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Litro

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Everything posted by Litro

  1. it is that headgear not included here http://herc.ws/board/topic/4705-c-o-l-l-e-c-t-i-o-n-headgear-all-official-ro-update-march-2014/??
  2. me to got error on map server [Error]: script_set_constant2: Attempted to overwrite existing parameter 'Zeny' with a constant (value=30000).
  3. in my browser just showing black screen sir, and it is support map view ??
  4. thanks @Angelmelody now script not showing error again in map server, it seem the script was not working as intended, the pet chance is always go to the higher number of chance like if i set setarray getd( ".petc"+ 1002 ), 30, 50; // always evolved to Poporing Egg or Fail if the pet get the chance to evolve it always go to the higher chance, and i was test it with changing the index setarray getd( ".petc"+ 1002 ), 80, 60; // always evolved to Drops Egg or Fail The fail was working as intended i think, but not for the chance nb : the rand value i have change it to 1,100 still the result came is same for 1,10000 for 3000, 5000 pet chance
  5. Getting Error on Map - Server, how to fix it ? [Error]: script:op_2: invalid data for operator C_GT[Debug]: Data: string value=".petc1002[0]"[Debug]: Data: number value=0[Debug]: Source (NPC): ldfhsdfkljs at prontera (156,178)
  6. Thanks i will test it, but that strange sorry for the trouble but can you tell me what these line supposed to mean if (rand(1,100) <= getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){ if (getd(".petc"+.@pet_class[.@s] +"["+.@i+"]" > .@chance)){ .@chance = getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]"); .@a_id = .@i; if (rand(1,100) <= getd( ".petc"+.@pet_class[.@s] +"["+.@i+"]")){ this line will generate random number from 1 to 100 and compare the generated number is Less than or equal to " setarray getd( ".petc"+ 1002 ), 3000, 5000; " let say as sample : from rand(1,100) got number 58 then in the ' getd( ".petc"+ 1002 ) ' is 3000 and 5000, than 58 will never meet the chance, i cant understand it and .@a_id = .@i; what is this stand for i hope you will be patient for me, im total noob
  7. from what i see here >> http://www.noip.com/support/knowledgebase/open-port-check-tool/ for portfrowarding its all on your router config, check google for tutorial portforwarding based on your router
  8. Litro

    Endless Cellar?

    what is endless cellar is it Endless tower ?? if so please give the detail of errors so other can help you
  9. Litro

    Rebirth System

    Creedit go to : Capuche Every Rebirth Will give you an Item by Chance (1% Apple, 2%Jellopy, 10% Lemon.) " For this script i was using Ms @AnnieRuru scripting trick " prontera,150,170,5 script Spec 833,{function checkItem; // check if player have all item requiredfunction colorItemrequired; // color the text. Red : not enough item, green otherwisefunction deleteItem; // delete all items requiredfunction displayItemneed; // display all items need at startfunction getItemReward; // give the items rewardfunction weightreq; // check if your current weight is highter than weight high novice .