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Everything posted by vykimo
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Semi-Official Instances Package v0.3
vykimo replied to thor1009's topic in Quest, Shops, Functions & Algorithms Releases
I can ask some of my chinese friends too. If everybody could share one by one script translated, it could be very quick to have all the pack translated. -
Oh shittyy shit!
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RagEffect Client Plug-In, version 1.0.3.1 - last updated 2014/05/10
vykimo replied to Ai4rei's topic in Client-Side Releases
It works for me with 2014 10 22 -
This is a problem with your graphic card. Change it or always do a cltr+alt+suppr.
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Problem : map-server.exe [Error]: script:op_1: argument is not a number (op=C_LNOT)[Debug]: Data: C_ARG
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Custom Quests Lists (bad argument #1 to 'ipairs')
vykimo replied to perculis's question in Client-Side Support
Need to be pinned ! -
On Death Screams
vykimo replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
I guess that soundeffectall play sound only for players around you (sound is centered on the attached player). So it's kind more realistic to use that command. Way better -
On Death Screams
vykimo replied to Aeromesi's topic in Quest, Shops, Functions & Algorithms Releases
function script DeadScreams {.@r = rand(0,getarg(1)-1);if(getarg(2)) soundeffectall "voice_"+(getarg(0)?"man":"girl")+""+((!.@r?"":(.@r++))+".wav",0;else soundeffect "voice_"+(getarg(0)?"man":"girl")+""+((!.@r?"":(.@r++))+".wav",0;return;}- script DeathS -1,{// CONFIGURATIONOnInit:.NUMBER_OF_VOICES = 4; // NUMBER OF FILES YOU GOT.FOR_ALL = 0; // SOUND DISPLAYED FOR ALL =1 or NOT=0end;OnPCDieEvent:callfunc ("DeadScreams",Sex,.NUMBER_OF_VOICES,.FOR_ALL);end;} This version will be better with soundeffectall supported (this is the whole script). -
+1 Aeromesi When "core-dev" decide to deprecate the use of Sprite_ID for npc... (shit, this is only a sprite id. Why forcing us to write 4_F_KDA45GAL ?? Why?)
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Another feature to bring to RO some fresh air (and to looks like more like an actual mmorpg). We are all accustomed to play some characters with no voices but what if they can now shouting when dying, attacking, receiving damage and even shouting some skill's names? I called it "Voices Mod by Vykimo", take a look at this video demo : Feel free to express your feeling about this very very unusual thing in Ragnarok.
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Yes you can jump with all the character : mounted/cash mounted/santa/summer/hanbok etc... About the casting time it's 750ms. I made a version without cast but it can be used abusively (you jump 2 cases, then it's faster and less restrictive than walking). In addition the jumping effect is better with a little cast. Glad you like it!
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Wanna see something new into Ragnarok? Let's check my latest creation : Little Jump in Ragnarok ! Check it now : In this version you only can jump with Inser on the keyboard (usually used for sitting), that's why I don't release this now. I dream that one day I can put it on space or another one keyboard button. Can I get some review?
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Have you tried "Ascii & Arial on All Langtypes" ossi0110 > Can I have the details please.
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any news?
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Really Good, but what about this kind of command : storageadditem?
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2013-08-07 Banking System Skin Problem
vykimo replied to nasagnilac's question in Client-Side Support
I think it's only client side... then I don't think its modifiable -
Use the script of a normal instance and reduce the min player to 1...
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Hi all, I'm trying to build a src function to show kind of ""video"" (more a gif since it'll play a lot of .bmp in succession) based on the cutin function. In fact, It's already possible doing things like this : mes "Video";for(.@i=0;.@i<100;.@i++) { cutin "image"+.@i,0; sleep2 500;}close2;cutin "",255;end; BUT the problem is that during the animation, the player can't do anything!! What I'd to do is a src function like that : And during the animation, the player can close the npc dialog to stop the video for example. I'm convinced that I need to create a sub-executed program like 'donpcevent' does and put a line in 'close' function to abort this sub-program. but I don't know how to manage to do this. I started like this : BUILDIN(video){ TBL_PC* sd; int i; char *image; sd = script->rid2sd(st); if( sd == NULL ) return true; image = Malloc((sizeof(script_getstr(st,2)) + 1)*sizeof(char)); // Need to create a sub-executed program to not interrupt the running of the main script do { for(i=1; i<=script_getnum(st,4);i++) { sprintf(image,"%s%d",script_getstr(st,2),i); clif->cutin(sd,image,script_getnum(st,3)); ticks = script_getnum(st,5); // Timer Function, still don't know what using } while(script_getnum(st,4)==0); free(image); return true;} Can someone help me to build it? It's a masterpiece function in customization and I'm sure It'll help a lot of people.. Thanks in advance!
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I've the same bug with my graphic card. Try to ctrl+alt+del and go back to ragnarok. It will update the graphics usually.
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Finally, ToS is definitively the legit RO successor.
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Ragnarok Online Mobile Version CN Teaser Trailer at Chinajoy 2015
vykimo replied to JulioCF's topic in Ragnarok News
Finnally !! Ragnarok in 3D... It looks like a Tree of Savior version Hope we'll see this asap. It could be good if this mobile client would be linked with official server playable with computer client. Otherwise, I wish I could convert maps, mobs' and jobs' skins to implant it on normal ro. -
Damn i was close i tried <ITEM> and <ITEMID> i would have never thougt of <ITEMLINK> Are all tags documented somewhere? I think it would be great addition. yes we need to know all theses tips. Please make a topic or add it in script_command.txt...
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I love the idea ! If you need help tell me. But I think personnaly that a clean mod cannot be possible without our own executable's sources.