ossi0110
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Reputation Activity
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ossi0110 got a reaction from Jezu in Harmony... making a return?
i hope it will be alive again
saves me much troubel in keeping the diffs up to date and support so many harmony users
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ossi0110 got a reaction from Virtue in Harmony... making a return?
i hope it will be alive again
saves me much troubel in keeping the diffs up to date and support so many harmony users
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ossi0110 got a reaction from pr3p in @autoattack
File Name: @autoattack
File Submitter: ossi0110
File Submitted: 26 Nov 2013
File Category: Plugins
this is a @autoattack plugin , when using it your Char will run arround and attacks mobs
for more info on using HPM Click Me
have fun , ossi0110
Click here to download this file
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ossi0110 reacted to Ind in Michieru's Renewal Update
Topic: http://herc.ws/board/topic/4428-michierus-renewal-update/
Michieru's Mega-Ultra-Super-Plus-Hyper-Master Skill Update
Helloo~! What?!Renewal Updates based on 2013 data Whats in it?!
More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologise for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! 1st/2nd Class Skills LK_SPIRALPIERCE AL_PNEUMA SC_ENERGYCOAT HT_BLASTMINE HT_CLAYMORETRAP SC_EDP MO_MOEXTREMITYFIST Rune Knight Skills RK_DRAGONBREATH RK_DRAGONBREATH_WATER RK_STORMBLAST RK_HUNDREDSPEAR RK_DRAGONHOWLING RK_CRUSHSTRIKE RK_SONICWAVE RK_WINDCUTTER RK_IGNITIONBREAK RK_PHANTOMTHRUST RK_ENCHANTBLADE RK_STONEHARDSKIN RK_MILLENNIUMSHIELD RK_FIGHTINGSPIRIT SC_VITALITYACTIVATION Arch Bishop Skills AB_EPICLESIS AB_CHEAL AB_CLEMENTIA AB_CANTO AB_PRAEFATIO AB_JUDEX AB_ADORAMUS AB_DUPLELIGHT_MAGIC AB_HIGHNESSHEAL AB_RENOVATIO SC_OFFERTORIUM AB_EUCHARISTICA Warlock Skills WL_MARSHOFABYSS WL_STASIS WL_CRIMSONROCK WL_HELLINFERNO WL_TELEKINESIS_INTENSE WL_SIENNAEXECRATE WL_RECOGNIZEDSPELL WL_COMET WL_SOULEXPANSION WL_EARTHSTRAIN WL_SUMMON_ATK_(variants) WL_FROSTMISTY WL_JACKFROST Ranger Skills RA_ARROWSTORM RA_FEARBREEZE RA_ELECTRICSHOCKER RA_FIRINGTRAP RA_ICEBOUNDTRAP RA_UNLIMIT RA_WUGRIDER RA_WUGDASH RA_WUGBITE RA_CLUSTERBOMB RA_MAGENTATRAP RA_COBALTTRAP RA_MAIZETRAP RA_VERDURETRAP RA_CAMOUFLAGE RA_WUGSTRIKE RA_SENSITIVEKEEN Mechanic Skills NC_COLDSLOWER NC_ACCELERATION NC_ANALYZE NC_MAGNETICFIELD NC_NEUTRALBARRIER