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Stay informed on all that is going on within the community. Here you will find news and updates about the progression of Hercules.

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  1. November Digest 2014

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  4. Behold, 2021 is coming

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  5. May Digest 2019

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  6. November Digest 2019

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  7. Septober Digest 2013

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  8. July Digest 2019

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  9. March Digest 2014

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  10. August Digest 2019

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  11. July Digest 2017

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  12. July Digest 2014

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  13. IRC webchat works again!

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  14. May Digest 2014

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  15. October Digest 2019

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  16. July Digest 2013

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  17. June Digest 2014

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  18. December Digest 2014

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  19. May Digest 2017

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  20. December Digest 2019

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  21. August Digest 2013

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    • finished this one today. light/dark theme in one website with two different vibes.  also got this work in progress going on currently: 
    • /===== Description: ========================================= //= On boss_monster (MVP) spawn: //=   - optionally enable PVP/PK on the map //=   - optionally announce on a channel (default #system) //= On MVP death: //=   - optionally disable PVP/PK when no boss_monster MVPs remain on the map //=   - optionally announce killer on the same channel //= Configure via conf/mvp.conf //= @mvp status|reload|pk on|off|announce spawn|death on|off   mvp_1_5.zip  
    • View File Daily Ration System The Daily Ration System is a standalone NPC-driven supply distribution feature designed to provide players with access to free, limited, and automatically refreshed consumables through a structured global stock market.   Free Supply Market – All listed items are distributed at no cost to the player. Global Shared Stock System – Each item is tied to a centralized stock pool that decreases with player purchases server-wide. Daily Automatic Restock – All shop inventories are fully replenished every server day at 00:00. Per-Player Daily Limit – Players are restricted to a maximum of 100 total purchased items per day to prevent abuse and maintain economy stability. Multiple Supply Categories – Items are organized into separate shop groups such as Daily Supplies and Combat Rations for easier navigation and balance control. Market-Based Trader System (NST_MARKET) – Ensures stock integrity, synchronized availability, and consistent item handling across all traders.   System Overview The system operates through a central assistant NPC that provides access to categorized supply shops. Each shop functions as a global market trader with finite stock, ensuring that item availability reflects real-time server-wide consumption. At server reset, all shop inventories are automatically restored, allowing players to re-access essential consumables daily.   Design Intent This system is designed to support: Early to mid-game progression sustainability Controlled distribution of high-value consumables Server economy stabilization through capped free resources Reduced dependency on farming for basic survival items The result is a balanced, automated rationing system that rewards daily activity while maintaining fair item distribution across the entire player base. HAVE FUN GUYS! 😘 Submitter Mirage Submitted 06/18/26 Category Utility  
    • hi! some of you won't know me. i used to make graphics for RO years ago, then drifted out of the scene for a long time. recently i started rewatching game of thrones and house of the dragon, and something about it made me want to do these!   ✦ THE SET wings inspired by game of thrones / house of the dragon ♡   ✦ AM I SELLING THESE? i don't know yet. i haven't figured out if i'll release or sell them. i'm also not sure how much work it'd take to make them wearable garments, or what people would pay. for now i'm just sharing the progress because i'm really happy with how they came out. ✦ SAY HI if you want to chat or ask about the set, drop me a PM! thanks for taking a look ♡ it's been really nice to make something again~
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