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Aeromesi

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Everything posted by Aeromesi

  1. http://herc.ws/board/topic/12086-treasure-hunter-eventv10/#entry70520 What it shows when you finish/disable or even while still active your options with '@treasurehunt'.
  2. I looked through the script commands and we dont have checkre.
  3. Oh I guess we do not have getvar. I think it might be "getvarofvariablenpc" *getvariableofnpc(<variable>,"<npc name>") Returns a reference to a NPC variable (. prefix) from the target NPC. This can only be used to get . variables. Examples: //This will return the value of .var, note that this can't be used, since //the value isn't caught. getvariableofnpc(.var,"TargetNPC"); //This will set the .v variable to the value of the TargetNPC's .var //variable. .v = getvariableofnpc(.var,"TargetNPC"); //This will set the .var variable of TargetNPC to 1. set getvariableofnpc(.var,"TargetNPC"), 1; Note: even though function objects can have .variables, getvariableofnpc will not work on them. What I would do, is change ALL of the functions called "getvar" with "getvarofvariablenpc" that should fix your issue.
  4. Try changing this set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]); .@Mission_Count = getvar(#Mission_Count, $@partymembercid[.@i]); That's just a fix on a deprecated command, not sure if it will load correctly though. Tell me the output of the script
  5. Honestly the logics of RO etc I don't think this is possible unless it requires a great source edit. Might be a client-side feature too not positive
  6. Aeromesi

    3ceam-Helper

    I don't mean to sound rude, but I've seen AnnieRuru do this before taking down such simple scripts, but this script is too simple to call a release. Can I get some help here @@Rytech? I believe within the emulator community such script shouldn't be here. Most people can make this without having to download @@Mysterious
  7. For the single script it is $15 USD. I closed your other topic, because it was exactly the same as this topic. Don't duplicate topics that you have already made, thanks!
  8. Hey there good sir. I actually rewrote that script and made it into a totally different script. If you're interested you can message me or add me on Skype: itzmichaelmorici I rewrote it into instancing, there is Random Item Farming, Bloody Branch Farming, Dead Branch, Gold, and Oridicon/Elunium farming. One thing that is wrong with this script too is AoE is abusable, in mine it is fixed. Also since it is instanced, each player gets their own room to farm in! Can easily set how many minutes/hours until they can Farm again, as well as set the % rate at which they obtain the items. PS: there is rAthena and Hercules edition of it =P @@butasro Example screenshot:
  9. So another small update. A sneak peak of a new instance coming to the mod package: Ice Titans attack El Dicastes! Ice Titans have gone rampant and have breached the city of El Dicastes! They have frozen every single Guard and citizen of El Dicastes! Help unfreeze every citizen and take out the Ice Titans! Note: Similar to Fiery Fairy Forest, the humans will be in different spots each time you play. I am also thinking about becides the main reward, that they also get to choose from a series of elemental weapons that work well against that instance. Once I complete Ice Titans attack El Dicastes, I'll see how it will pan out for the other Elemental instances and Fiery Fairy Forest that already exist. On a side note; I will be making "DEMO" versions of all my instances. It will only be for GM's and you will only get to the 2nd or 3rd wave. After you think you might want to purchase the mod pack or the single script, you will be able to message me on Hercules or my Skype: itzmichaelmorici.
  10. Thank you for the positive review @@JoyRo and @@xapaon123
  11. For "fake" version I could just script this guys... lol
  12. Well, I decided to make a compiled description that contains information regarding my Instances/Scripts involved in my Mod Pack 2.0. This is a quick explanation of all the instances, besides the Instance Creator/Prime Tower as those are still a WIP. View through upaste.me URL: http://upaste.me/f40e23100003da9f7 Codebox description: /* Mod Pack Version 2.0 Description Compiled by: Aeromesi */ /* //Instance Descriptions: Zombie Massacre Instance Hercules(SOLO Based)/rAthena(PARTY Based): You are able to configure the amount of Zombie's/Monsters easily by simply changing the variable setup. There is 6 total waves. Bonus feature: In the "OnInit:" label you can disable or enable dieing as a Zombie and also how many times they can die as a Zombie until they become a "Zombie" forever which you lose the instance Dungeon if that happens. Head to the center of Prontera to the Holy Fountain to reclaim your human-form to turn back to human. (there is a + symbol on the minimap in blue that designates the Holy Fountain's location.) Fiery Fairy Forest Instance Hercules(SOLO Based)/rAthena(PARTY Based): The Fire Demons have come to the Southern Field to invade Prontera, as they rush they catch flaim to the Fairys home inside the trees. There is 6 total waves, able to configure amount of monsters easily also, just like Zombie Massacre. 