Dastgir
Script Developers-
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Everything posted by Dastgir
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renewal items on pre renewal server and 2014 clients issue
Dastgir replied to dakai's question in General Server Support
2) What's your Antivirus? if you are using some odd antivirus, I suggest to install AVG. I didn't have occured with any Virus Detecting Issue yet for 2014 clients. -
King Poring Recolor - First Time Recoloring
Dastgir replied to Litro's topic in Spriting & Palette Releases
Maybe missing music (.wav) file, usually occur if using outdated grf. -
King Poring Recolor - First Time Recoloring
Dastgir replied to Litro's topic in Spriting & Palette Releases
@Litro, sorry to take over, but like this => http://i.imgur.com/GHaYAwZ.png ? -
as long as the two servers in the same network or data center it will not hurt anyway it's always better to make SQL server alone without anything else. seems like, I forgot to write that point. so yah, on explaining it, same network/datacenter = would be fast to connect to that SQL, so it would be not that much effect on communication between SQL and Server. @hemagx but it can still affect the server I think, since according to topic_starter, website+database will be on 1 machine, if there's some extensive work given to website, the sql woudl eventually be slow to respond(in case of low-end machines)
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conf/inter-server.conf sql.db_hostname: 127.0.0.1sql.db_port: 3306sql.db_username: ragnaroksql.db_password: ragnaroksql.db_database: ragnaroksql.codepage:// MySQL Character SQL serverchar_server_ip: 127.0.0.1char_server_port: 3306char_server_id: ragnarokchar_server_pw: ragnarokchar_server_db: ragnarok// MySQL Map SQL Servermap_server_ip: 127.0.0.1map_server_port: 3306map_server_id: ragnarokmap_server_pw: ragnarokmap_server_db: ragnarok// MySQL Log SQL Databaselog_db_ip: 127.0.0.1log_db_port: 3306log_db_id: ragnaroklog_db_pw: ragnaroklog_db_db: ragnaroklog_codepage:log_login_db: loginlog Although I suggest SQL and server to be on same machine and website on different machine, so that server can communicate with SQL much faster(Server needs to connect to SQL much often)
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the monster itself is much weird, anyways, thanks for it, I knoe it is somewhat awkward.. yes the red one is weird, isn't the orginal sprite it self red colored sir ? but its not exactly as that, theres much difference(I think soo...) and you made me inspired to do some recolors... (Looking forward to do some more recolours)
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File Name: [Recolor] 6 Amdarais Monster File Submitter: Dastgir File Submitted: 06 Sep 2014 File Category: Sprites & Palettes My First Recolor Ever with the Ugly Monster.. Please Rate the recolors. Click here to download this file
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3999 is the last hardcoded monster id used, if you try to make monster with id greater than 3999, hen it wont work (even updating that monster_last value wont work)
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Question about Patcher/Client and data.ini
Dastgir replied to soul213's question in General Server Support
2) Embed DATA.ini in Client using NEMO Patcher, OR Make a Custom Hook to encrypt the contents of DATA.ini -
7&4 will return 4 7&1 will return 0 Want to try those values yourself? Open your Calculator(provided with windows) and use Programmer Mode for typing & , press "AND" button, "<<" = "LSHFT", ">>" = "RSHFT" Edit: o_O Annie Viewing topic, probably would answer better than me.
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Suppose if $WOE_CONTROL[0],1,3,4,7; i=0 that means .@i+3 = 0+3 = 3, it will call $WOE_CONTROL[3](which have value 7 as mentioned on above line) So if .@j = 2 (1<<2) = 4, putting all in the statement , it will look like "7&4" Which will be true, & means that the first value contains second value or not(don't know how to explain if you are not familiar with binary) & Defination on Script_Command: The bitwise operator AND (&) is used to test two values against each other, and results in setting bits which are active in both arguments. This can be used for a few things, but in Hercules this operator is usually used to create bit-masks in scripts. Bitwise Opeartions Defination on Wikipedia: http://en.wikipedia.org/wiki/Bitwise_operation
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Logical bitwise operators work only on numbers, and they are the following: << - Left shift. >> - Right shift. Left shift moves the binary 1(s) of a number n positions to the left, which is the same as multiplying by 2, n times. In the other hand, Right shift moves the binary 1(s) of a number n positions to the right, which is the same as dividing by 2, n times. Example: b = 2; a = b << 3; mes a; a = a >> 2; mes a; The first mes command would display 16, which is the same as: 2 x (2 x 2 x 2) = 16. The second mes command would display 4, which is the same as: 16 / 2 = 8; 8 / 2 = 4. script_commands.txt says it all. P.S: Its not a comparision sign, its shift signs(binary)
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For Now its restart server I suppose.
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the scriptCommand is not returning false atm, but no idea if the TopicStarter is having some custom mod or using which emulator..
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It is because of source, the scriptcommand is returning false instead of true, which is showing that debug.
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Learn korean to english and help RO community
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You can do like this too, do { next; mes "Insert The Amount";} while (input(@ticket,1,100)!=0);
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You and me both. All waiting for this HERCSome Thing to happen.. Lmao! I just laughed out loud on that one ohh seems like I am like jaBote..
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conf/login-server.conf // Can you use _M/_F to make new accounts on the server?new_account: yes be sure you have it to "yes"
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Or Even Simple:(since you are making an NPC) prontera,150,150,5 script Remove Extra Points 999,{ SkillPoint = 0; StatusPoint = 0; mes "Skill/Stats Points Removed"; close;} NPC Shown above is just an example...
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+1 for map_zone support thing and not for mapflag
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Custom Sprite? or script for questing custom weapon? (maybe you have posted on wrong section if you are requesting custom sprite)
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o_O hire someone from hE or ask out at hE(I am sure there will be atleast one person who would liekd to help if you want @maintenance mod....