NC_STEALTHFIELD NC_POWERSWING NC_VULCANARM NC_FLAMELAUNCHER NC_ARMSCANNON NC_SELFDESTRUCTION NC_REPAIR NC_AXEBOOMERANG NC_AXETORNADO NC_MAGICDECOY NC_HOVERING NC_SHAPESHIFT NC_EMERGENCYCOOL NC_SILVERSNIPER NC_MADOLICENCE NC_INFRAREDSCAN NC_BOOSTKNUCKLE NC_PILEBUNKER Shadow Chaser Skills SC_BODYPAINT SC_INVISIBILITY SC_BLOODYLUST SC_MANHOLE SC_DIMENSIONDOOR SC_CHAOSPANIC SC_MAELSTROM SC_FATALMENACE SC_FEINTBOMB SC_ESCAPE SC_STRIPACCESSARY SC_TRIANGLESHOT SC_DEADLYINFECT SC_SHADOWFORM SC_IGNORANCE Royal Guard Skills LG_TRAMPLE LG_SHIELDSPELL LG_EXCEEDBREAK LG_OVERBRAND LG_MOONSLASHER LG_PIETY LG_EARTHDRIVE LG_HESPERUSLIT LG_REFLECTDAMAGE LG_PINPOINTATTACK LG_RAYOFGENESIS LG_INSPIRATION LG_CANNONSPEAR LG_BANISHINGPOINT LG_SHIELDPRESS Sura Skills SR_LIGHTNINGWALK SR_FLASHCOMBO SR_RIDEINLIGHTNING SR_DRAGONCOMBO SR_SKYNETBLOW SR_CURSEDCIRCLE SR_RAMPAGEBLASTER SR_FLASHCOMBO SR_KNUCKLEARROW SR_WINDMILL SR_GATEOFHELL Wanderer / Ministrel Skills Chorus (WA_/WM_ ensambles) Bonus MI_RUSH_WINDMILL WA_MOONLIT_SERENADE WM_SEVERE_RAINSTORM WM_DEADHILLHERE WM_SOUND_OF_DESTRUCTION WM_SATURDAY_NIGHT_FEVER WM_MELODYOFSINK WM_REVERBERATION WM_VOICEOFSIREN WM_DEADHILLHERE WM_LULLABY_DEEPSLEEP WM_SIRCLEOFNATURE WM_GREAT_ECHO WM_LERADS_DEW WM_BEYOND_OF_WARCRY WM_UNLIMITED_HUMMING_VOICE WM_POEMOFNETHERWORLD WM_DEADHILLHERE WM_RANDOMIZESPELL WM_SONG_OF_MANA WM_DANCE_WITH_WUG WM_METALICSOUND WM_GLOOMYDAY WM_FRIGG_SONG Sorcerer Skills SO_FIREWALK SO_ELECTRICWALK SO_EARTHGRAVE SO_POISON_BUSTER SO_VACUUM_EXTREME SO_ELEMENTAL_SHIELD SO_FIRE_INSIGNIA SO_WATER_INSIGNIA SO_WIND_INSIGNIA SO_EARTH_INSIGNIA SO_ELEMENTAL_SHIELD SO_DIAMONDDUST SO_PSYCHIC_WAVE SO_VARETYR_SPEAR SO_CLOUD_KILL SO_WARMER SC_SPELLFIST SC_FOGWALL SC_CURSED_SOIL_OPTION SC_FIRE_CLOAK_OPTION SC_HEATER_OPTION SC_COOLER_OPTION SC_BLAST_OPTION EL_UPHEAVAL Genetic Skills GN_CRAZYWEED GN_DEMONIC_FIRE GN_MANDRAGORA GN_SLINGITEM GN_ILLUSIONDOPING GN_CARTCANNON GN_THORNS_TRAP GN_WALLOFTHORN GN_DEMONIC_FIRE GN_HELLS_PLANT GN_CART_TORNADO GN_SPORE_EXPLOSION GN_SLINGITEM_RANGEMELEEATK SC_EXTRACT_WHITE_POTION_Z SC_VITATA_500 Guillotine Cross Skills GC_ROLLINGCUTTER GC_DARKILLUSION GC_HALLUCINATIONWALK SC_VENOMIMPRESS GC_PHANTOMMENACE SC_POISONINGWEAPON GC_VENOMPRESSURE SC_DARKCROW - All Class Skills ALL_ODINS_POWER ALL_FULL_THROTTLE SC_ODINS_POWER Special Thanks to
Michieru - Thanks for taking the time to research and build such a massive update! Haru Rytech idAthena Yommy Muad_Dib malufett Ind Link~u!
