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jTynne

High Council
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Reputation Activity

  1. Upvote
    jTynne reacted to Yommy in Servers hacked. How to protect it?   
    i use the last 10 digits of PI for my password, never been hacked
  2. Upvote
    jTynne reacted to mleo1 in Goodbye - We'll miss you.   
    byebye ind, hf irl

    H.E.R.C. soon
  3. Upvote
    jTynne reacted to evilpuncker in NEMO - Client Patcher   
    @@jTynne don't use the "HKLM to HKCU" patch unless you know what you are doing
  4. Upvote
    jTynne reacted to Dastgir in Server bots   
    IndAI <3
  5. Upvote
    jTynne reacted to Dastgir in Add the new maps of 16.1 (Prontera and others)   
    Map cache has nothing to do with it, download old prontera, and run. Map cache is compatible with old prontera.
  6. Upvote
    jTynne got a reaction from Murilo BiO' in [Added Feature] jTynne's @go Command Alternative (.TXT Format!)   
    jTynne's @go Command Alternative In .txt Format!
    This is my custom alternative to @go that allows end users the ability to EASILY add/change @go locations on the fly without the need to edit any source files OR recompling/rebooting their server. This is a highly customizable script that is pretty straight-forward in its coding. You can easily add in or adjust existing @go locations in seconds.

    Please Note: This will replace the default @go command when loaded in-game!

    Instructions / Customization
    To use? Simply upload and @loadnpc the file in-game and @go will be modified. If you wish to add in a new @go location, all you have to do is add a new entry following the format noted below:

    if(@warp$ == "35" || @warp$ == "ecl" || @warp$ == "ecla" || @warp$ == "eclag" || @warp$ == "eclage") { callsub Process,"eclage",110,39,0,0; }
    if(@warp$ == "36" || @warp$ == "ser" || @warp$ == "sere" || @warp$ == "seren" || @warp$ == "serenglade") { callsub Process,"serenglade",34,82,0,0; }

    As noted in the text in red above, you add in a number higher than the current highest value (in the script currently, Eclage is 35, so to add in a custom location, simply add in a value of 36, customize the text based warp strings you want (for @go 36, in the above example, you can either use @go 36 or @go ser @go sere @go seren or @go serenglade, and all will teleport you to the same location of serenglade <34,82>).

    Planned for future releases:
    - Additional options GM's can set for the command in the header. (Re-use delay, price per use option)
    - Mapflag check for nowarp and nogo mapflags.
    - No usage while dead.

    Version History : Current Version 2.0

    2.0 Dec 31st, 2012 : http://www.justintfields.com/rAthena/scripts/gobind_v2.txt

    1.0 Dec 29th, 2012: http://www.justintfields.com/rAthena/scripts/gobind.txt


    Please report any bugs you may find, and/or if you have any requests / suggestions for the script as a response to this thread. Thank you!

    (Please +1 me if you enjoy this script~)
  7. Upvote
    jTynne got a reaction from LucyCelles in RO SETA (Crush Dump Viewer)   
    File Name: RO SETA (Crush Dump Viewer)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Client Resources
     
    File Name: RO Seta (Crash Dump Viewer)
    This tool was recently sent to me by a friend, that converts crash dumps/error handlers into readable content.
     
