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ZelosAvalon reacted to Asheraf in kRO unpacked clients releases
Discontinued.
Clients without themida protection can be downloaded at http://nemo.herc.ws/downloads/
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ZelosAvalon got a reaction from IndieRO in Ragnarok Online Daily Reward [PSD Only]
View File Ragnarok Online Daily Reward [PSD Only]
illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online.
It works with the script [rathena]: Daily_Reward_System
PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work!
best regards, ZelosAvalon
Submitter ZelosAvalon Submitted 10/21/16 Category Other Graphics
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ZelosAvalon reacted to Ridley in Hercules vs rAthena: Current differences
I assume you want to go for pre-re. I think both emulators have some issues with pre re so I don't see much of a difference here (but I'm honestly no pre renewal player and don't know the exact differences) . Else content wise for renewal rA is ahead.
As stated here, Herc works a lot more efficient and is cleaner. But it's biggest advantage is of course the plugin feature which basically works like an import folder for source code.
The mana world is running Hercules with a plugin on steroids, so you can see with plugins you basically can build a whole new game around the emulator.
https://www.themanaworld.org
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ZelosAvalon reacted to PunkBuster in Hercules vs rAthena: Current differences
I am the admin of a very old RO server, still running on eAthena. I want to port us from eAthena to a a modern emulation, but first I'd like to choose which one. I've found many old topics regarding Hercules x rAthena differences, but they all seem to be from about 3 years ago or so. I'd like to know the current differences between both.
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ZelosAvalon reacted to PunkBuster in Hercules vs rAthena: Current differences
My partners and I decided to go with Hercules after all, since we're running pre-renewal. Thanks for the input.
This seems like a very common question for people though, might be good idea to keep a permanent topic listing the differences.
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ZelosAvalon reacted to Asheraf in Verus maps (NPC's & Monsters)
As ridley said those quests cant be completed due to missing of other official features. I have a completed Verus city scripts but it miss a lot because of that.
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ZelosAvalon reacted to Ridley in Verus maps (NPC's & Monsters)
Just saying I got this (and most up to episode 16) already done and waiting for some other pr's to be merged to make it as official. I can't tell exactly when I go to do the pr's, I also plan to do a server where I can test first. But I can assure you everything I do will go to Herc.
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ZelosAvalon reacted to Like it~* in Utilizar multíplos iteminfo.lua
Olá.
Hoje vim trazer um tutorial muito simples, mas que é de grande utilidade para todos, até pelo motivo de eu não ter encontrado em nenhuma comunidade PT-BR. Tive um grande trabalho para achar um tutorial que tivesse uma línguagem mais prática e funcionasse, então devido a isso decidi postar.
Utilizar multíplos iteminfo.lub/lua.
Primeiro, como sabemos, os clientes mais novos estão usando itemInfo.lua / lub para substituir arquivos TXT para informações de item no lado do cliente, dentro da pasta System.
Acho que grande parte dos criadores de servidores mais complexos, se depararam com a situação de adicionar algum(ns) item(ns) de outro RO como idRO, iRO, & jRO, KRO e sempre receber "Item desconhecido" e "Maçãs", e não saber o verdadeiro motivo causador disso, exceto ao trocar os arquivos itemInfo.lua/lub. Eis que surgiu uma solução! Vamos lá.
Utilidade: utilizar itemInfo de outros servidores oficiais, como kRO, iRO e idRO, e fazer com que aqueles possam substituir informações não existentes de outros arquivos.
Tutorial
- 1º Passo:
Prepare os arquivos a ser utilizado, exemplo:
"itemInfo_bRO.lua" - Traduzido do BRO com todos os arquivos em PT-BR.
"itemInfo_iRO.lua" Servidor internacional iRO.
"itemInfo_idRO.lua".
"iteminfo_custom" - Seu iteminfo customizado, com seus itens criados.
"itemInfo_kRO.lua" - Servidor oficial e distribuidor do jogo RO.
- 2º Passo:
Faça um arquivo .lua vazio, dê o nome "itemInfo.lua". Este será o arquivo principal para ser lido pelo cliente.
