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Aly

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  1. Upvote
    Aly reacted to Alayne in Alayne's Scripts Collection   
    < Alayne's Script Collection >
    After several asks, here's a link to my github
    Feel free to comment or add anything that might be usefull and that I won't think of
    I've decided to release my scripts here, it'll be easier to me so I can duplicate it on hercules and rathena rather than uploading twice. So sorry for multiple upload between there and download section
    Don't mind the name Nyliar in the git, that's me too ^^
     
    < Instances >
     
    < Quests >
     
    < Event >
     
    < PvP Content >
     
    < Utilities >
     
    < Full Systems >
     
    < Dungeons >
     
    < Raid >
     
    < Battleground >
  2. Upvote
    Aly reacted to Cold in System Creation   
    Hi guys, 

    I'm comming back with ragnarok development and want to come here to explain to you.

    Well, I think that someone here must know me from the old times. I used to develop some features and scripts to ragnarok server, just for fun. I've also build the Restock System, with restock function to all itens in players inventory, Facebook share system, and many others...
    Now i'm back to the game...
    Some features that i'm already testing and some others that i will start producing when you start requesting, will be listed below.
    Unification to zeny and char name by account. Well, now u can set the whole zeny for all characters in one single account together. All characters will increase and decrease the ammount of zeny when the player win or lose some. Also, the character name will be unique for account, so all characters will be with the same name. Central Market. Does anyone here saw the Tree of Savior market? Well, the idea is to create the market, with all itens that the players are selling in the server, on the WebSite. It will be something like the Steam Store, but when the player purchase the item in the site, it will be automatically sent to his Storare in-game. The same happens when he tries to put some item to sell, at the moment that he do this, the item will be removed from its inventory. Mobile APP. It will be an Android App (IOs in the future) with all informations about the server, talk, friends in game to chat, Globall announces, the market store, character and account managment, and many others... I'm doing functions over demando too, you can chat me on the discord or by email ([email protected]) to talk about what you want and prices. That's it, thank you guys!
  3. Upvote
    Aly reacted to Aeromesi in Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Nightmare-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Nightmare-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
     
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
    =============================================================================================================
     
    Difference in Type 2:
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
    Since players can die, and repay/pay at anytime to join inside the event, there's no need to cancel out the event if no one joins.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option via `@editds`.
     
    NOTE: Not every Treasure Chest is the same either!
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  4. Upvote
    Aly reacted to Aeromesi in Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)   
    View File Devil's Square Hard-Mode 2021 NEW! (@editds, @disableds, @repeatds!)
    Devil Square [Hard-Mode]
     
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
     
    =============================================================================================================
     
    Description:
    In this version when you die and get warped out, if you hurry up you'll be able to come back into Devil Square again.
    If you don't hurry up and repay to join back into the event, someone else could have taken your spot, so be quick about getting back in!
    Since players can die, and repay to come back inside the event, there's no need to cancel out the event if no one joins. (Which is in Type 1, once all players die that attempted the Devil's Square the event is ended.)
    NOTE: You WILL have to REPAY the amount of Zeny to re-enter.
     
    =============================================================================================================
     
     
    Difference in Type 1:
    In this version of Devil's Square, once the amount of players have joined, that's it.
    You won't be able to continue going back inside of Devil Square once you die, after entering and Devil Square starts, it will be closed.
    All other players won't be able to join, and it's up to all the players to either complete Devil Square or die and not be able to come back in.
    If no players enter in the timeframe, it will cancel out the event.
    Also counts up the Max amount of Users when they enter Devil's Square. Once the Max Users have been established, no one else can join, and then it's just up to that team of people!
    Once all the Players have died and warped out of the event, it will announce that all the users who entered have failed Victory in Devil Square, and the event will be reset.
     
     
    FINAL NOTE: You can't use BOTH Type 1 and Type 2, as they occur on the same map (This could be changed in the future for Easy/Hardcore modes as long as I make or copy the same map with different variable names.
     
    New Additions to Revision 5 (For Type 1 And Type 2):
    Created commands:
    @disableds - Allows you to disable Devil Square whenever you want (This feature is also inside of the NPC!)
    @repeatds - Allows you to repeat the Devil Square on the go. (This feature is also inside of the NPC!)
    @editds - Allows you to edit, or as I put it "Over Ride" the settings in the OnInit: inside of [DS] Organizer::DSORG.
     
    Changes happen in the menu whether the event is active or not. If it's active it will allow you to disable or go to the Player Menu, if it's unactive it'll ask if you want to Start Devil's Square.
    Basically redesigned a lot of the aspects of the script, beforehand it didn't even work, and had errors upon errors.
    Made the script to be flexible and totally configurable!
    Future additions/ideas: Add the ability to also edit the mob data for each Round as well as the MvP list.
    Also before hand if it was <= 5 users it would only spawn 8 Treasure Chests, otherwise it would spawn 16. Now you can choose as much as you want!
    When a GM is editing an option inside of Devil's Square, another GM cannot edit an option until that GM is done editing an option.
     
    NOTE: Not every Treasure Chest is the same either!
    (Special thanks to: IeYaseru (Old friend who gave me a DS script I reinvented)
    Submitter Aeromesi Submitted 07/28/16 Category Events & Games  
  5. Upvote
    Aly reacted to Alayne in [Release] Dungeon Hall - Advanced Housing   
    Hello peoples,
     
    Here's a new release I'm wishing to do.
    You can see this as an advanced housing system.
     
