Gerz
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Everything posted by Gerz
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@@KirieZ, your refiner is really good to use, but can you add more configure feature to enable safe refine per level, i mean in offical have safe refine 5, 6, 7, 8, 9 v.v.. best regards.
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@@Dastgir help please!
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Tested! It work but bonus appear only when character log out and log in, change map drop item from inventory effect do not disappear, @@Dastgir
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@@Dastgir, so how about your pull request, did you test it? is it ok? if yes i will merge manually :3 Thank you!
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yes, read it few minutes ago, just may crash or something @@Dastgir, what can i do now?
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Help, complie with vc 2010 Fixed! Another error: HPM:Addhook: unkown Hooking point 'status->calc_pc_additional'! @@Dastgir help!
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good one, add this please! +1
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+1 for this!
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yes, merge please!
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ACMD(petinfo) { struct pet_data *pd; if( !sd->status.pet_id || !sd->pd ) { clif->message(fd, msg_txt(184)); // Sorry, but you have no pet. return false; } pd = sd->pd; snprintf(atcmd_output, sizeof(atcmd_output), "Pet name: %s", // Pet Name pd->pet.name); clif->message(fd, atcmd_output); snprintf(atcmd_output, sizeof(atcmd_output), "Intimate: %u", // Intimate pd->pet.intimate/100); clif->message(fd, atcmd_output); snprintf(atcmd_output, sizeof(atcmd_output), "Hungry: %d", // Hungry pd->pet.hungry); clif->message(fd, atcmd_output); return true;} ACMD_DEF(petinfo), You can add more, but valid type here: int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag;
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if( #CASHPOINTS < 999 ) {mes "Not enough cash points";close;}#CASHPOINTS = #CASHPOINTS - 999;close;
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-.- you can also use readparam :-s
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did you edit your message in message.conf?
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where's your message files? search 541 message and show here: may be your message look like this: MSG: "'%s' got %s's %s (chance: %0.02f%%)" change to: MSG: "'%s' got %s (chance: %0.02f%%)" this line: sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)temp/100); change to sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)temp/100); this line: sprintf (anme, msg_txt(541), mvp_sd->status.name, md->name, dd->jname, (float)drop_rate/100); change to sprintf (anme, msg_txt(541), mvp_sd->status.name, dd->jname, (float)drop_rate/100);
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when equip blahblah = getlook 7; setlook 7,1; when de equipped: setlook 7, blahblah; blahblah = 0; look like this ^^
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+1, good feature.
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if( getequipid(7) == itemid && getequipid(8) == itemid ) { blahblah }
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(I'd say it'd be interesting however since it'd mean once you leave the map/zone the effect would resume) i like this way >_< +100
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nice idea! +1!
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rAthena commit this changes ( nicely ) https://github.com/rathena/rathena/commit/d07314bcacd300d603c2f0414e91880d12058637
- 8 replies
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- transparent
- guild
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No it not confuse for newbie like it!
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any guys in there want to buy this script?
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Nice, up :3 for the code support!