Edite o "itemInfo.lua", e cole este código.
- 4º Passo:
Em seguida, copie o arquivo e renomeie o arquivo copiado para "iteminfo.lub".
- 5º Passo:
Entre em todos seus arquivos preparados no Passo 1, e verifique se ambos começam assim:
tbl = { ... } Caso sim, continue no mesmo arquivo e vá para o próximo passo.
- 6º Passo:
Vá até o final do arquivo e remova a função principal. Geralmente estará assim.
Adicione ao lugar removido o seguinte código.
for ItemID,DESC in pairs(tbl) do CheckItem(ItemID,DESC) end Fim!
Aprecie seus novos arquivos.
Notas e Créditos.
OBS¹: Apenas traduzi um tutorial já existente, no qual vou estar deixando a fonte a baixo. Mas tive que modificar praticamente todo tutorial, então os créditos são a ambos.
OBS²: Não irei fornecer nenhum arquivo, isto é apenas um tutorial, não me envie pm me solicitando nada.
OBS³: todos os arquivos devem ser decompilado .lua, não compilado.
OBS4:Se você tiver itens com ícone vazio , isso significa que sua data não tem o sprite / textura necessária ou seus arquivos itemInfo estão com o "unidentifiedResourceName" ou "identifiedResourceName" vazio ou não preenchidos.
Fonte: http://pservero.com/multi-iteminfo-files/
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ZelosAvalon reacted to Sephus in Episode System
this is good, if episode == 1, it could disable all features/functions not in that particular episode.
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ZelosAvalon reacted to esquilla13 in Episode System
Hello, a lot of people have been asking about official server episodes. Don't you think it'll be a good idea to implement something like this? Like we're able to switch from episodes to another?
//Switch to Server Episodes
//1=Start of the Adventure Episode
//2=Lutie Episode
//3=Comodo Episode
//4=War of Emperium Episode
//5=Juno ~ Forgotten Legacy of an Ancient Era Episode
//6=Beyond Rune-Midgarts (The Global Project) Episode
//7=Umbala ~ Village of the Utan Tribe Episode
//Just a sample i dont know the whole episodes of RO
episode_type=1
This will probably a huge project though. I hope someone or some guys can work on this. Just a suggestion. ♥ ♥
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ZelosAvalon reacted to Ridley in Doram Maps Mobs and NPC's Scripts
The mobs still missing stats, thats why I didn't include them here.
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ZelosAvalon reacted to Ridley in Doram Maps Mobs and NPC's Scripts
yes, but not sure when i do the pr (i work on this since some time, the recent iro testing helped a bit but there is still a lot missing).
for mobs
//== lasa_fild01 - Ravioli Plain Watch ======================== lasa_fild01,145,361,15,15 monster Red Plant 1078,5,5000,0,0 lasa_fild02,0,0,0,0 monster Eggring 3495,115,5000,0,0 lasa_fild02,0,0,0,0 monster Leaf Lunatic 3496,115,5000,0,0 lasa_fild02,0,0,0,0 monster Grass Fabre 3497,115,5000,0,0 //== lasa_fild02 - Ravioli Forest ============================= lasa_fild02,0,0,0,0 monster Wild Hornet 3498,40,5000,0,0 lasa_fild02,0,0,0,0 monster Sweet Roda Frog 3499,40,5000,0,0 lasa_fild02,0,0,0,0 monster Hunter Desert Wolf 3500,40,5000,0,0 lasa_fild02,0,0,0,0 monster Scout Basilisk 3502,2,5000,0,0 //== lasa_dun01 - Dragon Nest ================================= lasa_dun01,0,0,0,0 monster Trance Spore 3501,15,5000,0,0 lasa_dun01,0,0,0,0 monster Scout Basilisk 3502,20,5000,0,0 //== lasa_dun02 - Dragon Nest 2 =============================== lasa_dun02,0,0,0,0 monster Charge Basilisk 3503,15,5000,0,0 lasa_dun02,0,0,0,0 monster Charge Basilisk 2 3504,15,5000,0,0 //== lasa_dun03 - Dragon Nest 3 =============================== lasa_dun03,0,0,0,0 monster Charge Basilisk 2 3504,15,5000,0,0 lasa_dun03,0,0,0,0 monster Fruit Pom Spider 3507,15,5000,0,0 but i can not say much about their stats yet
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ZelosAvalon got a reaction from Shatowolf in Ragnarok Online Daily Reward [PSD Only]
View File Ragnarok Online Daily Reward [PSD Only]
illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online.
