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vykimo

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Everything posted by vykimo

  1. I can ask some of my chinese friends too. If everybody could share one by one script translated, it could be very quick to have all the pack translated.
  2. This is a problem with your graphic card. Change it or always do a cltr+alt+suppr.
  3. Problem : map-server.exe [Error]: script:op_1: argument is not a number (op=C_LNOT)[Debug]: Data: C_ARG
  4. No, voices is another mod by me.
  5. I guess that soundeffectall play sound only for players around you (sound is centered on the attached player). So it's kind more realistic to use that command. Way better
  6. function script DeadScreams {.@r = rand(0,getarg(1)-1);if(getarg(2)) soundeffectall "voice_"+(getarg(0)?"man":"girl")+""+((!.@r?"":(.@r++))+".wav",0;else soundeffect "voice_"+(getarg(0)?"man":"girl")+""+((!.@r?"":(.@r++))+".wav",0;return;}- script DeathS -1,{// CONFIGURATIONOnInit:.NUMBER_OF_VOICES = 4; // NUMBER OF FILES YOU GOT.FOR_ALL = 0; // SOUND DISPLAYED FOR ALL =1 or NOT=0end;OnPCDieEvent:callfunc ("DeadScreams",Sex,.NUMBER_OF_VOICES,.FOR_ALL);end;} This version will be better with soundeffectall supported (this is the whole script).
  7. +1 Aeromesi When "core-dev" decide to deprecate the use of Sprite_ID for npc... (shit, this is only a sprite id. Why forcing us to write 4_F_KDA45GAL ?? Why?)
  8. Another feature to bring to RO some fresh air (and to looks like more like an actual mmorpg). We are all accustomed to play some characters with no voices but what if they can now shouting when dying, attacking, receiving damage and even shouting some skill's names? I called it "Voices Mod by Vykimo", take a look at this video demo : Feel free to express your feeling about this very very unusual thing in Ragnarok.
  9. Yes you can jump with all the character : mounted/cash mounted/santa/summer/hanbok etc... About the casting time it's 750ms. I made a version without cast but it can be used abusively (you jump 2 cases, then it's faster and less restrictive than walking). In addition the jumping effect is better with a little cast. Glad you like it!
  10. Wanna see something new into Ragnarok? Let's check my latest creation : Little Jump in Ragnarok ! Check it now : In this version you only can jump with Inser on the keyboard (usually used for sitting), that's why I don't release this now. I dream that one day I can put it on space or another one keyboard button. Can I get some review?
  11. Have you tried "Ascii & Arial on All Langtypes" ossi0110 > Can I have the details please.
  12. Really Good, but what about this kind of command : storageadditem?
  13. I think it's only client side... then I don't think its modifiable
  14. Use the script of a normal instance and reduce the min player to 1...
  15. Hi all, I'm trying to build a src function to show kind of ""video"" (more a gif since it'll play a lot of .bmp in succession) based on the cutin function. In fact, It's already possible doing things like this : mes "Video";for(.@i=0;.@i<100;.@i++) { cutin "image"+.@i,0; sleep2 500;}close2;cutin "",255;end; BUT the problem is that during the animation, the player can't do anything!! What I'd to do is a src function like that : And during the animation, the player can close the npc dialog to stop the video for example. I'm convinced that I need to create a sub-executed program like 'donpcevent' does and put a line in 'close' function to abort this sub-program. but I don't know how to manage to do this. I started like this : BUILDIN(video){ TBL_PC* sd; int i; char *image; sd = script->rid2sd(st); if( sd == NULL ) return true; image = Malloc((sizeof(script_getstr(st,2)) + 1)*sizeof(char)); // Need to create a sub-executed program to not interrupt the running of the main script do { for(i=1; i<=script_getnum(st,4);i++) { sprintf(image,"%s%d",script_getstr(st,2),i); clif->cutin(sd,image,script_getnum(st,3)); ticks = script_getnum(st,5); // Timer Function, still don't know what using } while(script_getnum(st,4)==0); free(image); return true;} Can someone help me to build it? It's a masterpiece function in customization and I'm sure It'll help a lot of people.. Thanks in advance!
  16. I've the same bug with my graphic card. Try to ctrl+alt+del and go back to ragnarok. It will update the graphics usually.
  17. vykimo

    Tree of Savior

    Finally, ToS is definitively the legit RO successor.
  18. Finnally !! Ragnarok in 3D... It looks like a Tree of Savior version Hope we'll see this asap. It could be good if this mobile client would be linked with official server playable with computer client. Otherwise, I wish I could convert maps, mobs' and jobs' skins to implant it on normal ro.
  19. Damn i was close i tried <ITEM> and <ITEMID> i would have never thougt of <ITEMLINK> Are all tags documented somewhere? I think it would be great addition. yes we need to know all theses tips. Please make a topic or add it in script_command.txt...
  20. I love the idea ! If you need help tell me. But I think personnaly that a clean mod cannot be possible without our own executable's sources.
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