    For example, from one of my Support Tickets I'd received on my server, the following error handler was provided:
    0012F46C : 58 61 D9 20 50 B1 C2 2A 58 61 D9 20 73 70 72 690012F47C : 74 65 5C BE C7 BC BC BB E7 B8 AE 5C B3 B2 5C B30012F48C : B2 5F BF E4 C1 A4 C0 C7 B1 CD 2E 73 70 72 00 7F0012F49C : 80 F4 12 00 38 31 14 00 00 00 14 00 A4 45 76 730012F4AC : 90 F5 79 73 50 F5 AB 25 0D 44 76 73 C8 F4 12 000012F4BC : 00 00 00 00 B8 00 91 7C D8 3E A5 25 94 F5 12 000012F4CC : 41 00 91 7C E8 09 14 00 5D 00 91 7C 00 00 00 000012F4DC : 20 33 A5 25 E0 3E A5 25 A8 CE 90 25 00 00 00 000012F4EC : 0D 9A 80 7C 00 00 00 00 C8 B8 AE 25 00 00 00 400012F4FC : 00 00 00 00 10 F5 12 00 00 00 00 00 B8 00 91 7C0012F50C : F0 F4 12 00 DC F5 12 00 68 FA 12 00 D8 9A 83 7C0012F51C : 10 9A 80 7C FF FF FF FF 0D 9A 80 7C 44 0F 78 730012F52C : 70 3F A5 25 D0 F5 12 00 90 00 00 00 20 00 00 000012F53C : C8 B8 AE 25 A8 B9 AE 25 C8 B8 AE 25 EC F5 12 000012F54C : 2B 45 76 73 D0 F5 12 00 A8 B9 AE 25 00 00 00 000012F55C : 00 00 14 00 00 00 14 00 90 F5 79 73 08 B0 82 25
    And when entered into RO Seta, it converts to:
    XaÙ P±Â*XaÙ sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr.‚¬Ã´.81...¤EvsÂõysPõ«%DvsÈô..¸.€˜|Ø>Â¥%€õA.€˜|È .].€˜|.. 3Â¥%À>Â¥%¨ÎÂ%..š‚¬|..ȸ®%..@..õ...¸.€˜|ðô.Üõ.hú.Øšƒ|š‚¬|ÿÿÿÿš‚¬|Dxsp?Â¥%ðõ.Â.. .ȸ®%¨¹Â®%ȸ®%ìõ+Evsðõ.¨¹Â®%......Âõys°€š%
    Specifically,
    sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr
     
    Brings notice to the male version of Elven Ears.
     
    Some errors will remain garbled, but for the most part, this is an invaluable tool that allows server owners the ability to better pinpoint what's happening in their player's crash dumps.
     
    Credits to Skipper, though I have no idea where the file originally came from as again, it was literally sent to a short while ago.
     
    Click here to download this file
  8. Upvote
    jTynne reacted to Yommy in What do you think about the new Prontera?   
    They didn't even put any effort to make the walls in the surrounding fields look the same.
    the Prontera gates have a different style depending on which side you are standing
     
    as for the design, its a nice facelift.. but wont improve the ro game brand
  9. Upvote
    jTynne reacted to zackdreaver in New Costume Headgear DB   
    Already merged with master
  10. Upvote
    jTynne got a reaction from satsugaides in [Added Feature] jTynne's @go Command Alternative (.TXT Format!)   
    jTynne's @go Command Alternative In .txt Format!
    This is my custom alternative to @go that allows end users the ability to EASILY add/change @go locations on the fly without the need to edit any source files OR recompling/rebooting their server. This is a highly customizable script that is pretty straight-forward in its coding. You can easily add in or adjust existing @go locations in seconds.

    Please Note: This will replace the default @go command when loaded in-game!

    Instructions / Customization
    To use? Simply upload and @loadnpc the file in-game and @go will be modified. If you wish to add in a new @go location, all you have to do is add a new entry following the format noted below:

    if(@warp$ == "35" || @warp$ == "ecl" || @warp$ == "ecla" || @warp$ == "eclag" || @warp$ == "eclage") { callsub Process,"eclage",110,39,0,0; }
    if(@warp$ == "36" || @warp$ == "ser" || @warp$ == "sere" || @warp$ == "seren" || @warp$ == "serenglade") { callsub Process,"serenglade",34,82,0,0; }

    As noted in the text in red above, you add in a number higher than the current highest value (in the script currently, Eclage is 35, so to add in a custom location, simply add in a value of 36, customize the text based warp strings you want (for @go 36, in the above example, you can either use @go 36 or @go ser @go sere @go seren or @go serenglade, and all will teleport you to the same location of serenglade <34,82>).

    Planned for future releases:
    - Additional options GM's can set for the command in the header. (Re-use delay, price per use option)
    - Mapflag check for nowarp and nogo mapflags.
    - No usage while dead.

