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Ridley reacted to 4144 in Nemo patcher
This topic about Nemo fork https://gitlab.com/4144/Nemo
Most changes present in ChangeLog
Patches reports service: http://nemo.herc.ws
For test Ragnarok zero clients need:
this nemo fork and enable at least patches from https://gitlab.com/4144/Nemo/blob/master/profiles/zero_minimal.log this or similar clientinfo.xml https://gitlab.com/4144/Nemo/blob/master/configs/zero/clientinfo.xml
From 2018-11-14 in all clients must be enabled patch Remove hard coded address/port
For clients newer than 2018-03-09:
Need manually copy cdclient.dll from Nemo/input or enable patch "Copy patched Cheat Defender Game Guard"
Clients exe downloads: http://nemo.herc.ws/downloads/
Full client downloads: http://nemo.herc.ws/downloads/#downloadable-full-clients
Discord: https://discord.com/invite/ByEQHDf
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Ridley got a reaction from master@ragna in Ridley's new PC
Hey guys, few months ago I built a new PC and I wrote about it at my Gaming Clan's place. But now I wanna do an english topic about it, I'm also thinkin about a YouTube Channel for Harwardware reviews. However - Let me introduce you to my PC "Dark Side"
CPU: Ryzen 7 1700x @300€ Mainboard: Asus Crosshair VI Extreme @370€ RAM: G.SKILL Trident Z RGB 32GB @3200, CL14-14-14-32 @370€ Monitor: ASUS ROG P27Q9 @800€ GPU: ASUS ROG STRIX 1080Ti OC @850€ Monitor: ASUS ROG P27Q9 @800€ Headset: ASUS ROG Centurion @270€ Keyboard: ASUS ROG Claymore @250€ Mouse: ASUS ROG Spatha @170€ Pad: ASUS ROG Wethstone @50€ The overall costs for this build was at ~ 5k€
The Centurion is a not yet available Prototype directly from Asus - Doing a review another time (it's different from the ones you can buy)
CPU: Ryzen 7 1700x
Originally I was about to get the 1800x but there aren't real benefits compared to 1700x or 1700 - except of a guaranteed overclocking.
Mainboard: Crosshair VI Extreme
It's a bit overkill, A Crosshair VI Hero would be fine too - but this one has a second M.2 Slot which I may use in the future. There were some problems with it due to the extended ATX Form Factor. According to the manufacturer it fits (and it did) but
A: The I/O shield is fixed and barely fits under my rear cooler.
B: The 24 Molex ATX pin is vertically and I didn't notice until I wanted to power it xD
Case: DeepCool Genome ROG
The Genome ROG has a built in AiO Watercooling and is ROG Certified (which comes in handy for my Aura Sync plans).
The left panel got some Vinyls.
The right one was printed with UV print
RAM: G.Skill Trident Z RGB 3200, 2x16GB Kit (CL 14, 14, 14, 34)
RAM with Aura Sync and 3200mhz.
Apparently it wasn't as easy but I made it work at 3000 MHz with a latency of 14, 14, 14, 34.
I wanted 2 x 16GB in case I ever need more.
Rear Cooler: Cooler Master Master Fan Pro and Front Cooler 2x Noctua NF-S12A
The Cooler Master replaces the stock rear cooler, (Aura Sync Compatibility). The 2 Noctuas are in the front and replacing the standard HDD Bay (I won't use normal HDD Storages in this build).
Highlight: Storm Trooper Cooler Protector
All 3 Coolers support PWM. The Noctuas are ugly but insanely strong.
First I ordered the large NOCTUA NF-A20 but it was way too alrge so I switched to 2 x 120mm.
Noctua Chromax Anti Vibrationsticks
Replaces normal screws.
Storage: Samsung 850 und 960 Evo
I hate Samsung - but they do by far the best storages. I use 2 x 850 Evo (500 GB) and 1 x 960 Evo (500 GB). The speed is insane x). The SSD's are on the inner part of the right side panel. M.2 storages use the M.2 slots direclty on the mainboard, some use PCI-E.
GPU: Asus Geforce 1080 Ti OC
Not much to say here. I haven't had a Nvidia GPU in 10 Years but AMD had enough chances and I was quite disappointed of Vega. You can't use 1st class parts only and then use a 3rd class graphics card - so here's my Nvidia comeback. The GPU is mounted horizontally.