@eac = eaclass(); if ( num_rebirth == .reset_max ) { mes "You can only rebirth x"+ .reset_max +"."; emotion e_gasp; close; } else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) { mes "You must be rebirth max level/max job level."; close; } mes "Items need :"; displayItemneed(); next; switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) { case 1: weightreq(); checkItem(); deleteItem(); break; case 2: mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000."; close; case 3: mes "Bye."; close; } num_rebirth += 1; jobchange Job_Novice; resetlvl 3; announce "[ Rebirth system ] : "+ strcharinfo(0) +" rebirth for the "+ num_rebirth +" time !", 0; close;function checkItem { for ( ; .@i < .size_item; .@i += 2 ) if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) { mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000"; close; } return;}function colorItemrequired { if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000"; return "^00ff00";}function deleteItem { for ( ; .@i < .size_item; .@i += 2 ) delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth ); if ( num_rebirth >= .change_reward ) delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward ); return;}function displayItemneed { for ( ; .@i < .size_item; .@i += 2 ) mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] ); if ( num_rebirth >= .change_reward ) { if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) ) .@color$ = "^ff0000"; else .@color$ = "^00ff00"; mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] ); } return;}function getItemReward { .@rand = rand(.totalchance); .@r = 0; while ( ( .@rand -= .itemchance[.@r] ) >= 0 ) .@r++; getitem .reward[.@r], .@ramt; return;}function weightreq { if ( Weight > 20000 ) { mes "You have too much items on you. Your weight will be too high after rebirth."; close; } return;}OnInit: .reset_max = 50; // how much reset max or set to value you need// item required <item ID>, <number>// Set the item reequired for rebirth to your need setarray .item_req, 501, 5, 502, 2, 503, 3; .size_item = getarraysize( .item_req );// rewards <item ID>, <number> .@ramt = 1; setarray .reward, 501,502,503,504,505,506,507,508,509; setarray .rewardchance, 90,80,70,60,50,40,30,20,10; .@r = 0; while ( .reward[.@r] ) { .totalchance += .rewardchance[.@r]; .@r++; } end;}
  10. why dont you try Hamachi ?? here the guide http://www.eathena.ws/board/Setting-Up-Server-W-hamachi-t114681.html but that was old, or you can look araound in google for it
  11. umm, the thing i asked its not that, let me explain, the script generate random(1,100) for chance to get evolved to next pet and in the oninit part that will be set like this setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031) setarray getd( ".petc"+ 1002 ), 30, 50; // this mean from 1002 when evolving there will be chance like 1 - 30 (30%) to get 1113 pet and 31 - 50 ( 20% Chance ) to get 1031 pet, then if he got rand number from 51 till 100 ( 50% ) it will make he failed the chance of evolving the pet, then he will get the original pet ( before brought to evolve in npc ) with intimate value be reduced to 0 (zero) and the script you made was mean to be like this the chance for pet_id 1002 is 80%, if he pass the chance then the script will continue to evolve random pet from ' setarray getd( ".pet"+ 1002 ) ', if the option set 2 like ' setarray getd( ".pet"+ 1002 ), 1113, 1031; ' it will be like 50 / 50 to get each of option right ?? CMIWW
  12. where i must start to make entries my self, there is no sign in the item info lub for the headgear entries from another server in the accessoryid.lub ?? Headger On ItemInfo.lua From ClassNum 900.txt