    Version History : Current Version 2.0

    2.0 Dec 31st, 2012 : http://www.justintfields.com/rAthena/scripts/gobind_v2.txt

    1.0 Dec 29th, 2012: http://www.justintfields.com/rAthena/scripts/gobind.txt


    Please report any bugs you may find, and/or if you have any requests / suggestions for the script as a response to this thread. Thank you!

    (Please +1 me if you enjoy this script~)
  11. Upvote
    jTynne reacted to karazu in IND please!   
    ALL I WANT ON CHRISTMAS IS YOU!
  12. Upvote
    jTynne got a reaction from Prourhildr in Eden Village & Cavern d'Bastion   
    File Name: Eden Village & Cavern d'Bastion
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     
    Background History:
    I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release.
     
    This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, (old/broken) Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags.
     
    This is an OLD RELEASE, meaning all the coding is probably botched and no longer works. I already did all the hard work, the least you can do is code stuff yourself, kthxbyefelicia.
     
    Donations can be made via Paypal to : [email protected] - Don't be a mooch. Buy me a goddamn coffee if you use this.
     
    Click here to download this file
  13. Upvote
    jTynne got a reaction from JulioCF in IND please!   
    spoopy.
     

     
    happy halloween!
  14. Upvote
    jTynne reacted to AnnieRuru in Enchanter   
    problem ... there is "Atk_Speed1" and "Atk_Speed2", but there is no "Atk_Speed3"
    prontera,156,179,5 script Enchanter 100,{// rentitem Cotton_Shirt_, 10; mes "select which equipment to enchant"; next; .@s = select ( "Armor - "+( ( getequipisequiped( EQI_ARMOR ) )? "^0000FF["+ getequipname( EQI_ARMOR ) +"]" : "^FF0000 (none)" )+"^000000", "Garment - "+( ( getequipisequiped( EQI_GARMENT ) )? "^0000FF["+ getequipname( EQI_GARMENT ) +"]" : "^FF0000 (none)" )+"^000000", "Shield - "+( ( getequipisequiped( EQI_HAND_L ) && getiteminfo( getequipid( EQI_HAND_L ), 2 ) == IT_ARMOR )? "^0000FF["+ getequipname( EQI_HAND_L ) +"]" : "^FF0000 (none)" )+"^000000", "Shoes - "+( ( getequipisequiped( EQI_SHOES ) )? "^0000FF["+ getequipname( EQI_SHOES ) +"]" : "^FF0000 (none)" )+"^000000" ); .@pos = .pos[.@s]; if ( getequipcardid( .@pos, 3 ) ) { mes "this item has been enchanted"; close; } .@eq = getequipid( .@pos ); mes "select the type of enchant"; next; .@type = select( .enc_menu$ ) -1; mes "select the level of enchantment"; mes "level 1 has 30% chance of success"; mes "level 2 has 20% chance of success"; mes "level 3 has 10% chance of success"; next; .@level = select( "1", "2", "3" ); mes "Are you sure you want to insert level "+ .@level +" "+ .enc$[.@type] +" into your "+ getitemname( .@eq ) +" ?"; mes "The fee is 250,000z and 3 Poring Coin"; next; if ( select( "Yes", "No" ) == 2 ) close;// counter check ... in case player change the equipment if ( getequipid( .@pos ) != .@eq ) { mes "what the hell ... you changed the item !"; close; } if ( getequipcardid( .@pos, 3 ) ) { mes "what the hell ... this item has been enchanted !"; close; } if ( Zeny < 250000 ) { mes "You don't have enough Zeny"; close; } if ( countitem( Poring_Coin ) < 3 ) { mes "You don't have enough Poring Coin"; close; } Zeny -= 250000; delitem Poring_Coin, 3; .@refine = getequiprefinerycnt( .@pos ); .@card0 = getequipcardid( .@pos, 0 ); .@card1 = getequipcardid( .@pos, 1 ); .@card2 = getequipcardid( .@pos, 2 ); if ( rand(100) < .rate[ .@level ] ) { delitem2 .@eq, 1, 1, .@refine, 0, .@card0, .@card1, .@card2, 0; getitem2 .@eq, 1, 1, .@refine, 0, .@card0, .@card1, .@card2, getd( ".enc"+ .@level +"["+ .@type +"]" ); mes "It's a success !"; } else mes "It's a failure ..."; close;OnInit: .material = Poring_Coin; setarray .pos[1], EQI_ARMOR, EQI_GARMENT, EQI_HAND_L, EQI_SHOES; setarray .enc$, "Str", "Int", "Dex", "Agi", "Vit", "Luk", "Atk", "Matk", "HP"; setarray .enc1, Strength1, Inteligence1, Dexterity1, Agility1, Vitality1, Luck1, Atk1, Matk1, HP100; setarray .enc2, Strength2, Inteligence2, Dexterity2, Agility2, Vitality2, Luck2, Atk2, Matk2, HP200; setarray .enc3, Strength3, Inteligence3, Dexterity3, Agility3, Vitality3, Luck3, Atk3, Matk3, HP300; setarray .rate[1], 30, 20, 10; .enc_menu$ = implode( .enc$, ":" ); end;}I think this script quite dangerous ... there is not script command for checking the equipment is bounded or rentedwithout the checks, player can use this script to change bounded or rented equipment into permanent trade-able equipment
  15. Upvote
    jTynne reacted to Yommy in Yommy is back?   
    not back, just waiting for something awesome to happen
     
