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graphics Gantz Services - Graphics, Setups, Website and Premades
RayGantz replied to gantz's topic in Paid Services
GSNexus Patcher is a high-performance, Electron-powered game patcher built for private servers and community projects that want a modern AAA launcher experience without the enterprise price tag. Designed from the ground up for speed, stability, and visual impact, the Community Edition delivers a polished launcher framework inspired by modern platforms like Battle.net, RIOT, Steam, and HoYoverse while remaining customizable and easy to deploy. Included Features High-performance Electron + Node.js patching engine Modern glassmorphic community launcher UI Multi-region CDN mirror support Cinematic splash screen support ISP detection & smart routing support Auto patch detection and seamless updates Secure patch delivery architecture Web-hosted launcher interface support - Update your launcher's look without players ever re-downloading the .exe Community theme starter template Branding and navigation customization Lightweight production-ready deployment Supports .thor, .grf, and .zip patch formats. 🛠️ Features You'll Love No-Code Admin Dashboard: Customize your launcher in minutes with a drag-and-drop configurator. Update logos, colors, links, hero banners, news posts, and layouts without touching code. Dynamic Remote Configuration: Instantly update your launcher’s content and appearance through web_config.json — no need for players to redownload the .exe. AAA-Style Modern UI: Inspired by platforms like Battle.net, RIOT, Steam, and HoYoverse with cinematic layouts, animated interfaces, and immersive presentation. Multilingual Support: Built-in support for 10 languages, including EN, PT, KO, JA, ES, TH, ID, VI, RU, and ZH, with persistent language selection. Hero Sections & Animated Interfaces: Create engaging launcher homepages with cinematic hero banners, GSAP-powered animations, scrolling announcements, and interactive sections. News & Announcement System: Publish server news, patch notes, event updates, and promotional content directly from your web configuration. Mirror CDN Selector: Allow players to switch between multiple regional download mirrors for faster and more reliable patch delivery. Pause & Resume Downloads: Built-in HTTP range support enables stable resumable downloads even on unstable connections. Integrated Live Features: Support for livestream embeds, event spotlights, notification systems, and community-focused widgets. RateMyServer Integration: View live rating score in hero stats, click-to-RMS-page. Smart Network Detection: ISP and ping detection systems help optimize routing and improve player download experiences. Custom Branding Support: Easily integrate your own backgrounds, logos, navigation links, server information, and promotional assets. Remote Theme Hosting: Serve launcher interfaces directly from your web server for instant visual updates and centralized control. Want to take your server's first impression to the next level? Our premium themes transform your launcher from a simple utility into an immersive experience. No coding required, just plug, play, and customize! Perfect For Private Servers like Ragnarok Online, Ran Online, Cabal Online, MU Online MMO launcher projects Community game servers Indie multiplayer projects Developers seeking a customizable Electron patcher framework 🌸 Premium (Midnight Sakura) Theme The epitome of elegance. This theme features custom particle effects, rich background music integration (BGM), dynamic carousels, and a highly polished UI that screams "AAA quality". Midnight Sakura is for server owners who refuse to compromise on visual excellence. Built around a dark, high-contrast aesthetic with sakura petal particle effects (GSAP-animated, continuously spawning), it delivers an immersive player experience from the first frame. The hero section supports cinematic video loop backgrounds, static fallback images, and a character render — all layered with your server title, subtitle, rates (EXP/Drop/JEXP), and max level. Below the hero, a Bento-Grid content layout presents your latest patch notes card, a news headline card, and an event spotlight card — each linkable, all configurable. An in-app notification drawer in the sidebar shows timestamped notifications (with custom icon, color, and relative timestamps) — players mark them as read or expand to see older ones. RateMyServer (RMS) integration embeds your server's live rating score directly in the hero stats row (cached for 1 hour), driving passive ranking boosts. The Live Stream widget pulsing badge appears automatically when a streamer goes live. Server status is polled from your XML status endpoint, with a real-time player count displayed in the hero stats, alongside a sidebar server online/offline indicator. All content updates happen remotely. Change your hero art, add a notification, swap a bento card — your players see it on next launch without a new patcher build. 