  13. [ACCESSORY_IDs.ACCESSORY_IMPERIAL_FEATHER] = "_ÀÓÆ丮¾óÆä´õ", [ACCESSORY_IDs.ACCESSORY_BANKRUPTCY_MASK] = "_ÆÄ»êÀÚÀÇ°¡¸é", [ACCESSORY_IDs.ACCESSORY_MONEYLOSE_MIND] = "_µ·À»ÀÒÀºÀÚÀǸ¶À½", [ACCESSORY_IDs.ACCESSORY_SWEET_BONNET] = "_½ºÀ§Æ®º¸³Ý", [ACCESSORY_IDs.ACCESSORY_WOODIE_HAT] = "_ÃÊ·ÏÀ̸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_VALKYRIE_CIRCLET] = "_¹ßÅ°¸®ÀǼ­Å¬¸´", [ACCESSORY_IDs.ACCESSORY_2012_RMSC_1] = "_2012RMSCNO1", [ACCESSORY_IDs.ACCESSORY_2012_RMSC_2] = "_2012RMSCNO2", [ACCESSORY_IDs.ACCESSORY_2012_RMSC_3] = "_2012RMSCNO3", [ACCESSORY_IDs.ACCESSORY_2012_RMSC_4] = "_2012RMSCNO4", [ACCESSORY_IDs.ACCESSORY_ROLFVONZIEGE_666] = "_¶öÇÁÆùÁö°Ô666¼¼", [ACCESSORY_IDs.ACCESSORY_ANGELING_FURHAT] = "_¿£Á©¸µÅиðÀÚ", [ACCESSORY_IDs.ACCESSORY_CIRCLET_OF_MARIN] = "_¸¶¸°ÀÇ°ü", [ACCESSORY_IDs.ACCESSORY_SAKURA_HAIRBAND] = "_»çÄí¶ó¸Ó¸®¶ì", [ACCESSORY_IDs.ACCESSORY_ANNIVERSARY_RAG_10TH] = "_¶ó±×10ÁÖ³â±â³ä¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_LIMITED_RAG_10TH] = "_¶ó±×10ÁÖ³â±â³äÇÑÁ¤¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_CHEER_WHISTLE] = "_ÀÀ¿ø¿ëÈ£·ç¶ó±â", [ACCESSORY_IDs.ACCESSORY_WISH_LAMP] = "_¼Ò¿ø¼ºÃëõµî", [ACCESSORY_IDs.ACCESSORY_PORING_SUNGLASS] = "_Æ÷¸µ¼±±Û·¡½º", [ACCESSORY_IDs.ACCESSORY_Small_Poring_Band] = "_½º¸ôÆ÷¸µ¸Ó¸®¶ì", [ACCESSORY_IDs.ACCESSORY_Hat_Of_Girl] = "_¼Ò³àÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_Small_Deviling_Hat] = "_½º¸ôµ¥ºô¸µ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Blue_Poring_Bubble] = "_ÆĶõÆ÷¸µÇ³¼±", [ACCESSORY_IDs.ACCESSORY_Banshee_Master_Kiss] = "_¹ê½Ã¸¶½ºÅÍÀÇÅ°½º", [ACCESSORY_IDs.ACCESSORY_PROTECT_OF_SEAGOD] = "_ÇؽÅÀǼöÈ£", [ACCESSORY_IDs.ACCESSORY_SHINESANTAPORING] = "_¹ß±¤»êŸÆ÷¸µ", [ACCESSORY_IDs.ACCESSORY_JOLLY_ROGER_HAT] = "_Á¹¸®·ÎÀú", [ACCESSORY_IDs.ACCESSORY_MOCHRING_HAT] = "_¸ðÄ¡¸µ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_DELICIOUS_STRAWBERRY_HAT] = "_¸ÀÀִµþ±â¸ð", [ACCESSORY_IDs.ACCESSORY_AVIATOR_HAT] = "_¿¡ºñ¿¡ÀÌÅ͸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_W_KING_TIGER_DOLL_HAT] = "_ÈòÈ£¶ûÀÌ¿Õ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_CURUPIRA_HAT] = "_Äí·çÇǶó¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_PINK_ANGELING_BUBBLE] = "_ÇÎÅ©¿£Á©¸µÇ³¼±", [ACCESSORY_IDs.ACCESSORY_ANGELING_BUBBLE] = "_¿£Á©¸µÇ³¼±", [ACCESSORY_IDs.ACCESSORY_PRESCHOOL_HAT] = "_À¯Ä¡¿ø»ýÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_GOTHIC_HEAD_DRESS] = "_°íµñÇìµåµå·¹½º", [ACCESSORY_IDs.ACCESSORY_Sword_Master_Crown] = "_°Ë¼ºÀÇ¿Õ°ü", [ACCESSORY_IDs.ACCESSORY_Owlduke_Silk_Hat] = "_¾Æ¿ïµàÅ©ÀǽÇÅ©ÇÞ", [ACCESSORY_IDs.ACCESSORY_Vajra] = "_¹ÙÁê¶ó", [ACCESSORY_IDs.ACCESSORY_ASSASSIN_SKULL_MASK] = "_¾Ï»ìÀÚÇØ°ñ°¡¸é", [ACCESSORY_IDs.ACCESSORY_TARE_ZONDA] = "_Á¸´ÙÀÎÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Snake_Hat] = "_¹ì¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_BARON_EVIL_EYE] = "_¹Ù·ÑÀǸ¶¾È", [ACCESSORY_IDs.ACCESSORY_C_Saint_Frill_Ribbon] = "_C¼¼ÀÎÆ®ÇÁ¸±¸®º»", [ACCESSORY_IDs.ACCESSORY_C_Light_Darkness_Crown] = "_Cºû°ú¾îµÒÀÇÁøÈ¥°ü", [ACCESSORY_IDs.ACCESSORY_C_Shelter_Wing_Ears] = "_C¼öÈ£³¯°³", [ACCESSORY_IDs.ACCESSORY_Palace_Guard_Cap] = "_±ÙÀ§º´ÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_RAINBOW_VEIL] = "_¹«Áö°³¸é»çÆ÷", [ACCESSORY_IDs.ACCESSORY_WHITE_LILY] = "_È­ÀÌÆ®¸±¸®", [ACCESSORY_IDs.ACCESSORY_HAPPY_PEACE_PROOF] = "_ÇູÆòÈ­ÀÇÁõÇ¥", [ACCESSORY_IDs.ACCESSORY_Angry_Scorpion_Hat] = "_½ºÄÝÇǿ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_YGGDRASIL_HAT] = "_¼¼°è¼öÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_BLACKDEATHKING_GOLDEN] = "_°í±ÞÈæ»ç¿ÕÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