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Everything posted by Kuya Jeo
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@@Bringer yes
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@@Bringer if ( getmonsterinfo( killedrid, MOB_MVPEXP ) && strcharinfo(3) == "PUT THE MVP MAP HERE" ) { set #CASHPOINTS, #CASHPOINTS + 10; end; } example : // EDDGA if ( getmonsterinfo( killedrid, MOB_MVPEXP ) && strcharinfo(3) == "pay_fild11" ) { set #CASHPOINTS, #CASHPOINTS + 10; end; }
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use search button, there's alot of soul link modification topics
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@@Yoh Asakura just change this line set .afk_timer, 1000*60; //Timer in milliseconds(Formula 1000=1second(do not change) / 60=1minute(do not change). set .Max_Idle_Time, 60*60*6; //Maximum Time for IDLE Characters (60=seconds / 60=minutes / 6=hours) change it to this : set .afk_timer, 1000*1; set .Max_Idle_Time, 60*1; or set .afk_timer, 1000; set .Max_Idle_Time, 60;
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how can i remove duration bar when use Counter Attack ?
Kuya Jeo replied to rewindz's question in Source Support
i tested it, still has a cast haha -
how can i remove duration bar when use Counter Attack ?
Kuya Jeo replied to rewindz's question in Source Support
please do not double post new topic just to bump it -
Looking for client with working auction system for Pre-Renewal
Kuya Jeo replied to ShadowLight's question in Client-Side Support
Trunk/conf/battle/feature.conf and find this line // Auction (Note 1) // Feature became unstable on clients 2012 onwards (exact date not known), // it has been fixed on clients 2013-05-15 onwards however. feature.auction: off change to this : feature.auction: on use 2013-08-07 most stable client for 2013 -
pre-renewal = trunk/db/pre-re/skill_db.txt renewal = trunk/db/re/skill_db.txt
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what? but evilpuncker is right
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A simple script for those who are lazy to click the Emergency Call in Guild Skill :P If you want to use this as a main command for ecalling, make the Emergency Call Passive Find this : 10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0, GD_EMERGENCYCALL,Urgent Call Change to this : 10013,0,0,0,0,0x3,0,1,0,yes,0,0x10,0,none,0, GD_EMERGENCYCALL,Urgent Call but if you don't want to use this as main command, don't make the Emergency Call Passive but you can put this script as alternative for ecalling This script can only use during WoE Time, must be a Guild Master, Only for WoE Maps and Master Emergency Call Guild Skill Link : http://pastebin.com/ZbhMmgqn
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the problem here is the delay animation or the effect itself, i checked the source but no item effect delay on it
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request for usable item to give status unfroze.
Kuya Jeo replied to avahdon's question in Script Requests
hahaha misread, i thought its frozen , yeah maybe we need a custom sc for this -
request for usable item to give status unfroze.
Kuya Jeo replied to avahdon's question in Script Requests
here you go { Id: <ITEM ID NUMBER> AegisName: "<ITEM_NAME>" Name: "<ITEM NAME>" Type: 0 Buy: 50 Weight: 70 Script: <" sc_start SC_FREEZE,300000,0; "> }, -
Guide setting up 2013+ Client for Hercules
Kuya Jeo replied to zackdreaver's topic in Client-Side Releases
yes you can, use nemo patcher and look for Custom Font -
Id: 607 AegisName: "Yggdrasilberry" Name: "Yggdrasil Berry" Type: 0 Buy: 5000 Weight: 300 Upper: 63 BuyingStore: true Delay: 5000 Script: <" percentheal 100,100; "> Delay: 5000 = 5 sec just remove delay Read my first post please. Thanks! ^^; I am not talking about exeptionary items like Ygg Berries that were given a delay to begin with. I mean normal Red Potions, Apples, Grapes, etc. try to put your potion somewhere in you BMs then try to click it as fast as you can. you can notice that the delay is in the effect and not in the item, i tested red potion(ID 501), and the effects has a delay and red potion is reducing/decreasing as fast as i click the red potion
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Released PvP Points 1.7 Changelogs : - Removed strcharinfo(3) == .Open_Maps$[0] to [3] etc. - Fixed setarray for the Specific Maps - Easy to put the Map you want to enable the PvP Points ( Option 1 ) // Put the map you want to enable the PvP Points ( only for Option 1 ) setarray .Open_Maps$[0],"izlude","geffen","morocc","prontera"; http://pastebin.com/VGyrkNq8 ( Fixing Bugs Found ) Fixed : http://pastebin.com/VGyrkNq8 Sorry for Double Posting
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for @go use mapflag and it will block @warp too mapname<tab>mapflag<tab>nowarp mapname<tab>mapflag<tab>nowarpto
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failed assertion and case sensitive issue
Kuya Jeo replied to markblank05's question in General Server Support
for the case sensitive find this line in trunk/conf/battle/misc.conf // Whether AegisName and SpriteName lookups are case sensitive // Default: yes (as in official servers) // When this is set to yes, item and monster lookups through atcommands and // script commands will match AegisNames and SpriteNames only when the case // matches. Display name lookups are not affected by this setting. // Example: Given the two items: // - { Id: 553, AegisName: "Bun", Name: "Bao" } // - { Id: 6115, AegisName: "Bun_", Name: "Bun" } // query when 'yes' when 'no' // @item bun # 6115 # 553 // @item Bun # 553 # 553 // @item Bao # 553 # 553 // @item Bun_ # 6115 # 6115 case_sensitive_aegisnames: yes change to : case_sensitive_aegisnames: no -
here you go. http://pastebin.com/f04Vk6Pp
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yeah im using the new one and still i get error in disabled swear words, i will download again the nemo, hope it will fixed
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hopefully nemo patcher can support the latest client and can fix disabled swear words
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and use the release too not debug
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how to tell if equipped weapon is two handed?
Kuya Jeo replied to markblank05's question in Script Support
if(getiteminfo(getequipid(EQI_HAND_R),11)==2 || getiteminfo(getequipid(EQI_HAND_R),11)==3) { put your script here } test it can you explain what is 11, 2 and 3? or give me the link. thanks i get the idea in Sword Guardian Card { Id: 4427 AegisName: "Sword_Guardian_Card" Name: "Sword Guardian Card" Type: 6 Buy: 20 Weight: 10 Loc: 2 Script: <" if(getiteminfo(getequipid(EQI_HAND_R),11)==2||getiteminfo(getequipid(EQI_HAND_R),11)==3) { bonus bHit,5; bonus bCritical,5; bonus2 bSkillAtk,62,25; } "> }, http://ratemyserver.net/index.php?iname=sword+gu&page=item_db&quick=1&isearch=Search Critical Rate + 5, HIT + 5Increases Bowling Bash damage with an one hand or two handed sword by 25%. just put it in your npc script -
how to tell if equipped weapon is two handed?
Kuya Jeo replied to markblank05's question in Script Support
if(getiteminfo(getequipid(EQI_HAND_R),11)==2 || getiteminfo(getequipid(EQI_HAND_R),11)==3) { put your script here } test it -
Anyone have À¯ÀúÀÎÅÍÆäÀ̽º\map\map_info0.bmp?
Kuya Jeo replied to tapsilog05's question in Client-Side Support
all the maps or just a town?