    <3
  16. Upvote
    jTynne got a reaction from Garr in RO SETA (Crush Dump Viewer)   
    File Name: RO SETA (Crush Dump Viewer)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Client Resources
     
    File Name: RO Seta (Crash Dump Viewer)
    This tool was recently sent to me by a friend, that converts crash dumps/error handlers into readable content.
     
    For example, from one of my Support Tickets I'd received on my server, the following error handler was provided:
    0012F46C : 58 61 D9 20 50 B1 C2 2A 58 61 D9 20 73 70 72 690012F47C : 74 65 5C BE C7 BC BC BB E7 B8 AE 5C B3 B2 5C B30012F48C : B2 5F BF E4 C1 A4 C0 C7 B1 CD 2E 73 70 72 00 7F0012F49C : 80 F4 12 00 38 31 14 00 00 00 14 00 A4 45 76 730012F4AC : 90 F5 79 73 50 F5 AB 25 0D 44 76 73 C8 F4 12 000012F4BC : 00 00 00 00 B8 00 91 7C D8 3E A5 25 94 F5 12 000012F4CC : 41 00 91 7C E8 09 14 00 5D 00 91 7C 00 00 00 000012F4DC : 20 33 A5 25 E0 3E A5 25 A8 CE 90 25 00 00 00 000012F4EC : 0D 9A 80 7C 00 00 00 00 C8 B8 AE 25 00 00 00 400012F4FC : 00 00 00 00 10 F5 12 00 00 00 00 00 B8 00 91 7C0012F50C : F0 F4 12 00 DC F5 12 00 68 FA 12 00 D8 9A 83 7C0012F51C : 10 9A 80 7C FF FF FF FF 0D 9A 80 7C 44 0F 78 730012F52C : 70 3F A5 25 D0 F5 12 00 90 00 00 00 20 00 00 000012F53C : C8 B8 AE 25 A8 B9 AE 25 C8 B8 AE 25 EC F5 12 000012F54C : 2B 45 76 73 D0 F5 12 00 A8 B9 AE 25 00 00 00 000012F55C : 00 00 14 00 00 00 14 00 90 F5 79 73 08 B0 82 25
    And when entered into RO Seta, it converts to:
    XaÙ P±Â*XaÙ sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr.‚¬Ã´.81...¤EvsÂõysPõ«%DvsÈô..¸.€˜|Ø>Â¥%€õA.€˜|È .].€˜|.. 3Â¥%À>Â¥%¨ÎÂ%..š‚¬|..ȸ®%..@..õ...¸.€˜|ðô.Üõ.hú.Øšƒ|š‚¬|ÿÿÿÿš‚¬|Dxsp?Â¥%ðõ.Â.. .ȸ®%¨¹Â®%ȸ®%ìõ+Evsðõ.¨¹Â®%......Âõys°€š%
    Specifically,
    sprite¾Ã‡¼¼Â»Ã‡Â¸Â®³²³²_¿ääÀDZÃ.spr
     
    Brings notice to the male version of Elven Ears.
     
