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Mhalicot

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Everything posted by Mhalicot

  1. weaponnametable is apart of weapontable.lua WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_´Ü°Ë", [Weapon_IDs.WEAPONTYPE_SWORD] = "_°Ë", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_°Ë", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_â", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_â", [Weapon_IDs.WEAPONTYPE_AXE] = "_µµ³¢", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_µµ³¢", [Weapon_IDs.WEAPONTYPE_MACE] = "_Ŭ·´", are you using item_db.conf or sql_db? but you can use does weapons? I think you set it up correctly.
  2. example: OnMinute00: // Triggers at each new hour, so 1:00, 2:00, 3:00, 4:00 etc.OnMinute17: // Triggers each hour at 17 minutes past. So, 8:17, 9:17, 10:17 etc. you can also play with Timer scripts.
  3. can you take a look in your lua files? search for weapontable.lub and compare Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24,
  4. yes it still exists doc/atcommand.txt ---------------------------------------@petfriendly <0-1000>Sets the intimacy level of your pet, with 1000 being "Loyal".---------------------------------------@homfriendly <0-1000>Sets the intimacy level of your homunculus, with 1000 being "Loyal".--------------------------------------- src/map/atcommand.c ACMD(petfriendly){ int friendly; struct pet_data *pd; if (!message || !*message || (friendly = atoi(message)) < 0) { clif->message(fd, msg_txt(1016)); // Please enter a valid value (usage: @petfriendly <0-1000>). return false; } pd = sd->pd; if (!pd) { clif->message(fd, msg_txt(184)); // Sorry, but you have no pet. return false; } if (friendly < 0 || friendly > 1000) { clif->message(fd, msg_txt(37)); // An invalid number was specified. return false; } if (friendly == pd->pet.intimate) { clif->message(fd, msg_txt(183)); // Pet intimacy is already at maximum. return false; } pet->set_intimate(pd, friendly); clif->send_petstatus(sd); clif->message(fd, msg_txt(182)); // Pet intimacy changed. return true;}ACMD(homfriendly){ int friendly = 0; if ( !homun_alive(sd->hd) ) { clif->message(fd, msg_txt(1254)); // You do not have a homunculus. return false; } if (!message || !*message) { clif->message(fd, msg_txt(1258)); // Please enter a friendly value (usage: @homfriendly <friendly value [0-1000]>). return false; } friendly = atoi(message); friendly = cap_value(friendly, 0, 1000); sd->hd->homunculus.intimacy = friendly * 100 ; clif->send_homdata(sd,SP_INTIMATE,friendly); return true;}
  5. 2013 client is now using iteminfo.lub, kindly check your System/iteminfo.lub if ClassNum is set properly, example [1201] = { unidentifiedDisplayName = "Dagger", unidentifiedResourceName = "³ªÀÌÇÁ", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]", "Weight: ^77777740^000000", }, identifiedDisplayName = "Knife", identifiedResourceName = "³ªÀÌÇÁ", identifiedDescriptionName = { "A simple knife.", "Class: ^777777Dagger^000000", "Attack: ^77777717^000000", "Weight: ^77777740^000000", "Weapon Level: ^7777771^000000", "Required Level: ^777777NA^000000", "Jobs: ^777777Novice, Swordman, Mage, Archer, Merchant,", "Thief Classes, Soul Linker, and Ninja^000000" }, slotCount = 3, ClassNum = 1 //<-- 1 mean Knife }, Useful links: Custom Items, Custom weapons
  6. Because costume system use only for headgears
  7. try this { Id: 7415 AegisName: "Stone_Of_Summons" Name: "Summoning Stone" Type: 3 Buy: 2 Weight: 10 Script: <" monster "this",-1,-1,"--ja--",1904,1,""; ">},
  8. Yes its possible but will not modify my release just to add shadow, it only supports headgears
  9. as of now changing langtype to whatever except 0 can fix that.
  10. To use /showname you must set your clientinfo.xml to <servicetype>korea</servicetype> <langtype>0</langtype> however this settings will disabled Mail system see discussion Link~1, Link~2
  11. This can be done in Map Zone DB /* - weapon_damage_rate -40% */ /* - magic_damage_rate -40% */ /* - misc_damage_rate -40% */ /* - long_damage_rate -30% */ /* - short_damage_rate -20% */ mapflags: ( "weapon_damage_rate 60", "magic_damage_rate 60", "misc_damage_rate 60", "long_damage_rate 70", "short_damage_rate 80", ) map_zone_db.txt
  12. Mhalicot

    Max Damage Cap

    try to use Map Zone Database it desnt have max damage cap but it can reduce damage by rate.
  13. I think this link can answer your question Compiling Using Visual Studio
  14. In script, some can have a little problem but not mutch and it can be fix easily. for database Converter try to read this Introducing rAthena to Hercules database converters. and for WPE feature kindly read this topic and comments. Hercules WPE Free - June 14th Patch For more Hercules features browse: Repository News
  15. Are you sure you open the right sln? for VS2012 it must be Hercules-11.sln
  16. hey im using 2013 ragexe then i am trying to add more items i put the item and collection in the right place then i add the sprites in their right location then in my luafiles/datainfo i have accessoryid.lua and accessoryid.lub and accename.lua and accename.lub i add the item on that 4 file in accename.lua and lub i add [ACCESSORY_IDs.ACCESSORY_Heart_Ring] = "Heart_Ring", in accessoryid.lua and lub i add ACCESSORY_Heart_Ring = 1004, then i my itemdb2 i add Id: 26000 AegisName: "Heart_Ring" Name: "Heart Ring" Type: 5 Buy: 10 Weight: 15 Def: 0 Upper: 63 Loc: 4096 View: 1004},{ but when i @item it fails no items is being madeNo item, that means itemdb is set wrong, check your map-server if any error.And for 2013 clients, you dont need to modify accessoryid and accname.lua, instead only ItemInfo.lua/.lub is enough Yup, but once he set it up correctly and have problem in lua files, it will make his client crashed, or display an Unknown Item. it must be [ACCESSORY_IDs.ACCESSORY_Heart_Ring] = "_Heart_Ring", and viewID 1004 is already used in accessoryid ACCESSORY_BUSHY_MOUSTACHE = 1004, my accessid is upto 1003 only if thats the chase then you do it right, then
  17. I cant see any wrong , it must be item_db2.conf? try to restart your server. it must be [ACCESSORY_IDs.ACCESSORY_Heart_Ring] = "_Heart_Ring", and viewID 1004 is already used in accessoryid ACCESSORY_BUSHY_MOUSTACHE = 1004,
  18. RO/System/iteminfo.lub you can also use iteminfo.lua to avoid conflict in updating your sakray but you must diff your client load iteminfo.lua befor lub It is categorize in your Ragnarok in Folder Files
  19. Opo.. lalabas naman pag success eh..
  20. try to read this Guide [Wiki]Custom Items
  21. in line 86 - Announce+ announce in line 159 i add tabulation pvp_n_1-5 mapflag pvppvp_n_1-5 mapflag nowarppvp_n_1-5 mapflag nowarptopvp_n_1-5 mapflag noteleportpvp_n_1-5 mapflag nosavepvp_n_1-5 mapflag nomemopvp_n_1-5 mapflag nobranchpvp_n_1-5 mapflag pvp_noparty >> http://upaste.me/990610061abe6e7ee
  22. Update: ~ 4.0 Added @autohp, @autosp command Rev. 137*
  23. a simple Utility can done that Visit Mumble's Utility: @go command
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