_C_Tomboy_Fairy] = "_C¸»½é²Ù·¯±â¿äÁ¤", [ACCESSORY_IDs.ACCESSORY_Mimic_Egg_Shell] = "_¹Ì¹Í¾Ë²®Áú", [ACCESSORY_IDs.ACCESSORY_Bunny_Egg_Shell] = "_Åä³¢¸Ó¸®¾Ë²®Áú", [ACCESSORY_IDs.ACCESSORY_Picky_Egg_Shell] = "_ÇÈÅ°¾Ë²®Áú", [ACCESSORY_IDs.ACCESSORY_EVIL_MARCHER_HAT_J] = "_»ç¾ÇÇѸ¶ÄªÇÞ_J", [ACCESSORY_IDs.ACCESSORY_Kannam_On_Head] = "_Ä­³²¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_BUSHY_MOUSTACHE] = "_¹«¼ºÇÑÄà¼ö¿°", [ACCESSORY_IDs.ACCESSORY_TWINKLE_LITTLE_STAR] = "_¹Ý¦¹Ý¦ÀÛÀºº°", [ACCESSORY_IDs.ACCESSORY_BLACK_WITCH_HAT] = "_°ËÀº¸¶³àÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_RAINBOW_LONG_OCTOPUS] = "_¹«Áö°³³«Áö¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_JEJECAP] = "_Á¦Á¦Ä¸", [ACCESSORY_IDs.ACCESSORY_AQUA_BUNNY_BAND] = "_¾ÆÄí¾Æ¹ö´Ï¹êµå", [ACCESSORY_IDs.ACCESSORY_MAROON_BUNNY_BAND] = "_¸¶·é¹ö´Ï¹êµå", [ACCESSORY_IDs.ACCESSORY_GOLDEN_BUNNY_BAND] = "_°ñµç¹ö´Ï¹êµå", [ACCESSORY_IDs.ACCESSORY_GRAY_BUNNY_BAND] = "_±×·¹À̹ö´Ï¹êµå", [ACCESSORY_IDs.ACCESSORY_HUSKY_HAT] = "_Ç㽺۸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_UFO_PORING_HAT] = "_UFOÆ÷¸µ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_DRAGON_CLAW_HELM] = "_¿ë¹ßÅéÇï¸ä", [ACCESSORY_IDs.ACCESSORY_RAINBOW_STAR] = "_¹«Áö°³½ºÅ¸", [ACCESSORY_IDs.ACCESSORY_CELESTIAL_DARK_FLAME] = "_õ»óÀǾîµÒÈ­¿°", [ACCESSORY_IDs.ACCESSORY_PTERIOS_FINS] = "_ÇÁ·¹Æ¼¸®¿À½ºÁö´À·¯¹Ì", [ACCESSORY_IDs.ACCESSORY_AZURE_DIADEM] = "_Çϴûö¿Õ°ü", [ACCESSORY_IDs.ACCESSORY_BLUE_EYESHADOW] = "_ºí·ç¾ÆÀÌ»õµµ", [ACCESSORY_IDs.ACCESSORY_DEVOTED_EYES] = "_½Å¾ÓÀÇ´«", [ACCESSORY_IDs.ACCESSORY_WEISSWURST] = "_¹ÀÇî¼Ò½ÃÁö", [ACCESSORY_IDs.ACCESSORY_SEPPL_HAT] = "_µ¶ÀÏÃàÁ¦¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_FROZEN_LAND_ROSE] = "_¾ó¾îºÙÀº¶¥ÀÇÀå¹Ì", [ACCESSORY_IDs.ACCESSORY_CARNATION_GARLANDS] = "_Ä«³×À̼Çȭȯ", [ACCESSORY_IDs.ACCESSORY_BUTTERFLY_BARRETTES] = "_³ªºñÀÇÆ®À©¹Ù·¿", [ACCESSORY_IDs.ACCESSORY_HOLY_ROSARIO] = "_¼º½º·¯¿î·Î»ç¸®¿À", [ACCESSORY_IDs.ACCESSORY_DROOPING_PANDA] = "_´Ã¾îÁøÆÇ´Ù", [ACCESSORY_IDs.ACCESSORY_ISABELLA_RED_EAR] = "_À̻级¶ó·¹µå±Í¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_ISABELLA_BROWN_EAR] = "_À̻级¶óºê¶ó¿î±Í¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_ISABELLA_BLUE_EAR] = "_À̻级¶óºí·ç±Í¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_RED_FLOWER_HAT] = "_·¹µåÇöó¿ö¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_BELL_PIGEON] = "_º§ÀǺñµÑ±â", [ACCESSORY_IDs.ACCESSORY_GOSSIP_RAVEN] = "_¼ö´ÙÀïÀ̱±Í", [ACCESSORY_IDs.ACCESSORY_KID_DEVILING] = "_²¿¸¶µ¥ºô¸µ", [ACCESSORY_IDs.ACCESSORY_BLOOD_BUFFTERFLY] = "_Çǹ¯Àº³ªºñ±Í", [ACCESSORY_IDs.ACCESSORY_BEAR_BALLOON] = "_°õµ¹ÀÌdz¼±", [ACCESSORY_IDs.ACCESSORY_LOVELOVE_BALLOON] = "_·¯ºê·¯ºêdz¼±", [ACCESSORY_IDs.ACCESSORY_LONG_OCTOPUS_BALLOON] = "_³«Áödz¼±", [ACCESSORY_IDs.ACCESSORY_JACK_CASTLE_BAT] = "_Àèij½½¹èÆ®", [ACCESSORY_IDs.ACCESSORY_FEZ_OF_GENTLE] = "_½Å»çÀÇÆäÁî", [ACCESSORY_IDs.ACCESSORY_BORK] = "_º¸¾îÅ©", [ACCESSORY_IDs.ACCESSORY_RED_VANE_HAIRPIN] = "_ºÓÀºÇ³Â÷ºñ³à", [ACCESSORY_IDs.ACCESSORY_TABOO_CURSE_SCROLL] = "_±ÝÁÖÀǵη縶¸®", [ACCESSORY_IDs.ACCESSORY_FULL_BLOOM_HAIRPIN] = "_¾ÞÈ­³­¸¸ÀǺñ³à", [ACCESSORY_IDs.ACCESSORY_MAJESTIHELMET] = "_À§Ç³À§¿¬ÀÇÅõ±¸", [ACCESSORY_IDs.ACCESSORY_C_Lolita_Ten_Gallon_Hat] = "_·Î¸®Å¸ÅַٰиðÀÚ", [ACCESSORY_IDs.ACCESSORY_C_Pecopeco_Cap] = "_ÆäÄÚÆäÄÚĸ", [ACCESSORY_IDs.ACCESSORY_C_Ifrits_Breath] = "_ÀÌÇÁ¸®Æ®ÀǼû°á", [ACCESSORY_IDs.ACCESSORY_GODOFWINDS_FAN] = "_dz½ÅÀǺÎä", [ACCESSORY_IDs.ACCESSORY_WHITE_CAT_HOOD] = "_