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Angelmelody

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Everything posted by Angelmelody

  1. Could you make it to support KeepAfterUse ? Thanks
  2. Hi~Tokeiburu, I'd like to suggest that adding word's copy feature on search result window so that we can easily obtain the full file pathes without retyping again.
  3. pc.c find and add below sd->state.standalone = 1; sd->group = pcg->get_dummy_group(); sd->state.monster_ignore = 1;
  4. I can't get the description meaning, and I was wondering when I should uncomment the define DAMAGE_CAP TYPE ? ----------------------------------------------------------------------------------------------------- eit: Okay. I see... Thanks a lot for malufett's elaborate explanation.
  5. addrid(0); //attached all onine players , you have to install addrid command KILL variable = 0; // reset all online players' varaible query_sql ("UPDATE `char_reg_num_db` SET `value` =0 WHERE `key` = 'KILL variable' " ); //reset offline players' variable
  6. I think your client is 20120410, and 3 packet encryption keys are 0x1581359 0x452D6FFA 0x6AFB6E2E but they are marked as brokean(red keys) , so all what you should do are 1. change your packetKeys to any set of green keys at line 2995 of packet.h and recompile your server 2. input your 3 keys(the green key you have chosen) when you diff client
  7. Thanks, but I m lazy to comment out every mvp's 'rude attack' TELEPORT skills. Is it possible adding a custom option on monster_ai ? 0x800: mvp mobs wont teleport away when they are trapped by an ice wall and how about stop mvp's moving by an icewall part? how can I reproduce that behavior
  8. questactive command wasn't working properly, always show the Warnings when you use it [Warning]: Found more arguments than necessary. unexpected arg type C_POS[Debug]: Function: __jump_zero[Debug]: Source (NPC): test123 at prontera(84,100) relative topic: http://herc.ws/board/topic/7712-error-help-with-my-script/ BUILDIN(questactive) { struct map_session_data *sd = script->rid2sd(st); int q_id, n; if (sd == NULL) { script_pushint(st, -4); return true; } q_id = script_getnum(st, 2); if(q_id <=0) { script_pushint(st, -3); return true; } if(sd->avail_quests <=0) { script_pushint(st, -2); return true; } ARR_FIND(0, sd->avail_quests, n, sd->quest_log[n].quest_id == q_id ); if( n >= sd->avail_quests ) { script_pushint(st, -1); return true; } if(sd->quest_log[n].state == Q_ACTIVE;) script_pushint(st, 1); else script_pushint(st, 0); return true;}BUILDIN_DEF(questactive, "i"),
  9. In the vedio, When the mvp was blocked by an ice wall and got hitten,the mvp was still under chase state and won't use teleport skill ,I hope someone can help me ,thanks in-advance
  10. You forgot to add sc in status.h,so you got stone curse btw, your custom icon number is too big ,I think 801 is enough and it would be better if icon number is the same as sc number
  11. Any working with 5.0.2? try grf editorhttp://herc.ws/board/files/file/138-grf-editor/
  12. I'd like report a small typo bug ,That's the duplicate 'case 0x088A' ,but it won't show any compile warnings if your PACKETVER <=20140402 ,or it will...
  13. try this- xxxxx xxx,{ ........................ ........................ announce "The server will now have the drop rates increased to 2x for the coming 24 hours!",bc_all; setbattleflag("item_rate_common", 200 ); dispbottom "Setting to 2x"; $ExpireTime = gettimetick(2)+86400;//--->24 hours = 60*60*24 = 86400 seconds end;OnInit: if($ExpireTime && gettimetick(2) < $ExpireTime) { setbattleflag("item_rate_common", 200 ); end; }OnMinute1: OnMinute2: OnMinute3: OnMinute4: OnMinute5: OnMinute6: OnMinute7: OnMinute8: OnMinute9: OnMinute10:OnMinute11: OnMinute12: OnMinute13: OnMinute14: OnMinute15: OnMinute16: OnMinute17: OnMinute18: OnMinute19: OnMinute20:OnMinute21: OnMinute22: OnMinute23: OnMinute24: OnMinute25: OnMinute26: OnMinute27: OnMinute28: OnMinute29: OnMinute30:OnMinute31: OnMinute32: OnMinute33: OnMinute34: OnMinute35: OnMinute36: OnMinute37: OnMinute38: OnMinute39: OnMinute40:OnMinute41: OnMinute42: OnMinute43: OnMinute44: OnMinute45: OnMinute46: OnMinute47: OnMinute48: OnMinute49: OnMinute50:OnMinute51: OnMinute52: OnMinute53: OnMinute54: OnMinute55: OnMinute56: OnMinute57: OnMinute58: OnMinute59: OnMinute0: if($ExpireTime && gettimetick(2) >= $ExpireTime) { //--->Judging if the time is expired or not per minute $ExpireTime = 0 ; setbattleflag("item_rate_common", 100 ); } end;}
  14. I found that issue was caused by weapon, if you equip a weapon and re-login ,it will occurs I think Head gears too? nope, Head gears work fine for me
  15. I found that issue was caused by weapon, if you equip a weapon and re-login ,it will occurs
  16. please need help! http://herc.ws/board/tracker/issue-8422-error-in-compiling/
  17. yes,here is my plugins.conf plugins_list: [ /* Enable HPMHooking when plugins in use rely on Hooking */ //"HPMHooking", //"db2sql", //"sample", //"other", //"HPMHooking_login", "HPMHooking_char", "HPMHooking_map", "plugin-atcommand", "plugin-script",]ooo.. after updated git to latest ,Hooking now was working fine, problem got solvedthanks to devs
  18. After updated to latest git ,My server shows these erros,How can I fix them or should I wait devs to update HPMHooking_login ? [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'clif->spawn' but HPMHo oking is disabled! [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'status->change_end_' b ut HPMHooking is disabled! [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'status->change_start' but HPMHooking is disabled! [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'battle->check_target' but HPMHooking is disabled! [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'chat->join' but HPMHoo king is disabled! [Error]: HPM:AddHook Fail! 'plugin-atcommand' tried to hook to 'clif->getareachar_unit ' but HPMHooking is disabled!
  19. Wow~, Someone has released my suggestion http://herc.ws/board/topic/7547-custom-monster-transform/
  20. I got confused about sprite name that end with _h , for example the sprite name of monk is 몽크 but 몽크_h is ?
  21. I have nothing against adding Traditional Chinese as well, just one question:As far I know, Traditional uses more strokes overall. Will that still be readable/legible with the font size used by OpenSetup right now? yes, the font size of official setup UI seems the same size as OpenSetup edit: After test V-2.11.3 ,the fonts are still readable and legible.
  22. I'm sorry, as I know, there are lots of different between Simplified and Traditional translate. So I just translated to Simplified. Still glad to see someone use Chinese here. Maybe you should change line 14 LANGUAGE LANG_CHINESE_TRADITIONAL, SUBLANG_CHINESE_TRADITIONAL Ok, thanks a bunch..
  23. my computer uses traditional chinese http://pastebin.com/Q5DZNrT9
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