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ossi0110 got a reaction from ittope in How to make it ASC
just extrac my client clientside folder with WinZip and all is fine..
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ossi0110 got a reaction from karazu in Is it possible to merge client?
*sight*
sorry , but when you just looked a bit you would see that this exe is released hmm since 2 weeks allready?
http://k3dt.eu/Ragexe/unpacked/
feel free to use it , but dont make 46646164614 Threads X Y Z is not working on this client , since not all Packets are Done , the Translation files need to be changed
since Kro changed the Format of the OLD Navigation files into a new format.
When i release the client i can be sure its 100% working and 100% translated like all my other releases.
soo my question too you is
do you rly want to release a exe pack now , where you dont even know what is changed in this exe or what all need to be done ?
sorry but broken clients we got enough in the client download section.
have fun
ossi0110
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ossi0110 got a reaction from Adam in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
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ossi0110 got a reaction from Uzieal in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
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ossi0110 got a reaction from Tzuridis in PVP on MVP maps script/mapflag
be sure to use
moc_pryd06<TAB>mapflag<TAB>pvp
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ossi0110 got a reaction from DragonKen in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
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ossi0110 got a reaction from Slicer in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
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ossi0110 got a reaction from jaBote in Preview of my New Client Package
Hello hercules
Im working on a New Client atm , and here you can see a few Preview pics of it , the New client 2014-01-15 Ragexe with new world Map Support.
Atm im working on the Translation of the new Lub files, when all is done i will upload a new package for it
Special Thanks to
Yommy
Neo
for helping me
New World Map Main Page with Dungeon Names (Translation Done)
New Airship Route Display (Translation Done)
Dungeon Browsing over Navigation Interface ( Translation 30% Done)
Extended Map Interface for Episodes ( Translation done)
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ossi0110 got a reaction from Jezu in Harmony Patch 3.3.12 30 MAI
UPDATE 2014-1-21
All Compiling errors/Warnings fixed & made the patch compatible to the latest rev
Added a Full Patch File Harmony_Full_3.3.12_V4.patch
Added a Small Fix file to upgrade an existing V3 patch to V4
links have been added on first post
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ossi0110 got a reaction from Wolfeh in FluxCP for new SQL Table
Ok
Open the modulesrankingdeath.php
and change
$sql .= "LEFT JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; into
$sql .= "LEFT JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
now Open modulescharacterview.php
and change
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; into
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
and errors are solved
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ossi0110 got a reaction from mrlongshen in FluxCP for new SQL Table
Ok
Open the modulesrankingdeath.php
and change
$sql .= "LEFT JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; into
$sql .= "LEFT JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
now Open modulescharacterview.php
and change
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`global_reg_value` AS reg ON reg.char_id = ch.char_id AND reg.str = 'PC_DIE_COUNTER' "; into
$sql .= "LEFT OUTER JOIN {$server->charMapDatabase}.`char_reg_num_db` AS reg ON reg.char_id = ch.char_id AND reg.key = 'PC_DIE_COUNTER' ";
and errors are solved
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ossi0110 got a reaction from kyeme in Hunting Missions on newest trunk version of hercules. no global_reg_value
made a pull request for the script fixes
https://github.com/HerculesWS/Hercules/pull/252
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ossi0110 got a reaction from Dduwsmitt in Hunting Missions on newest trunk version of hercules. no global_reg_value
made a pull request for the script fixes
https://github.com/HerculesWS/Hercules/pull/252
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ossi0110 got a reaction from GM.PiXeL in [Help] How to Fix this Source Mod.
