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Everything posted by Aeromesi
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How do you feel about your free releases/RO content?
Aeromesi replied to Aeromesi's topic in General Discussion
Did that happen to be Prometheus? You were a developer on that @@Winterfox? If so just so you know I loved your work, FF Dissidia was an awesome experience And I guess 129 isn't a lot, but I was just hoping for some feedback and comments :/ especially since it's around Halloween and I felt this instance was a perfect choice to release in October. -
I know this is random but it kind of upsets me that I got 129 downloads in one day on my Zombie Massacre instance I created and didn't get a single rep/comment or even a thanks. The way I feel about my content is that it's special, I put lots of effort and creativity to make it feel official and nice. One day we all will pass on, and everything we keep to ourselves will be forgotten because it'll never be known/released. Meaning basically I feel nice a lot because it saddens me that if something were to occur and I passed away, that all my work I've done will sit in a hard drive that'll be thrown away or stashed away forever, like I didn't even write the code. That's how I feel about my free releases, I bring you guys personal content from my mind, in thoughts I might leave earth one day and at least want to see a couple thank you's, So on topic, how do you feel about your personal content/free releases?
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Increase monster attack & skill damage rate on map
Aeromesi replied to Lord Ganja's question in Source Requests
You could simply make duplicates of existing mobs and up their stats manually in the mob_db then place them on the map you want? @@Lord Ganja -
@@Z3R0 how? sorry im a bit confuse im noob. /sob while (.register_count > 1) {monster .map$, 30,285, "Come On Baby!!!", 1904, 5 + rand(5), "", 0;monster .map$, 52,285, "Come On Baby!!!", 1904, 5 + rand(5), "", 1;monster .map$, 42,285, "Come On Baby!!!", 1904, 5 + rand(5), "", 2;sleep 5000;,register_count = 0;} add the last line to the file. and on the event for OnPCDieEvent add as suggested killmonsterall; http://ea.dj-yhn.com/index.php?c=killmonsterall
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So now we have @@TecnoCronus and @@Z3R0... Let the games begin!!! xD awesome to see the RO OG's coming back to the scene.
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Message doesn't appear in a custom theme for fluxcp
Aeromesi replied to Alexandria's question in General Server Support
@@Alexandria I had this same problem and I figured out the issue.. but I don't remember what I did. I'll update you if I can remember EDIT: did you enable email verification? -
I just recently got the hang of Instancing and I'm doing quite well with it, if you want help, add me on skype. itzmichaelmorici @@ToiletMaster
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Don't worry guys I figured it out a while ago with some help
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You're actually the person that got me involved in it, you told me how RRO was a private server of another game when I was a complete noob - 7th grader who got a Laptop and joined the revolution of MMO's (2007) From then on, I learned, and I learned a lot, as you can see from my scripting releases. So thanks @@kisuka (RRO was actually the 2nd MMORPG in general I tried out besides RuneScape)
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We might know eachother @@emotivated, first server I played too, what was your ign?
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Well got skype? I can screenshare you @@bballa99
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Well I've translated most of the NPCs to english @@bballa99, was this PokemonMod client/server yours @@bballa99? PM me. Go with Hercules, it's the best imo, stable, and lots of support. Also my idea is to convert all client language to english like item descriptions and also translate all NPCs to english which I'm working on, the biggest part is the src.
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What part of source triggers character select and attack?
Aeromesi replied to Lord Ganja's question in Source Support
OnPCLogoutEvent? your statement: - I was about to create an npc script that is triggered AFTER clicking Character Select Button but BEFORE going to the Character Select Screen. Doesnt make sense. All npc/scripts are handled via map-server ann npc script could do something afterwards but before going to the character select screen won't happen, when all is npc/scripts is handled in the map-server? your idea might not be a reality sadly for RO not sure. I know script-side more than src side. -
What part of source triggers character select and attack?
Aeromesi replied to Lord Ganja's question in Source Support
Pretty sure everything can be made simply by NPC scripts. With mapflags you can enable no attack, and for #1 use OnPCLoginEvent: Setup your OnPCLoginEvent however you want, but none of this needs src imo -
What does this mean "Malformed Archive"?
Aeromesi replied to Aeromesi's question in General Server Support
No luck @@4144... could my transfer of files be corrupt or something? It has something to do when I run find . -type f -exec dos2unix {} ; On linux to convert my windows files into linux -
So when compiling I get this error, did dos2unix on my files, set permissions to 777 etc, i dunno why but now it doesnt wanna compile... /usr/bin/ar: obj_all/common.a: Malformed archivemake[1]: *** [obj_all/common.a] Error 1make[1]: Leaving directory `/root/esro_server/src/common'make: *** [common_sql] Error 2
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a passion in making things with programming
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Well from what I know just replace pre-re db with re db, or edit the renewal.h file in your src and only apply what you dont want or want with RE
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[FREE SETUP] RAGNAROK VPS/Server Hosting with DDOS PROTECTION
Aeromesi replied to PonyVPS's topic in Paid Services
How come on the BASIC server I can't choose Hercules but I can only choose rAthena Pre-RE or RE @@PonyVPS?- 71 replies
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- ragnarok vps hosting
- ragnarok anti ddos
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pre-renewal* @@evilpuncker
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This script is soooo off. use getmapusers, and why are you using login and logout events?
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its an instance script @@15peaces
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@@Winterfox thanks for helping me out, in the credits inside the script every hercules member that helped me start instances is included. Screenshots of the Instance: https://www.dropbox.com/s/tjn1twb79p9t5lf/screeneSperiaRO045.jpg?dl=0 https://www.dropbox.com/s/csq7nfvccud96t8/screeneSperiaRO048.jpg?dl=0 https://www.dropbox.com/s/kctd3no65nf0rvi/screeneSperiaRO043.jpg?dl=0 https://www.dropbox.com/s/a4g1mqkixhowi1y/screeneSperiaRO046.jpg?dl=0 https://www.dropbox.com/s/952flp6qfumzl5f/screeneSperiaRO047.jpg?dl=0 https://www.dropbox.com/s/nsaua46ucezssnv/screeneSperiaRO042.jpg?dl=0
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Yes I did @@Emistry. It works but it affects other maps / whole server with I put night; in the script
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So I made a prontera instance. Its complete but I realized at the beginning when instance initiates I call night, the original map prontera gets night mode instead of my instance z@prt. What could be going wrong? Its a Dup made in resnametable btw.