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Tsuuu

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  1. Upvote
    Tsuuu reacted to Sephus in Hercules Battlegrounds   
    Hercules Battlegrounds
    A full conversion and enhancement of eAmod's Battlegrounds system into a easy-to-install Hercules plugin library.
    Version: 1.0a (alpha)
     

     
    Repository @ https://github.com/Smokexyz/HerculesBG

    Installation
    1) Place plugin files in plugin directory. (If you wish to re-compile the code, please do so the standard way.)
    2) Place all script files in the default directory provided in the repository (or your own).
    3) Place all database and config parts in their respective files.
    4) in conf/plugins.conf add "hBG".
     
    Instructions on installing Plugins - http://herc.ws/wiki/HPM#Building_a_plugin
     
    Battleground Modes
    Capture the Flag Eye of Storm Triple Inferno Team DeathMatch Bossnia Conquest Stone Control Domination Rush Free For All Why use it?
    1) Prevents conflicts when updating Hercules.
    2) Easy to install.
    3) Can be easily modified for more functions/features in the future.

    For contributors
    If you wish to add a free BG script to the list of available battleground modes, please contact me.
     
    Bug Reporting
    Please feel free to open an issue on the repository and I'll get to it as soon as I can.

    Donate to support the project and motivate updates.


  2. Upvote
    Tsuuu reacted to meko in Monster Guild   
    You could add to the mob database a new pacific monster (one that does not attack if not provoked) and give it Assist mode. Then you would spawn a few of those in the map with the monster() command (to get the GID) and use unitattack() to force them to attack non-guild members. And since they would have Assist, every nearby mob would join the fray and attack too.
  3. Upvote
    Tsuuu reacted to zackdreaver in Status Icon Name   
    have you tried typing /stateinfo ???
  4. Upvote
    Tsuuu reacted to Asheraf in [Job] Usage restriction   
    Use job names (example):
    Job: { Swordsman: true Magician: true Merchant: true Knight: true Wizard: true Blacksmith: true Crusader: true Rogue: true Alchemist: true Taekwon: true Star_Gladiator: true Soul_Linker: true Gunslinger: true } and you could check the header of item db file for a list of all the available jobs.
  5. Upvote
    Tsuuu reacted to Asheraf in Food buffs !   
    please check conf/battle/items.conf
    // How much time must pass between cash food uses? Default: 60000 (1 min) cashfood_use_interval: 60000
  6. Upvote
    Tsuuu reacted to cfelten in [Mob] Pet Mob   
    Provavelmente você terá que olhar no pet_db.txt dentro da pasta DB
  7. Upvote
    Tsuuu reacted to KirieZ in Help with .@atcmd_parameters$[]   
    Sorry for the delay, I didn't see your edit. You can see the documentation here: https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L7549
  8. Upvote
    Tsuuu reacted to KirieZ in Help with .@atcmd_parameters$[]   
    The problem is at:
    if(.@atcmd_parameters$[1]) if expression must result in a number (0 for false or other numbers for true) and there you're giving it a string (notice the $).
    I'm not sure what you're trying to compare there, but a example would be:
    if(.@atcmd_parameters$[1] == "1") // runs if parameters[1] is equal to 1 Maybe you're trying to check if the parameter exists? It would probably be better to use .@atcmd_numparameters instead. Example:
    if (.@atcmd_numparameters == 2) // So parameters[0] and parameters[1] exists Hope this helps
  9. Upvote
    Tsuuu reacted to Legend in OnPCDieEvent: - Monster Only?   
    How about this one?
     
