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bWolfie

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Everything posted by bWolfie

  1. Idk if it's possible. The way I did it is set mvp cards to x1 and them manually edit all their rates.
  2. This used to happen to me all the time. Usually something to do with tabs where they shouldn't be.
  3. I'm looking at getiteminfo trying to figure out how to get a script to read only for dagger type weapons. So basically, I want the script to only function for dagger type weapons. Hope this makes sense. if (getiteminfo(getequipid(EQI_HAND_R),11) == 1 || getiteminfo(getequipid(EQI_HAND_L),11) == 1)) { bonus2 bAddRace,RC_NonBoss,15; bonus2 bAddRace,RC_Boss,15; }
  4. close2 and end (sorry on phone cant type much)
  5. I've found a lot of the mini-maps in this file are corrupt (they have colors where they should not be). If you want, I can upload the correct ones from an older grf for you. Edit: I think it is an issue with compression. In an old GRF I have mini-maps are all 512x512 size.
  6. If you have played Final Fantasy 6 and gone through the Phoenix Cave ...Having to operate more than one party to complete areas of a dungeon and unlock further parts. edit: think i missed the point of the topic, I'll leave the above here anyway.
  7. Great plugin. One thing I've found is a sort of duplication bug, well not exactly. If you put a normal version and costumed version of an item in a cart together then relog, their value will increase to two. This however, is only visual. The game will only read 1 of each as there should be, but the client will show 2 of each.
  8. I'll spice it up. Can't wait to smoke some bud with u again Aeromesi. All those times we laughed over that missing semi-colon like it was the funniest thing ever. And that time you made that script with hentai cut-ins. That was loose. Good stuff brah.
  9. Great! In the future can you please upload preview image to be bigger haha.
  10. omg so sad but good to have you back
  11. Is this official behavior? I remember these skills use to have animations. Now, Shadow Jump will always result in the character facing east (with no finish animation like Asura Strike has) and backsliding just throws your character back without movement animation.
  12. Yes. Anything to do with Job_Bard/Dancer line is not triggering as it should. Using latest git? I think latest has alot of bugs We are using revision from about 2 months ago.
  13. Yes. Anything to do with Job_Bard/Dancer line is not triggering as it should.
  14. I have a problem where changing by any means from an Archer to a Bard or High Archer to Clown causes you to change to the female version (but with a male head). Other than the @job command, I also tried this script - same result. amatsu,246,244,3 script job test 4_M_BIBI,{ .@name$ = "[Job Master]"; if (Class == Job_Archer) { mes .@name$; mes "Change to Bard?"; next; switch(select("Yes:No")) { case 1: close2; jobchange Job_Bard; end; break; case 2: close; break; } } else { end; } } My constants.conf is normal. Why is this happening?
  15. Thank you sir, I will try this and get back to you.
  16. Hey I found the issue. The OnTouch ended with a close; instead of end; Our server used to run a busted version of eathena, so there's no surprises this never affected anything till now.
  17. When upgrading weapons use the Blacksmith skill Weapon Refine, once it hits +10, it doesn't leave the Upgradable weapons menu. How can I stop this?
  18. putting some mapflag? like this.. maybe try it, put it after the npc script mapname<tab>mapflag<tab>loadevent Thanks it worked for removing the eqip. Actually there was an error I forgot to put ==1) at the end of my check. Still, I'm not sure how to stop them from being reequipped. Since it takes them off once they enter the map, but they can simply put it back on.
  19. I tried this, think I did something wrong. - script Armor Remover FAKE_NPC,{ OnPCLoadMapEvent: if(strcharinfo(3) == "ama_fild01" && getequipisequiped(EQI_ARMOR) { unequip EQI_ARMOR; } end; OnInit: setmapflag "ama_fild01",mf_loadevent,1; end; }
  20. Is it possible to disable certain item ids or item slots per map? Example: On the map prt_fild08, I want to disable the weapon Main Gauche [4] (item id 1208) from being equipped. And on the map ama_fild01, I want to disable armor (EQP_ARMOR) from being equipped. Is any of this possible? Thanks.
  21. I'm thinking maybe SC_START but I'm not sure which variable to add to it.
  22. If you make it's race RC_PLANT and its mode Plant: True you should be okay.
  23. Welcome back Samuel..hahahhaa you are awesome
  24. Omg. omg! You are awesome. If I wasn't a poor student I would totally buy you a coffee.
  25. Can't show you enough love @Samuel.
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