102 Total fires, 17 per round, the fires are marked as a red + symbol in the minimap so you know where to head to. Take out the fires to reclaim and protect the Fairy's Forest! As well as protect the Fire Demon's from invading Prontera! Last boss is Ifrit, the Fire Demon King. Farming Zones Instance Hercules(SOLO Based)/rAthena(PARTY Based): Enjoy your own instance version where you do not have to worry of other players PKing or taking all the prize! Total of 5 Zones( Note: You cannot abuse these farm zones with AoE skills, you WILL be auto-kicked and have to wait on the delay time to enter again.) Random Item Farming: Allow the player to farm random items you setup inside the Random Item Farming. Dead Branch Farming: Farm some Dead Branches! Bloody Branch Farming: Farm some Bloody Branches! Gold Farming: Farm Gold! Oridicon/Elunium Farming: Farm some Oridicon/Elunium! Simply able to edit all Zone Information to fit your servers needs: Example taken from "Dead Branch Zone" this applies to all other Zones; //===================================================== /* [Farm Zone] Dead Branch Information/How-To Setup: 'DBRate - The rate at which they obtain the Dead Branches, which is in %. So 50 = 50%. .DBDelayMin - Controls Time Limit of Re-entering: 1 = 1 Minute, 2 = 2 Minute, etc. .MaxDBLimit - Max amount of Dead Branches they can Farm until instance is complete, if they don't reach max amount they just complete the instance. 'MOB1ID/'MOB2ID - Select the ID of the monster you want. 'MOB1AM/'MOB2AM - Select the Amount of designated Monsters you want to spawn. NOTE: Don't make the .MaxDBLimit exceed the total amount of monsters you selected to spawn. Otherwise, they will never reach the Max Limit. All other variables do not touch, especially the Count, and the Start. ('Farm_Count and 'Farm_Start) */ //===================================================== /* Mastery Dungeon Instance Hercules+rAthena(PARTY Based): Able to setup the max amount of party members allowed to enter the instance by editing the .max_player variable inside the "OnInit:" label. 2 of the same classes cannot enter together. 10 Total rounds, all timed, can change time easily. Each round you finish you win Dimension Coins, which can easily be changed to your own currency, can also change the amount of "coins" they recieve by editing the arrays. Records time you beat Mastery Dungeon so you can show-off to your friends! Contains Easy, Normal, Hardcore, and Nightmare modes, can easily change the monsters on each round also. Note: If Party goes into Mastery Dungeon, wins, and then disbands and any of those party members join another party to play, the NPC will say so-and-so has to wait X hours and Y minutes until they can participate again, so cannot abuse! Trivia Instance Hercules(SOLO Based)/rAthena(Party Based): This is a Trivia/Event instance composed of obstacles you must overcome! 1st Trivia: Defeat the 4 Shadow Clones, easily able to modify the Monsters and amounts to win! Also this is on a custom-made map by Aeromesi! 2nd Trivia: Find the Correct Path of Light, you spawn in the dali map, where you must walk among the lights and find the correct light, the wrong light can trigger monster spawn traps, where unfortunately you may be Cursed/Frozen, or even a game-over! Find the Correct Light to continue to Trivia 3. Trivia 3: Learn How to Spell, There is a ton of monsters that spawn as Fake named monsters and Real named monsters, kill the correct ones to continue. Also as bonus feature, you can enable if they get "X" amount of fake mobs, that they lose the instance, so forget spamming your AoE skills! Can also disable this feature for an easy-mode version. Trivia 4: Defeat your Shadow Clone, based off the popular manga and anime TV-Series, Naruto, you must defeat your Shadow Clones, which are exact copys of your character, can setup how many clones you want them to fight also. Trivia 5 will be part of the 3.0 update. */ /* WORKS-IN-PROGRESS: [WIP] Prime Tower - Same as Endless Tower, but able to configure rewards per-each floor, can choose between SOLO or PARTY, also, if you choose PARTY, the monsters are multiplied by how many members you have in your party. The more members, the harder it becomes! Can setup rewards for each floor as well as change the mobs for each floor easily inside script. Comes with the Default Template of Endless Tower just in-case you want something original, yet unique. [WIP] Instance Creator: As GM you walk up to "Instance Portal" NPC that allows you to create a custom instance with many options! The ideas I have in mind are this; (Setup monster ID's/amounts) (Setup time limit) (Setup rewards) (Setup either Solo/Party) (Setup amount of party member if they select partyable instance) (Allow formula of monster amounts to be timed by the amount of Party member (similar to Prime Tower - Can skip this feature) So far you can make the instance, and it spawns monsters that do just a simple count of kills you make, showing the functionality of the Instance Creator works! */ /* HIGHLIGHTED Script Descriptions: Invasion Summoner: GM Inputs map for event, followed by 10 Monster ID's and Amounts, also if you mistype a wrong map, or wrong ID etc, it will display error message and tell you to repeat input so don't worry about any hanging or stalled script! Then proceed to input MINIMUM amount of participation kills for player to receive invasion reward via @rewardinvasion or talking to the Invasion Summoner once event is over. Also can enable BONUS feature of Random item drops (similar to the Random Item Farming Zone Instance) along with the % rate at which they can obtain the random items, can skip/disable this feature if you want them to just get the reward at the