    // ============================= - script Support#1 FAKE_NPC,{ OnInit: setarray .perm$[0], "disable_skill_usage", "disable_exp", "disable_store", "disable_pickup", "disable_pvp", "disable_pvm"; .prms = getarraysize(.perm$); end; OnCheckHide: while(CheckHide){ getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); if (map$ == .@m$ && mapx == .@mx && mapy == .@my){ map$ = ""; mapx = 0; mapy = 0; CheckHide = 0; atcommand "@hide"; copyarray .@prm$[0], .perm$[0],.prms; for (.@a = 0; .@a < getarraysize(.@prm$); ++.@a){ atcommand "@rmvperm "+.@prm$[.@a]; } message strcharinfo(0), "You are resurrected!"; specialeffect2 226; specialeffect2 18; detachrid; end; } sleep2 500; } end; OnPCDieEvent: if (getunittype(killerrid) != UNITTYPE_MOB) end; getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); map$ = .@m$; mapx = .@mx; mapy = .@my; // dispbottom "Map = "+map$+" X = "+mapx+" Y = "+mapy+"."; // FOR DEBUG PURPOSE. CheckHide = 1; sleep2 1000; atcommand "@raise"; atcommand "@hide"; copyarray .@prm$[0], .perm$[0],.prms; for (.@a = 0; .@a < getarraysize(.@prm$); ++.@a){ atcommand "@addperm "+.@prm$[.@a]; } attachrid(getcharid(3,strcharinfo(0))); warp map$,0,0; callsub OnCheckHide; end; OnPCLoginEvent: if (!CheckHide) end; atcommand "@hide"; copyarray .@prm$[0], .perm$[0],.prms; for (.@a = 0; .@a < getarraysize(.@prm$); ++.@a){ atcommand "@addperm "+.@prm$[.@a]; } attachrid(getcharid(3,strcharinfo(0))); callsub OnCheckHide; end; }  
    *thanks to n0tttt*
     
    @n0tttt nice trick you got there about making its Weight >= 90%  but I can't make use of that status SC_WEIGHTOVER90, it seems it doesn't work properly (bug i guess?). Uh, status icon showed up but when the player started to attack monsters, the icon got removed. 
    So, instead of adding status on them, I do atcommand "@addperm" & "@rmvperm" for their restrictions while on CheckHide status.
     
    @Aeromesi That's okay   Happy new year to you!
     
    @ts I suggest you to do some source modding or better use plugins for those atcommands for a cleaner & safer script.
  10. Upvote
    Tsuuu reacted to Legend in OnPCDieEvent: - Monster Only?   
    I tried to figure out and write it, so here's the outcome (this is based on @Aeromesi's idea *thanks to him*):
     
    - script Support#1 FAKE_NPC,{ OnCheckHide: while(CheckHide){ getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); if (map$ == .@m$ && mapx == .@mx && mapy == .@my){ map$ = ""; mapx = 0; mapy = 0; CheckHide = 0; atcommand "@hide"; message strcharinfo(0), "You are resurrected!"; specialeffect2 226; specialeffect2 18; detachrid; end; } sleep2 500; } end; OnPCDieEvent: getmapxy(.@m$, .@mx, .@my, UNITTYPE_PC); map$ = .@m$; mapx = .@mx; mapy = .@my; // dispbottom "Map = "+map$+" X = "+mapx+" Y = "+mapy+"."; // DEBUG PURPOSE. CheckHide = 1; sleep2 1000; atcommand "@raise"; atcommand "@hide"; attachrid(getcharid(3,strcharinfo(0))); warp map$,0,0; callsub OnCheckHide; end; OnPCLoginEvent: if (!CheckHide) end; atcommand "@hide"; attachrid(getcharid(3,strcharinfo(0))); callsub OnCheckHide; end; }  
    Note: 
    * I made it looped to determine the player state, WARNING: this might cause lag.
    * Players can attack mobs, players and can even use skills while on hide status since I executed "atcommand @hide", you can fix that by source modding if Im not mistaken.
    * THIS IS JUST AN IDEA.
     