    Basically, on each server I've been, there have been a housing system which allowed guilds to rent a place for a certain amount of time. But this was only made for a specific purpose: allow guilds to stay "somewhere else", somewhere where others won't go.
     
    I find this...Not enough, simply. Guilds weren't supposed to get hide somewhere to stay between them.
    So I've decided to create the Dungeon Hall.
     
    This content allow a guild to manage an entire town. Right now, this script version is based over town I didn't use on my own server (brasilis, dicastes, mora, dewata, malangdo, manuk and splendid).
    Each Hall is initially ruled by the monsters available on the maps. But those who clear these places' (the dungeons') monsters will grant the right to buy the Hall for their own use. And by the Hall, I mean the town, the fields and the dungeons.
     
    Why would they do that? Cause they'll have the possibility to personnaly manage it, and create a dungeon the think the way it'll be the more efficient to protect a Guild Chest, that they'll have to fill themselves.
     
    For that, they'll have to capture monsters, to be able to summon them directly in their dungeon. Each monster summoned need to be paid, and the part of this fee will be added to the dungeon chest.
    On the other hand, players who want to reach the Hall may have to pay to be granted access to the Hall. This will be entirely given to the guild. Therefor, the higher the reward, the higher the gain will get back to the guild.
     
    On top of that, the more players will join the Hall, the more the city will become reknown. So if at start, there'll only be a healer and a kafra, bringing people to challenge you will make npcs join the town. You'll be able to have a buffer, some dealer, and even some specific npc which will rule a Tavern, a Bakery or a Restaurant. By bringing base items to the Stock manager, those npcs will be able to create advanced cooking dishes or brewing to be sold.
     
    So I guess some will ask "But why should I do that for others?"
    There's a lot of reason. As a guild member, you're allowed to fight on the dungeons maps to defend your own Hall. Or to conquer others. Basically, it's a permanent PvPvE content. You can also capture monsters and add them in your dungeon, at your own will. Use them as a defense for your chest, or as a training ground for your newcomers. You can even use them as a personnal loot area if you want so.
     
    Dungeon Hall v1.0
  6. Upvote
    Aly reacted to Rytech in New Job Class Idea!!!   
    Its very possiable to have complete custom jobs today thanks to the advancements in diffing, but I think the biggest challange now with adding a custom job is making a sprite for it and I mean a unique sprite with over a hundred something or higher frames to make the job look and feel like a unique job. Its very rare to see someone make a custom sprite for anything other then a headgear and job sprites are the most challanging because of how many angles their is for each direction of the body's facing for standing, sitting, walking, attacking, skill usage, damage flinch, death, and extra unique animations. All of that is why their's so many frames in one job sprite.
     
    I dont think ive ever seen a full quality custom job sprite made by anyone. I have many idea's for custom jobs and where to put them on the job trees, but this one actural limitation is the issue why I never made them.
  7. Upvote
    Aly reacted to Dastgir in [GUIDE] Add Custom Quest (In Any Tab)   
    Hello Community,
     
    Yesterday, I was trying to make Quest Appear on other TAB's and result was successful.
     
    Prerequisite:
    You need latest ROClientside Repository : https://github.com/ROClientSide/Translation/ https://github.com/ROClientSide/Translation/commit/9d93ef1 (This Commit is necessary) you need Client >= 2014-10-22 (Haven't Tested with old clients, You can test and tell if it works )  
    Here's a Guide:
     
    questluafilelist.lub:
     
    You need 2 files, local_XYZquest_list and l_XYZ_list and in the folders as mentioned below:
    Add Following lines to questluafilelist.lub(at end of file) without EXTENSIONS as mentioned below:
    Add[[localquest\local_dastgirquest_list]] Add[[localquest\questinfo\l_dastgir_list]]  
    local_dastgirquest_list.lub(Sample Files, Modify to your needs):
    LOCAL_DastgirQuest_List = { { name = [[Dastgir Custom Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Novice]], list = { { name =[[Test1]], scrfilename = [[DastgirQuest]], questID = 1019, }, { name =[[Test2]], scrfilename = [[DastgirQuest]], questID = 1017, } } }, { name = [[Quests 11~25]], list = { { name =[[11-15]], scrfilename = [[DastgirQuest]], questID = 1017, }, { name =[[16-20]], scrfilename = [[DastgirQuest]], questID = 1019, }, } } } } } _G.QuestTable.add(LOCAL_DastgirQuest_List, "EVENT")  
    It needs Following line at the bottom for compulsary
     
    _G.QuestTable.add(LOCAL_XYZQuest_List, "TAB") where TAB's are
    EVENT LOCAL EP NEW RECOMMENDED Replace LOCAL_XYZQuest_List with Table name at top of this file...
     
    l_dastgir_list.lub(Sample File, Modify to your needs):
    DastgirQuest_List = { [1019] = { NPCFromName = [[Dastgir]], NPCFromMap = [[new_1-1]], NPCFromSpr = [[4_M_01]], NPCFromX = 63, NPCFromY = 53, NPCToName = [[Dastgir]], NPCToMap = [[prontera]], NPCToSpr = [[4_M_01]], NPCToX = 86, NPCToY = 84, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, [1017] = { NPCFromName = [[Dastgir-1]], NPCFromMap = [[prontera]], NPCFromSpr = [[4_BRICKPILE]], NPCFromX = 84, NPCFromY = 123, NPCToName = [[Dastgir-2]], NPCToMap = [[payon]], NPCToSpr = [[4_BOARD3]], NPCToX = 76, NPCToY = 114, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[Alarm]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, } _G.QuestTable.addList("DastgirQuest",DastgirQuest_List) In this file too, you need Following line in the end
    _G.QuestTable.addList("XYZQuest",XYZQuest_List) where XYZQuest_List is table_name(mentioned in first line of this file), (Please see the quotes)
     
     
    and that's it. put it into your GRF, and it will work
     
     
    NOTE: Many Functions are modified, so you would need quest_function.lub provided in the repository
     
