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Litro

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Everything posted by Litro

  1. i found the difference about 2 script you have maam and i think its about "has_instance" & "has_instance2", the *has_instance cant warp me back to my current dungeon if i were teleported to town warp has_instance("guild_vs2"), 0,0; and the next script i find that npc name was "Rent a Room" if ( has_instance2( "guild_vs2" ) >= 0 ) { warp has_instance( "guild_vs2" ), 0,0; end; } it was intended or not i dont know its if ( ( .@ins = instance_create( "Dungeon event", getcharid(1), IOT_PARTY ) ) < 0 ) { mes "error : "+ .@ins; close; } in the game the script work as intended and the console throw error [Error]: instance_create: party 0 not found for instance 'Rent a Room'.[Error]: buildin_instance_create: Invalid party ID [-2].
  2. now im confused Maam, how to say a lot of thanks ? well im not yet understand it now since im not fast learner and even i was re-reading it 3 times already , please be gentle maam i still trying to diggest it slowly to make sure im not miss a bit of it..
  3. Hate Error Appear in my console >.<

    1. Litro

      Litro

      Try-ing to solve it my self but i dont understand its, since im noobs here :D, well that just an excuse.. im trying to asking on the forum might someone come and make a light for me since its to dark here with red label appearing anytime.. soo scary here sir ^_^

       

    2. Dastgir

      Dastgir

      Everyone seems to hate those red errors in console..

    3. Litro

      Litro

      yeah for sure sir :v

    4. Show next comments  33 more
  4. Im sad.. Hi Maam... its off topic but can i ask? well if my question is not proper please ignore its 1. well in anywhere i found you write about operation to make vvs like product with this getitem2 1601, 1, 1, 0,0, 254, 0, getcharid(0) % pow(2,16), getcharid(0) / pow(2,16); well im noobs really, if i were follow the script_commands.txt in the docs folder it will make me write more lines, but look you write it in just 1 line, but again im not uderstand what is the mean and purpose of% pow(2,16) 2. About Private MvP Room, once again i forgot where i read it... you were say to change it to style Instancing, well im curious about that is 3 option for entering the room 1. Private Account 2.Party 3.Guild well hercules instance can make it for option 2&3 but the number 1? how you will make it.. ahh and the RAID Instance script you wrote time ago, if i was died 2 time in proces i was teleported to savepoint but i cant enter its again, like Endless tower... can you kindly tell me, well i take a look into c++ program code still i dont understand it, well maybe im dummy but still i have a will to learn.. once again if you found it annoy you just ignore it
  5. Use space perhaps? to make its like that.. - script atcmd_example -1,{OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand: announce "1. 2 3",0; end;}
  6. nope im using fresh latest hercules and i was re-reading commits and found there some one comment out return true; not 0; if set 0, map server error... then i try its my self and the error was gone now and the commits about devotion behaviour fresh copy of hercules will get warning when compiling, some one was report it on bug section, may be dev not yet see its here the bug report
  7. Crashes Patch on 2012-04-10RE - Increase Attack Display - Increase Headgear ViewID And the langtype on clientinfo.xml if i used 0 = Patch Use Custom Font will Fail and if Used 6 as langtype Selected login background will come as Black Login Screen @Nemo Please kindly Check its thanks..
  8. can some one tell me why debug showing in my map console when im edit a script [Debug]: Source (NPC): Healer#prt at prontera (153,193)[Debug]: Source (NPC): Healer#prt at prontera (153,193) if i use the original script from git repo, Debug not showing - script Healer -1,{ .@price = 0; // Zeny required for heal .@Buffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; close;} and then i edit it to become like this - script Healer -1,{ specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; close;} first i thought its because "close;" then i cahnge its to "end;" the result is still same debug will apear on map console.. why debug appeared?
  9. function script beautifyNumber { .@number$ = getarg(0); .@limiter$ = getarg(1); .@length = getstrlen(.@number$); .@numberSeparated$ = ""; if ("" != .@number$ && 3 < .@length) { while (.@length > 3) { .@numberSeparated$ = ("" != .@numberSeparated$) ? substr(.@number$, .@length - 3, .@length - 1) + .@limiter$ + .@numberSeparated$ : substr(.@number$, .@length - 3, .@length - 1); .@length = .@length - 3; } .@numberSeparated$ = substr(.@number$, 0, .@length - 1) + .@limiter$ + .@numberSeparated$; } return (.@numberSeparated$ != "") ? .@numberSeparated$ : .@number$;} Example: callfunc("beautifyNumber", .@price, ",")
  10. Subtitles will be good one
  11. http://herc.ws/board/files/file/51-costume-system/ Thats the file sir
  12. my server keep getting spam error notice in map-server console when people start playing on it, and when its just reach an 20 people my server will get lag, here some info on its please help, i dunno what i do wrong, My server has 250/120 and i have put it custom_system patch, some of my player tell me they where stuck when maskilling mob with jackfrost and i tell them to keep going and its happen the console throw error when they were stucked Error: [Error]: timer_settick: no such timer 5755 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 5930 (0x81c49f0(skill_blockpc_end))[Error]: timer_settick: no such timer 5415 ((nil)(unknown timer function))[Error]: timer_settick: no such timer 2208 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4825 ((nil)(unknown timer function))[Error]: timer_settick: no such timer 4825 ((nil)(unknown timer function))[Error]: timer_settick: no such timer 4825 ((nil)(unknown timer function))[Error]: timer_settick: no such timer 4825 ((nil)(unknown timer function))[Error]: timer_settick: no such timer 925 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4428 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4428 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 3687 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4428 (0x82180d0(status_change_timer))[Error]: timer_settick: no such timer 169 (0x81c49f0(skill_blockpc_end))[Error]: timer_settick: no such timer 6169 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 69 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 264 (0x81c49f0(skill_blockpc_end))[Error]: timer_settick: no such timer 3524 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 3163 (0x81c49f0(skill_blockpc_end))[Error]: timer_settick: no such timer 1103 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 2937 (0x81c49f0(skill_blockpc_end))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4969 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 4520 (0x80bafc0(clif_clearunit_delayed_sub))[Error]: timer_settick: no such timer 5261 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 2453 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 462 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 462 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 462 (0x8237b60(unit_walktoxy_timer))[Error]: timer_settick: no such timer 462 (0x8237b60(unit_walktoxy_timer)) Console Header: [Info]: Hercules 32-bit for Linux[Info]: SVN revision (src): '14566M'[Info]: SVN revision (scripts): '14566'[Info]: OS version: 'CentOS release 5.10 (Final) [i686]'[Info]: CPU: 'Intel® Core i5-4670K CPU @ 3.40GHz [2]'[Info]: Compiled with GCC v4.1.2[Info]: Compile Flags: -g -O2 -pipe -ffast-math -Wall -Wextra -Wno-sign-compare -march=i686 -Wno-unused-parameter -Wno-switch -Wno-missing-field-initializers -Wno-format-security -Wno-format-nonliteral -fno-strict-aliasing -DMAXCONN=16384 -I../common -DHAS_TLS -DHAVE_SETRLIMIT -DHAVE_STRNLEN -I/usr/include -DHAVE_MONOTONIC_CLOCK[Info]: Server supports up to '1024' concurrent connections. SVN Status: ? config.log? Makefile? char-server? map-server? config.status? login-serverM npc/other/gympass.txtM npc/merchants/refine.txtM npc/merchants/socket_enchant2.txtM npc/merchants/socket_enchant.txtM npc/merchants/enchan_arm.txtM npc/pre-re/scripts_main.conf? conf/importM conf/maps.confM conf/logs.confM conf/login-server.confM conf/groups.confM conf/map-server.confM conf/char-server.confM conf/inter-server.confM conf/battle/feature.confM conf/battle/misc.confM conf/battle/exp.confM conf/battle/player.confM conf/battle/guild.confM conf/battle/skill.confM conf/battle/client.confM conf/battle/items.confM conf/battle/drops.confM conf/battle/monster.confM db/item_db2.confM db/map_index.txtM db/pre-re/skill_tree.confM db/pre-re/item_db.confM db/pre-re/item_combo_db.txtM db/pre-re/map_zone_db.confM db/pre-re/skill_db.txtM db/pre-re/map_cache.datM db/pre-re/exp.txt? src/test/Makefile? src/plugins/MakefileM src/config/renewal.h? src/common/Makefile? src/common/obj_sql? src/common/sysinfo.inc? src/common/obj_allM src/common/mmo.h? src/login/obj_sql? src/login/Makefile? src/char/obj_sql? src/char/Makefile? src/map/Makefile? src/map/obj_sqlM src/map/atcommand.cM src/map/script.cM src/map/battle.cM src/map/skill.cM src/map/battle.hM src/map/status.cM src/map/pc.cM src/map/map.c? src/tool/Makefile? tools/HPMHookGen/Makefile? cache/db/pre-re/item_packages.conf? 3rdparty/mt19937ar/Makefile? 3rdparty/libconfig/Makefile
  13. Thanks Angel, your name is no joke
  14. where is ownladder and other table, i think this script have 3 table, are not ?
  15. who have its please share it with me, i have searching over google and can't found it and eathena is currently down??. and i know in the thread that ms. anie make is writen [bUG], but i haven't encounter it and the bug is stated not dangerous by ms anie her self, well in the past ms. annie said she will write over her script i know there is a mass people waiting for its Thanks.. Litro
  16. Litro