    Well then, good luck! 
  11. Upvote
    Tsuuu reacted to Legend in Gate Script request   
    You can use this if you want:
    It behaves just like the barricade at novice ground.
    Please report any error found.
     
    http://upaste.me/c2e636755046b6638

    Note: Only 99 GM can activate the command.
  12. Upvote
    Tsuuu reacted to Chemical Crush in Chemical's Maps!   
    Hello everyone!   I figured I'd just make one of these threads that I have as my official free 'map' thread. Listed below is some maps I've done that are free to the public. I do not wish for them to be edited, but they ARE free and you are free to edit them. You are ALSO free to contact me if you need something edited specifically for your server from these maps. CREDITS would be awesome and please do NOT take credit for my work. It's bothersome and makes me a very sad panda ;~; Also you guys are more than free to add me on Facebook. There are maps uploaded onto my facebook that are not uploaded onto RMS/rA/eA. Also there will be constant updates for when I map.   A little bit about this map. It was created specifically for a Lunar Event for a server I worked on not that long ago. Unfortunately it never got used so I'm releasing it to the public to do with it what you wish. I hope you like it and please report if you are having any issues. Please note that if your RO is not up to date you may not see the Red Carpet in the main part of the temple, if you decide to use the inside maps.   Album of Lunar Map: Click here! Download Link: Click here! Download Link for Inside MapsClick Here!   Over View:Click here! The 'ends' of each side of the map:Click here! Download Link: Click!     Album of Novice Garden:Click Here! Download LinkClick Here!   Please note that the Album shows for Hallow Town and the Vending map that I had planned on doing, unfortunately the Vending Map is no where near complete, but you can view what I had started doing.   Album of Hallow Town: Click Here! Download LinkClick Here!     Album of Aeven: Click here! Download Link: Aeven w/ House:Click Here! Download Link: Aeven w/ Well:Click Here!     Album of Ilyo Kwan: Click Here! Download Link:Click Here!   A little bit about this map, I made it for a server a little over a year ago. It was supposed to be kitty themed for events, there are no indoors maps at this time although i'd love to, at one point, make the indoors maps. The map HASNT been used yet, so if you find any glitches feel free to let me know. Two things that was asked of me for this map was an area for weddings and a 'gm only' area. Thats what the two paws are for, you can walk through the water to the wedding area but only GMs will be able to warp to the other paw, unless players get lucky with Fwings. =] Hope you guys like it.   Album of Neko Isle: Click Here! Download link Click Here!     Lemme know what you're using it for! Hope you guys like it, please feel free to report any bugs. :3 Also it would be awesome if you would please give credits
  13. Upvote
    Tsuuu reacted to raPalooza~ in Modern Prontera [ Free Clean Map ]   
    File Name: Modern Prontera [ Free Clean Map ]
    File Submitter: raPalooza~
    File Submitted: 12 Jul 2014
    File Category: Maps & Textures
     
    Modern Prontera
    Finally a clean good looking prontera ! ;p
     
    Those broken rooftops from prontera were annoying the s* out of me! hahahaha
    So i decided to transport some textures and objects from another maps in order to give a clean modern look to prontera.
    ( a fountain? let's put a huge freaking statue ) XD
     
    Feel free to use it as you want. (texture only for example)
    Files is packed inside a GRF ready to go.(japafoldernames)
    (obs: planning on releasing other versions)
     
    Click here to download this file
  14. Upvote
    Tsuuu reacted to 4144 in OnPCStatCalcEvent Doesn't Work   
    Using this function is bad idea. It may heavy increase latency if you have many active players. Because this it was not added to hercules.
  15. Upvote
    Tsuuu got a reaction from maken06 in raPalooza's Cursor   
    For all have errors:
     
    download ActEditor:
    https://rathena.org/board/files/file/3304-act-editor/
     
     
    look red parts and change sprite number of soword red, you can also change the switch time as wish..\/
     
     
     
    Ps: for you who have downloaded and are using the friend's work please deems to +1 , it is the least you can do..
  16. Upvote
    Tsuuu reacted to Alayne in Dungeon Hall   
    File Name: Dungeon Hall
    File Submitter: Alayne
    File Submitted: 25 Jun 2016
    File Category: Events & Games
     
    An advanced housing system allowing guilds to rule an entire town (including dungeons, fields, npcs...)
     