🌌 Astra Theme Our flagship cinematic theme. Features a breathtaking edge-to-edge video background, dynamic glassmorphism UI, interactive server status widgets, and a layout designed to showcase your server's epic scale. Astra is the flagship cinematic theme for GSNexus Patcher, designed to give premium servers a launcher that rivals official clients in visual quality. The hero section features an optional full-screen video loop or static background with a character render — all set from config with no code changes, and toggleable in real time via the built-in Cinema Mode switch. A floating sidebar gives players instant access to a live server status panel (real-time player count + per-zone breakdown: Prontera, Payon, Eden, Battlegrounds, Instances), a news panel with unread dot indicators, an events panel with auto ONGOING/UPCOMING/ENDED date detection, WoE schedule, Rankings, Cash Shop, and Discord — all configurable links. A rotating announcement bar cycles custom messages across the top of the launcher. The Settings gear exposes force repatch (Full / Last Patch / Custom Version), manual patch, and a dynamically injected mirror selector — no code editing required. The standout exclusive feature: Live Stream Integration. When a streamer goes live, a pulsing "STREAMING NOW" badge appears on the hero. Players click it to watch inside a dockable in-launcher Facebook video player (mini or full screen), supporting multiple concurrent streamers with next/prev navigation. 🌐 Universal Theme The gold standard for clean, bright, and accessible design. Highly versatile and fits almost any server genre perfectly. The Universal Theme is the versatile workhorse of the GSNexus Premium ecosystem. Built for maximum flexibility, it features a swipeable, full-width image card carousel for news and announcements (with a featured badge, date, title, description, and external link per slide), an optional downloads panel for distributing supplemental packages (Chibi Models, Grayworld, HD Textures), and a server info pill strip showing live status, online player count, ping, and configurable rate chips (EXP / Drop / JEXP). The glassmorphic background system supports a fully custom background image layered behind the UI. The title bar hosts a mirror selector dropdown and language switcher — both dynamically injected. A Settings gear exposes a manual patch and a force repatch modal (Full / Last / Custom version). 🌑 DarkRO Theme Sleek. Modern. Minimalist. DarkRO offers a beautiful dark-mode aesthetic with neon accents and ultra-smooth animations. Perfect for servers wanting a clean, high-tech vibe. Born from the aesthetic of dark fantasy MMORPGs, the DarkRO Theme delivers a bold, tech-grid visual identity using custom property theming that switches between a Red and Gold color variant — no code changes, -
RayGantz started following [Release] GSNexus Patcher 1.9.1-ULTIMATE
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GSNexus Patcher 1.9.1-ULTIMATE.rar Direct Download Link: Download GSNexus Patcher is a high-performance, Electron-powered game patcher built for private servers and community projects that want a modern AAA launcher experience without the enterprise price tag. Designed from the ground up for speed, stability, and visual impact, the Community Edition delivers a polished launcher framework inspired by modern platforms like Battle.net, RIOT, Steam, and HoYoverse while remaining customizable and easy to deploy. This free/community release includes the official Community Theme Starter Template, giving server owners and developers a professional foundation for creating their own branded launcher experience. Included Features High-performance Electron + Node.js patching engine Modern glassmorphic community launcher UI Multi-region CDN mirror support Cinematic splash screen support ISP detection & smart routing support Auto patch detection and seamless updates Secure patch delivery architecture Web-hosted launcher interface support - Update your launcher's look without players ever re-downloading the .exe Community theme starter template Branding and navigation customization Lightweight production-ready deployment Supports .thor, .grf, and .zip patch formats. Perfect For Private Servers like Ragnarok Online, Ran Online, Cabal Online, MU Online MMO launcher projects Community game servers Indie multiplayer projects Developers seeking a customizable Electron patcher framework Configuration All settings live in config.json (must sit next to your final patcher.exe). API Reference (window.electronAPI) Your custom HTML/Web-Hosted interface has access to these APIs via window.electronAPI: API Description startPatching() kicks off the patch pipeline. onPatchStatus(callback) Receives { type, message, fileName, filePercent, overallPercent, ... } events. Types: checking, downloading, paused, merging, ready, error. getDownloadState() Returns current download state (position, total bytes, etc.). getLocalVersion() Returns the current local patch version as an integer. launchGame() Launches the configured gameExe. launchSetup() Launches the configured setupExe. openExternal(url) Opens a URL in the default browser. API Description getConfig() Returns the entire config.json object. setMirror(patchUrl, plistUrl) Overrides the current download source (mirror domain validated against base domain). getServerStatus() Returns server status from the configured serverStatusUrl. checkForUpdates() Checks for patcher application updates.