Èò°í¾çÀÌÈĵå", [ACCESSORY_IDs.ACCESSORY_EVIL_DRUID_HAT] = "_À̺íµå·çÀ̵å¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_VICIOUS_STOP_BANDAGE] = "_»ç¾ÈºÀÀÎÀǺشë", [ACCESSORY_IDs.ACCESSORY_HELMET_OF_SIEGFRIED] = "_ÁöÅ©ÇÁ¸®Æ®ÀÇÅõ±¸", [ACCESSORY_IDs.ACCESSORY_CIRCLET_OF_KRIEMHILD] = "_Å©¸²ÈúÆ®ÀÇ¿Õ°ü", [ACCESSORY_IDs.ACCESSORY_DIADEM_OF_BRUENHILD] = "_ºê·ôÈúÆ®ÀÇ¿Õ°ü", [ACCESSORY_IDs.ACCESSORY_GREEN_FOXTAIL] = "_³ì»ö°­¾ÆÁöÇ®", [ACCESSORY_IDs.ACCESSORY_HAPPY_SUMMER_WIG] = "_ÇØÇǼ¶¸Ó¾ÆÇÁ·Î", [ACCESSORY_IDs.ACCESSORY_IRO_Flag_Bandana] = "_IROÇ÷¡±×µÎ°Ç", [ACCESSORY_IDs.ACCESSORY_IRO_Flag_Hat] = "_IROÇ÷¡±×¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Miracle_Blue_Rose] = "_±âÀûÀÇǪ¸¥Àå¹Ì", [ACCESSORY_IDs.ACCESSORY_ELEPHANT_MODEL_HAT] = "_ÄÚ³¢¸®¸ðÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_GORILLA_MODEL_HAT] = "_°í¸±¶ó¸ðÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_LION_MODEL_HAT] = "_¶óÀ̿¸ðÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_RHINO_MODEL_HAT] = "_ÄÚ»Ô¼Ò¸ðÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_BLACK_CAT_EARS_BERET] = "_°ËÀº°í¾çÀ̱ͺ£·¹¸ð", [ACCESSORY_IDs.ACCESSORY_WEISSBIER_HAT] = "_¹ÙÀ̽ººñ¾îÇÞ", [ACCESSORY_IDs.ACCESSORY_GOLDEN_FISH] = "_ÀÔ¿¡¹®È²±Ý¹°°í±â", [ACCESSORY_IDs.ACCESSORY_DEVIRUCHI_BALLOON] = "_µ¥ºñ·çġdz¼±", [ACCESSORY_IDs.ACCESSORY_TARE_MAID_DOLL_HAT] = "_´Ã¾îÁø¸ÞÀ̵åÀÎÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_TARE_HSCHOOL_DOLL_HAT] = "_´Ã¾îÁø¿©°í»ýÀÎÇü¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_PRETTY_RABBIT_HOOD] = "_ÇÁ¸®Æ¼Åä³¢Èĵå", [ACCESSORY_IDs.ACCESSORY_FLOWERPOT_MASK] = "_Çöó¿öÆ÷Æ®¸¶½ºÅ©", [ACCESSORY_IDs.ACCESSORY_PIAMETTE_HOOD] = "_ÇǾƸäÆ®ÀǵΰÇ", [ACCESSORY_IDs.ACCESSORY_PIPE_OF_JIRAIYA] = "_Áö¶óÀ̾ßÀÇ´ã¹î´ë", [ACCESSORY_IDs.ACCESSORY_MASK_OF_OROCHIMARU] = "_¿À·ÎÄ¡¸¶·çÀǸ¶½ºÅ©", [ACCESSORY_IDs.ACCESSORY_SCROLL_OF_TSUNADE] = "_Ã÷³ªµ¥ÀÇÀμú¼­", [ACCESSORY_IDs.ACCESSORY_MECHANICAL_PLANT_HAT] = "_±â°è½Ä¹°¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_FOX_EARS_DROP_RIBBON] = "_¿©¿ì±Í¹æ¿ï¸®º»", [ACCESSORY_IDs.ACCESSORY_MEMORIES_OF_LOVERS] = "_¸Þ¸ð¸®¿Àºê·¯¹ö½º", [ACCESSORY_IDs.ACCESSORY_ASTRO_CIRCLE] = "_õü¼­Å¬", [ACCESSORY_IDs.ACCESSORY_THERE_IS_SOMETHING] = "_¹º°¡ÀÖ¾î", [ACCESSORY_IDs.ACCESSORY_GERHARD_VON_DEVI] = "_°Ô¸£Çϸ£Æ®Æùµ¥ºñ", [ACCESSORY_IDs.ACCESSORY_ANGEL_EARING] = "_õ»çÀDZͰÉÀÌ", [ACCESSORY_IDs.ACCESSORY_PH_RO_10TH_CAP] = "_Çʸ®ÇÉ10ÁÖ³â¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_RABBIT_HEAD_DRESS] = "_·¹ºøÇìµåµå·¹½º", [ACCESSORY_IDs.ACCESSORY_10_GALLON_HAT_OF_FLAME] = "_ºÒ²ÉÀÇÅÙ°Ö·ÐÇÞ", [ACCESSORY_IDs.ACCESSORY_HUNTING_CAP_OF_GUST] = "_µ¹Ç³ÀÇÇåÆÃĸ", [ACCESSORY_IDs.ACCESSORY_KNIT_CAP_OF_WATER] = "_¹°ÀÇ´ÏƮĸ", [ACCESSORY_IDs.ACCESSORY_SILK_HAT_OF_EARTH] = "_´ëÁöÀǽÇÅ©ÇÞ", [ACCESSORY_IDs.ACCESSORY_SPECIAL_EYEPATCH] = "_¸ÚÁøÇØÀû¾È´ë", [ACCESSORY_IDs.ACCESSORY_HALLOWEEN_HAT] = "_ÇÒ·ÎÀ©¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_TRIANGULAR_ROOF_HAT] = "_»ï°¢ÁöºØ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_CAT_EYE] = "_°í¾çÀÌ´«", [ACCESSORY_IDs.ACCESSORY_FELOCK_CAP] = "_ÆĶõ¼±Àå¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_OLD_PINK_POO_HAT] = "_¿À·¡µÈÇÎÅ©»ö°Å½Ã±â", [ACCESSORY_IDs.ACCESSORY_LITTLE_DEVIL_S_HORN] = "_¼Ò¾Ç¸¶ÀÇÀÛÀº»Ô", [ACCESSORY_IDs.ACCESSORY_BLACK_CAT_HAT] = "_°ËÀº°í¾çÀ̸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_CHOCOLATE_BOMB] = "_ÃÊÄÝ·¿Æøź", [ACCESSORY_IDs.ACCESSORY_Gothic_Heart_Wing] = "_°íµñÇÏÆ®À®¹êµå", [ACCESSORY_IDs.ACCESSORY_Classic_Ribbon] = "_Ŭ·¡½Ä¸®º»", [