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Character head/body sorting layers?
Checkmate replied to shiiifttt's question in Client-Side Support
//= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor → Tools → IMF Editor (or Search “.imf”). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target job’s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF → test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools → IMF Editor → open the target .imf //= 2) Set draw order (top → bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions → Save → import back → test. //= IMPORTANT: //= • Don’t use RagLite JSON to re-encode .imf (that’s why you saw “compile” errors). //= Let GRF Editor open/save the binary .imf directly. //= • If nothing changes, check you don’t have a loose “data\imf*.imf” overriding the GRF, //= and make sure your custom GRF loads last. //= • If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= • Backup data.grf/rdata.grf. //= • Close the game client. //= //= B) Find/Map //= • Path to IMFs: data\imf*.imf (use GRF Editor search). //= • Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job → IMF filename). //= //= C) Fast Copy (no editing) //= • Extract working job’s .imf → import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= • Tools → IMF Editor → open target .imf → set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= • “Apply to all actions/directions” → Save → Import → Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= • Change not showing: //= - Another GRF or a loose “data\imf*.imf” overrides yours. Ensure your custom GRF loads last. //= • Only some animations fixed: //= - You didn’t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= • “Compile” / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editor’s IMF Editor to open/save binary .imf directly. //= • Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //=================================================== -
Can try this : - No cards/refine/copying — it purely swaps based on ID, making it safe and clean. - Works only on EQI_HEAD_TOP, but you can easily extend to: EQI_HEAD_MID EQI_HEAD_LOW - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on
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[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added 12 new auras. Added some sprites halloween related. -
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Unfortunately, this doesn't work. Perhaps due to point 2. NEMO doesn't have this patch.
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Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
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Character head/body sorting layers?
shazanmito replied to shiiifttt's question in Client-Side Support
Hey! I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there... 😔 -
Checkmate changed their profile photo
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Daily Beach Clean Quest
Astronom replied to Winterfox's topic in Quest, Shops, Functions & Algorithms Releases
I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look. -
Good afternoon! I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Please forgive my English.
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[ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: - “Enable Item Link” (sometimes named “Enable Monster & Item Link”). That’s it — no custom LUA needed. Note: Zeny does not have a built-in icon in dialogue; only items do. ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4 script ItemIconDemo 4_F_KAFRA1,{ mes "Required materials:"; mes " ^000000* 100,000 Zeny^000000"; mesf(" ^000000* %d x %s^000000", 10, getitemlink(984)); // Oridecon mesf(" ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) mesf(" ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) mes "Would you like to salvage it?"; next; switch(select("Yes:No")) { case 1: mes "You chose ^00AAFFYes^000000."; close; default: mes "Come back later."; close; } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── • Using getitemname() — this prints only text (no icon). Use getitemlink(). • Old client or diff without “Item Link” → icons won’t show. • Expecting Zeny icon → not supported natively; print plain text for Zeny. ────────────────────────────────────────────────────────
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Is this rAthena script based ? Try this : --- functionmain.txt (old) +++ functionmain.txt (fixed) @@ function script concurrent_uid { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_map { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_registration { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); Just open your functionmain.txt in Notepad++, search for get_unique_id('' and replace with get_unique_id(). That’s the only fix needed for Hercules.
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if you using warp it have broken flags support. Because this better disable flags validation in herc or use nemo with herc+nemo it will show wrong client flags error only if you did wrong patches in client.
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Nevermind, I found it. If someone got Wrong client flags detected (account: xxx, received flags: 0x80000001) Try ENABLE_CASHSHOP_PREVIEW_PATCH disabled in the source.
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If you enable ZOOM OUT Diff, this happens, just remove ZOOM OUT at the time of the client's DIFF
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🌕 New Hollow Knight Costumes ~ 2 Drooping Headgears of The Knight and Hornet This is my Discord Server where I post what I'm working on and finished costumes: https://discord.gg/KP3EPwnkzT // discord: nielily_
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Rumi Ex Machina changed their profile photo
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Philippines Ragnarök Online (PHRO) is build for classic gameplay that relive the nostalgia just like when it first started. Everything is pretty much what it is on Episode 4 (War of Emperium) guidebook that was release by levelupgames philippines with 2-1 jobs like Priest, Assassin, Blacksmith, Hunter & Wizard. We created this server for you to play whenever you have the time to spend, no fear of missing out, no pressure just fun. You may be a casual or a hardcore player. Features: -1x rates with MVP/Miniboss cards enabled -Manual job change -Single client only -No costumes -Singapore host -PC only NO MOBILE QoL -Hourly pvp refill pots -Autotrade -Autobuy store -Global chat -Mail system ***Opened last October 10, 2025*** Discord Link : https://discord.gg/HsN77DCETy Website : https://www.phro.fun
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[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added new auras. -
AcidMarco changed their profile photo
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Hi people, I just looking for a new server, I download Hercules from git, I have configured but now, I need a Client and EXE compatible with my server, the packetver by default is 20190605, I know that can I change, but first need a Client and Exe compatibles, what do you recomend me? and if you have a link I apreciate much....