It works with the script [rathena]: Daily_Reward_System
PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work!
best regards, ZelosAvalon
Submitter ZelosAvalon Submitted 10/21/16 Category Other Graphics
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ZelosAvalon got a reaction from wmmsr in Ragnarok Online Daily Reward [PSD Only]
View File Ragnarok Online Daily Reward [PSD Only]
illust's for a system of daily rewards, created by me, based on the official theme of ragnarok online.
It works with the script [rathena]: Daily_Reward_System
PS: If you like it, and give me reputation, it's important to me and encourages me to continue with my work!
best regards, ZelosAvalon
Submitter ZelosAvalon Submitted 10/21/16 Category Other Graphics
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ZelosAvalon reacted to rokimoki in [Daily Reward System]
nice xD I don't even know how to use it, but thanks (ofc I open it with photoshop)
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ZelosAvalon got a reaction from Prourhildr in [Daily Reward System]
i send an mail to Midgard-Community for check this error
PSD link: https://mega.nz/#!ixoBHLCA!Yzt2rKv8OZPQBIHB6s_8ytEzh9waYz9l2xzjKEgX1EM
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ZelosAvalon got a reaction from Eternity in [Daily Reward System]
i send an mail to Midgard-Community for check this error
PSD link: https://mega.nz/#!ixoBHLCA!Yzt2rKv8OZPQBIHB6s_8ytEzh9waYz9l2xzjKEgX1EM
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ZelosAvalon reacted to bWolfie in [Daily Reward System]
More power to you Zelos! So jealous of your skills haha. Hope you can keep improving your scripting skills so you can be an all-in-one
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ZelosAvalon reacted to rokimoki in [Daily Reward System]
I understand, back in time I did my ranking with #vars and a sort method I did, but sql is easier and more powerful, and machines (servers) today are very powerful too and cheap.
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ZelosAvalon reacted to Aeromesi in [Daily Reward System]
Not sure if it's possible without heavily modding the client right?
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ZelosAvalon reacted to Dastgir in new start point int_land warp to izlude bugged
Hercules bug (introduced on recent training ground changes):
Fixed @ https://github.com/HerculesWS/Hercules/commit/c40d4995c93a9e932356ed952328f97e97c3aa0f
(Please open bug report at github, so it could be referred on commit message, and also not all dev see forum for bug report)
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ZelosAvalon reacted to rokimoki in Event Ranking
do you use a test server? as far I know, your sql DB the `id` field is not the table `id`, is the `character_id` from the player, anyway, should be a `primary_key` to avoid duplicates, but as far I see in the script, you have `ON DUPLICATE KEY UPDATE`, so this is better if you use `primary_key`, if you don't have one this gives error so, if that worked before change anything, I think you already had a `primary_key` defined (which was not represented in the sql schematic, that's why Shatotech told you to do that).
I recommend you to do the `id` auto_increment primary key, and have a `char_id`, `event_points` and `total_event_points`, don't duplicate data as `name` that you can get by a sql query, but you can have a `name` column too. Of course this require other script modification so I don't recommend if you don't want to change.
Anyway, I saw here that you had the primary key already.
So, ignore everything before (your scripts are perfect, but read the post). Change my sql and replace by:
SELECT `name`, `t_event_points` FROM `event_rank` ORDER BY `t_event_points` DESC LIMIT 10;
PS: You should use a test server first.
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ZelosAvalon reacted to rokimoki in Event Ranking
So 'alias' total_event_points... anyway this must be in request forum.
As far I understand you, you want just a NPC that list the TOP10 (or whatever) users who has the higher t_event_points value, right?