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Echoes

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Everything posted by Echoes

  1. First, awesome idea you got there. I like it of acting like a library for future generations But, as a web freak, I would encourage you to secure the domain with https://letsencrypt.org or any other you want to use. Seeing the green lock aside of the adress relax me haha
  2. Hello, Lately I was trying to create some passive skills for my server, and followed the guide on the wiki, but that one is for active skills that the player must level up. I am looking for a way to create passive skills that level up when reaching some condition (not the player leveling up them). I am still googling ways to do it but found nothing yet. Any help will be appreciated.
  3. Podría suponer qué es lo que pasa... Según sé, debes actualizar el mapcache para que el emulador lea bien el mapa, ya que ahora que sea walkable o no lo decide el emulador, no el cliente.
  4. I recall this way of sorting used by rAthena, but for Herc is different: ... nvm just found that in another skill, not callslave but summonslave, lol...
  5. Hello, I was wondering where I can look for the IDs of the monsters bosses and mini ones summons. I tried looking on the mob_skill_db and skill_db but found nothing about the IDs recalled. For example, I know Arc Angeling does summon Cruisers, but I want to know which ID of those monsters is the one recalled. Any help will be appreciated.
  6. I myself did learn on the go, autodidact as you From that I started studying computer science as a hobby and here I am now
  7. Thank you. Will test it ASAP! __ May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one. Also, tried putting the GN_MIX_COOKING there, but did not work.
  8. Well, the question is quite short: As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done. Thank you.
  9. Okay, thank you @Dastgir for the reply. Do you know where to see the current /commands behavior? Like /blacksmith or /alchemist So, let's learn C...
  10. Exquisite works you have there. Looking forward for more!
  11. Is there a way to create a / command? Or, where do I can look at the / commands code to see how they work and try to mimic their way of operation, I would like to add some / commands to my server. I am hoping this has nothing to do with hexing, but with src editing. Thank you!
  12. That wasn't the error, it is fixed now. Thank you anyways.
  13. Ah, yeah, I understand that part, but how do I make the command to read that line instead of the kicking to login one Dx
  14. The thing is I just copied other item description and just changed its ID, that's why I find this weird. Am using your Translation by the way. __ Will try to fix those unstated " and will comment if it fixed the error. __ Okay, it is fixed now, thank you @4144.
  15. As title says, when I try to add new item descriptions using itemInfo.lua and try to run my client, I am getting the error stated in the image. Everytime I try to run the client again, it says another line is the problem. This only happens when I try to add new lines to the itemInfo.lua file, if nothing changes, there is no error. Help please
  16. @CarlosHenrq Weird, I have the same code: static void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: pc->respawn(sd,CLR_OUTSIGHT); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if (!sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && !sd->sc.data[SC__INVISIBILITY] && !sd->sc.data[SC_SUHIDE] && (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif->charselectreq(sd, sockt->session[fd]->client_addr); } else { clif->disconnect_ack(sd, 1); } break; } } What do you mean by use that portion of the code? How can I use only that portion? o.0
  17. As the title say, is there a way to kick the player to character selection instead of account login when using @kick command? It may need some src edits at worst. Thank you
  18. Weird. I guess the find of the file is successful when searching on the rdata/data grfs. Have you tried importing that file to your grf? It would have be something with the order grfs are read
  19. Thank you for the replies @Kubix, @Dastgir. May I ask then, how can I update the value of something (ingame) without making the invoking character to relog? With my example, I erased 2 Iron Ores found in the storage of the character, and I can see that data update in the database, but ingame there are still that 2 Iron ores in the storage. Relogging fix this issue.
  20. Echoes

    Ragexe

    This list should be useful:
  21. Yeah, something like that. I will test it when I can, thank you!
  22. Hello, Lately I have been customizing my user interface, but I found myself unable to change these ones so far. How do I can use my skin files to apply there instead of the lines at the msgstringtable.txt in my data folder? Thank you!
  23. Hello, I was wondering, is there a way to use somethin alike countitem() but for storage items instead of the inventory items? For example, I want to count how many Iron ore does the invoking character has in their storage, and return the number to the dialog the NPC is having; I think something with query_mysql() may be useful. Thank you in advance.
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