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  2. Thanks for the reply. I think something just confused me but this clears it up.
  3. Earlier
  4. Added some christmas sprites.
  5. I think it would be good to give more details about what do you mean by "mentions of multiple maps"... Usually we run every game map in a single Hercules map-server. There used to be a way to split the load between multiple map-servers, but as far as I know, this feature was removed from hercules a few years ago. It would only really make sense for very populated servers (where a single process couldn't keep up with the entire game world)
  6. Hi everyone. I have been toying with the idea of doing some RO scripting since I played for many years back in the day. I'm a professional programmer looking for a fun side project, I suppose. Thought about getting a Mini-PC, but I keep seeing random mentions of "multiple maps" and was wondering, is each box only able to handle a few maps at a time? I'm not sure how many maps can be run on a single machine but if this is the case, do most servers run a server for every single map? There are a lot of them!
  7. ngek202

    Nemo patcher

    I can't seem to download any client
  8. ngek202

    Nemo patcher

    2020-2019 and 2018 clients no longer downloadable?
  9. kikongkalyo

    BOT

    any update with this plugin please? it is not working with the latest Herc version
  10. Question: Where exactly is this clientinfo, and how/where to edit?
  11. sir im just newbie with this king of script editing. may i know where to put or edit this? 1 by 1 tutorial if possible?
  12. //= METHOD A (fast): copy a known-good IMF //= 1) Open data.grf in GRF Editor → Tools → IMF Editor (or Search “.imf”). //= 2) Find a job that already layers correctly (e.g. Soul Reaper): data\imf\soul_reaper.imf //= 3) Extract that file, then import it back renamed to your target job’s IMF (e.g. novice.imf), //= or change the mapping in: data\luafiles514\lua files\datainfo\imfnametable.lub //= 4) Save GRF → test in-game. //= METHOD B (precise): reorder layers in the IMF Editor //= 1) Tools → IMF Editor → open the target .imf //= 2) Set draw order (top → bottom): //= HeadTop //= HeadMid //= HeadLow //= Body //= Shadow //= 3) Apply to ALL actions/directions → Save → import back → test. //= IMPORTANT: //= • Don’t use RagLite JSON to re-encode .imf (that’s why you saw “compile” errors). //= Let GRF Editor open/save the binary .imf directly. //= • If nothing changes, check you don’t have a loose “data\imf*.imf” overriding the GRF, //= and make sure your custom GRF loads last. //= • If your client uses imfnametable.lub, update the mapping there. //=================================================== //= STEP-BY-STEP (DETAILED) //=================================================== //= A) Prepare //= • Backup data.grf/rdata.grf. //= • Close the game client. //= //= B) Find/Map //= • Path to IMFs: data\imf*.imf (use GRF Editor search). //= • Optional map file: data\luafiles514\lua files\datainfo\imfnametable.lub //= (links job → IMF filename). //= //= C) Fast Copy (no editing) //= • Extract working job’s .imf → import it renamed to target job, OR edit imfnametable.lub to point to it. //= //= D) Manual Fix (if you must keep same filename) //= • Tools → IMF Editor → open target .imf → set layer order: //= HeadTop, HeadMid, HeadLow, Body, Shadow //= • “Apply to all actions/directions” → Save → Import → Save GRF. //=================================================== //=================================================== //= TROUBLESHOOTING //=================================================== //= • Change not showing: //= - Another GRF or a loose “data\imf*.imf” overrides yours. Ensure your custom GRF loads last. //= • Only some animations fixed: //= - You didn’t mass-apply to all actions/directions (walk/attack/cast/idle). Re-apply and save. //= • “Compile” / invalid file when using RagLite: //= - Stop using JSON route. Use GRF Editor’s IMF Editor to open/save binary .imf directly. //= • Still weird on one class: //= - Copy IMF from a class that renders correctly and map it via imfnametable.lub. //===================================================
  13. Can try this : - No cards/refine/copying — it purely swaps based on ID, making it safe and clean. - Works only on EQI_HEAD_TOP, but you can easily extend to: EQI_HEAD_MID EQI_HEAD_LOW - Just add your pairs like this: setarray .ItemPair$[0], "3524,3525", // Hokage Helm "3526,3527", // Another custom headgear "3528,3529"; // and so on
  14. Added 12 new auras. Added some sprites halloween related.
  15. Unfortunately, this doesn't work. Perhaps due to point 2. NEMO doesn't have this patch.
  16. Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
  17. Hey! I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there... 😔
  18. I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
  19. Good afternoon! I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Please forgive my English.
  20. [ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: - “Enable Item Link” (sometimes named “Enable Monster & Item Link”). That’s it — no custom LUA needed. Note: Zeny does not have a built-in icon in dialogue; only items do. ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4 script ItemIconDemo 4_F_KAFRA1,{ mes "Required materials:"; mes " ^000000* 100,000 Zeny^000000"; mesf(" ^000000* %d x %s^000000", 10, getitemlink(984)); // Oridecon mesf(" ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) mesf(" ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) mes "Would you like to salvage it?"; next; switch(select("Yes:No")) { case 1: mes "You chose ^00AAFFYes^000000."; close; default: mes "Come back later."; close; } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── • Using getitemname() — this prints only text (no icon). Use getitemlink(). • Old client or diff without “Item Link” → icons won’t show. • Expecting Zeny icon → not supported natively; print plain text for Zeny. ────────────────────────────────────────────────────────
  21. Is this rAthena script based ? Try this : --- functionmain.txt (old) +++ functionmain.txt (fixed) @@ function script concurrent_uid { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_map { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); @@ function script concurrent_uid_registration { - .@uid = get_unique_id(''); + .@uid = get_unique_id(); Just open your functionmain.txt in Notepad++, search for get_unique_id('' and replace with get_unique_id(). That’s the only fix needed for Hercules.
  22. if you using warp it have broken flags support. Because this better disable flags validation in herc or use nemo with herc+nemo it will show wrong client flags error only if you did wrong patches in client.
  23. Nevermind, I found it. If someone got Wrong client flags detected (account: xxx, received flags: 0x80000001) Try ENABLE_CASHSHOP_PREVIEW_PATCH disabled in the source.
  24. If you enable ZOOM OUT Diff, this happens, just remove ZOOM OUT at the time of the client's DIFF
  25. 🌕 New Hollow Knight Costumes ~ 2 Drooping Headgears of The Knight and Hornet This is my Discord Server where I post what I'm working on and finished costumes: https://discord.gg/KP3EPwnkzT // discord: nielily_
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