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Really good!

 

Not sure if it's only here but I can't open the .pot file in POEdit, it shows more than a hundred errors due to unescaped " in NPC messages, when strings get exported they are not being saved with before quotes.

 

@edit:

I'm doing the following:

Open POEdit -> Create new Translation -> Selected generated_translations.pot

Edited by KirieZ

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Really good!

 

Not sure if it's only here but I can't open the .pot file in POEdit, it shows more than a hundred errors due to unescaped " in NPC messages, when strings get exported they are not being saved with before quotes.

 

@edit:

I'm doing the following:

Open POEdit -> Create new Translation -> Selected generated_translations.pot

 

you don't need to create a new translation, just assign .po files to be opened with poedit and open the generated po file

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Really good!

 

Not sure if it's only here but I can't open the .pot file in POEdit, it shows more than a hundred errors due to unescaped " in NPC messages, when strings get exported they are not being saved with before quotes.

 

@edit:

I'm doing the following:

Open POEdit -> Create new Translation -> Selected generated_translations.pot

 

you don't need to create a new translation, just assign .po files to be opened with poedit and open the generated po file

Thanks, it works although when I save it says that there are 20 errors (I can't find the red lines, too big file :P)

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Suggestion: Make it for item / mob database as well. Thanks

Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?

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Suggestion: Make it for item / mob database as well. Thanks

Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?

 

when spawning a monster via command it will be translated

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Suggestion: Make it for item / mob database as well. Thanks

Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?

 

 

 

 

Suggestion: Make it for item / mob database as well. Thanks

Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?

 

when spawning a monster via command it will be translated

 

So you can use @mobsearch, @monsterinfo, @iteminfo, using their names in your language.

 

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first time i tried this feature there are random bug

 

sometimes the NPC can't show switch with ( : ) , if there are no Transalation

example: "Yes:No" >> Eden Teleport Office in Morroc

it suppose to be default "English" dialog if there are no translation right?

 

Sometimes the NPC lost of their mes

example:

[Kafra Employee]

The Kafra Corporation

is always bla bla bla

 

become

 

is always bla bla bla

 

* Kafra Morocc

The dialogs of kafra is broken even we don't have translated language, @lang <any language other english> = broken

 

 

Sometimes the NPC unable to read the translation.

Tried Rare diamond Merchant, i've change the dialogs. but not all translation readed

the merchant still speak english

 

 

Need more update :no1:

Edited by Kichi

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Wooonderful people I expect you to know by now that reports do not go in the forum, they go in the bug tracker. Michieru and I have tested this system prior to release under many settings, I suspect all the issues mentioned so far are environment-related and thus I need the proper venue to pose questions on the setup and such, and I can't do it properly on this topic, so I reiterate, reports should go in the tracker. and no, you should not reply here with links to the bug tracker. Thank you.

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Wooonderful people I expect you to know by now that reports do not go in the forum, they go in the bug tracker. Michieru and I have tested this system prior to release under many settings, I suspect all the issues mentioned so far are environment-related and thus I need the proper venue to pose questions on the setup and such, and I can't do it properly on this topic, so I reiterate, reports should go in the tracker. and no, you should not reply here with links to the bug tracker. Thank you.

 

what about suggestions?  :blush:

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Wooonderful people I expect you to know by now that reports do not go in the forum, they go in the bug tracker. Michieru and I have tested this system prior to release under many settings, I suspect all the issues mentioned so far are environment-related and thus I need the proper venue to pose questions on the setup and such, and I can't do it properly on this topic, so I reiterate, reports should go in the tracker. and no, you should not reply here with links to the bug tracker. Thank you.

 

what about suggestions?  :blush:

Suggestion should go to suggestion forum :D

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Wooonderful people I expect you to know by now that reports do not go in the forum, they go in the bug tracker. Michieru and I have tested this system prior to release under many settings, I suspect all the issues mentioned so far are environment-related and thus I need the proper venue to pose questions on the setup and such, and I can't do it properly on this topic, so I reiterate, reports should go in the tracker. and no, you should not reply here with links to the bug tracker. Thank you.

 

what about suggestions?  :blush:

Suggestion should go to suggestion forum :D

that forum seems so forgotten by devs  :( but okay  :lol:

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in EndlessTower.txt

 

switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) {

 

How can I make the string of  var  .@md_name$  work well?

.@md_name$ = "Endless Tower";
would have to become
.@md_name$ = _("Endless Tower");

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in EndlessTower.txt

 

switch(select("Generate dungeon "+.@md_name$+":Enter the dungeon:Return to Alberta:Cancel")) {

 

How can I make the string of  var  .@md_name$  work well?

.@md_name$ = "Endless Tower";
would have to become
.@md_name$ = _("Endless Tower");

ok now its working fine...ty. :)

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hi

i try to use Hercules Ultimate Localization Design, but i get some error like this..

(before i set my config, i've to try to delete some '=' on comment line, map-server is show the same error.)

 

Untitled_zpslxumg7hy.png

 

this is my setting

Untitle1d_zpsi5ykdjxy.png

 

help me to fix this please

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hi

i try to use Hercules Ultimate Localization Design, but i get some error like this..

(before i set my config, i've to try to delete some '=' on comment line, map-server is show the same error.)

 

Untitled_zpslxumg7hy.png

 

this is my setting

Untitle1d_zpsi5ykdjxy.png

 

help me to fix this please

you have to convert the conf file into the ANSI format and set the default_langueage to the same as  your po filename

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Not change the lenguaje in renewall?

If you mean if we can change language in renewal, then , its a yes..

If you mean why we don't have custom language?

Because other languages won't be supported by dev, but any user willing to translate are most welcome.

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