ACCESSORY_IDs.ACCESSORY_Angel_Mini_Silk_Hat] = "_õ»çÀǹ̴ϽÇÅ©ÇÞ", [ACCESSORY_IDs.ACCESSORY_EGGTART_HAT] = "_¿¡±×Ÿ¸£Æ®¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_PANDA_BALLOON] = "_ÆÇ´Ùdz¼±", [ACCESSORY_IDs.ACCESSORY_HAPPY_PARROT] = "_Áñ°Å¿î¾Þ¹«»õ", [ACCESSORY_IDs.ACCESSORY_Crown_Of_Saint] = "_¼ºÀÚÀÇ¿Õ°ü", [ACCESSORY_IDs.ACCESSORY_ASCENDANT_CROWN_] = "_¾î¼¾µåÅ©¶ó¿î", [ACCESSORY_IDs.ACCESSORY_AUTUMN_HEADBAND] = "_°¡À»¸Ó¸®¶ì", [ACCESSORY_IDs.ACCESSORY_BLACK_RIBBON_] = "_±î¸¸¸®º»¸Ó¸®¶ì", [ACCESSORY_IDs.ACCESSORY_DIVINE_GUARD_HAT_] = "_½ÅÀǺ¸È£", [ACCESSORY_IDs.ACCESSORY_FOCUS_BERET_] = "_ÁýÁßÀǺ£·¹¸ð", [ACCESSORY_IDs.ACCESSORY_HARVESTER_HAT_] = "_Ãß¼öÀǸðÀÚ", [ACCESSORY_IDs.ACCESSORY_HITAIKAKUSHI_] = "_Á×ÀºÀÚÀǵΰÇ", [ACCESSORY_IDs.ACCESSORY_INCONSPICUOUS_HAT_] = "_¾ÆÁÖÆò¹üÇѸðÀÚ", [ACCESSORY_IDs.ACCESSORY_LYRICA_HAT_] = "_¸®¸®Ä«¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_ONI_HORNS_] = "_¿À´ÏÀÇ»Ô", [ACCESSORY_IDs.ACCESSORY_SEA_CAPTAIN_HAT_] = "_¹Ù´Ùĸƾ¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_SHAVING_FOAM] = "_½¦À̺ùÆû", [ACCESSORY_IDs.ACCESSORY_JINN_PORING_BALLOON] = "_Á¤·ÉÆ÷¸µÇ³¼±", [ACCESSORY_IDs.ACCESSORY_JINN_MARIN_BALLOON] = "_Á¤·É¸¶¸°Ç³¼±", [ACCESSORY_IDs.ACCESSORY_Boss_Beret] = "_º¸½ºº£·¹¸ð", [ACCESSORY_IDs.ACCESSORY_Globe_Hat] = "_Áö±¸º»¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_RWC2013_JP_Hat] = "_RWC2013_JP±â³ä¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Choir_Hat] = "_¼º°¡´ë¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Drooping_Argiope] = "_´Ã¾îÁø¾Æ¸£Áö¿ÀÇÁ", [ACCESSORY_IDs.ACCESSORY_Chain_Puppet] = "_üÀÎÆÛÆê", [ACCESSORY_IDs.ACCESSORY_Protect_Of_Crown] = "_¼öÈ£ÀÇ°ü", [ACCESSORY_IDs.ACCESSORY_Circlet_Of_Bone] = "_»ÀÀǼ­Å¬¸´", [ACCESSORY_IDs.ACCESSORY_Camouflage_RabbitHood] = "_¾ó·è¹«´ÌÅä³¢Èĵå", [ACCESSORY_IDs.ACCESSORY_Falconer_Flute] = "_¸ÅºÎ¸®ÀÇÇǸ®", [ACCESSORY_IDs.ACCESSORY_C_Cat_Santa_Hat] = "_C°í¾çÀ̻ꟸðÀÚ", [ACCESSORY_IDs.ACCESSORY_C_Golden_Exclamation] = "_C±Ý»ö´À³¦Ç¥", [ACCESSORY_IDs.ACCESSORY_C_Silver_Exclamation] = "_CÀº»ö´À³¦Ç¥", [ACCESSORY_IDs.ACCESSORY_C_Golden_Question] = "_C±Ý»ö¹°À½Ç¥", [ACCESSORY_IDs.ACCESSORY_C_Silver_Question] = "_CÀº»ö¹°À½Ç¥", [ACCESSORY_IDs.ACCESSORY_RWC13_JORMUNGANDR_HAT] = "_¿ä¸£¹®°£µåÅõ±¸", [ACCESSORY_IDs.ACCESSORY_Accessory_of_Ascetic] = "_µµ»çÀÇÀå½Ä", [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_1ST] = "_RWC13¿µ±¤ÀÇ¿Õ°ü1À§", [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_2ND] = "_RWC13¿µ±¤ÀÇ¿Õ°ü2À§", [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_3RD] = "_RWC13¿µ±¤ÀÇ¿Õ°ü3À§", [ACCESSORY_IDs.ACCESSORY_RWC13_CROWNOFGLORY_AW] = "_RWC13¿µ±¤ÀÇ¿Õ°üÀå·Á", [ACCESSORY_IDs.ACCESSORY_New_Year_Hairpin] = "_¸¶³×Å°¸ðÄ¡¹Ù³ª", [ACCESSORY_IDs.ACCESSORY_Mouton_Life] = "_¹«Åë¶óÀÌÇÁ", [ACCESSORY_IDs.ACCESSORY_Snow_Rabbit_Knit_Hat] = "_´«Åä³¢´ÏÆ®¸ðÀÚ", [ACCESSORY_IDs.ACCESSORY_Galanthus_Guard] = "_°¡¶õ»ç½º°¡µå", [ACCESSORY_IDs.ACCESSORY_Horse_King] = "_¸¶¿Õ" From http://herc.ws/board/topic/4705-c-o-l-l-e-c-t-i-o-n-headgear-all-official-ro-update-march-2014/ These headgear was not found in iteminfo.lua from github, and that mean its not compatibe with iteminfo.lua right just the accessoryid.lub and accname.lub compatible with the headgear CMIIW
  14. the thing i ask is, ' is in iteminfo.lua was included the various headger from another official ragnarok server that stated above ? ' i was downloaded all git/repo file, but when i take a look into the file the headger from another official server is not included.