    Hack to npc?

    has someone report its to devs already?
  17. i hope this will be implemented on this plugin
  18. you can do it with this tool take a look here http://rathena.org/board/topic/66795-itemconverter/
  19. try this // Item drop rates (Note 2)// The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 100item_rate_common_boss: 100item_drop_common_min: 10000item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 100item_rate_heal_boss: 100item_drop_heal_min: 10000item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 100item_rate_use_boss: 100item_drop_use_min: 10000item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 100item_rate_equip_boss: 100item_drop_equip_min: 8000item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 100000item_rate_card_boss: 10000item_drop_card_min: 1item_drop_card_max: 10000
  20. hope it will get implemented sooner kRO eating item db's
  21. its client side not server side, use pre-renewal idnum2desctable.txt and if u are using iteminfo.lua convert all idnum to its and to get idnum2desctable you can get it here http://svn6.assembla.com/svn/ClientSide/Translation_Project/pre-renewal%20data/
  22. Hi @Frey i have countered error on my map server after make item with item id 40001 Message appeared on Char Server console [SQL]: DB error - data of field 'nameid' was truncated.[Debug]: column - 1[Debug]: data - type=UNSIGNED MYSQL_TYPE_LONG, length=2[Debug]: buffer - type=MYSQL_TYPE_SHORT, length=2 it appeared when i relog-jng my char, see my char server console log here http://upaste.me/r/7d20120740fdce91c and here my patch files using lattest hercules git http://upaste.me/r/846a12075b37e0de8
  23. im agreed with Angelmelody, 64 K was enough space for its dont you think so?? @@Frey since im using txt db for mob_db then is there adition to add??
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