    ScreenShot:

     
    Please Don't Remove credits in the quest_function file...
  8. Upvote
    Aly got a reaction from thedarkwill in Chão de izlude bugado.   
    O que você fez pelo projeto até hoje pra poder reclamar?
     
    Os únicos membros que ainda falam alguma besteira são aqueles que mal conhecem o projeto, estão começando e querem tudo na mão (leechers). Vê se tem algum membro que já fez algo pela comunidade criticando. Eles entendem o conceito de comunidade, de open source.
     
    Aliás, falando em open source você sabe o que é um fork? Eu aconselho estudar sobre, antes de usar a palavra plágio novamente. Plágio indica desrespeito, não é essa a relação que temos com nenhum projeto.
     
    Repara que a todo momento você cospe no prato que come:
    Pede ajuda no brAthena, critica, eu mesmo te respondo, e ainda vem fazer conversinha aqui.
    Pede ajuda no Hercules, te respondem, e você diz que largamos um projeto "totalmente funcional pra começar a seguir um projeto "gringo" por que a "performance" está bem melhor", desmerecendo-o por ser um projeto gringo e pondo sua performance entre aspas.
     
    E ainda "tenta" amenizar dizendo que é grato, você sequer entende o significado de gratidão?
     
    Você está se sujando totalmente nas comunidades. Para que tá feio.
     
     
     
    Obrigado por explicar a eles, Felipe.
     
    Mantivemos ele justamente pensando nos membros.
  9. Upvote
    Aly got a reaction from Senos in Chão de izlude bugado.   
    O que você fez pelo projeto até hoje pra poder reclamar?
     
    Os únicos membros que ainda falam alguma besteira são aqueles que mal conhecem o projeto, estão começando e querem tudo na mão (leechers). Vê se tem algum membro que já fez algo pela comunidade criticando. Eles entendem o conceito de comunidade, de open source.
     
    Aliás, falando em open source você sabe o que é um fork? Eu aconselho estudar sobre, antes de usar a palavra plágio novamente. Plágio indica desrespeito, não é essa a relação que temos com nenhum projeto.
     
    Repara que a todo momento você cospe no prato que come:
    Pede ajuda no brAthena, critica, eu mesmo te respondo, e ainda vem fazer conversinha aqui.
    Pede ajuda no Hercules, te respondem, e você diz que largamos um projeto "totalmente funcional pra começar a seguir um projeto "gringo" por que a "performance" está bem melhor", desmerecendo-o por ser um projeto gringo e pondo sua performance entre aspas.
     
    E ainda "tenta" amenizar dizendo que é grato, você sequer entende o significado de gratidão?
     
    Você está se sujando totalmente nas comunidades. Para que tá feio.
     
     
     
    Obrigado por explicar a eles, Felipe.
     
    Mantivemos ele justamente pensando nos membros.
  10. Upvote
    Aly got a reaction from fxfreitas in Chão de izlude bugado.   
    O que você fez pelo projeto até hoje pra poder reclamar?
     
    Os únicos membros que ainda falam alguma besteira são aqueles que mal conhecem o projeto, estão começando e querem tudo na mão (leechers). Vê se tem algum membro que já fez algo pela comunidade criticando. Eles entendem o conceito de comunidade, de open source.
     
    Aliás, falando em open source você sabe o que é um fork? Eu aconselho estudar sobre, antes de usar a palavra plágio novamente. Plágio indica desrespeito, não é essa a relação que temos com nenhum projeto.
     
    Repara que a todo momento você cospe no prato que come:
    Pede ajuda no brAthena, critica, eu mesmo te respondo, e ainda vem fazer conversinha aqui.
    Pede ajuda no Hercules, te respondem, e você diz que largamos um projeto "totalmente funcional pra começar a seguir um projeto "gringo" por que a "performance" está bem melhor", desmerecendo-o por ser um projeto gringo e pondo sua performance entre aspas.
     
    E ainda "tenta" amenizar dizendo que é grato, você sequer entende o significado de gratidão?
     
    Você está se sujando totalmente nas comunidades. Para que tá feio.
     
     
     
    Obrigado por explicar a eles, Felipe.
     
    Mantivemos ele justamente pensando nos membros.
  11. Upvote
    Aly reacted to fxfreitas in Chão de izlude bugado.   
    Brathena tem o branch brathena-old pra usar o emulador antigo (eles só não dão mais updates a ele). Fora isso o bra ficou tanto tempo parado que quando mudaram tinha coisa demais pra traduzir e adaptar, daí em diante tiveram que pegar em eng mesmo. Em breve sera aberto o projeto de tradução (de novo)
  12. Upvote
    Aly reacted to Dastgir in [Error] can't make sql   
    not yet experienced this yet, but search on internet shows that, if you have imported it from windows, then linebreaks are different(linux and windows handles it differently)So do these commands

    dos2unix sysinfogen.shchmod +x sysinfogen.shThen , make all
  13. Upvote
    Aly reacted to Rytech in Rebellion Development (Rebels)   
    Lets just call them Rebels. *cough* So its been over 2 and a half years since the class was released back in August of 2013 in kRO. Thats a long time and yet barely any of their skills work. You can play as one to get a higher base level, higher stats, access more powerful weapons, the usual but very few skills are usable. Well enough waiting. Time to get skills working.
     
    ill be trying to code their skills in by ID order but if something feels to be complex or can't be coded in right away due to a needed function lacking then ill skip it for later.
     