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Hi, I'm trying to add some custom items and all the wings shows witch wrong alignment. I've tried a bunch of sprites from different sources and all of them have exactly the same problem. Is there something that changed in the way the newer clients deal with the sprites? These items were used with (waaay) older clients. The one I got is 2019-06-05fRagexe from here: board.herc.ws/topic/16607-ragnarok-offline-newbie-pack-2022-make-your-ro-server-in-less-then-5-minutes/ Thanks in advance.
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Hi everyone, I’ve been working on some scripts to improve palette management in ACT Editor. The main functionality and logic are already complete, but the UI still needs a lot of refinement. I’ve prepared improvements, and once ACT Editor updates to .NET Framework 4.8 (thanks to Tokei’s work), I’ll be able to integrate them properly. ✅ Included Scripts Remove Unused Palette Cleans your palette by marking unused colors in magenta. Makes it easier to spot wasted slots and optimize your palette. Sort Palette Blocks Reorders palette blocks based on color usage and brightness. Lets you keep special colors in fixed slots while organizing the rest automatically. Interactive config window for custom sorting options. Palette Generator Generates entire sets of palettes automatically. Supports hue shifts, saturation/lightness adjustments, and Photoshop-like colorize mode. Batch export .pal files with customizable naming. 🌟 Why This Matters Managing palettes manually is time-consuming and error-prone. These scripts automate the hardest parts: No more hunting for unused slots. No more messy palette orders. No more repetitive recoloring. These tools take time and effort to build. Having a clear goal helps me stay motivated and ensures I can dedicate proper time to improving them. Your support directly helps speed up development and polish. If you’d like to support, you can check out my Ko-fi page. Thanks for reading, and I’m excited to share more not only in this tool but anything related to RO.
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Hi , I played KRO with friends in 2022. He sent me a file that would translate the KRO item description, but it was during 2022. Does anyone have the latest file for KRO translation The file name is eventnum2itemdesctable and eventidnum2itemdesctable
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Hello! I'm Niel, I've been working as a Spriter for several months, focusing mainly on creating custom graphics for RO servers. During this time, I’ve gained experience developing sprites with very unique custom concepts, I've created many upper headgears, garments, and of course, recolors. Feel free to drop me a PM if you’d like to collaborate or request commissions! I didn't have much time this summer but I'm definitely back~ This is my Discord Server where I post what I'm working on and finished costumes: https://discord.gg/KP3EPwnkzT // discord: nielily_ These have my sign, but if you buy them I will add your RO Server Name to the collection image as well! 😸 These are some examples of my work 💗 Minecraft Set [ Minecraft Helmet | Minecraft Sword [Garment] | Minecraft Pickaxe [Garment] Duck Set Duck Bucket | Duck Bubbles | Duck Bag [Garment] Labubus Comes in 7 different colors, just like in the original box! Okarun Set Okarun Wig | Okarun Mask | Okarun Aura | Turbo Granny [Garment] Turbo Granny Cat Upper Headgear Pokémon Sylveon Swablu Skitty Shaymin Pachirisu Buneary Bellossom Absol Thank you for watching, I appreciate you ❤️😄
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Bumpie bump! We're still serving clients. Thank you and have a great day.
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Enhanced Autoattack System V2: The Ultimate Automation Tool for Mastering Your Game [New] Ported to hercules today Take control of your gameplay like never before with the Enhanced Autoattack System V2. Packed with advanced automation, smart features, and customizable options, this tool is designed to elevate your gaming experience while saving you time and effort. Here’s a detailed breakdown of its comprehensive features: ---------------------------- Battle Configuration Walking System [New] Path calculator to random coordinates for more natural movement. Walk straight until encountering an obstacle. Randomized walking behavior for unpredictable patterns. Delays [New] Adjustable delay between each item pickup. [New] Adjustable delay between each autoattack status check Set delays between attack skills. Configure delays for buff skills. Player Identification [New] Hat effects for visual feedback when the system is active. Display a prefix on the player’s name for better identification. ---------------------------- Detection Features Item detection area: Define the radius to detect nearby items. Monster detection area: Set the range for detecting monsters around the player. ---------------------------- Advanced Regeneration System Heal Skills Menu [New] Easily add new healing skills via script or NPC [New] Displayed in a menu Select skill levels to use. Set HP thresholds to trigger healing skills. HP/SP Potions Menu [New] Potions are automatically detected from your inventory and displayed in a menu. [New] Admin can easily remove potions that you don't want the autoattack system be able to use through the NPC script Set specific HP/SP thresholds to trigger potion use. Resting System Configure automatic sitting when HP or SP falls below set thresholds. The character automatically