change
iStatus->get_sc(src)
to
status->get_sc(src)
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ossi0110 reacted to Ind in Hercules 1st 2014 MegaPatch
Hercules: 1st 2014 MEGAPATCH
Helloooo! Starting 2014 with a boom, yet another outstanding patch from Hercules! Patch Item #1: Scripting Level UP
Char and account variables overhaul They're no longer limited to #define ACCOUNT/GLOBAL_REG_NUM, they're now limitless Their storage capabilities have received a colossal improvement, each numeric variable now uses at least 1/10 the memory it did previously, and we achieved it while increasing speed, simply outstanding as expected from us. Thanks to their quantity no longer being limited, char and account variables now support arrays, i.e. setarray #accreg[y],...; Saving and loading procedures have been improved outstandingly! for instance, previously, if you had 100 char regs but only one had been modified or deleted, map server would need to send all of them and char server would have to re-insert all of them; now only modified or deleted ones are saving, increasing saving speed of both map and char server procedures and decreasing inter-server bandwidth by dinosaur steps. Magnificent Array Improvement (to all variable types) Size limit modified from 127 to ...2 billion! Speed of countless array operations have been improved thanks to new array handling, e.g. whereas previously upon deleting any array it'd set its 127 possible values to 0 (regardless of how many values it actually had) now it only deletes as many members as it possesses getarraysize (the-oh-misleading-function since it returns the arrays' highest index) has been sped up as well thanks to this, and it no longer wastes script stack room on every interaction And the futureThis improvement has open way for many other amazing features, for example, Haruna has designed a foreach implementation for scripting among some other useful enhancements Global account variable handling redesign To clarify, this is that ancient type used on multiple-char-server setups, ##varname, which are present in all servers an accounts logs into, as opposed to #varname which, while account-wide, are considered 'local' to a char server. Saving and loading have been modified to match char/local-acc variable new design, on its own it already is a major speed boost and bandwidth saver, however, it has also improved login servers overall processing speed, thanks to its processing no longer being attached to ordinary account handling, this means that all operations that required login server to use an accounts data (i.e. login/pincode change/ban/block/etca) have been sped up, and use less memory. '.', '.@' and ''' variables write operation speed up trying to write ''' variables outside instances will now print warnings instead of silently doing nothing runtime read/write operations of global/temporary(@) char variables, as well as account variables, have been considerably sped up, whereas previously it'd run a str lookup to find a match for read/write it now uses the variable id, furthermore it now relies on DBMaps to handle the lookup (whereas previously it was a normal loop). Database tables overhaulWe've analysed global reg data storage and we've decided that it not only is a memory waste, it is a processing one as well due to how int and str variables share the same storage, we've analysed global reg data for a number of large servers and have identified most variables are numbers, by a outstanding majority, with that in mind, this patch introduces 6 tables that will improve this drastically. You'll notice this patch's SQL upgrade file will take care of this, and thus migrate the data properly into the new tables. Special Thanks To:
Haruna ! <3 wouldn't have gotten half of it done if it weren't for Haru, thank you so much sensei! jaBote, for proposing it! Emistry Yommy Streusel Patch Item #2: @autotrade Persistency
Also known as: @at merchants survive server crashes/restart, as soon as the server starts again they're re-spawned. May be disabled on src/config/core.h by commenting out AUTOTRADE_PERSISTENCY Special Thanks To:
Haruna! Michieru, this feature wouldn't be out now if it weren't for him, lets all thank him! Dekamaster/Nightroad for helping me on this features original design, 3-4 years ago. Thank you master <3! Link'u!
Commit Upgrade files #1 (Autotrade) #2 (Scripting Level UP) -
ossi0110 got a reaction from Judas in Harmony Patch 3.3.12 30 MAI
UPDATE Harmony_Full_3.3.12_V3
special thanks to
Haruna
All Compiling errors/Warnings fixed under Linux. Tested with linux 64 Bit system , if someone use a 32 Bit system and still get errors pls report them.
Added a Full Patch File Harmony_Full_3.3.12_V3.patch
Added a Small Fix file to upgrade an existing V2 patch to V3
links have been added on first post
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ossi0110 got a reaction from N e s s in R>msgstringtable
here you got
http://upaste.me/68ab9485ae82b2bd