    RL_GLITTERING_GREED --> No Info RL_RICHS_COIN --> 100% Working RL_MASS_SPIRAL --> 100% Working (Note 1) RL_BANISHING_BUSTER --> Partly Working (Note 2) RL_B_TRAP --> Partly Working RL_FLICKER --> Not Coded RL_S_STORM --> Not Coded RL_E_CHAIN --> 100% Working RL_QD_SHOT --> Not Coded RL_C_MARKER --> Partly Working (Note) RL_FIREDANCE --> Not Coded RL_H_MINE --> Partly Working (Note) RL_P_ALTER --> Not Coded RL_FALLEN_ANGEL --> Not Coded RL_R_TRIP --> 100% Working (Note 3) RL_D_TAIL --> Not Coded RL_FIRE_RAIN --> Not Coded RL_HEAT_BARREL --> Not Coded RL_AM_BLAST --> Not Coded RL_SLUGSHOT --> 100% Working (Note) RL_HAMMER_OF_GOD --> Not Coded RL_R_TRIP_PLUSATK --> Not Coded RL_B_FLICKER_ATK --> Not Coded RL_GLITTERING_GREED_ATK --> No Info  
    Note 1
    ================
    RL_MASS_SPIRAL is turning out to be a interesting skill as info from testers on the warp portal forums are saying this skill is basicly a 10x damage ice pick. This is because level 5 deals 1000% damage + bonus damage depending on the targets DEF. I guess its 1000% dealed through this pick like damage in the same way that MO_INVESTIGATE does. Interesting.
     
    I already recoded this in for r799 and even tho the damage feels its reduced greatly on low DEF targets, anyone with a good bit of DEF and VIT DEF will be feeling it. Its a good skill to use on something with high DEF and VIT like a strong MVP or a Rune Knight / Royal Guard who are covered in think armor and defensive skills. It also has a 15 cell cast range which is screen range but the downside to the skill is that 2 of the 3 second cast is fixed but you can reduce that by 1 sec with a properly casted heated barrel (soon to be coded in as well) but then it has a 10 second cooldown. Finally, there's a high chance to cause bleeding and in my tests when I was capturing timer data, my other test character seemed to get the status almost every time. It has to be AT LEAST 50% chance if not more. Maybe its 70 or 80. ill go with 50 for now.
     
    The skill doesnt consume bullets but it consume 1 of the item Full Metal Jacket. Being like MO_INVESTIGATE it might be forced neutral too and also hit/flee may also not play a role. Well see how it plays out when released.
    ================
     
    Note 2
    ================
    I got the splash 5x5 damage added, but it gets complex after that. The dispell effect only happens on the enemy you targeted and NOT the other enemys hit. But with that said, im feeling it should only happen if you actually hit the target. I can keep it limited to the targeted enemy, but to only happen when hit means I need to put the dispell part in the functions skill_additional_effect. Problem is that I need to set a flag for the original target so that the dispell in skill_additional_effect will only trigger on that target, but the function doesn't accept flags.
     
    Thats just part of my problem. I have yet to figure out how to limit the dispell code to how many buffs it can remove depending on the used skill level. Just a complex skill thats best to revisit later.
    ================
     
    Note 3
    ================
    Round Trip accord to the description "When hit, enemies are knocked out of the skill's range.". To me this sounds like the skill will always knock you back as much as needed to push you out of the skill range. I tried using a fixed range the same as the splash size, but it was too much as hitting someone at the edge of the AoE would just get knocked back another 6 cells nearly out of viewing range.
     
    To resolve this I set the skill to knock back enemys to the first cell outside the skill's AoE range. Felt right after that. Still want a confirm whenever. Also the knock back into the wall damage is not yet coded.
    ================
  14. Upvote
    Aly reacted to kisuka in Ragnarok Episode Timeline   
    This is a work in progress. Parts will be added as they are organized.
     
    This topic will list out the major episode releases of kRO and the updates under them. This is to keep track of what episodes had which updates. This will assist us in making sure we aren't missing anything in Hercules. The dates below are for Main server release, not RE/Sakray testing period.
     