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Kaval changed their profile photo
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hosting Hercules on Google Cloud with CentOS 8
Kaval replied to AnnieRuru's question in Linux Support
If you want to install in Ubuntu, those commands should be: sudo apt update sudo apt install gcc make default-libmysqlclient-dev mysql-server libpcre3-dev git zlib1g-dev sudo systemctl start mysql sudo mysql sudo mysql hercules < main.sql sudo mysql hercules < logs.sql sudo mysql hercules < item_db_re.sql sudo mysql hercules < mob_db_re.sql sudo mysql hercules < mob_skill_db_re.sql sudo ufw allow 6900/tcp sudo ufw allow 6121/tcp sudo ufw allow 5121/tcp sudo ufw reload -
jioBit started following Duda sobre Hercules.
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Up+ Status: 3/3 vip dev slots. Contact me on discord for more info and to reserve a slot.
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kioBit started following ¿Qué os parecen mis guías?
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Is there a link to download this??
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Mirage started following Lotto Event (3 Digits)
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View File Lotto Event (3 Digits) A server-wide lottery event where players purchase a unique digit-based combination using credits to enter. Each player is restricted to one entry per round through a unique machine/account identifier system. Once entries close, an admin generates a winning code. Players whose combination matches the drawn code become eligible to claim rewards from a predefined prize pool. Winners can only claim once, and their status is tracked to prevent duplication. The system supports: Configurable digit length for combinations Admin-controlled reward pool and entry fee Real-time winner announcement and history logging Entry validation, anti-dupe protection, and claim verification Optional enable/disable control for event management Key SQL Features: Persistent storage of all lotto entries (lotto_entries table) Claim tracking per entry (claimed flag) Historical draw logging (lotto_history table) Unique constraint enforcement per UID to prevent multi-entry abuse Server-side validation for secure winner checking and reward distribution Overall, it is a controlled RNG-based reward event designed to encourage participation while maintaining fairness and preventing multi-entry abuse. Submitter Mirage Submitted 04/19/26 Category Events & Games
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Version 1.0.0
6 downloads
A server-wide lottery event where players purchase a unique digit-based combination using credits to enter. Each player is restricted to one entry per round through a unique machine/account identifier system. Once entries close, an admin generates a winning code. Players whose combination matches the drawn code become eligible to claim rewards from a predefined prize pool. Winners can only claim once, and their status is tracked to prevent duplication. The system supports: Configurable digit length for combinations Admin-controlled reward pool and entry fee Real-time winner announcement and history logging Entry validation, anti-dupe protection, and claim verification Optional enable/disable control for event management Overall, it is a controlled RNG-based reward event designed to encourage participation while maintaining fairness and preventing multi-entry abuse. -
After testing almost the patcher, i decided to make a patcher that is almost perfect and is active and stays updated, if you want a fully stable and continuous actively developed patcher , which never gets outdated. try Yug Patcher. We are open for suggestions, feedback and bug report. my discord: yugwebdev Edit: Added Multi language Support image.png.836869c03fc67034f4271eff185437e3.png Added active grid line x and y in patcher configurator with x and y axis line. Grid Line opacity can be adjusted default is set to 18% - Thor patch format — SingleFile and MultipleFiles modes, GRF merging or direct extraction - GRF support — Read/write GRF v0x0200 and v0x0300, merge patches with zero re-compression - Multiple archive formats — .thor, .grf, .zip, .rgz, .7z, and generic file copy - Concurrent downloads — 1–16 parallel threads (default 4) - Resume support — interrupted downloads pick up where they left off - Retry logic — configurable retry count (0–10) - Post-patch file renames — automatic renaming after patching completes - GRF backup — optional .bak backup before patching - Auto-patch mode — starts patching on launch without user interaction - Cache management — optional cache clearing after successful patch - GPF support added - read/write Extension │ Handler .THOR = ThorParser.Apply() ✅ .GRF= GrfPatcher.MergeFrom() ✅ .GPF = GrfPatcher.MergeFrom() ✅ .ZIP = ZipFile.ExtractToDirectory() ✅ .RGZ = RgzParser.Apply() ✅ .7z = SevenZipPatcher.Apply() ✅ anything else = direct file copy ✅ - Thor patch format — SingleFile and MultipleFiles modes, GRF merging or direct extraction - GRF support — Read/write GRF v0x0200 and v0x0300, merge patches with zero re-compression - Multiple archive formats — .thor, .grf, .zip, .rgz, .7z, and generic file copy - Concurrent downloads — 1–16 parallel threads (default 4) - Resume support — interrupted downloads pick up where they left off - Retry logic — configurable retry count (0–10) - Post-patch file renames — automatic renaming after patching completes - GRF backup — optional .bak backup before patching - Auto-patch mode — starts patching on launch without user interaction - Cache management — optional cache clearing after successful patch --- Distribution & Configuration - Single EXE distribution — self-contained, no runtime dependencies - ConfigEmbedder — pack config + all resources (images, audio, fonts, icons) into the EXE - PatcherConfigurator — visual GUI editor with live preview, color swatches, autosave recovery, validation warnings, and preset themes - External config — alternative patcher.ini file-based configuration --- UI Customization - Window size — configurable width (400–1920) and height (300–1080) - Full color control — accent, secondary accent, buttons, text, panels, title bar, border, all with alpha transparency - Background media — image (.jpg/.png/.bmp) or looping video (.mp4/.avi/.wmv/.webm) - Custom window icon — .ico and .png support - Title bar — custom text color, height, dot indicator, overlay opacity, corner radius, border - Button customization — text, colors, hover colors, custom images, absolute positioning, custom dimensions - Chrome controls — minimize/close/logs buttons with custom positions and images - Log panel — toggleable, copy to clipboard, custom background image, custom position/size - Font customization — system fonts or embedded TTF/OTF files with custom size --- Audio - Background music — MP3, OGG, WAV, WMA; volume control, mute toggle, persistent preference - Button click sounds — toggleable - Button hover sounds — toggleable --- Single Sign-On (SSO) - Integrated login panel — username/password fields with remember credentials - Full styling — custom labels, colors, field backgrounds, borders, positioning, images - Password options — hashing, character whitelist validation, auto-clear on launch - Encrypted credential storage — persistent local caching - Custom CLI argument format — configurable argument string passed to game client --- Custom Buttons & Web Integration - Unlimited custom buttons — text or image-based, absolute positioned, with multiple action types: URL, EXE launch, Play alias, Patch alias - Web panels — embed live HTML/WebView2 content at custom positions and sizes - Website & Register buttons — optional quick-link buttons --- Update & Version Management - Self-update — checks server version, downloads new EXE, applies via batch script with auto-restart - Update banner notification — visible indicator when update is available - Version display — shown in UI --- Game Client Management - Game client launching — configurable EXE path and CLI arguments - GRF path config — specify game data file location - Allow play while outdated — optional, lets user launch game with pending patches --- User Experience - Progress tracking — overall progress bar, per-file progress, download speed (MB/s), file size, phase indicators - Real-time log — detachable window, file logging to disk, copy to clipboard - Status indicators — dot + text showing Ready / Checking / Patching / Done / Error states - Terms of Service dialog — EULA with MD5 hash tracking (accept once, remembered) - Auto-enter — countdown then auto-play or auto-patch, cancels on mouse movement - Tray icon — minimize to tray with tray menu - Keyboard shortcuts — Enter = Play, Escape = Cancel --- Window Management - Borderless custom window — frameless, transparent, drag-to-move, custom-drawn border - Optional resize — corner grip for window resizing --- Security & Validation - License key system — per-session validation, grace offline mode (5 starts), DPAPI-encrypted counter - Patch lock — prevents multiple patcher instances - Path validation — guards against directory traversal in patches - Maintenance mode — server-side flag blocks patching with custom message --- Server Infrastructure - Included patch server (Go) — HTTP/HTTPS, TLS 1.2+, CORS, byte-range resume, directory serving, logging middleware - Fallback URLs — multiple patch server URLs for redundancy - Patchlist format — simple text manifest with comment support and index-based tracking
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cypall changed their profile photo
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2026 Go to src\config\renewal.h Find //#define DISABLE_RENEWAL Change to #define DISABLE_RENEWAL
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graphics Gantz Services - Graphics, Setups, Website and Premades
RayGantz replied to gantz's topic in Paid Services
Premade FluxCP 5 Transform your server’s first impression with our most immersive FluxCP theme yet. Engineered for both rAthena and Hercules, this theme blends high-end cinematic visuals with powerful, user-friendly customization. What makes it different? Dual-Style Versatility: Toggle instantly between striking Red and the all-new Gold color variations to match your branding. Hero-Grade Visuals: A full-width, dynamic Hero section designed to give your players a "AAA" experience the moment they land. Complete Control: Every detail from the hero character and streamer assets to page language and server stats is fully configurable. Perfectly Synced: No more timezone confusion. Includes a built-in server time display with a simple numeric offset sync. Experience it now: https://gantzservices.com -
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Edit: Can be closed. I've found another solution. Could someone be so kind as to implement the rAthena commit for Hercules? It is extremely useful that monsters are removed when an NPC gets unloaded. This makes certain events and similar systems much more convenient. https://github.com/rathena/rathena/pull/8686 Thanks
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KorruptZed started following Smokinace
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mokilo466 started following New fields in skill db
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Deathwaltz changed their profile photo
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You are a legend!
