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Status: 2/3 Slots. 1 Slot Available. discord: _hpy
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- paid service
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(and 5 more)
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Advertiser / Video Editor | Promotional Video
Frosch Production replied to Frosch Production's topic in Paid Services
(1/3) slot taken -
Module Name: C:\Ragnarok Related\PC\Client.exe Time Stamp: 0x61823a71 - Wed Nov 3 15:29:53 2021 Exception Type: 0xc0000005 0x00868eb1 C:\Ragnarok Related\PC\Client.exe 0x00c27a2f C:\Ragnarok Related\PC\Client.exe 0x00846066 C:\Ragnarok Related\PC\Client.exe 0x00bb3c99 C:\Ragnarok Related\PC\Client.exe 0x00629def C:\Ragnarok Related\PC\Client.exe 0x00bb1b80 C:\Ragnarok Related\PC\Client.exe 0x00bb1f1b C:\Ragnarok Related\PC\Client.exe 0x00546792 C:\Ragnarok Related\PC\Client.exe 0x00634a9e C:\Ragnarok Related\PC\Client.exe 0x008131aa C:\Ragnarok Related\PC\Client.exe 0x0089a01b C:\Ragnarok Related\PC\Client.exe 0x00c52c65 C:\Ragnarok Related\PC\Client.exe 0x76ce5d49 C:\WINDOWS\System32\KERNEL32.DLL 0x77d7d03b C:\WINDOWS\SYSTEM32\ntdll.dll 0x77d7cfc1 C:\WINDOWS\SYSTEM32\ntdll.dll eax: 0x00000002 ebx: 0x00000000 ecx: 0xb7b06a97 edx: 0xb7b06a97 esi: 0x0019f17c edi: 0xb7b06a98 ebp: 0x0019ffec esp: 0x0019ffe4 stack 0019ffe4 - 001a03e4 0019FFE4 : FF FF FF FF 46 21 DC 77 00 00 00 00 00 00 00 00 0019FFF4 : 2C 2D C5 00 00 C0 3A 00 00 00 00 00 41 63 74 78 001A0004 : 20 00 00 00 01 00 00 00 2C 33 00 00 DC 00 00 00 001A0014 : 00 00 00 00 20 00 00 00 00 00 00 00 14 00 00 00 001A0024 : 01 00 00 00 07 00 00 00 34 00 00 00 7C 01 00 00 001A0034 : 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001A0044 : 00 00 00 00 00 00 00 00 02 00 00 00 4E EF 26 1A 001A0054 : 98 02 00 00 44 00 00 00 E0 02 00 00 54 02 00 00 001A0064 : 00 00 00 00 BA 71 32 F3 34 05 00 00 4A 00 00 00 001A0074 : 80 05 00 00 48 03 00 00 00 00 00 00 5B 49 59 2D 001A0084 : C8 08 00 00 32 00 00 00 FC 08 00 00 00 03 00 00 001A0094 : 00 00 00 00 CD EA CE 32 FC 0B 00 00 42 00 00 00 001A00A4 : 40 0C 00 00 36 03 00 00 00 00 00 00 C8 5F 50 38 001A00B4 : 78 0F 00 00 5E 00 00 00 D8 0F 00 00 68 03 00 00 001A00C4 : 00 00 00 00 44 05 28 B1 40 13 00 00 56 00 00 00 001A00D4 : 98 13 00 00 98 03 00 00 10 00 00 00 09 00 00 00 Launch Info 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Novice 835
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AcidMarco started following Client Ally Chat Handler
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View File Client Ally Chat Handler The plugin adds support for the Guild Ally Chat system introduced in RO clients from ~2023-06-07 onward. It handles alliance chat packets, allowing players to send messages to all members of their guild and allied guilds. I also provide optional client-side customization via HEX patching to change or disable the symbol (#) that triggers the ally chat. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-19 Features Handles CZ/ZC_ALLY_CHAT packets from client and server Broadcasts messages to guild and allied members Optional HEX patch support for customizing or disabling the ally chat symbol Setup 1. Set PACKETVER >= 20230607 in /src/common/mmo.h 2. Recompile your Hercules server with the plugin Optional (HEX Patch) By default, the client uses # to send messages to the ally chat via public input. If you use # for server charcommands (e.g., #alive), this causes conflicts. To avoid this: - Apply the NewstyleChangeAllyChatSymbol patch to use a different symbol: !, %, ^, &, * - Or apply NewstyleDisableAllyChatSymbol to disable symbol-based access entirely HEX patches are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases Submitter AcidMarco Submitted 05/18/25 Category Plugins