    * Note: Official Hercules Developers and High Council members have permission to add or modify this list.
    2002.08.03: Episode 1.0 : Start of the Adventure
    2002.12.17: Episode 2.0 : Lutie
    2003.02.04: Episode 3.0 : Comodo
    2003.05.02: Episode 4.0 : War of Emperium
    2003.07.15: Episode 5.0 : Yuno
    2003.10.07: Episode 6.0 : Global Project
    2003.10.11 : Amatsu 2003.10.11 : Kunlun / Gonryun 2003.11.25 : Weddings/Marriage 2004.01.13 : Super Novice 2004.01.30: Episode 7.0 : Umbala ~ Village of the Utan Tribe
    2004.02.02 : 2-1 and 2-2 class in Sakray 2004.02.24: Episode 8.1.1 : Niflheim ~ City of the Dead
    2004.12.23: Episode 8.1.2 : Louyang & Jawaii
    2004.12.23: Episode 8.2 : Ayothaya
    2005.01.18: Episode 8.3 : Payon Remodelling
    2005.05.12: Episode 9.0 : Rebirth
    2005.09.21: Episode 10.1.1 : The Sign & Geffenia Dungeon
    2005.09.22: Episode 10.1.2 : Einbroch
    2006.02.24: Episode 10.2 : Lighthalzen
    2005.08.16: Episode 10.3 : Noghalt
    2006.12.28: Episode 10.4 : Hugel
    2007.04.20: Episode 11.1 : Rachel
    2007.09.10: Episode 11.2 : Veins
    2007.04.10: Episode 11.3 : Nameless Island
    2007.04.10 : Mercenary System 2007.10.17: Episode 12 : Satan Morroc
    2007.10.17 : Moscovia 2007.11.21 : WoE: SE (Schwaltzvald) 2007.11.21 : WoE: SE (Arunafeltz) 2007.12.05 : World Map System 2007.12.10 : Battlegrounds 2007.12.12 : Endless Tower & Sealed Shrine 2008.06.25 : Episode 13.1 : Ash Vacuum
    2008.08.25 : Poring Wars 2008.11.19 : Improved Pet System 2008.12.17 : Episode 13.2 : Encounter
    2008.12.23 : New Pets 2009.02.25 : Hidden Slot Enchantment 2009.03.11 : Endless Tower Fixes 2009.04.08 : New Hairstyles 2009.06.17 : Renewal Release (3-1 Jobs) 2009.08.19 : Brasilis 2009.10.14 : 3-2 Jobs 2009.12.23 : Episode 13.3 : El Dicastes
    2010.03.17 : Party Recruiting System 2010.03.31 : Baby 3rd Jobs 2010.05.12 : Purchasing Shops. Sorcerer Spirit System 2010.06.30 : Episode 14.1 : Bifrost
    Memorial Dungeon, Misty Labyrinth Forest. 2010.07.28 : Equipment Synthesis, Costume System. 2010.08.18 : Search Vending Shops 2010.09.29 : Indonesia Localized Map, Dewata 2010.11.24 : Cat Hand HQ / Malangdo Island Item Mall Icon Level 86~99 Eden Group Quests on 2nd Floor Floor 6 added to Izlude Dungeon (Only available to Gold Netcafe Users) Grave Markers (MVP or major monster dies, it leaves a grave marker that shows the time of death and who killed it. The gravestone will remain until the monster respawns.) New Mounts
      2010.12.29 : Super Novice Expansion 2011.03.09 : Replay System 2011.03.30 : Biolabs 4th Floor 2011.05.25 : Thanatos Tower Changes. 2011.06.29 : (WoE1 Renewal) Number of forts reduced from 5 to 4 in WoE1 castles. Guild Investment System (Hall of Abyss). New Guild Dungeon
      2011.08.17 : 7x7 Padding around NPCs. 2011.08.31 : (Class Balance + Homunculus S) Large number of class balancing improvements. Homunculus S
      2011.09.28 : Philippines localized map, Port Malaya. [1] [2] 2011.11.02 : Kagero and Oboro Job Classes [1] [2] 2011.11.16 : New Alberta. 2011.11.30 : Eden Quests for levels 100~110. 2011.12.07 : Nightmare mode for Pyramid Dungeon. 2011.12.14 : Party System improvements. 2011.12.21 : Episode 14.2 : Eclage
    2011.12.27 : Battlegrounds Queue System 2012.02.08 : New Carts for Mechanics & Genetics. 2012.02.08 : Guild Creation system to no longer allow blank space(s) in the name. 2012.03.21 : Eden Quests for Level 111 ~ 120. 2012.03.21 : Falcon Flute 2012.03.28 : Navigation System. 2012.03.28 : New Izlude + Novice Training Academy + New Character Creation Method (5 copies of Izlude) 2012.04.04 : HP Bars added to Monsters. 2012.04.18 : Changes to Enchanting on Malangdo 2012.04.25 : WoE: Training Edition 2012.04.25 : Transcendent quest to waive the cost of transcending. 2012.05.30 : Old Glastheim memorial dungeon 2012.06.13 : Monster Shadow Size 2012.07.11 : Headgear Synthesis Quests 2012.07.25 : WoE:TE Mini God Item quest + guild and daily quests in siege areas. 2012.08.14 : Job EXP increased from Monsters with lvl 100+. 2012.08.22 : Heroes' Trails (Part 1) Faceworm Nest, Memorial Dungeon. Sarah's Memory, Memorial Dungeon.
      2012.08.22 : Memorial Dungeon, Wave. Added new Eden quests for level 121 ~ 130 range Max base level changed from 150 to 160/50. Skill Timers
      2012.09.19 : Champion Mobs. 2012.10.10 : Ranger Falcon changed to Owl. 2012.10.17 : Heroes' Trails (Part 2) Devil's Tower Memorial Dungeon Cursed Knight Memorial Dungeon Geffen Magic Tournament Memorial Dungeon
      2012.10.31 : Eden Quests for levels 131~140. 2012.12.18 : Horror Toy Factory Memorial Dungeon 2012.12.18 : Shadow System 2012.12.28 : Episode 14.3 : Decisive Battle (Part 1)
    2013.02.20 : Equipment Comparison System 2013.03.13 : 'Clock Tower Dungeon' Nightmare Mode. 2013.03.20 : Episode 14.3 : Decisive Battle (Part 2)
    2013.03.20 : Level Increased to 175 / 60. 2013.03.20 : New Third Class Skills 2013.05.22 : Max Zeny Vending Price = 1 Billion Zeny. 2013.06.12 : Bank System 2013.06.26 : Clan System (Golden mace Guild, Sword Guild, Crossbow Guild and Rod Guild) 2013.07.03 : Episode 15.1 : Fantasmagorica
    Lots of NPC placement changes. 5 New Quests Memorial Dungeon, Charleston Factory New Items 2013.07.31 : Rebellion Class 2013.08.02 : Rebellion Weapons 2013.08.14 : New Clothing Dyes for Kagerou & Oboro classes. 2013.08.21 : Max HP Limits (lvl 99 = 330k, 150 = 660k, 175 = 1.1m) 2013.09.25 : Heroes' Trail Part (Part 3) Fenrir and Airship Assault Memorial Dungeons.
      2013.12.17 : Nightmare Biolabs 2013.12.23 : Episode 15.2 : Memory Record
    2014.01.08 : New World Map. 2014.01.22 : Shop History (Buy/Sell Log) 2014.03.12 : Eden Group Market Hall 2014.04.16 : Summons & Homunculus S Update 2014.08.06 : Monster EXP Increased (Base 75% & Job 100%) 2014.08.06 : Monster HP/ATK Adjustment 2014.09.16 : WoE TE Items 2014.10.07 : Lucky Roulette 2014.10.07 : Pet Evolution 2014.10.28 : Infinite Space 2014.11.05 : Clan System 2014.11.11 : RoDex (Revamped Mail System) 2015.02.25 : Episode 16.1 : Banquet of Heroes
    2015.02.25 : Achievement and Title System Added 2015.02.25 : Banquet Preparation 2015.02.25 : New Dungeon 2015.02.25 : Honor Tokens and New Enchant Item 2015.07.01 : Infinite Space Dungeon Improvements 2015.10.07 : Item Link System (show your items via PM) 2015.10.07 : Eden Group Revamp (missions changed) 2015.10.14 : Reputation System 2016.01.26 : Styling Shop Interface 2016.03.09 : Episode 16.2 : Terra Gloria
    2016.05.10 : Rebellion Class Changes 2016.08.30 : Card Removal System Update 2016.09.06 : Eden Group Changes (100-140) 2016.12.07 : Rock Ridge 2016.12.13 : Marriage System Update (Doram x Human) 2016.12.27 : New Dungeon : Illusion of Moonlight 2017.01.03 : Glastheim Changes 2017.01.25 : New Dungeon : Illusion of Vampire 2017.02.21 : New Dungeon : Illusion of Frozen 2017.04.18 : New Dungeon : Illusion of Abyss 2017.05.23 : Party System UI Update 2017.06.07 : Autotrading / Vending Overhaul 2017.06.21 : Equipment Replace System 2017.06.21 : Orc Memory Changes 2017.06.27 : Monster Racing Revamp 2017.09.26 : Moscovia Card Updates 2018.03.09 : New Dungeon : Illusion of Teddy Bear 2018.05.04 : New Dungeon : Illusion of Luanda 2018.06.27 : World Map Improvements 2018.07.18 : Episode 17.1 : Illusion
    2018.08.09 : Max Level Increased to 185
  15. Upvote
    Aly reacted to wallaby in ExperienceRO   
    ORIGIN
    Hi my name's Jacque, and I have been on many Ragnarok Servers before, and each of them are rather unique. The sad thing is that, most of these servers went to the extreme of things,  therefore, as sad as it is, most of them died out over a certain period of time.

