contains inside the Hercules folder npc folder. .RandomItemAmount = 10;.RandomItemList = callfunc("F_Rand",1129,1222,1163,1357,1360,1522,1811,1410);getitem .RandomItemList, .RandomItemAmount; Would give you the items of ID's listed after "F_Rand" PS: You can always message me on Skype instead of making new topic for simple request. I'm more than glad to help with easy solutions like this personally with you.
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can someone share a fishing script working in hercules?
Aeromesi replied to xlaws27's question in Script Requests
I'm making it as a free-release @@xlaws27 =P So stay tuned! -
can someone share a fishing script working in hercules?
Aeromesi replied to xlaws27's question in Script Requests
I'm making one. http://herc.ws/board/topic/9149-aeromesis-fast-as-the-wind-ragnarok-services/?p=65211 -
Warp a player OR monster to prontera for 30 seconds, then warps them back to previous map
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Moved to appropriate topic. Is this possible with the mobcontroller system @@AnnieRuru?
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I turned your script-request into quite a lively thing. I sent you a message @@mrlongshen, and you can view it here: http://herc.ws/board/topic/9149-aeromesis-fast-as-the-wind-ragnarok-services/?p=66356 Hop on Skype!
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So, what exactly is my Farming Instance? You get to choose 5 total Instances you can farm in. It's optional whether or not you want them to pay a payment to join the instance, everything is COMPLETELY configurable too! Control the Rewards Rate at which they obtain the rewards. Set the Max Reward Limit of rewards they can obtain For the Random Item instance, you can also change the rewards directly in the file. Edit the Delay Time for each and every single Instance. Bloody Branches is a big deal, so have them wait 30 minutes to rejoin! Control the Amount and ID's of the Monsters you want in each instance. Also on a side-note: All my Instances are now compatible with rAthena also, for any members who use rAthena and not Hercules. The trivia instance is completed up to Trivia 4 (Defeat your Shadow Clones). The 5th Trivia (Mario Kart event) will be included into a later update somewhere in December. So now the instance Mod Package contains an amount of 8 total instances! And I also updated the 1st Post. For now until the 1st of the new year, my Package is now $125 $80! $10 per instance? How about that Also some premade scripts you can purchase are one of my favorites: My Invasion Summoner Details: 1) Select Map you want Invasion to start on 2) Input 10 ID's and Amounts of Monsters you want in the invasion 3) Select the amount of participation kills players need in order to receive reward. 4) Input Reward ID and Amount 5) BONUS FEATURE: You can Skip or Enable BONUS ITEMS, directly input the % rate at which they can obtain the items too. The random item list is inside the script, just edit the ID's to the items you want them to receive. Also, everything you do in the NPC, you can also do via custom @commands! Besides repeating the invasion. //Custom Commands: //***************************************************************************************************** '@joininvasion' - Allows you to join Invasion instead of going to NPC, directly go to the invasion! '@repeatinvasion' - Once finished invasion if you want to do another same invasion setup as before just type this command!'@quitinvasion' - Allows you to leave the invasion'@destroyinvasion' - Allows you to end the Invasion early. Can also be accessible through NPC'@createinvasion' - Opens CREATE_INVASION so you can setup everything on the go.'@rewardinvasion' - Allows you to get reward if you participated in killing enough and the Invasion is over will you be able to receive reward.*///******************************************************************************************************* GM Commands: That's right! You messed up setting up your invasion? No problem. @destroyinvasion will destroy the invasion you setup. Want to repeat the same invasion you setup because you and your players loved it so much? No Problem. @repeatinvasion will repeat the previous invasion you made. Also if you want to make an invasion on-the-go, if you're too lazy to warp to the NPC, @createinvasion will do that for you. Player Commands: @joininvasion - Let's them warp to the invasion map where you selected invasion to begin. @quitinvasion - Player doesn't want to play or invasion is too hard? @quitinvasion is your best friend! @rewardinvasion - Allows player to directly receive the BIG/MAIN reward for participating enough in the Invasion. If you didn't participate enough, you won't receive reward. All scripts have been thoroughly tested and proved to not be broken or anything, and IF anything were ever to be funky, you can always shoot me a message on Hercules, rAthena (Preferably Hercules), or Skype/Email. Again if you haven't seen yet, Skype: itzmichaelmorici, Email: [email protected] Keep ROcking and long live Hercules!
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Was eAthena able to do this? I don't remember being able to set item scripts directly in an OnInit O_o
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Wouldn't "~" mean 21 through 26? Probably confuse new players to RO.
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I can second this.. Also relates to my other post @@AnnieRuru
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@@Angelmelody @@AnnieRuru, I installed this, but I came across an error while compiling in battle.c Says Damage cannot convert to damage_lv I changed the statement to return true/ return 1; and it compiled, but not sure if that's the purpose of the check o.O Any help here? ^^
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The command is "@cashmount". With older clients though I think it might error, when I @cashmount it says if client crashes it's due to outdated LUA/LUB files
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[Help]script_rid2sd: fatal error ! player not attached!
Aeromesi replied to kerukeru01's question in Script Support
You're missing a whole other part to this script. Can you provide the whole script so I can take a look at it? Like how is "deathmatch_core" being called? -
Now what if I wanted it to walk in a certain direction? Like taking a stroll around Prontera? @@AnnieRuru
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@@Dastgir @@4144
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Scratch that, log on skype I don't see you online ever @@mrlongshen. I'll assist you and change the script around to your desire.
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Try changing all the .Map$ variables to $@Map (Simply open notepad and Find & Replace .Map$ with $@Map) That should fix the @reloadscript problem. Now in order to set your own map, I can do that for you but I'm scripting a couple other things first. @@mrlongshen
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What you think is better with this? rA or Herc @@AnnieRuru?
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Also @@MikZ I noticed you also posted this on rAthena. I would post your script requests/any request on whatever emulator you use, what if we wrote it for you but you used rAthena? Might be time wasted. I would only post on what emulator you use
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If anyone ever comes across this issue, if your graphics card isn't messed up try changing the options in Setup.exe as mentioned from Dastgir. Problem solved =)
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What do you mean by that? If it happens on RO wouldn't it happen on any other game? o.O like on ELOA (pretty graphical intensive game) nothing happens. @@Anisotropic Defixation
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So for 1) I know this isn't my Graphics Card as I can play any other game fine without what seems to be artifacting. I think it might have to do with WeeMapCache and loading the resnametable.txt into WeeMapCache causes all these graphic glitches (In every map besides izlude where I'm at this is happening randomly all the time). I don't know what to do, like how can I include resnametable.txt in the mapcache.exe in Hercules? So that my instances can work, never made a mapcache besides with WeeMapCache, but @@Dastgir told me it has some bugs. Anyone wanna help me with fixing this issue? I dunno if it's WeeMapCache or the client I have no idea.
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Way outta my league I don't know much about it yet. @@Dastgir care to enlighten this guy?