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Everything posted by Ridley
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File Name: Zodiac of the months File Submitter: Ridley File Submitted: 24 Jul 2016 File Category: Quest, Shops, Functions & Algorithms //===== Description: =========================================================//= Rotates each month. January (Capricorn) to December (Sagittarius)//= Counts and displays required items and how much you miss//= Player can choose to make diadem or crown//============================================================================ the sprites of the zodiac crowns/diadems are not in kro's data.grf, so I uploaded them here too. Click here to download this file
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Everone likes sharks!
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i am the Sharks FanS~
Shark Shark Shark,Shark Shark Shark~
Shark Shark Shark,Shark Shark~EveryBody~
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254 downloads
//===== Description: =========================================================//= Rotates each month. January (Capricorn) to December (Sagittarius)//= Counts and displays required items and how much you miss//= Player can choose to make diadem or crown//============================================================================ the sprites of the zodiac crowns/diadems are not in kro's data.grf, so I uploaded them here too. -
if you think it's a bug, open an issue at github, i will look up some infos as well
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How to custom entrance portal (color effect or etc)
Ridley replied to someonesay's question in Graphics Support
either do custom sprites, or maybe some scripted warps like map,x,y,4 script Exit HIDDEN_NPC,{ OnInit: waitingroom "Exit" ,0; end; } map,x,y,0 script Prontera Warp#novi1 1_SHADOW_NPC,2,2,{ OnTouch: specialeffect2 EF_AGIUP2; specialeffect2 EF_JUMPBODY; sleep2 1000; warp "prontera", 156, 176; end; } -
just use BaseLevel in an itemscript. like raise level by one { Id: 12345 AegisName: "Level1" Name: "+1 Level Thing" Type: 0 Buy: 12345 Weight: 12345 Script: <" BaseLevel = BaseLevel+1; "> }, Or by 5 (or anything) { Id: 12345 AegisName: "Level5" Name: "+5 Level Thing" Type: 0 Buy: 12345 Weight: 12345 Script: <" BaseLevel = BaseLevel+5; "> }, or random { Id: 12345 AegisName: "Levelrandom" Name: "Random Level Thing" Type: 0 Buy: 12345 Weight: 12345 Script: <" BaseLevel = BaseLevel+rand(1,10); "> // 1-10 levels },
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iRO Weekly Turn-In Event - Gramps NPC
Ridley replied to Ragno's topic in Quest, Shops, Functions & Algorithms Releases
Thats neat, haven't looked on it fully but why don't you open a pull request to add it to the repo? Same for your bounty boards, you could just add a new folder containing those iro npcs -
First try to run your setup as admin. Be sure your ro folder is not in a program files folder For regedit if this doesn't I write tomorrow, currently on phone
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That's caused by missing registry entries
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https://github.com/HerculesWS/Hercules/commit/e69e8c5315d0b95ecbe3072c11ba60e108ed9ec5
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Is there an NPC event I can use to detect when player enters a map?
Ridley replied to latheesan's question in Script Support
edit: added spoiler. just read you wanted only the eventname. It's OnPCLoadMapEvent. You also need to give the map the loadevent mapflag -
It's definitely client side and I can't imagine depending on the emu. I just had no progress with it yet since I had other tasks I wanted to finish yet. Adding the sound to the itemscript would be a workaround
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Hemagx and me are on this for a while now, I don't think it takes much longer.
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1. As it says do not run it as root user. It even says that so where's the problem? 2. Why asking here if you use RagEmu?
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thx for pointing it out, making it too then. i know there are a few more but i can not recall all :| edit: added @@fxfreitas let me know if you find other maps. I know there are a few but i can't recall them @.@
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File Name: Collection - Fixed Dungeon Maps File Submitter: Ridley File Submitted: 16 Jul 2016 File Category: Maps & Textures As we know some maps have spots outside the actual map players can't reach, but it can happen mobs and specially bosses (in this case Ifrit) can spawn there. This is a fixed version of those. There is actually no need to add this to your grf, just use the map file and update your mapcache from it's gat. contains: thor_v03 lhz_dun04 Note: Please let me know if you spot maps where you can warp Click here to download this file
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468 downloads
As we know some maps have spots outside the actual map players can't reach, but it can happen mobs and specially bosses (in this case Ifrit) can spawn there. This is a fixed version of those. There is actually no need to add this to your grf, just use the map file and update your mapcache from it's gat. contains: thor_v03 lhz_dun04 Note: Please let me know if you spot maps where you can warp -
thank you for pointing that out, i may have a look on that :] (i mostly have my sound effects disabled and never noticed that) edit: what client do you use?
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done what? this should be inside your grf by default
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data/wav/se_drink_potion.wav se_drink_potion.wav
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Read this and I think you can figure by yourself http://herc.ws/wiki/Gettime
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Where does Thor Patcher keeps a list of installed patches?
Ridley replied to latheesan's question in Client-Side Support
when you created the patcher you had to define a .dat file deleting this .dat means the patcher starts from the very beginning -
iRO 13th Anniversary Quest Event
Ridley replied to Ragno's topic in Quest, Shops, Functions & Algorithms Releases
Damnd, you were faster xD I just finished it