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Version 1.0.0
2 downloads
The plugin adds support for the Guild Ally Chat system introduced in RO clients from ~2023-06-07 onward. It handles alliance chat packets, allowing players to send messages to all members of their guild and allied guilds. I also provide optional client-side customization via HEX patching to change or disable the symbol (#) that triggers the ally chat. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-19 Features Handles CZ/ZC_ALLY_CHAT packets from client and server Broadcasts messages to guild and allied members Optional HEX patch support for customizing or disabling the ally chat symbol Setup 1. Set PACKETVER >= 20230607 in /src/common/mmo.h 2. Recompile your Hercules server with the plugin Optional (HEX Patch) By default, the client uses # to send messages to the ally chat via public input. If you use # for server charcommands (e.g., #alive), this causes conflicts. To avoid this: - Apply the NewstyleChangeAllyChatSymbol patch to use a different symbol: !, %, ^, &, * - Or apply NewstyleDisableAllyChatSymbol to disable symbol-based access entirely HEX patches are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases -
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Advertiser / Video Editor | Promotional Video
Frosch Production replied to Frosch Production's topic in Paid Services
📢 Mobile Real-Life Advertisement Slots – Now Open for July (Hong Kong Edition) Hey everyone! I'm excited to share that I'll be heading to Hong Kong this July, and I'm opening up limited slots for mobile real-life advertisements to promote your server, community, or project—right on the busy streets of Hong Kong! Here’s what I’ve done before: ▶ https://www.youtube.com/shorts/1yp7GLnAYeM ▶ https://www.youtube.com/shorts/K8j2J6fa3W0 ▶ https://www.youtube.com/shorts/Qow90JVgxFM In these videos, I’ll be: Promoting your server through short mobile clips Showing how convenient mobile gaming is—anywhere, anytime Doing in-game quests and interactions in public to highlight your server’s features If you’re interested in booking a slot or have questions, DM me on Discord: froschzm Let’s get your server seen—on the streets of Hong Kong! 🏙️📱 -
Guild emblems on Flux CP after HTTP release
Astronom replied to Timokha's question in Website Support
How to fix it, please tell me😥 -
Does this work for Linux? autopots.c, im having error with it.
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Kindly post some help or guide for this one sir?
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does this work in hercules? having same error as this There is no file Index: db/const.txt - latest revision there is no file Index: db/sc_config.txt no file -
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Shirakori Mio 「白狐狸水緒」 reacted to a post in a topic: About Code Review and Why You'd Want Your Code to Be Reviewed
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Shirakori Mio 「白狐狸水緒」 changed their profile photo
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acermedicos started following Modified Renewal database for pre-renewal server
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My server (local) is running with Renewal formula as of the moment. I am planning to switch to Pre-renewal environment. But I want to implement Renewal items/ maps/ monsters and I only wish to have the following 1. Pre-Renewal Damage formula and mechanics with (99/70 max level , instacast at 150, prerenewal damage calculations) 2. Able to Use Renewal items map and monsters I understand that item_db of re vs pre_re do not match especially in the def and mdef part, same with mob. I just wanna ask if anybody has open sourced their modified renewal database that fits in for pre-re enviroment. Thank you.