    Click here to download this file
  17. Upvote
    Tsuuu got a reaction from raPalooza~ in raPalooza's Cursor   
    For all have errors:
     
    download ActEditor:
    https://rathena.org/board/files/file/3304-act-editor/
     
     
    look red parts and change sprite number of soword red, you can also change the switch time as wish..\/
     
     
     
    Ps: for you who have downloaded and are using the friend's work please deems to +1 , it is the least you can do..
  18. Upvote
    Tsuuu got a reaction from IndieRO in raPalooza's Cursor   
    For all have errors:
     
    download ActEditor:
    https://rathena.org/board/files/file/3304-act-editor/
     
     
    look red parts and change sprite number of soword red, you can also change the switch time as wish..\/
     
     
     
    Ps: for you who have downloaded and are using the friend's work please deems to +1 , it is the least you can do..
  19. Upvote
    Tsuuu reacted to raPalooza~ in raPalooza's Cursor   
    File Name: raPalooza's Cursor
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     
    This is a cursor modification I made for ragnarok, following the thoughts and feeling of my past works,
    I've created this with the intention of innovating the feeling of the game without letting the design break the game visual with a big gap in style.
     
    Some pieces are made from other mmos such as maplestory for example ( and some others I cant remember right now )
     
    I've got some files backed up and lost others due to lost data on my old computer(it's an old project) so it's a little hard to deal modifications from the feedback, but i'll do my best.
     
    A lot of people came asking for this cursor over PM and Posts, glad you guys asked for it, otherwise I would let this project on the shelf, enjoy guys ;]
     
    RAN OUT OF IDEAS FOR THE NAME!
    cYA
     
    Click here to download this file
  20. Upvote
    Tsuuu reacted to raPalooza~ in Savior Damage Font   
    File Name: Savior Damage Font
    File Submitter: raPalooza~
    File Submitted: 24 May 2016
    File Category: Sprites & Palettes
     

    SaviorDamageFONT
    modification

    I've been trying hard to create content that bring a fresh new look to our old and loved Ragnarok Online.
    After lot's of failures(like my old font upload '^^) I end up with this design, that was actually based on the game Tree of Savior.( btw a very good game )
     
    It comes with some other little things like a better resolution sprite to the critical hit background, as it was kinda glitchy with the new font.
     
    I know it is all experimental and yes, I still love the old pixelated font of RO but feel free to use it in your server, i'm getting used to it and it's giving me a feeling of nostalgia(as seeing something new things on old stuffs) ;D
     
    Hope to hear some feedback to improve it as much as I can.
    cYA
     
    link: MEGAlink
     
    Click here to download this file
  21. Upvote
    Tsuuu reacted to Mystery in Devotion Bug on eAmod   
    Sorry to say, but we really don't condone supporting eAMod, rAMod or even HercMOD. 
  22. Upvote
    Tsuuu reacted to Aeromesi in mob_chat_db   
    I thought that the mob chat phrases were through clientside?
  23. Upvote
    Tsuuu reacted to Cretino in Abuse kill "Stop killing player"   
    I think is it you want:
     



    @EDIT
     
    Fixed little mistake.
  24. Upvote
    Tsuuu reacted to quesoph in request movespeed mapflag   
    here
     
    @edit
    updated
     
    map.patch
  25. Upvote
    Tsuuu reacted to Dastgir in Auraset   
    File Name: Auraset
    File Submitter: Dastgir
    File Submitted: 24 Mar 2014
    File Category: Plugins
     
    For Building Plugins:
    Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
    Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
     
    Usage:
    Atcommand:
    (usage: @aura <aura1> {<aura2> <aura3>})
    (aura1,aura2 are optional)
     
    ScriptCommand:
    (usage: aura aura1{,aura2,aura3}
    aura1 is compulsory, while aura2,aura3 are optional.
     
    aura1,aura2,aura3 are AuraID's
     
    NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
    2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
     
    You can check/set User's AuraID's by following variables
    USERAURA - Aura1
    USERAURA1 - Aura2
    USERAURA2 - Aura3
     
    You can also change aura by changing these variables.
     
    Some Useful aura Combinations:
    { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
    I guess no further explanation is needed.
     
    Click here to download this file
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