    Some errors will remain garbled, but for the most part, this is an invaluable tool that allows server owners the ability to better pinpoint what's happening in their player's crash dumps.
     
    Credits to Skipper, though I have no idea where the file originally came from as again, it was literally sent to a short while ago.
     
    Click here to download this file
  17. Upvote
    jTynne reacted to Olrox in Browedit 2.0 - a new revision by Borf   
    Revision 272 added. (2014-08-21_browedit_20_rev-272.rar)
    Development highlights:
    [*]Major Update: GND, RSW, GAT, Saving (experimental) needs to confirm quadtree
    [*]Major Update: Height or Ground edit mode under progress
    [*]Major Update: debugging tool "rsw2json" helps to debug browedit more efficiently
    [*]Major Update: Water rendering (check screenshots)
    [*]Cool gradient in window background, makes it look like a 2014 design software imo
    [*]Undo (ctrl+z) for texture edite mode and object edit mode for now.
    [*]New movement arrow tools based in 3D enviroment for rotating, scaling, and moving. (look spoiler screenshots)
    [*]Quadtree generator implemented and improved (experimental for now, use "Q" hotkey to test)
    [*]Model properties window is working better now by fixing some small crashes

    Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa
     All development credits to Borf.
     
    Screenshots:
     
     
  18. Upvote
    jTynne reacted to Jguy in IRC webchat works again!   
    IP.Content was being a big stupid meanie head. So I stabbed it with a fork and now it works.
     
    Our webchat on the website is back up and running. Join us in IRC by using the java chat client provided here: http://herc.ws/board/page/irc.html
  19. Upvote
    jTynne reacted to Ind in Hercules IRC   
    Join our community at #Hercules over irc.rizon.net
    To join using your web browser, click here.
     
    Other channels include:
    #Hercules-Testers
    ##hercules-dev
    ##hercules-script


    If you wish to request support through IRC, please note:
    Don't join and say something like "hello?" or "is anyone here?" or "can anyone help me with x?" or "does anyone know about x?".

    Everyone on IRC is there voluntarily, and users generally leave chat rooms open for long periods of time and return periodically to check for unanswered questions. Asking "hello?!" is demanding the attention of everyone in the channel. Worse yet, you haven't asked any question that can be answered!

    A better approach is to just join and ask your question. If someone knows the answer, they'll help you. If not, be patient. Regular users of IRC generally like helping others. Being friendly and respectful means you're likely to have a positive interaction.


      Don't disconnect or close your client. Unlike most messaging services, you must be connected to receive replies. This means you can't just ask a question and then leave to come back later. Users will be completely unable to communicate with you as long as you are disconnected and you will not see the messages when you log back in.

    You must keep your IRC client connected at all times if you wish to get a reply.


      Do be specific about your problem. Don't ask "my code isn't working, what's wrong?" without providing any details.
    You're more likely to get a helpful response if you explain your problem up front instead of waiting for someone to ask for more details.


      Don't flood the channel. This may seem obvious, but it means things like don't post large blocks of code to the channel. Try to keep your questions to one or two paragraphs at most. It's a public space, and messages are generally no longer than a few sentences.

    If you wish to send your code or some misc data please use a pastebin service, for instance: https://0bin.net https://ncry.pt https://gist.github.com https://pastebin.mozilla.org

    If available, set the syntax highlighting to C / C++
  20. Upvote
    jTynne reacted to kisuka in YouTube Tutorials?   
    Not very. My thought is maybe pulling in some old vets to do some vids as well.
  21. Upvote
    jTynne reacted to kisuka in YouTube Tutorials?   
    Would any of you be interested in a YouTube channel that walks through the processes of downloading Hercules, contributing to Hercules, spriting, scripting, mapping, client hexing, etc... basically everything @.@
     
    Lemme know
  22. Upvote
    jTynne got a reaction from Adel in Deathmas in July by Eiphes (jTynne)   
    File Name: Deathmas in July by Eiphes (jTynne)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     

     
    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.
     
