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Content Count
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Last visited
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fiction last won the day on December 30 2023
fiction had the most liked content!
About fiction
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Rank
Advanced Member
- Birthday 07/05/1993
Profile Information
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Gender
Male
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Location:
Santiago, Chile
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Emulator
Hercules
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fiction reacted to a post in a topic: Hercules wiki migrated to a new platform
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Herc don't have much content of renewal. Maybe you should ask this in rathena forums.
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fiction reacted to a post in a topic: Happy Devs: Bring out the best Ragnarok in you.
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if you want to do in specific map, maybe getunits can help. something like... .@count = getunits((BL_PC), .@units, false, "pay_fild01"); for(.@i = 0; .@i < .@count; .@i++) { attachrid(.@units[.@i]); sc_end(SC_END); } But this piece of code need to be trigger by some way, like, Ontimer events, npc talk event, on touch event or whatever things that trigger this. Like.. OnTimer5000: .@count = getunits((BL_PC), .@units, false, "pay_fild01"); for(.@i = 0; .@i < .@count; .@i++) { attachrid(.@units[.@i]); sc_end(SC_END); } stopnpctimer(); initnpctimer(); end; OnInit: initnpctimer(); end; This will remove all the buffs that all players have in pay_fild01 each 5seconds.
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you can use sc_end(SC_ALL)
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Most of the server abuse using @afk, maybe you can use this plugin and create multiple accounts and put players in AFK mode. https://github.com/dastgirp/HPM-Plugins/blob/master/src/plugins/%40afk.c
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Rebel reacted to a post in a topic: Http support in hercules (merged to hercules)
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You need to configure this https://github.com/HerculesWS/Hercules/blob/master/conf/api/api-server.conf Later, search on your lua files the services, like service_korea, ExternalSettings_kr.lub. Make sure to put your public ip address + the default port of API (7121).
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i use setwall to accomplish that are you looking for. https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L9692C4-L9692C71 something like.. Note: ra_koe is a custom map that i'm using, but use this base as an example. setwall "ra_koe", 52, 32, 6, 2, 0, "Barricade"; // ====================== // Barricade // ====================== monster "ra_koe",47,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",48,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",51,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; monster "ra_koe",52,30, "BARRICADE", 1905, 1, "KoE::OnBarrDead"; OnBarrDead: mapannounce(("ra_koe"), _("[KoE]: A barricade in the South sector has been destroyed!"), bc_map, C_SILVER, FW_NORMAL, 18); if (.BarricadaSur) { end; } if (mobcount("ra_koe", "KoE::OnBarrDead") < 3) { delwall("Barricade"); set .BarricadaSur, 1; mapannounce(("ra_koe"), _("[KoE]: The South access is vulnerable!"), bc_map, C_RED, FW_NORMAL, 18); } end;
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seems that the crashes occurs because the emblem db can't be read in Extended.c Try this. Isn't a fix, but at least will not read emblem anymore, cause now we use HTTP version ExtendedBG.c
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anyways, currently this plugin it's totally outdated, requires the change against emblems.
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uhm, weird, did you compile that plugins right?. If you use the default version you should have some errors.
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Do you have ScriptCommands.inc in you plugins folder?. Seems that error is trying to find a mission function
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client side System/OngoingQuestInfoList_True.lub (make sure what ongoinquest is reading your client) Server side db/quest_db.conf If you want to display the time, you need to use the setting called "TimeLimit". For example.. { Id: 12317 Name: "Trace of Time Travel" TimeLimit: 82800 },
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fiction reacted to an answer to a question: Guild emblems on Flux CP after HTTP release
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Guild emblems on Flux CP after HTTP release
fiction replied to Timokha's question in Website Support
changing the size of emblem data on sql, will affect gif emblems right?. -
fiction reacted to a post in a topic: The Horizon Project
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Hi @Dastgir due the big update from @4144 the plugin now it's outdated. can you please update this?. i was able to solved some errores, but i'm stucked in this error. As i see, now exist 3 GuildRequestEmblem, i used GuildRequestEmblem1, but don't know if is the correct.
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IndieRO reacted to a post in a topic: Http support in hercules (merged to hercules)
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fiction reacted to a post in a topic: Item link and navigation integration on some atcommands
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evilpuncker reacted to a post in a topic: Http support in hercules (merged to hercules)
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Well was pretty easy than i expected doing a donate with a crypto. I just used binance to make all the transaction. Hope can you continue development this features 4144 :]
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fiction reacted to a post in a topic: Upcoming hercules feature
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Hi, @4144 it's normal that this preview don't works on barter npc shop with items as currency?. Currently only works if the shop have variables as a currency. ¡Greetings!