stands up when HP/SP is fully restored. ---------------------------- Attack Skills Menu Attack skills are automatically detected [New] Displayed in a menu [New] Add missing skills effortlessly through the NPC script. ---------------------------- Buff Management Buff Skills Menu Buff skills are detected [New] Displayed in a menu [New] Manage and configure which buffs to use with ease. Buff Items Menu [New] Buff items are automatically displayed. [New] Status-based activation ensures efficient buffing without timers. [New] Add missing items effortlessly through the NPC script. ---------------------------- Item Pickup Menu Options to pick up everything, nothing, or specific items from a customizable list. ---------------------------- Monster Selection Menu [New] Detect all monsters on the current map and display them in a menu. Select which monsters to avoid attacking. ---------------------------- Teleportation Features Use teleport items (e.g., Fly Wing, Infinite Wing) or teleportation skills. Emergency teleport: Trigger when HP falls below a set threshold. Idle teleport: Trigger teleportation if no monsters are encountered within a specified time. ---------------------------- Other Features [New] Start, stop, or configure the system using a designated item. [New] Smart AI to prioritize actions like healing, buffing, or attacking. [New] Automatic use of Token of Siegfried upon death. [New] Teleport to save point after death. [New] Auto accept party invitations. Melee attacks [New] Activate melee attacks only when SP is below a specific value. Ignore aggressive monsters that are not on your attack list. [New] Choose the action to do when the autoattack stop between 3 choices : Do nothing, Warp to the savepoint, Logout [New] Enable or disable autoattack in towns, PvP, GvG, and BG separately through the battle configuration file, allowing you to customize each setting individually. [New] Set up a different exp ratio when autoattack is enabled [New] Set up a different drop ratio when autoattack is enabled Limit the number of accounts using autoattack simultaneously by IP and/or Gepard unique ID. Set the maximum number of monsters that can target a player before triggering teleportation. ---------------------------- Specialized Combat Features Automatically switch ammunition (arrows, bullets, kunai, cannonballs) to prioritize the correct element. Auto spell casting for Sage characters. [New] Combos are working with monk and taekwon jobs ---------------------------- User-Friendly Configuration A menu item allows you to reset all saved configurations. Easily customize and fine-tune every feature via menus. ---------------------------- Details The Autoattack System V2 is delivered as a rental item containing the full automation suite. Rental Time: The maximum duration of the autoattack is scaled to the rental time. [New] Integrated Controls: Start, stop, and configure the system directly from the item use [New] Alternatively, you can set the duration based on an account variable
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General Information: Pre-Renewal - Episode 13.2: Encounter with the Unknown Max Level: 255/100 Max Stats: 255 Max ASPD: 196 Max HP: 1,000,000 Max SP: 10,000 (SP Cap for Asura Strike: 4,500) Instant Cast (DEX): 150 Max Guild Capacity: 76 Max WoE/KoE Capacity: 27 Max Party Capacity: 21 Max Character Slots: 15 Server Rates: Exp Rates: 3000x Drop Rate: 1000x Equipment Drop Rate: 20% Normal Card Drop Rate: 10% MVP Card Drop Rate: 5% Rare MVP Card Drop Rate: 0.25% Party Modification: Party Share Level Gap: 15 Party Even Share Bonus: 15% An even-share party of 5 people will receive +60% EXP (4 members * 15% EXP). 160% party EXP in total, so each member receives 160%/5 = 32% EXP (instead of 20%). Client Information: Max Client: Unlimited Mobile Client: TBA Game Guard: Gepard Shield 3.0, ADelays System Server Host: Tokyo, Japan (Great for NA and SEA players!) DDoS Protected Dedicated Server Server Features: Pre-Renewal Setting: Immerse yourself in the classic pre-renewal Ragnarok Online experience, reliving the nostalgia of Rune Midgard as it was in its golden age. War of Emperium (WoE): Engage in epic guild battles every week during our scheduled War of Emperium events. Assemble your guild, conquer castles, and dominate the battlefield. Custom Events: Experience unique and exciting events designed to challenge and reward our players. From seasonal celebrations to custom quests, there's always something special happening in Dawn RO. Balanced Economy: Our server is carefully balanced to provide a fair and enjoyable economy. Participate in trading, vending, and crafting to build your wealth. Active GMs: Our dedicated Game Masters are actively involved in the community. Reach out to them for assistance, report issues, or simply join in the fun during GM-hosted events. Additional Information: Server Location: Tokyo, Japan Anti-Cheat & Security: Our server is equipped with robust anti-cheat measures to ensure fair gameplay. Your security is our priority. Languages: English is the primary language in the global channels, fostering clear communication among players. Discord Community: Join our Discord server to connect with fellow players, get updates, and engage with the community. How to Join: Download the client from our website. Create an account and join the community. Follow our guides and tips to navigate your early steps. Most importantly, have fun! Connect with Us! Website: https://dawn-ro.com/ Discord: https://discord.gg/dawnro Facebook: https://facebook.com/playdawnro