    I am sure most of you have felt it before; You first started playing a new Server, it was very exciting, interesting, fun... but then a few months down the road, the server got dull, due to familiarity, lack of contents, developers stopped trying or perhaps, you have reached a point whereby. you have accomplished everything possible in game.
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    MISSION
    I hope to give you an experience that you will never forget, hopefully, that as you play on ExperienceRO, you'll build new experiences you never had before. I genuinely hope that you'll have much fun and contentment on ExperienceRO.

    ExperienceRO also strives to push you further, reaching greater heights in your Ragnarok experience. I will strive, to offer you something unique, if not better.

    ExperienceRO emphasizes on: Individual Uniqueness, Fair and Balanced Gameplay, Economy Stability, Community Interaction, and Healthy Competition.
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    PROJECT INFORMATION
    Project Began - 30.11.2015
    Project Completed - 20.12.2015
    Closed Beta - 18 - 20.12.2015
    Official Opening - 21.12.2015
     
    GENERAL INFORMATION
    Website - ExperienceRO Website
    Server Type - Super High Rate (SHR)
    Server Base - Pre-Renewal
    Max Base/Job Level - 800/250
    Base and Job Exp Rates - 150,000x / 150,000x
    Max Stats - 1000
    Max HP/SP: 20,000,000 / 1,000,000
    Everything 4 Slotted, except Shields 2 Slotted.
     
