Jump to content

Event & Game Releases

Sign in to follow this  

Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

72 topics in this forum

  1. Event Manager

    • 11 replies
    • 3207 views
    • 5 replies
    • 3182 views
  2. Sub Class System

    • 8 replies
    • 2885 views
    • 10 replies
    • 2797 views
    • 9 replies
    • 2732 views
    • 2 replies
    • 2624 views
  3. Poring Village

    • 2 replies
    • 2592 views
  4. Airship Assault

    • 8 replies
    • 2510 views
    • 10 replies
    • 2501 views
    • 5 replies
    • 2409 views
  5. Russian Roulette

    • 4 replies
    • 2394 views
    • 2 replies
    • 2383 views
    • 6 replies
    • 2370 views
  6. Infinite Space

    • 12 replies
    • 2365 views
  7. Morse Cave

    • 10 replies
    • 2306 views
    • 3 replies
    • 2304 views
  8. Endless Cellar

    • 7 replies
    • 2297 views
    • 10 replies
    • 2282 views
    • 1 reply
    • 2271 views
    • 6 replies
    • 2210 views
    • 1 reply
    • 2195 views
    • 8 replies
    • 2193 views
    • 3 replies
    • 2157 views
  9. [AutoEvent] Trivia

    • 3 replies
    • 2045 views
  10. Charleston Crisis

    • 5 replies
    • 2024 views
Sign in to follow this  
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • Anyone can help adapt this NPC in hercules please 🥺  prontera.gat,58,103,5    script    Nurse    807,{ set @nomedonpc$,"Nurce"; soundeffect "joy.wav",0;     homvaporize();     progressbar("blue",1);     delitem 690,countitem(690);     mes "["+@nomedonpc$+"]";     mes "Olá ^00BFFF"+strcharinfo(0)+"^000000.";     mes "Healed All";     heal2();     atcommand "@repairall";     query_sql "UPDATE `homunculus` SET `hp` = `max_hp` WHERE `char_id`='"+getcharid(0)+"'";     query_sql "UPDATE `homunculus` SET `sp` = `max_sp` WHERE `char_id`='"+getcharid(0)+"'"; set surf, 0; set ride, 0; atcommand "@speed 150"; atcommand "@undisguise"; atcommand "@spiritball 1"; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; sc_start 154, 90000, 5; // Double Casting Duração: 500 sec sc_start 115, 100000, 5; // Assumptio Duração: 100 sec skilleffect 465,0; sc_start SC_KAITE,360000,7; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 462,0; sc_start SC_KAIZEL,360000,7;     close;     end; }
    • If you can post the script maybe someone can help
    • You also have "free" options:   LibreTranslate - Github (I have used it, its surprisingly quick but lacks on understanding - deepl for instance understand a lot better the context) but is free Free G translate - github (I haven't personally used it - however people seem very happy with it)   Also, as of today, you have options available like LLaMa3-70B or LLaMa3-8B (which is very cost-effective and easy to run).   You could develop a plugin that set's a multi-lingual chatroom, you could structure the translation service using a series of microservices. This way, you can isolate the translation tasks from the main game processes, ensuring heavy translation loads dont impact performance, each microservice would handle a part of the translation process independenly, making the system highly scalable imo. instead of using traditional HTTP requests, which can slow down interactions, use WebSockets. a more stable connection between the player client and your translation server. you can also cache the most commonly used translations to retrieve them instantly reducing the need to process the same thing over and over again, you can easily handle interpretation for the variations with NLP (NLTK - is very good). After a while you'd have enough data to scale your system more efficiently 
    • Hello.. Im a newbie in editing grfs and everything. just want to ask some help for starters like me for editing "like for example, changing the image of the @lgp image" Much appreciated.... Thanks..
    • Hi...can you teach me how to use this script to combite multilayer sprites? I have a problem when trying to run this script as shown below:   Thanks for your help. Cheers
  • Download Statistics

    • Files
      456
    • Comments
      155
    • Reviews
      240

    Latest File
    By Hyroshima

    5    0

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.