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Dastgir

Script Developers
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Everything posted by Dastgir

  1. 8 Custom Window Title9 Disable 1rag1 type parameters (Recommended)13 Disable Ragexe Filename Check (Recommended)20 Extend Chat Box22 Extend PM Box26 Fix Camera Angles (FULL)28 Increase Headgear ViewID33 Always Call SelectKoreaClientInfo() (Recommended)34 Enable /showname (Recommended)37 Read questid2display.txt (Recommended)38 Remove Gravity Ads (Recommended)39 Remove Gravity Logo (Recommended)40 Restore Login Window (Recommended)41 Disable Nagle Algorithm (Recommended)44 Translate Client (Recommended)46 Use Normal Guild Brackets47 Use Ragnarok Icon48 Use Plain Text Descriptions (Recommended)49 Enable Multiple GRFs (Recommended)50 Skip License Screen53 Use Ascii on All Langtypes (Recommended)64 @ Bug Fix (Recommended)65 Load Custom lua file instead of iteminfo.lub68 Enable 64k Hairstyle73 Remove Hourly Announce (Recommended)213 Disable Help Message on Login (Recommended)84 Remove Serial Display (Recommended)88 Allow space in guild name90 Enable DNS Support (Recommended)97 Cancel to Login Window (Recommended)100 Disable Multiple Windows Also Disable HShieldRead msgstringtable.txt That's all I do while diff'ing new client.
  2. choose Select Recommended. That's the Best one
  3. Tbh, no idea, haven't seen someone really making the cutin or showing progress.
  4. It's not yet committed @@Haru any updates?
  5. Dastgir

    @securiry

    I have a better version in progress(via plugin/script), will release in 1-2 days..
  6. You could just pass npc and use copyarray - script testnpc 123,{ OnWhisperGlobal: setarray .test[0],1,12,123; callfunc("abc",.test); end;}function script abc { copyarray .@var[0],getarg(0),getarraysize(getarg(0)); // Use .@var as Array now... return;}
  7. You would need to setup some custom script_command and use that scriptcommand in order to change the src variables..
  8. https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/monster_nodropexp.c Usage same as @monster.
  9. Alright. Thanks @@Dastgir.. Anyway can you tell me why the src doesn't return mobs/monsters ids? @useskilltarget doesn't work well on mobs/monsters. It returns numbers but not the ID of mobs/monsters you casted the skill. Untitled.png its like that only pc_setreg( sd, add_str( "@useskilltarget" ), bl->id ); ^ That means , give the monster internal id assigned by server, not the mob class. you can add below it if (bl->type == BL_MOB) pc->setreg( sd, script->add_str( "@useskilltargetid" ), ((TBL_MOB*)bl)->class_ ); And in Script change this dispbottom "id: "+ @useskillid +" | lv: "+ @useskilllv +" | target "+ @useskilltarget; To dispbottom "id: "+ @useskillid +" | lv: "+ @useskilllv +" | target "+ @useskilltarget +" | TargetID: "+ @useskilltargetid; @useskilltargetid will only be set if its a monster...
  10. Here you go: https://github.com/dastgir/HPM-Plugins/blob/master/src/plugins/itemmap.c
  11. Yes you need to change, also for source , wherever you see this if ( skillid >= 3000 && skillid < 4000 ) break; Change to if ( skillid >= start_id && skillid <= end_id ) break; where start_id = the first skill_id(of CUSTOM_setpos) you set, and end_id is last skill_id(of CUSTOM_setpos) you set
  12. Use old prontera as mentioned above Or Just run mapcache to cache the prontera file again (or use weemapcache)
  13. It depends on return type of function, and what does function do...
  14. Dastgir

    Overhead

    // send message to others WBUFW(buf,0) = 0x8d; WBUFW(buf,2) = len_mes + 8; // len of message + 8 (command+len+id) WBUFL(buf,4) = bl->id; safestrncpy((char*)WBUFP(buf,8), mes, len_mes); clif->send(buf, WBUFW(buf,2), bl, AREA_CHAT_WOC); Remove this part.
  15. Maybe it's because you are warping to prontera? Get old prontera?(our download section have it)
  16. ACCESSORY_Diamond_Dust = 30001 Lower the 30001, as its view Id or just be sure you have diffed with increase view Id and number higher than that Also this number and the classNum in iteminfo should match, in your case classNum is 0. Also classNum and View: in item_db should match..
  17. Its written in c#, Decompile it, make a fake one using same protocol, and tadaa, you bypassed hashield.The average player isn't going to do that, though. But still, huge security exploit. Average player wouldn't try to bypass any shield
  18. Its written in c#, Decompile it, make a fake one using same protocol, and tadaa, you bypassed hashield.
  19. @@Triedge You can see lua files, (something named as addrandomoptionnametable.lub in datainfo..) Item have ability to add 5 effects like that.. We have just implemented dummy data so as we can have 2015 playable.. After some core dev gets free, this feature will be implemented.. Probably we know it how to use those... Just time matters..
  20. Maybe I would do this one in few days..
  21. Well, nobody is hurrying you @@Luffy , make it good, no matter if it takes some extra time
  22. Remove plugin, try roulette, it would still crash
  23. Remove all lines with GET_SYMBOLadd this to first line #include "common/hercules.h" And this should fix it...
  24. http://herc.ws/board/topic/10280-visual-studio-2015-support/?hl=%2Bvs+%2B2015 Maybe this answers it?
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