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- database request
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(and 2 more)
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Diconfrost changed their profile photo
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View File Client New Emotion System and UI Handler The plugin adds full support for the new emotion system introduced in RO clients from ~2023-08-02 onward. It handles emotion playback packets, supports in-game emotion pack purchasing, and reads a configurable emotion pack database. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-05 The plugin provides the following features 1. Handling of new emotion playback packets 2. Management and parsing of the emotion pack database 3. Functions for purchasing emotion packs in-game Setup 1. Set PACKETVER >= 20230802 in /src/common/mmo.h (make sure your client version supports the new emotion system) 2. Place emotion_pack_db.conf in your /db/ folder Optional Modify UI_CURRENCY_ID in the plugin. To change UI_CURRENCY_ID client-side, apply the HEX patch. Included in this post ns_client_emote_ui_handler.c — server plugin (HPM) emotion_pack_db.conf — emotion pack definitions Client-side files (LUB/UI/HEX patch) Client UI files, hex patch, and additional resources are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases Submitter AcidMarco Submitted 05/07/25 Category Plugins
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AcidMarco started following Client New Emotion System and UI Handler
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Version 1.0.0
15 downloads
The plugin adds full support for the new emotion system introduced in RO clients from ~2023-08-02 onward. It handles emotion playback packets, supports in-game emotion pack purchasing, and reads a configurable emotion pack database. Compatible with the latest version of Hercules Successfully built on Windows (MSVC) and Debian 12 (GCC) Thoroughly tested with client version: 2025-03-05 The plugin provides the following features 1. Handling of new emotion playback packets 2. Management and parsing of the emotion pack database 3. Functions for purchasing emotion packs in-game Setup 1. Set PACKETVER >= 20230802 in /src/common/mmo.h (make sure your client version supports the new emotion system) 2. Place emotion_pack_db.conf in your /db/ folder Optional Modify UI_CURRENCY_ID in the plugin. To change UI_CURRENCY_ID client-side, apply the HEX patch. Included in this post ns_client_emote_ui_handler.c — server plugin (HPM) emotion_pack_db.conf — emotion pack definitions Client-side files (LUB/UI/HEX patch) Client UI files, hex patch, and additional resources are available in the public repository: 🔗 https://github.com/AcidMarco/ro-releases -
Instances and Quests
dnote98 replied to Nihad's topic in Quest, Shops, Functions & Algorithms Releases
missing mob skills for half the mobs for herc version. not sure if you noticed or not. -
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Brynner started following R> Client 2010-06-22
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https://github.com/bgamez23/brynner-clientside/blob/master/Clients/RagexeRE/2010/2010-06-22aRagexeRE.rar
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vnksss started following R> Client 2010-06-22
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I can't download this client for some reason from NEMO Client download so can you guys help me for active link?
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zaratormarkov started following Sprites & Palettes
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got this error when try to register an account, got solution ? it happening when same email register for another account, or password not follow the rules of registration it will show this error
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KirieZ started following Old Ragnarok what are my options?
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I am not sure what you mean by an old feel... maybe run it in pre-renewal?
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What are the advantages of using an oil client versus a new client?
KirieZ replied to xclnth's question in Client-Side Support
Client control a few things: 1. The user interface and content it can display, for example, newer clients switches the old small buttons for icons, removes that old UI that required you to pick the stats for your new character, etc. On the other hand, new features like RoDEX, Achievements, etc are only supported in newer clients 2. How much is hard coded into the client vs customizable -- for example, really old clients had a lot of things hardcoded, newer ones moved many things to Lua files that can be easily customizable 3. Some game-specific content is tied to the client too -- for example, back in 2018/2019 we had the 1st/2nd/trans jobs rebalance, some skills changed the way they work in a way that the client needs to adapt. Like songs from bard/dangers now showing a effect around the caster, or a delay on sonic blow being removed (which is enforced in the client) It will also define how it will talk to the server. One huge example of that is when GIF emblems were added to 2019 clients and newer, clients from that date onwards would no longer accept the emblems as before, and until emulators supported the new API server, we had no guild emblems. -- So, I don't know a real "advantage" of being in an old client, being on a too new client has its issues, but going for a too old client is also an issue. Too new: Pros: - You have newer stuff Cons: - Your client may have stuff that does not work because the emulator doesn't support it - We have less patches in NEMO because they were recently released and the old patches doesn't work on them Too old: Pros: - You get some old UIs that are no longer available (nostalgia?) - You _might_ have more patches, and more likely for emulator to support them completely Cons: - It may be optimized for old operating systems, and perform bad on newer ones - It may be so old that emulators accidentally broke them and will be hard to get a fix for it unless you know how to fix it yourself - It may be hard to find documentation/help, since everybody moved on from them already ---- I would say, unless you have a really good reason to, stick to a mid term, even more if you are a beginner. I personally recommend sticking to 2018 ~ 2019 clients, at least as a starting point. While I saw many using 2022 clients. I think going for 2023 and newer, or 2015 and older, you will start to thread through more complicated areas, with less support, and you will likely need to solve issues yourself -- NPCs and items are not tied to the client version, but to your emulator. if you are simply looking for that, a 2018 client should make your life much easier than a 2012 or earlier client hope this helps -
is there anything that I can do that would be relatively simple that will give Ragnarok an old feel to it?