Search the Community
Showing results for tags 'patch'.
Found 7 results
-
This topic about Nemo fork https://gitlab.com/4144/Nemo Most changes present in ChangeLog Patches reports service: http://nemo.herc.ws For test Ragnarok zero clients need: this nemo fork and enable at least patches from https://gitlab.com/4144/Nemo/blob/master/profiles/zero_minimal.log this or similar clientinfo.xml https://gitlab.com/4144/Nemo/blob/master/configs/zero/clientinfo.xml From 2018-11-14 in all clients must be enabled patch Remove hard coded address/port For clients newer than 2018-03-09: Need manually copy cdclient.dll from Nemo/input or enable patch "Copy patched Cheat Defender Game Guard" Clients exe downloads: http://nemo.herc.ws/downloads/ Full client downloads: http://nemo.herc.ws/downloads/#downloadable-full-clients Discord: https://discord.com/invite/ByEQHDf
-
Hello Community! That's my first server. I just put my server online on a host, but for some reason, my patch doesn't connect to char selection screen, it does log in correctly, you can select the server and click on 'ok botton', but it doesn't load the character selection screen, idk why, can someone please help me? I'll upload a screenshot of my clientinfo.xml! Thanks a lot! OBS: In LocalHost it runs normally!!! PrintSreen of clientinfo.xml: Selecting the server normally: Long waiting for Character Selection Screen: Cant Connect! Host:
- 1 reply
-
- login
- connection
-
(and 1 more)
Tagged with:
-
I am following http://herc.ws/board/topic/8894-guide-setting-up-2013-client-for-hercules/ to setup my client side. I have tried patching several clients (2013-08-07, 2014-02-05, 2014-04-16a), tried disabling recover login and adding a launcher (loki), checked that the patch for disabling ragexe name was applied, etc. However whenever i start the client it just does not start, the process can be seen in the task manager, but it does not start and there is no error message to help me. The DATA.INI file is not created, i also have no idea about where i need to create the xml for the client settings, and the resources around are very scarce.
-
Note: This topic is no longer updated. Note: This topic is the continuation of the Shin's Diff Patcher and WeeDiffGen projects. I haven't written it, but am just maintaining it. Atwl WeeDiff & WeeDiffGen About See the archived topics above. Known Issues Some plug-ins do not work with Themida clients, whether unpacked or not. Download WeeDiff binary builds (outdated) WeeDiff sources WeeDiffGen binary builds (outdated) WeeDiffGen sources License Original source: Copyright © 2011 ShinryoThis software is provided 'as-is', without any express or impliedwarranty. In no event will the authors be held liable for any damagesarising from the use of this software.You are allowed to alter this software and redistribute it freely withthe following restrictions: 1. You must not claim that you wrote the original software.2. Do not represent your altered source version as original software.3. This notice may not be removed or altered from any source distribution. Plug-ins introduced in the atwl repository: This work is licensed under a Creative Commons Attribution-Noncommercial-ShareAlike 3.0 Unported License.
-
Hello, i have this error, can you help me? ^^ I will be grateful I make my patcher using ROLOADER (i can log in only with my hexed) but, the patcher doesn't works, i dont know what to do.. The error shows "??????" in progess bar, and the "Start" doesn't works.
-
Hi, I was looking by a way to do this but i wasn't able to find anything about it. This is what i'm trying to do. For exemple: I have two servers one is sub-server from another, Server A and Server B. Server A is a server which is a renewal server and Server B is a old-times server. The problem is that the cities of Payon and Morocc were changed and I wanna make just um patch of the game. Is any possible way to make a server recognize a grf during the loading operation? If Server A load aServer.grf else load bServer.grf. Thanks for the attention e sorry about the bad english.
-
In case eAthena r15263 will be merged and the community has use for it, there's an excess add-on code, that has not and will not be committed to eAthena, due to it's nature of being a custom. The patch allows to optionally reject completely transparent emblems as part of the emblem validation code. Transparent emblems are typically abused during WoE times to draw less attention in castles and were/are considered against the rules on some official and private RO servers. Commented lines are an alternative approach for same effect, and may be removed. patch
- 8 replies
-
- transparent
- guild
- (and 4 more)