Jump to content

Client-Side Releases

142 topics in this forum

    • 0 replies
    • 3374 views
    • 1 reply
    • 3549 views
  1. [Guide] Browedit Cave Generator

    • 0 replies
    • 2514 views
    • 10 replies
    • 16596 views
    • 3 replies
    • 7069 views
    • 0 replies
    • 2773 views
  2. Dress Pack 1 2

    • 47 replies
    • 28927 views
  3. LuaFiles kRO

    • 0 replies
    • 1994 views
  4. Sloth Forest Patcher

    • 0 replies
    • 1261 views
    • 6 replies
    • 7947 views
  5. Sloth Patcher

    • 0 replies
    • 2638 views
    • 3 replies
    • 10119 views
    • 0 replies
    • 3636 views
    • 0 replies
    • 4052 views
    • 0 replies
    • 2334 views
    • 11 replies
    • 13142 views
  6. my grf for editting

    • 0 replies
    • 2307 views
  7. [Guide] Effect Tool Usage

    • 0 replies
    • 6343 views
    • 28 replies
    • 16432 views
  8. Act Editor

    • 19 replies
    • 16490 views
  9. Idnum to ItemInfo Converter

    • 14 replies
    • 5688 views
    • 15 replies
    • 8485 views
  10. RagexeRE

    • 17 replies
    • 9016 views
    • 14 replies
    • 8854 views
    • 7 replies
    • 3714 views
  • Featured Topics

  • Latest Commits

  • Topics

  • Posts

    • Update :   
    • Hi everyone, I'm currently working on optimizing the performance of a game server, and I wanted to ask for some advice from those of you with more experience in this area. Specifically, I'm dealing with performance issues where the server tends to lag, especially when multiple players are connected. I've already tried some basic steps like adjusting server settings and optimizing scripts, but the performance still isn't where I want it to be. I know there are deeper optimizations I could make, but I'm not sure which areas to focus on. Has anyone here worked on similar performance issues before? What tools or strategies have you found most effective in pinpointing and solving lag problems? Also, as I'm diving deeper into the technical side of development, I was thinking of taking a CISSP Course to improve my cybersecurity knowledge. Do you think it would help with securing the server while optimizing performance?   Any insights or recommendations would be greatly appreciated! Thanks in advance! mathewjacob
    • Please read b4 Reacting Good Day Fam,  Can someone help me with a script for a costume.  i dont want to diff any so that i came here.. hehe requesting for an npc who can delete item and give item with auto detecting what the character is wearing like in costume converted out there. i basically added two different item costume and non costume with same attributes and just like the costume converted out there. not converting any with cards and ups i have 35 custom items  basically its 70 bcuz of the costume items.   thank you and have a nice day. hope someone is happy to help. 
    • dont run sql queries from your scripts on map server. Most time this is main performance issue    
    • Hi everyone, I’ve been working with the Hercules Emulator for a while and I’m looking for ways to improve server performance. My server has been running smoothly, but as the player base grows, I’m starting to notice a slight lag and a few performance dips during peak hours. I’ve read through the documentation, but I’m wondering if there are specific optimizations that can help with handling more traffic, especially when it comes to reducing lag and ensuring smoother gameplay. Should I tweak certain settings in the configuration files, or are there more advanced techniques like load balancing or server clustering that might help? Additionally, if anyone has experience optimizing memory usage or handling high concurrency in Hercules, I’d love to hear your tips. I’m mainly focused on making sure the server runs efficiently without compromising on the player experience. Thanks in advance for your help! Best regards, mathewjacob
  • Download Statistics

    • Files
      462
    • Comments
      161
    • Reviews
      240

    Latest File
    By Hyroshima

    71    0

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.