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Aeromesi

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Everything posted by Aeromesi

  1. In Regards to the Sub Class System script I released on Hercules (Special thanks: GM Ocean) So since releasing the script, I came across a lot of problems. So anyone using the Sub Class System please wait for 1.2! But basically I'm having problems with a check to see if they are any kind of mage type class, everything works but I've ran into a problem where I want it to check if they are a High Wizard or not or so and so with other classes so they don't get the sub skills added to their same class. The piece of code looks like this: .skill_set$[2] = ""+(eaclass(EAJ_MAGE?"":"SP Rec"))+":Sight:Napalm Beat:Saftey Wall:Soul Strike:Cold Bolt:" "Frost Driver:Stone Curse:FireBall:FireWall:Fire Bolt:" "Lightning Bolt:ThunderStorm"; So it checks the eaclass bitmask EAJ_MAGE which contains ALL of the mage type classes, basically I'm trying to make it NOT show "SP Rec" which is SP recovery if they are any mage type class, otherwise it would show SP Recovery to lets say, a Assassin Cross. It shows nulled as a 0, so what am I doing wrong here?
  2. wrong client date in mmo.h I bet
  3. I supplied him an account via pm. @@mleo1
  4. @@mleo1 curious but what are you hoping to accomplish with @@Xgear's help?
  5. ExpPer(Kill)*monsterexp bonus? my guess
  6. I would change the xxx example to myexample.com/example because it forwards to a porn website... O.O
  7. probably going to have to pay for that one sir.
  8. Alright @@Dogpatch, I'm going to make a Github tomorrow, maybe a private repository, but I need to assemble a team, I want to make a fully translated version to english for the Cronus emulator, then I want to adapt the whole project into a fresh GIT of Hercules, so people may have the option to add the mod pack to Hercules, or have it installed. If anyone is willing to help me on this project it'd be awesome. I'm already translating the system into english, I'd say 80-90% is done, it has a few Database errors, and some scripting errors but it works quite well. I really want to see this into the day and light into RO, because honestly this would put those free open-source browser based Pokemon MMO's to shame, the sprites of RO and mapping would be awesome for Pokemon
  9. You know, I've been wondering this too @@Frost. I'm not quite sure if that is possible, like .@var = 100000 mes "You have "+.@var+" points"; It just kind of looks unprofessional without commas. I get what you mean and I'm not sure it is possible, you might be stuck with manually having to put the " , " in place of your integers inside your scripts. :/ Now someone correct me if I'm wrong!
  10. @ @@mrlongshen just deleted my whole inbox. Message me
  11. @@Anakid these are so amazing, are you willing to sell some of these?
  12. It's no longer "svn" its a github repo. Download Github and TortoiseGIT, those applications will allow you to download Hercules
  13. or english for that matter. none (especially me) can understand what you're asking so please ask in your native tongue, no offense
  14. I do free work I release more then half of my personal scripts. How much for a banner @
  15. @ do you think you could make me a banner for my server? I really like your artwork! And I'm in desperate need of one T.T
  16. @@Mysterious I thought the same thing =P
  17. Well of course, I want to add the whole mod to my server I'm working on. But I realized it has SRC edits, a lot to be exact, and there needs to be some changes if it would be an "addition" to RO. You can't even attack a monster in this version, which I think is determined in the SRC plus it has a ton of @commands. I'd be willing to pay someone to collaborate with me and help me out on this. And again, this would be released to everyone!
  18. Soo... Can anyone help me out on this? I want to contribute it to Hercules, credits would be given, not just for my own personal use but I want to share this with everyone! I got the server running, it looks really awesome. It seems whoever made this put tons of effort into it. If anyone wants proof just add me on Skype: itzmichaelmorici, you can remote access me and watch me play with it =)
  19. Not sure @@Dastgir and yes it is from that server @@Neo. So anyone besides evilpuncker wanna help with this?
  20. Alright. Do you have Skype @@evilpuncker? If so my Skype is itzmichaelmorici. Let's talk more there
  21. Meaning the NPC scripts are not in English. Its all whatever native language Cronus uses @@evilpuncker Here's a video of the client and source I have. It comes COMPLETED, so conversion of commands and everything to the db and change of language should be easy, i just honestly need someone who can help with translating the NPCs to english
  22. I have happened to stumple upon a complete server+client side of Pokemon for RO. If anyone is willing to help me out with translating the Cronus based language they use (like to English) and some coders give me a PM! I've already started on making some script compatible with Hercules. Its a nice addition I think will be awesome on Hercules! Regards, Aeromesi
  23. You could simply do that with an || and && operation Like so on if statement with else else { if (countitem(item_id) { Mes "you have so and so item" Continue
  24. I always encourage myself and others with your issue to always sustain a backup before you do a git pull. Curious, did you ever happen to do a git stash of all your edits and then do a git pull? Git Stashing reverts ever edit you ever made and makes the Hercules a "fresh" install with no edits while "Stashing" away any changes you made to the original git repo. That's what I do and I have had no issues whatsoever. If you DID do that, then I have no idea what went wrong. If you're good with source or added a ton of changes from the hercules community in your source folder, that's where your problem lies. In the db for all your custom changes you should always use whatever dbname(2) like don't use item_db.conf to add custom items, use item_db2.conf to add custom items. That will make your changes not matter in the case you modified your DB by adding custom items/preferences. @@Dogpatch
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