PSU: Dark Power Pro 11 650
As above, everything in this PC is premium, so is the Power Supply.
Cooling Paste: Noctua NT-H1
I love Noctua. Overclocked at 8 cores @ 3,9 Ghz 31°C. Stock at 3,4Ghz it had 24°C. Under Full Load it reaches at max 58C°
Full PC:
The lights are full RGB and adjustable via remote (also supports various modes). GPU is mounted horizontall. The fin on top is a W-LAN antenna.
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Ridley got a reaction from IndieRO in [Release] The (data) GRF Project
Offering 2 versions of the grf now. Scroll down for more info. Both data.grf do NOT require rdata.grf.
Option 1: (clean standard kRO GRF)
Download OneDrive
The grf is up-to-date 2018-12-22. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,40gb (1.503.844.793 bytes) compared to the original 2.13gb (2.291.252.926)
Works perfect with all current pre-renewal and/or renewal content (rdata.grf is not needed). You still need the content of the Translation Project in order to use this.
All cutins in this grf are reduced by 35%
Note: This is pure kro data.grf and does not contain any jro/iro/whatever files
Option 2: GRF with the content of all official servers
Download Mediafire
Download OneDrive
Download Mega
This GRF contains all official files. Its cleaned up, and optimized. A Lot of invalid content is removed or merged. The size is 1,43gb (1.536.478.834 bytes)
The grf is up-to-date 2016-08-04.
Please throw a PM on me if this GRF is missing something! I want this to be the most complete one of all
Small summarize
more than 200 additional maps more than 700 additional items more than 60 additional NPC's more than 130 additionalmobs more than 900 additional cutins
Instructions:
1. Download the data.7z
2. Extract it
3. Put both (grf + dll) into your RO folder
Changelog: Fixed Rock Ridge Illustrations use wrong Magenta (200, 238, 120 instead of 200, 240, 120) Removed chunk
Option 3: Episode 13.2 Pre-Renewal GRF
This one is 775 MB (812.914.794 Bytes) and great for all kind of pre-re servers.
Download OneDrive
All rights and credits belong to Gravity
Note: you can still encrypt your grf with SecureGRF or Tokei's GRF Editor - just use another name than cps.dll for it.
updated thread 2019-01-13
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Ridley got a reaction from Tsuuu in [Release] The (data) GRF Project
try tokei's grf editor, he added support for lzma libraries
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Ridley got a reaction from aszrool in Starter map (iz_int) *both versions*
File Name: Starter map (iz_int) *both versions*
File Submitter: Ridley
File Submitted: 04 May 2016
File Category: Maps & Textures
Old iz_int
new iz_int (used by kro and hercules)
Download here
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Ridley reacted to Dastgir in Ragnarok Unpacked Clients Repository (RUCR)
Update:
Removed all the contents from the site, including the link, as it was not suitable to distribute this publicly.
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Ridley reacted to Habilis in Episode control ?
I don't have much time
but so far what I did is I downloaded rAthena rev 13414
http://rathena.svn.sourceforge.net/viewvc/rathena/trunk/?pathrev=13414
and I will edit db
monsters skills etc..
to match those in that revision
huge work, will take long time
I will also change morroc npc's ... Sorry Satan you weren't there back in the days..
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Ridley reacted to Haru in naviluagenerator not work on Hercules latest version version
I just pushed an update to the plugin to make it compatible with the latest Hercules version. Please test it.
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Ridley got a reaction from evilpuncker in Clan System
Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server).
If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
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Ridley got a reaction from Monsieur Panda in Users with Nvidia GTX cards
Thats why I said to try to disable lightmaps. But anyways, why do you expect 5 year old (or older) clients to work with modern hardware?
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Ridley got a reaction from Habilis in How to allow one ip use on an NPC
*getcharip({"<character name>"|<account id>|<char id>})
This function will return the IP address of the invoking character, or, if
a player is specified, of that character. A blank string is returned if no
player is attached.
Examples:
// Outputs IP address of attached player.
mes("Your IP: " + getcharip());
// Outputs IP address of character "Silver".
mes("Silver's IP: " + getcharip("Silver"));
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Ridley got a reaction from Sharpienero in kRO Full Client 2016-08-28
----> Download <----
kRO Full Client in a 7z. archive (including BGMS)
No edits were made, no file deleted. Just compressing to get it below 2gb.