    For more information, visit: ExperienceRO Server Information
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    FEATURES
    ExperienceRO's Path System (a choice of 'The One', 'Hero', 'Guardian', 'Collector' or 'Divergent' new!)
    Custom Storyline (initiated and still expanding)
    Custom Quests
    Starter Pack (Basic Set) & Guild Pack
     
    Custom Main Town
    Custom Dungeons
    Custom Monsters
    Custom MVP Arena
    Custom PVP Environments (5 different Categories - Forgotten Temple & Survivor World new!)
     
    Custom Headgears (200+)
    Custom Sets + Set Bonuses
    Custom Equipments & Weapons
    Custom Refiners (yes there are two methods to refining)
     
    Mall for Weapons & Equipments
    Automated Events
     
    ... and a lot more!!!
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    INTERESTED?
    Visit our Downloads section: ExperienceRO Downloads Section
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NOTE
    The server is BRAND NEW... So hurry and grab this opportunity to be one of the first to start building your experience on ExperienceRO!
     
    <3 Jacque
    (former player: XileRO, DreamerRO, ReflexRO, DreamworksRO, AnxietyRO, PhantasmRO and AudacityRO)
  16. Upvote
    Aly reacted to Dastgir in Job Spoiler   
    Hello Community,
    I was busy during last few months, and now I have been working on this thing to get supported on Hercules,
    Here's few screenshots:
     
     


    Spoiler 2: (Only 4 skills coded)
     
     
  17. Upvote
    Aly reacted to raPalooza~ in ModScript Professions ~ Fishing   
    Fish Fish Fishing

    Well,
    Lately i went back on Scripting and testing ideas around ragnarok, and decided to develop a series of professions, but as i'ma well known lazy ass so i'll be releasing the "raw" script as soon as possible as it is probably full of bugs and memory problems.

    Starting with Fishing! here is a sneak peak of the progress so far. ;D





    -I'm also using .tga shadows, and custom damage font.


    Right now it works as follow:
    - First runs a loop with percentage of breaking it so the fish bites de bait.
    - Then a "mini-game" starts, where you need to choose the right random placed option, an bait animation ocours, and that minigame start over, guider by a random number rand(2,4) in the video.
    -Fish/Item Catched! Loot Animation, start over.

    TODO:
    -Random placement on water cells (also control on how much you can "fish" from one node, till it unspawn or warp away)
    -General Configuration for easy using (If item needed, how many minigames tries, loot selection(i hear that there are good functions scripts that base drop % in arrays.)
    -And so on.



    Hope you guys enjoy it.

    Want to hear some thoughts on other profession! and feed back about that one as Well!
    (already thinking about a lumberjack minigame where you will need to time the hit)
  18. Upvote
    Aly reacted to Badarosk0 in [Complete] Old Glast Hein Instance   
    Hello, we can see that today we have the instance of Old GLAST incomplete Hein. This case is not just here in Hercules, but not yet applied in brAthena, rAthena ..
     
    When performing some searches found an emulator apparently discontinued using the instance completely.
     
    The current version of the instance, for before you talk to the source map (Missing Treasure part), where it would be sent to room of the statues to the delivery of items that give continuity to the new items in the coming episodes of Ragnarok.
     
    I believe that the script of the rest of the application is very important for brAthena and many approve ..
     
    Reminding even with this new application, we completed the initial part of the proceedings. There is still the OGH in nightmare mode, which has not yet been created.
     
    Below is the full script that was removed from idAthena emulator.
     
    http://pastebin.com/sfxVq8LY
     
    Follows the source creators with the descriptive top of the script.
     
    As occurs application of this script, we leave for other instances.
     
     
     Please Likes----------------------------------------------------------------------------------------------------------------------------------------->>>>
  19. Upvote
    Aly reacted to Tokeiburu in GRF Editor   
    You will need the latest version from the mediafire link (1.6.7.5) : http://www.mediafire.com/download/aflylbhblrzpz0h
     
    There are two ways to encrypt files, but first, you'll want to setup your client.
    Go in Tools > GRF Encryption
    Put your encryption password in the first box (you can save the credentials to a .grfkey format if you plan on using the encryption often, but make sure this file is not shared with anyone else).
    Select your client executable (the name of the executable cannot be changed afterwards).
    Put your new cps.dll name. This cannot exceed 7 characters. You can simply leave it as "cps.dll", which won't require an edited client.
    Click on Generate files. If everything went well, a window should show up with your new cps.dll file selected (and the client, if it needed modifications).
    Screenshot below after you generate your client files.
    Copy the new generated files to your client folder.

     

     
     
    That's it for the client configuration.
     
    As for the GRF actual encryption now... Open your GRF in GRF Editor. If you want to encrypt your entire GRF, go in Tools > GRF Encryption, click on Encrypt GRF (might ask you for your password). The process should be rather quick, the output GRF is your new encrypted GRF.
     
    You can also encrypt specific files if you want : right-click the items you want to encrypt and use Encryption > Encrypt. Save your GRF.
     

     
     
    Encrypted files will show in orange. When opening up an encrypted GRF, GRF Editor will prompt you for your credentials (hence why it's useful to save your password somewhere, then you can quickly load it with Key... > Load recent > your key.grfkey) :

     
     
    To make encrypted Thor patches, create a new Thor file from File > New > New Thor. Add a data folder and add your files in there. This is the same process as above : right-click, Encryption > Encrypt. Make sure you use the same password/key. Go in the Container options tab and set your target GRF (as shown below). Once saving, you will no longer be able to modify your encrypted Thor patch though (the files will become unreadable). Also, always test your Thor patches to make sure everything is working fine.