  15. i cant find it in ' iteminfo.lua ' and tried to make it my self but it rather confusing, because the ' accessoryid.lub ' and ' accname.lub ' its not match in some line can someone help me to make the entry in ' iteminfo.lua' file or show me how to do it my self ?
  16. prontera,156,178,5 script ldfhsdfkljs 100,{ if ( getpetinfo(PET_CLASS) ) { mes "please return your pet into egg state to continue"; close; } getinventorylist; for ( .@i = 0; .@i < @inventorylist_count; .@i++ ) { if ( @inventorylist_card1[.@i] == -256 ) { query_sql "select intimate, class, level, equip, name from pet where pet_id = "+( .@id = @inventorylist_card2[.@i] + ( ( @inventorylist_card2[.@i] >= 0 )? 0 : 1 << 16 ) + @inventorylist_card3[.@i] * ( 1 << 16 ) ), .@intimate, .@class, .@level, .@equipped, .@name$; if ( .@intimate > .pet_min_friendly ) { .@menu$ = .@menu$ +"^0000FF"+ .@name$ +" ^00CC00{"+ getmonsterinfo( .@class, 0 ) +"} ^000000["+ .@level +"] ^FF0000"+( ( .@equipped )? "*equipped" : "" )+":"; .@pet_id[.@c] = .@id; .@egg_id[.@c] = @inventorylist_id[.@i]; .@pet_name$[.@c] = .@name$; .@pet_class[.@c] = .@class; .@pet_level[.@c] = .@level; .@pet_equipped[.@c] = .@equipped; .@c++; } } } if ( !.@c ) { mes "your inventory doesn't have any pet egg that intimate enough"; close; } mes "select which pet that you want it to evolve"; next; .@s = select( .@menu$ ) -1; mes "selected : "+ .@pet_name$[.@s]; mes "level : "+ .@pet_level[.@s]; mes "equipped : "+( ( .@pet_equipped[.@s] )? "Yes" : "No" ); if ( getd( ".petr"+ .@pet_class[.@s] ) ) { mes "require :-"; .@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) ); for ( .@i = 0; .@i < .@size; .@i += 2 ) mes getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" )+"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ); } next; if ( !getd( ".pet"+ .@pet_class[.@s] ) ) { mes "this pet cannot evolve any further"; close; } if ( .@pet_level[.@s] < .min_level ) { mes "this pet doesn't meet the level requirement"; close; } if ( .@pet_equipped[.@s] ) { mes "please unequip this pet accesory to continue"; close; } if ( getd( ".petr"+ .@pet_class[.@s] ) ) { .@size = getarraysize( getd( ".petr"+ .@pet_class[.@s] ) ); for ( .@i = 0; .@i < .@size; .@i += 2 ) { if ( countitem( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) < getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) ) { mes "you need "+ getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ) +"x "+ getitemname( getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ) ) +" to evolve this pet"; close; } } for ( .@i = 0; .@i < .@size; .@i += 2 ) delitem getd( ".petr"+ .@pet_class[.@s] +"["+ .@i +"]" ), getd( ".petr"+ .@pet_class[.@s] +"["+( .@i +1 )+"]" ); } delitem2 .@egg_id[.@s], 1, 1, 0, 0, -256, ( .@pet_id[.@s] % ( 1 << 16 ) - ( .@remainder15 = .@pet_id[.@s] % ( 1 << 15 ) ) < ( 1 << 15 ) )? .@remainder15 : ( .@remainder15 - ( 1 << 15 ) ), .@pet_id[.@s] >> 16, 0; makepet .@get_pet_id = getd( ".pet"+ .@pet_class[.@s] +"["+ rand( getarraysize( getd( ".pet"+ .@pet_class[.@s] ) ) ) +"]" ); mes "your "+ .@pet_name$[.@c] +" has reborn into "+ getmonsterinfo( .@get_pet_id, 0 ); mes "please rename your pet ~"; close;OnInit: .min_level = 80; // minimum level 80 to change pet egg .pet_min_friendly = getbattleflag("pet_support_min_friendly");// setarray getd( ".petr"+ <require pet egg> ), <require itemID 1>, <require item require 1>, <require itemID 2>, <require item require 2>, ... setarray getd( ".petr"+ 1002 ), 501,1, 502,2, 503,10; setarray getd( ".petr"+ 1011 ), 512,5, 513,8, 514,20;// setarray getd( ".pet"+ <require pet egg> ), <random pet egg 1>, <random pet egg 2> .... setarray getd( ".pet"+ 1002 ), 1113, 1031; // poring pet(1002) can evolve into drops(1113) or poporing(1031) setarray getd( ".pet"+ 1011 ), 1042; // chonchon(1011) can evolve into steel chonchon(1042) // add more as needed end;} Can someone help me to put configurable chance in it and put chance of failing to evolve a pet like to get random pet egg 1 it will be 80%, and if fail it will make the reduce the intimate value of original pet ( before evolving it on npc ) to 0 it was Ms. @AnnieRuru script found on http://rathena.org/board/topic/76954-can-i-request-script-evolution-pet/
  17. Litro

    Auraset

    well there is some effect it just will show 1 time, if there is loop the aura will keep showing to the end of seting time
  18. Litro

    Auraset

    Hy Dastgir Pojee, there is a way to make auraset loop-ing ??