If you want the grf only, check out my optimized ones.
Q: Is it the same as this?
A: Yes but 1gb smaller (1,79gb instead of 2,68gb)
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Ridley reacted to Tio Akima in New Heads - beards
New heads I'm making for Ragnarok Online. Heads with beard. Will be 6 new heads.
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Ridley got a reaction from tedexx in <NAVI> and <URL>
It's in /data/luafiles514/lua files/navigation/
Here you can see my commit where I added support for iz_int
https://github.com/ROClientSide/Translation/commit/76a467c446e055b3d93c2443322392a534368162
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Ridley reacted to Sephus in Hercules vs rAthena diff checker
Hey all,
So I've worked on a difference checker between the fields of some rAthena and Hercules database files.
This could help people or devs or users do quick lookups for differences.
Key Features
The differences are listed in libconfig format to make things easier for people trying to merge or lookup entries between rAthena and Hercules.
It lists only the differences if any. (Except ID and Name field for quick lookups).
Repository: https://github.com/Smokexyz/Hercules-vs-rAthena
Currently supported files -
db/pre-re/mob_db.conf db/pre-re/item_db.conf db/pre-re/skill_db.conf db/re/mob_db.conf db/re/item_db.conf db/re/skill_db.conf
TODO
Add support for more files. Automate checks and updates to repository.
If you have any suggestions for files or format do let me know.
If you want to report errors, please feel free to open an issue on the repository page.
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Ridley reacted to Emistry in clan instance
perhaps a new instance type for clan?
we got type for char, party, guild, why not a new clan type?
just attach the clan id, and everyone from the same clan will be able to join.
if you mean who being the leader in the instance, i dont think its a mandatory to have one.
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Ridley got a reaction from Mystery in Clan System
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
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Ridley got a reaction from Arduino in Clan System
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
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Ridley got a reaction from Like it~* in Clan System
There was no update here for quite a while, but clans is actually ready and full configurable. You can set an inactivity timer, buffs and also add custom clans. Adel made a small image pack for a custom clan (which I attach upon the release).
There is some last testing and then we show it to Haru and hope for a quick merge. Afterwards I do a topic about how everything works.
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Ridley got a reaction from SrEski in Error Old Payon ad Morroc
Don't simply rename maps. You need to "save as" in browedit
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Ridley got a reaction from dhaisuke in How to add custom @commands in group.conf
There is a plugin to show custom commands in @commands, and a pull request to add it by default.
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Ridley got a reaction from Like it~* in Clan System
Just a side note. We all work here on a volunteer base, in our free time. For many of us this free time is limited. Most important, we do this without the intention of making money (and I claim for most people here, this is the exactly reason to host a server).
If people not comfortable of the amount of time we put into this, and you think you can do it faster and better, then go ahead and do it.
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Ridley got a reaction from Wolfeh in Rand item with setarray amount
Start the arrays at [0] not [1] or [2]
It look like you want one array for items, and another one for amount? Your problem is, reading out the array size while you actually want its values.
And yes, you Basically give a random item out of a random array. May take a look here:
http://herc.ws/board/topic/14354-how-to-use-string-as-a-value-in-script/
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Ridley got a reaction from n0tttt in Hercules vs rAthena: Current differences
I assume you want to go for pre-re. I think both emulators have some issues with pre re so I don't see much of a difference here (but I'm honestly no pre renewal player and don't know the exact differences) . Else content wise for renewal rA is ahead.
As stated here, Herc works a lot more efficient and is cleaner. But it's biggest advantage is of course the plugin feature which basically works like an import folder for source code.
The mana world is running Hercules with a plugin on steroids, so you can see with plugins you basically can build a whole new game around the emulator.
https://www.themanaworld.org
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Ridley got a reaction from ZelosAvalon in Hercules vs rAthena: Current differences
I assume you want to go for pre-re. I think both emulators have some issues with pre re so I don't see much of a difference here (but I'm honestly no pre renewal player and don't know the exact differences) . Else content wise for renewal rA is ahead.
As stated here, Herc works a lot more efficient and is cleaner. But it's biggest advantage is of course the plugin feature which basically works like an import folder for source code.
The mana world is running Hercules with a plugin on steroids, so you can see with plugins you basically can build a whole new game around the emulator.
https://www.themanaworld.org