    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.
     
    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.
     
    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.
     
    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:
    win_pront13.rsw#
    0.25#
    0.6#
    0x22660808#
    0.1#
     
    xmas_c01.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c02.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c03.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c04.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun2.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_n.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_fild1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
     
    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.
     
    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.
     
    Click here to download this file
  23. Upvote
    jTynne reacted to Happy in @item command   
    Hello, You can create a @item via bindatcmd to overwrite the original @item and add the restrictions that you want. http://herc.ws/wiki/Bindatcmd
  24. Upvote
    jTynne reacted to Mystery in July Digest 2014   
    July Digest 2014
    The following digest covers the month of July 1st - July 31st 2014.
     

    Development Highlights
    [*]Update rAthena-main-upgrade.sql (f5de504) [*]Update rAthena-logs-upgrade.sql (9a36b78) [*]Fixed some skill checks considering Super Novices the same as Novices (92a249) [*]Updated SR_FLASHCOMBO behaviour (17e414) [*]Mado Behaviour Changes (da190e0) [*]Corrected list of skills that can be used while using mado [*]Corrected list of supportive skills that can't be cast in users with mado [*]Fixed *setmadogear behaviour, it would set mado to any character
    [*]Updated warg skill check (cc4c87c) [*]Updated SQL-UPGRADE files (ef8700d) [*]Organized SQL-TOOLS (3213a3b) [*]SQL Reorganization (3ecf877) [*]Corrected some SC behaviour (9dd6ee) [*]Corrected compile errors in case DB_ENABLE_STATS is defined (222345) [*]Fixed an issue in the 'Invalid client hash' console message (8a1ad06) [*]Fixed issue with [AT]mount, it wasn't displaying the expected message (ec5117) [*]Fixed issue with mounts and jobchange, ranger and mechanic mounts (1eee0f) [*]Extracted method to obtain SYSTEM_INFO from functions in sysinfo.c (7cd967) [*]Minor script core fixes (2bbde24)
    [*]Removed useless calls in script.c, Removed nullpo calls in script.c, scripts shouldn't crash the server [*]Added checks in several functions in order to prevent possible crashes [*]*resetstatus, *resetskill, *skillpointcount, *changesex, *successremovecards, *failedremovecards, *getequipcardid, *skilleffect, *atcommand, *cardscnt, *equip, *useatcmd [*]Corrected *specialeffect2 behaviour, when no player was attached and another player name was supplied it would stop script execution instead of displaying the effect
    [*]Removed redundant data from guardian_data, saving up to 40 bytes per guardian (10240 bytes total) (d1d99a9) [*]Added support to show children of struct/union in Debug Help plugin (74c804) [*]Added sysinfo support to Debug Help plugin (23d696) [*]Fixed issue that when players used [at]fakename when disguised (1e492e3)


     
    Scripting Highlights
    [*]Removed duplicate code from the Cool Event NPCs (5955d8) [*]Moved common code to a function [*]Modified to use appropriate functions from function_kafras.txt [*]Modernized syntax/updated function documentation in both files [*]Fixed the Rachel NPC incorrectly stating it's warping you to Rachel, instead of Veins



     
    Documentation Highlights
    [*]Added documentation regarding hard coded constants (a10dd560)

     
    July Statistics
    [*]During the period there were 47 Commits. [*]Of these 47 commits, 11 included bug-fixes. [*]5 Commits from Pull Requests  [*]In this month, there were 1,929 Additions and 1,905 Deletions.

  25. Upvote
    jTynne reacted to kisuka in Where is Ind?   
    pretty much everyone is working on huge patches hence the lack of tons of commits.
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