  19. +1 i think it will save player to shout around if he want to buy items he need for quest or other
  20. well its my first time scripting, actually this script is taken from here and there, im total noob please be gentle with me and tell me or guide me where im wrong or how i can maximize my scripting capability anyway here my script please check this out - script asdasdawe -1,{OnPCLoginEvent: if (getpartnerid()){ query_sql "SELECT `name` FROM `char` WHERE `char_id`="+getpartnerid()+" ",.@couplename$; set .@couple,getcharid(3,.@couplename$); set .@invokeid,getcharid(3); detachrid; if(.@couple && attachrid(.@couple)) { message strcharinfo(0),"Couple Has Logged In"; attachnpctimer ""+strcharinfo(0)+""; initnpctimer; detachrid; attachrid(.@invokeid); attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; } else { set .@couple,0; end; } } end;OnPCLogoutEvent: if (ispartneron()){ query_sql "SELECT `name` FROM `char` WHERE `char_id`="+getpartnerid()+" ",.@couplename$; set .@couple,getcharid(3,.@couplename$); attachrid(.@couple); message strcharinfo(0),"Couple Has Logged Out"; stopnpctimer; end; } else { end; }OnTimer60000:OnTimer120000:OnTimer180000:OnTimer240000: if ((checkvending() >= 1) || (!ispartneron())) { stopnpctimer; end; }OnTimer300000: query_sql( "INSERT INTO `Couple_Day` SET `char_id`='"+getcharid(0)+"',`char_name`='"+strcharinfo(0)+"',`day_count`='1' ON DUPLICATE KEY UPDATE `day_count`=`day_count`+1" ); specialeffect2 682; stopnpctimer; initnpctimer getcharid(3); end; }new_1-1,60,115,0 script Couple Board 100,{ query_sql "SELECT `name` FROM `char` WHERE `char_id`="+getpartnerid()+" ",.@couple_name$; query_sql( "select `char_name`,`day_count` FROM `Couple_Day` ORDER BY `day_count` DESC LIMIT 5",.@char_name$,.@day_count ); if( getarraysize( .@char_name$ ) ){ for( set .@i,0; .@i < getarraysize( .@char_name$ ); set .@i,.@i + 1 ) mes "[ "+( .@i + 1 )+". ] "+.@char_name$[.@i]+" - "+.@couple_name$+" : "+.@day_count[.@i]+" Day"; }else{ mes "No Record Found."; }close;} To use this script please do query in your mysql CREATE TABLE IF NOT EXISTS `Couple_Day` ( `char_id` int(11) unsigned NOT NULL default '0', `char_name` varchar(30) NOT NULL DEFAULT '', `day_count` int(11) unsigned NOT NULL default '0', PRIMARY KEY (`char_id`)) ENGINE=MyISAM; screenie :
  21. before i was asking how to make a timer for how long a partner spend they time in the game, here my script im a noob in script please be gentle with me, point me where im wrong - script asdasdawe -1,{OnPCLoginEvent: query_sql "SELECT `name` FROM `char` WHERE `char_id`="+getpartnerid()+" ",@couplename$; set .@couple,getcharid(3,@couplename$); set .@invokeid,getcharid(3); detachrid; if(.@couple && attachrid(.@couple)) { message strcharinfo(0),"Couple Has Logged In"; attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; } else { set .@couple,0; end; } if(attachrid(.@invokeid)) { if(.@playerid) { attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; } else { end; }OnPCLogoutEvent: query_sql "SELECT `name` FROM `char` WHERE `char_id`="+getpartnerid()+" ",@couplename$; set .@couple,getcharid(3,@couplename$); set .@invokeid,getcharid(3); detachrid; if(.@couple && attachrid(.@couple)) { message strcharinfo(0),"Couple Has Logged Out"; stopnpctimer; end; } else { set .@couple,0; end; } if(attachrid(.@invokeid)) { if(.@playerid) { stopnpctimer; end; } else { end; }OnTimer60000:OnTimer120000:OnTimer180000:OnTimer240000:OnTimer300000:OnTimer360000:OnTimer420000:OnTimer480000:OnTimer540000:OnTimer600000:OnTimer660000:OnTimer720000:OnTimer780000:OnTimer840000:OnTimer900000:OnTimer960000:OnTimer1020000:OnTimer1080000:OnTimer1140000: if (checkvending() >= 1) { stopnpctimer; end; }OnTimer60000: set CoupleDay,CoupleDay + 1; stopnpctimer; initnpctimer getcharid(3); end;} and now how i make a npc ladder from its, if wee talk to the npc it will make look alike 1. Player A & Player B : 37 Day 2. Player C & Player D : 38 Day 3. Player E & Player F : 40 Day it will log 20 Couple that have longest day, if its possible please make or guide me how to make it excactly lika @Emistry - MVP Ladder Script http://pastebin.com/raw.php?i=KQFjt7ia
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