end of the Invasion. //Custom Commands: \\ //***************************************************************************************************** // GM Commands '@repeatinvasion' - Once finished invasion if you want to do another same invasion setup as before just type this command! '@destroyinvasion' - Allows you to end the Invasion early. Can also be accessible through NPC '@createinvasion' - Opens CREATE_INVASION so you can setup everything on the go. '@rewardinvasion' - Allows you to get reward if you participated in killing enough and the Invasion is over will you be able to receive reward. // Player Commands: '@joininvasion' - Allows you to join Invasion instead of going to NPC, directly go to the invasion! '@quitinvasion' - Allows you to leave the invasion NOTE: ALL THE COMMANDS ARE SCRIPTED INTO AN NPC INTERPHASE, SO IF YOU DON'T LIKE THE COMMANDS, TALK TO THE INVASION SUMMONER! */ //******************************************************************************************************* Special Poring Event: GM Inputs map for event, followed by Normal Poring amount and Special Poring amount. Player to kill the LAST Special Poring actually kills the SUPER Special Poring, which contains a better reward (You setup rewards for Special Poring and Super Special Poring inside script.) //******************************************************************** //******************************************************************** //Centralized Script Command - © Aeromesi (Subjective to many changes.) //******************************************************************** //******************************************************************** //GM Commands '@startporing' - You are able to start configuring your Special Poring Event via @startporing. Note when Special Poring Event is going on, you cannot start another one. '@repeatporing' - Allows you to run your previous Poring Event! Just like Invasion Summoner! '@deleteporing' - It will ask you to delete your previous configurations so you can start anew with your Special Poring Event Configuration. '@disableporing' - It allows the GM to disable the Poring event. //Player Commands '@joinporing' - Allows you to enter the map the event is going on in. '@quitporing' - Allows you to quit and leave (Warps to SavePoint) the Special Poring Event. NOTE: ALL THE COMMANDS ARE SCRIPTED INTO AN NPC INTERPHASE, SO IF YOU DON'T LIKE THE COMMANDS, TALK TO THE PORING EVENT MANAGER! Some Freebie NPC that I include from my releases on Hercules, because I want to promote these useful script, I include them into my package (also made minor fixes like grammar issues etc) OnNewMapExp: In every town currently you will gain x amount of BaseExp and x amount of JobExp, open 'onenewmapexp.txt' to change (Will put for whole world of Ragnarok soon enough) Fumbi System: You are able to "Fumbi" an Weapon or Armor in this NPC for an x amount of Zeny, it randomly gives you the chances of getting any Weapon or Armor in Ragnarok, and after whatever Fumbi roll attempts you configured, you get the chance to try and Fumbi a card. This is a fool-proof system though, you CANNOT attempt to Fumbi ANY god Weapons or Armors, or cards like Maya Purple or GTB and so forth. All those "banned" from the Fumbi roll, is located in the array .GodItems Zeny & Cash Gambler: Version 1.2 1.2 Features: Added in Second Chance Option (Edit .S_Chance to to Enable/Disable the Second Chance) Second chance only applies if you LOSE the gamble Edit .S_ChanceRate to change the % Rate at which players have the opportunity for a Second Chance. Default is set to 50% for a Second Chance and is enabled by default! Also fixed a bug where users could input 0 Zeny or Cash Points, didn't effect anything but the check for an input of 0 needed to be added in. Enjoy 1.2 Hercules! ~ Aeromesi Weekend Quests NPC: The weekend quest NPC is developed for players who cannot afford to donate, it is offered on the days people are usually not busy to complete the given quest (Friday, Saturday, and Sunday)so that they may enjoy Donation items as well! NOTE: This is ACCOUNT bound, so no bug abuse will happen! At the end of Sunday, everything will reset and you'll have to wait until next Weekend for the Quests. Totally flexible![.fricash, .satcash, .suncash] handle the amount of Cash Points given per-quest finished![.frireq, .satreq, .sunreq] handle the required ITEM needed for the quest![.friitemam, .satitemam, .sunitemam] handle the required AMOUNT of the ITEM needed to COMPLETE the quest![.frireq2, .satreq2, .sunreq2] handle the required amount of ZENY needed to COMPLETE the quest! OnDeathScreams: What exactly is On Death Screams? Basically when you die, you scream the painful scream of death! Male has 5 random screams Female has 4 random screams L-F-P Broadcaster: Have 3 options: Search for Party Members: Input Level Gap, choose level 30, so level gap would be 30-40, then Choose amount of Members you are looking for, and select what classes. Will announce something like this: Aeromesi shouts: I am looking for levels 30-40, with jobs: Lord Knight, Assassin Cross, High Priest Inquire Party: Will broadcast something like this: Aeromesi shouts: I am a level 99 Assassin Cross, looking for a Party. Search for Leacher: Will broadcast something like this: Aeromesi shouts: I am a level 99 Assassin Cross, looking for a Leecher. */
  13. Yes you can use the ThorGenerator that is provided with Thor to make a patch to delete a folder, I believe GRF editor also has this option too.