Thank you for your talent and for share your work to the ragnarok community!
You are awesome! -
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[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added new set. -
[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added new set items. -
It help me sort out and make a simple Daily Rewards NPC work. Thanks!
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Weird.. the errors itself are suggesting that the parser is expecting something that is missing. but at least looking at the parts of code that are shown in the error, they look fine. For the 2nd one, I suggest reviewing the entire NPC and search if there is any unmatched "(" / ")" pairs, not only on this part where the error is appearing, but try checking the entire npc (modern editors can do parenthesis matching, so this might help). maybe even try commenting out parts of the script to check if the error is gone to limit the area to look at. This may also help for the 1st one. I don't remember seeing an so open error like that before, so unfortunately this is the only suggestion I hve
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[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added new set items. -
Ok thanks. Tried a different script and worked smoothly.
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Since both commands are custom, my first guess is that these commands may not exist in Hercules. although this error seems a bit weird for that... but my first suggestion would be to make sure you have those script commands in Hercules (maybe try to run them in a separate script to make sure they exists and work)
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Dear All, I have a Custom NPC script but it has errors on map-server. All other NPC customs are working btw. Please see attached code error and screenshot: [Error]: script error in file 'npc/custom/fakeplayercommand.txt' line 57 column 27 parse_line: need ';' 54: input .@dye; 55: next; 56: //Job,Sex,hairstyle,haircolor,weapon,shield,headtop,headmid,headbot,clothcolor * 57: .@monster_gid = fakeplayer( .@map$, .@1st, .@2nd, .@Input$, .@job, .@sex, .@hairstyle, .@haircolor, .@weapon, .@shield, .@tophead, .@midhead, .@lowhead, .@dye, 0 ); ~~~~~~~~~~~~~~~~~~~~~~~~~~^ 58: message strcharinfo(0), "Congratulations! Your customize Fake Player "+.@Input$+" has been created."; 59: close; 60: [Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/fp.txt', line '7'. Stopping... * w1=BUILDIN_FUNC(fakeplayer) * w2= * w3= * w4= [Error]: script error in file 'npc/custom/daily.txt' line 67 column 18 parse_simpleexpr: unmatched ')' 64: sleep2 1000; 65: for(.@k = 0; .@k < 2; .@k++){ 66: if(!.@k){ * 67: if(!vip_status(VIP_STATUS_ACTIVE) && .VIPRewards$[#VIPRewardCon + 1] != ""){ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ 68: //message strcharinfo(0),"[Daily Rewards]: Become a VIP for more rewards."; 69: continue; 70: } else if(#VIPRewardCon >= .@VIPSize){ THANK YOU!
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Primo Fantasm changed their profile photo
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you mean just like aegis server with multiple zone server? that can load different map or npc on each zone server?
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[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added new auras. -
Noob Q: "Multiple Maps" support?
ExplodedZombie replied to ExplodedZombie's topic in General Discussion
Thanks for the reply. I think something just confused me but this clears it up. -
[SHOWCASE] I'm back on spriting.
DaviLord replied to DaviLord's topic in Spriting & Palette Showcase
Added some christmas sprites. -
I think it would be good to give more details about what do you mean by "mentions of multiple maps"... Usually we run every game map in a single Hercules map-server. There used to be a way to split the load between multiple map-servers, but as far as I know, this feature was removed from hercules a few years ago. It would only really make sense for very populated servers (where a single process couldn't keep up with the entire game world)