     
    That should cover most of it xD! If you have further questions, go ahead.
  20. Upvote
    Aly reacted to AnnieRuru in *setmobdata & *getmobdata   
    need to summon a hp 10,000,000 poring ?
    or you want to make emperium move ?
    yes, this plugin allows you to customize your monsters attribute
     
    Download : 1.2
    patch <-- rathena fellows, you are welcome to plagiarize this command, since your setunitdata can't change stats LOL
     
    I experienced in the past that, sometimes when my internet connection reset, my post will looks like rubbish
    this time I will make multiple posts to reduce the risk of my explanation so they wont get edited
     
     
     
  21. Upvote
    Aly reacted to AnnieRuru in *setmobdata & *getmobdata   
    hmm ...
    I actually didn't know rathena already has it when I opened this topic
    I admit they at least tried to "make stuffs happens", although some of their design is flaw
     
    I think mine is a little bit better, because mine can modify attack damage for monster, which they can't
    but rathena also has a few stuffs that I didn't have, like the monster no cast skill flag, and I haven't code setmoblook
     
    erm .... HAHAHAHA !!
    so rathena monster's stat cannot change due to a bug
    https://github.com/rathena/rathena/issues/462
    https://github.com/rathena/rathena/issues/516
    https://github.com/rathena/rathena/issues/751
     
    it doesn't matter now, I copy all their good stuffs, so now mine is better than them
     
    patch 1.2
    http://upaste.me/ed6c2196382229bc7
    crazy 500 lines modification, hercules seriously missing many stuffs
  22. Upvote
    Aly reacted to Ai4rei in RO Open Setup, v3.1.0.627 - last updated 2023/11/18   
    RO Open Setup


    About
    Enhanced alternative for the default game setup application shipped with every RagnarokOnline installation. Comes in several languages, is free of cost and works on every 32-bit and 64-bit Microsoft* Windows* platform.

    Known Issues
    None.

    Download & Website
    http://ai4rei.net/p/opensetup

    License

    This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
  23. Upvote
    Aly reacted to Olrox in [Guide] Documentation about Map & 3D development   
    Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations.
     
    This guide will cover a useful amount of guides that has never been out there before. This is a compilation of things I have learned so far until this day;  there is more mapping than just learning browedit!
     
    Please... Don't ask for support if you have not fullfilled the previous points I'm listing here.
     
    Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it.
     
    P.S.: Forget my english in some videos I talk spanish natively.
     
     

    GR2 Granny Custom 3D models in RO
    Watch in Full Screen at 1080p
     


     
    About:
    "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC.
     
    Software Requirements:
    Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar
    Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/
    Umodel: http://www.gildor.org/downloads
    ActorXImporter: http://www.gildor.org/projects/unactorx
    RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg
     
    If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar
     
    Tips & Troubleshoting:

    FBX to RSM Animated Models
    Watch in Full Screen at 1080p
     


     
     
    About:
    "Importing and doing your
    own animated RSM Models
    now it is possible.."
     
    Software Requirements:
    RSMConverter 3.0 by  ---> LINK
    FBX Converter 2013.3 by Autodesk ---> LINK
    3DS Max 2013 or More
     
     

    RSW and GND Maps into FBX
    Watch in Full Screen at 1080p
     

     
     
    About:
    "Think about the possibilities you can have
    by importing whole Ragnarok Maps
    and be able to edit them with the all powerful
    3DS Max design tool" ... transform ground shapes,
    into complex structures with curves presents for ex.
    modify vertices structures of map areas, etc."
     
     
    Software Requirements:
    ROMAPCONV9 by Xarple LINK
    FBX Converter by Autodesk LINK
    3DS Max 2012 or More
     

    Importing and Editing RSM Models into 3DS
    Watch in Full Screen at 1080p
     

     
    About:
    "You might know that it is possible to Import 3DS to RSM ...
    But how about the reverse of this? In this tutorial you will learn
    How to Import RSM to 3DS And open your possibilities
    to do complex editions to default Ragnarok Models"
     
    Software Requirements:
    Browedit
    3D Object Converter any version.
    3DS Max 7 or more. I use ver 9 here.
     

     
    I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!.
     
    Thanks to all and don't forget to follow this thread. Have a nice day.~
  24. Upvote
    Aly reacted to Reaper_san in How to edit the world map ?   
    see the luafiles, "worldviewdata"
    it is easy to edit these files
    just read it
    in worldviewdata_list.lua you can edit the bmp files (the maps you can see)
    in worldviewdata_language.lua you can edit the names en the map
    in worldviewdata_table.lub you can edit the "boxes" and his "menu" in the map

    I hope this helps
  25. Upvote
    Aly reacted to Dastgir in ItemDB can support items with > 32k id   
    While I was working on some item_data reconstruction(A Paid Source requested to me..) I discovered that we can create ItemID with greater than 32k ID. (Atleast on 2013-08-07,Since I use this mostly, I tested it with this client.), so maybe as kRO has reached almost 30k, they already increased itemid range...
     
    Some of the testings: http://imgur.com/zKGwMFZ
    Also I tried to make different items like equipable, usable, and I was able to wear and use them....
     
    We would need to modify some mysql tables and change some "short" type(in source)...
     
    Atleast I tested until 65535 , So maybe client is restricting ID > 65535 now?(Since Item Failed to create when tried with ID>65535).
     
     
    So my suggestion is to change short types and mysql tables, and make itemdb support to 65535 by default...
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