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Everything posted by Echoes
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First, awesome idea you got there. I like it of acting like a library for future generations But, as a web freak, I would encourage you to secure the domain with https://letsencrypt.org or any other you want to use. Seeing the green lock aside of the adress relax me haha
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Hello, Lately I was trying to create some passive skills for my server, and followed the guide on the wiki, but that one is for active skills that the player must level up. I am looking for a way to create passive skills that level up when reaching some condition (not the player leveling up them). I am still googling ways to do it but found nothing yet. Any help will be appreciated.
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Podría suponer qué es lo que pasa... Según sé, debes actualizar el mapcache para que el emulador lea bien el mapa, ya que ahora que sea walkable o no lo decide el emulador, no el cliente.
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I recall this way of sorting used by rAthena, but for Herc is different: ... nvm just found that in another skill, not callslave but summonslave, lol...
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Hello, I was wondering where I can look for the IDs of the monsters bosses and mini ones summons. I tried looking on the mob_skill_db and skill_db but found nothing about the IDs recalled. For example, I know Arc Angeling does summon Cruisers, but I want to know which ID of those monsters is the one recalled. Any help will be appreciated.
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I myself did learn on the go, autodidact as you From that I started studying computer science as a hobby and here I am now
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Thank you. Will test it ASAP! __ May I ask.. do you know the skill ID to actually cook something? I can't find it to add to that list. I do not mean the genetic (biochemist) one. Also, tried putting the GN_MIX_COOKING there, but did not work.
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Well, the question is quite short: As the same as a blacksmith creates a weapon with his/her name as prefix, how can I have the same result while cooking? I would like to know where to look at on the source files (if needed) to get this done. Thank you.
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Okay, thank you @Dastgir for the reply. Do you know where to see the current /commands behavior? Like /blacksmith or /alchemist So, let's learn C...
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Exquisite works you have there. Looking forward for more!
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Is there a way to create a / command? Or, where do I can look at the / commands code to see how they work and try to mimic their way of operation, I would like to add some / commands to my server. I am hoping this has nothing to do with hexing, but with src editing. Thank you!
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Adding new lines to iteminfo.lua makes client unable to read it
Echoes replied to Echoes's question in Client-Side Support
That wasn't the error, it is fixed now. Thank you anyways. -
Thank you!!!!!
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Ah, yeah, I understand that part, but how do I make the command to read that line instead of the kicking to login one Dx
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Adding new lines to iteminfo.lua makes client unable to read it
Echoes replied to Echoes's question in Client-Side Support
The thing is I just copied other item description and just changed its ID, that's why I find this weird. Am using your Translation by the way. __ Will try to fix those unstated " and will comment if it fixed the error. __ Okay, it is fixed now, thank you @4144. -
Adding new lines to iteminfo.lua makes client unable to read it
Echoes posted a question in Client-Side Support
As title says, when I try to add new item descriptions using itemInfo.lua and try to run my client, I am getting the error stated in the image. Everytime I try to run the client again, it says another line is the problem. This only happens when I try to add new lines to the itemInfo.lua file, if nothing changes, there is no error. Help please -
@CarlosHenrq Weird, I have the same code: static void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: pc->respawn(sd,CLR_OUTSIGHT); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if (!sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && !sd->sc.data[SC__INVISIBILITY] && !sd->sc.data[SC_SUHIDE] && (!battle_config.prevent_logout || DIFF_TICK(timer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif->charselectreq(sd, sockt->session[fd]->client_addr); } else { clif->disconnect_ack(sd, 1); } break; } } What do you mean by use that portion of the code? How can I use only that portion? o.0
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As the title say, is there a way to kick the player to character selection instead of account login when using @kick command? It may need some src edits at worst. Thank you
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Missing Effects - Error promt when using certain skills
Echoes replied to elderwood's question in Client-Side Support
Weird. I guess the find of the file is successful when searching on the rdata/data grfs. Have you tried importing that file to your grf? It would have be something with the order grfs are read -
A way to read storage items of the invoking player
Echoes replied to Echoes's question in Script Support
Thank you for the replies @Kubix, @Dastgir. May I ask then, how can I update the value of something (ingame) without making the invoking character to relog? With my example, I erased 2 Iron Ores found in the storage of the character, and I can see that data update in the database, but ingame there are still that 2 Iron ores in the storage. Relogging fix this issue. -
A way to read storage items of the invoking player
Echoes replied to Echoes's question in Script Support
Yeah, something like that. I will test it when I can, thank you! -
Pretty nice yeah, keep it up!
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Hello, Lately I have been customizing my user interface, but I found myself unable to change these ones so far. How do I can use my skin files to apply there instead of the lines at the msgstringtable.txt in my data folder? Thank you!
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Hello, I was wondering, is there a way to use somethin alike countitem() but for storage items instead of the inventory items? For example, I want to count how many Iron ore does the invoking character has in their storage, and return the number to the dialog the NPC is having; I think something with query_mysql() may be useful. Thank you in advance.