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Litro

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Everything posted by Litro

  1. trap the poring in basilisca cell i think?
  2. yes i have seen that since im can't afford it i need to forget it it was there and still waiting for someone if he still remember our small talk..
  3. Need Mod to Move thist thread to src support..
  4. mushroom_event AFAIK it has feature you specified without the num 5. The script would check every 15-60 minutes to see if they were all killed, in the script if mob killed it will automaticaly announce on map it was killed and tell how much mob left
  5. Lets pray and wait, it will be awesome to have [Title]Player Name(PartyName) and work as it was original name, what ever script use ranking can give player title if he has achieved certain condition
  6. Litro

    DB error

    check your sql.db it seem you have set it worng or acidentaly delete it
  7. you have it wrong it should be like this i suppose [1291] = { unidentifiedDisplayName = "Dragon Fang Katar", unidentifiedResourceName = "_dragonfang", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]." }, identifiedDisplayName = "Dragon Fang Katar", identifiedResourceName = "_dragonfang", identifiedDescriptionName = { "Test" }, slotCount = 4, ClassNum = 107},
  8. change sleep 10000; // registration timer here to for (.@c = 3; .@c > 0; .@c--) { announce "Run or Die event registration is open in "+.@c+" minute", bc_all; sleep 60000;}
  9. yeah anyone have it ? it seem when vending with cash or zeny, server seem confused and think zeny & cash as item, it seem broken have been comparing patch form Angelmelody and one that provided in this first page still not able to make it right..
  10. Yeah.. that will be their value to be spooned their entire life or learn thing for their own good
  11. like vallaris one ? drop // thing from: mob_db2.txt // Athena Dev Team//1900,VALARIS,Valaris,Valaris,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1 mob_db2.txt // rAthena Dev Team//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,//1900,Valaris@AL_TELEPORT,walk,26,1,500,0,5000,yes,self,rudeattacked,,,,,,,,//1900,Valaris@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,0,,,,,,29,//1900,Valaris@MO_BODYRELOCATION,chase,264,1,200,200,1000,yes,target,always,0,,,,,,,//1900,Valaris@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,0,,,,,,,//1900,Valaris@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,target,always,0,,,,,,,//1900,Valaris@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,0,,,,,,,//1900,Valaris@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29,//1900,Valaris@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,,,//1900,Valaris@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,//1900,Valaris@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,//1900,Valaris@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1902,,,,,,//1900,Valaris@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1902,,,,,,//1900,Valaris@WZ_VERMILION,attack,85,10,2000,500,2000,no,target,always,0,,,,,,29,//1900,Valaris@WZ_VERMILION,chase,85,10,200,500,2000,no,target,always,0,,,,,,29,//1900,Valaris@WZ_VERMILION,chase,85,10,500,500,2000,no,target,skillused,18,,,,,,29, mob_avail.txt // Valaris//1900,4013,1,1,1,1254,0,67,12,54,16,1
  12. shutdown every service you have and use every ram for compiling in the old day i have face it, and rebooting the vps do me the favor befor compiling try it in that time i have 512 Ram for my vps
  13. upps.. yes horrible, hope you don't have it that way... tell a sotry i learn something that new here for me and go 'aaaah... it was like that' and feel hapy to have you people around kind of helping helpless people (not having money, knowledge, little late in the brain, etc.. (no offense here )) lurking around shouting help and help (typical me though haha..) and thats it hope you will continue this corner and little suggestion about the spoiler thing it really hurt.. how about you make a new reply and page every link on first page instead make it spoil-ing... just a sugestion tough take it gently
  14. script academy opened hohoho.. must have enroled here, still some one there i know i hope here to spoil us her bloody script technique too, wish many member will be enlighten to leveling their level scripting technique thx @GmOcean rep up for you sir
  15. well you was a sanctuary for all nobs like me here... welcomeback glad you were here again
  16. Hashing related function is marked deprecated. Ops idk it was deprecated it was a good feature
  17. is there is specific thor patcher version to use or it can be used in all version ?
  18. is it possible to have player send their main file hash ? client.exe has it featured built in in thor patcher can you please make it can be configured to tell specific file to send their hash to server to confirm
  19. There is but likely it hold no information in it just telling client crashed and producing ragexe.date.dmp in client folder and tag-ing some one capable in client side maybe he can help to translate it message @Neo
  20. As the tittle say when my player were in pvp and woe and skill was thrown every where some time client will crash and producing ragexe.date.dmp file but i can't tell what it is the source that client being crashed, trying to googling it and always end up with result program for read bsod mesage for windows and now i hope some one will help me to tell me how to read it, since i think it will help other admin server to reproduce client crash, FYI i use ragexe 20131223 thanks beforhand, tag-ing some people i hope help me, @Dastgir ragexe.20141011194725.dmp file ragexe.20141011194725.7z
  21. Litro

    Magic Damage Calc

    i was have looked into it and there is something bother me, as in 3CeAM setting there is this setting on battle/skill.conf and in battle.c on 3CeAM on battle_calc_magic from my understanding, s_level and s_job_level only used on some skill as bonus and it were fall to skillration bonus, as per hercules it was same as RENEWAL_LVDMG right ? and the las part of my suspicious code it fall on damage reduction since hercules code was moved in some palace not on same parent on battle_calc_magic and some other code to go on the palace like on 3CeAM the code was in battle_calc_magic and the last i test damage with same skill on both emu, there is huge difference on it i will come with ss later, can you kindly recheck it since im not understand it yet, thanks beforehand
  22. it is still can be used now days ? even on battle conf stated it has been fixed on clients 2013-05-15 onwards however. but i can't make it work like it used to be
  23. I have server with level 250/120 & allskills commands (comparing it to 3ceam)magic damage feel unbalanced or have high output damage, i have disabled entire renewal feature, i have compared 3ceam & hercules battle.c but i can't figured it yet, have any one know what make it so high or how the magic calc do it value..
  24. case SC_STUN: sc_def = st->vit*100; sc_def2 = st->luk*10 + SCDEF_LVL_DIFF(bl, src, 99, 10); tick_def2 = st->luk*10; Percentual resistance: 10000 = 100% Resist <- from the code sc_def = st->vit*100; mean you will need 100 vit to fully resist stun
  25. sooo dammmmn amazing, have a thought to share it? tag me if you will,
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