  14. No problem, hop on Skype sometime and talk to me! @@mrlongshen
  15. Just small update: Things with my Public Hercules test server is going fine, soon will have rAthena test server thanks to @@PonyVPS also... Right now 5 concurrent players/server owners are trying out my stuff! Join and try out my instances/NPC's (Mainly in Prontera) to see if you're ever interested in buying one of the scripts or my Mod Pack =P
  16. Aeromesi's Instance/Script Mod Package Want to try out my Instances on rA or Herc? View my public test server! Download Link: Full Client & Lite Client exist here. http://esperia.ragnarok.onl/downloads/ Just download Full or Small client, patch up and try out my Instances & scripts, or watch me live while I make your NPC!) Commands given: @joblevel @baselevel @warp @go @str @dex @int @vit @agi @luk @jobchange Running: Hercules+ My Mod Package and whatever scripts I develop on the emulator. Run Patcher so you always get the updates you need so you will not error. NOTE: This is not playing server, but is meant to be as if you were playing, or for server owner to test out individual script, some script you need more than 1 person (for now I set it to 1 until I get decent amount of registers [02-17-2016])
  17. Just an update, there will be a test server using rAthena & Hercules emulator for my instances and scripts, so no youtube videos, or explained guide (well maybe explained guide lol) but now you will be able to PLAY/TRY out all my works before thinking about purchasing single script / my mod pack! Just so you know what I'm doing, also for personal request you will be able to watch in-game as I create your NPC. I will be updating all of you once I finish setting this all up Have a good one guys!
  18. Welcome to our community @@Lavenblade. I'm pretty positive the emulator is written in C, don't quote me on that, I just learn and script with the scripting engine Hercules provides. Also I am in my belief that the most RECENT up to date Hercules is always the most stable, as you can see when a pull request is made, a status is labeled to it like "in progress" or "over review" once the pull request is made, we push that pull request into a commit and add it as an official entry into the Hercules emulator. Usually meaning, we reviewed the code, tested it, confirmed, and made sure it was fine. Never use an old revision that may have been "stable" at that time, but then new error(s) or bug(s) came to be, which gets fixed in every new revision of Hercules gets made. If you ever have further questions, don't hesitate to PM me on here or add me on Skype. Skype ID: itzmichaelmorici Have a good day and once again welcome to Hercules! Regards, Aeromesi
  19. Follow up to post: http://herc.ws/board/topic/9149-aeromesis-fast-as-the-wind-ragnarok-services/?p=69870 I have decided all my instances main currency reward will be "Instance Dimension Coins". This will easily be changeable upon request though, but the point of my mod package is all the scripts and instances work in unison together. The shop is easily configurable, able to change amount of items/what type and it automatically finds the items name so you don't have to script anything. As well as set the amount of dimension coins they need in order to obtain x item. The Farming Instance has a small fix I never noticed, if you cast an AoE or something like Bowling Bash, if you kill more than the max limit, you would get MORE than the max limit, but now there is a check in place for people abusing AoE skills.
  20. It all depends how you write it. I would seperately attach them and reward the whole party with item/zeny/whatever. Add me on skype and I'll be glad to give you a helping hand (I want to post some of my personal code but I won't do it here) Skype ID: itzmichaelmorici @@Lamex
  21. Aeromesi

    New Instances

    If you're interested I have a custom Mod Package full of my personal scripts and the main reason is my instance works. I have a total of 8 instances, in my next mod package update 2 new instances are being added + lots of add-ons and features to my previous instances. View my services page from my signature~ Regards, Aeromesi
  22. A modified and changed endless tower, that's all I know @@Vlync
  23. Well with a OnHour you can initiate the npc timer like that on a specific hour to "initnpctimer" instead of selecting "Start Event" from a menu selection
  24. Well if your Hercules is definitely 2 years old, I would upgrade. We have changed things like mob_db structure. What I would do is find all the changes you made to the source and add it to a new revision of Hercules. Like when I make changes in the source, I label it either //Aeromesi or //eSperiaRO just to label it a change I made so if I ever need to find those changes, a simple CTRL+F with "//Aeromesi" or "//eSperiaRO" will find those changes right away.
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