Dastgir
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Posts posted by Dastgir
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Well no, since this is not part of hercules project, we cannot put it there, instead you can view it here, https://github.com/ROClientSide/Translation/commits/master
Commit update, merged themon cashshop images and fixed several more lines in msgstringtable.txt
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Maybe make it type 11. It doesnt consume the item.
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what you mean by first sentence??will this have an update of recent commit on the main hercules board like the hercules master?
to know what revision we are downloading
and how can I contribute this http://herc.ws/board/topic/4017-new-cashshop-buttons-translated/ to your project
for contributing, you can open a pull request, method is same as you do for hercules, just instead of their url, use our url.
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reduce price by percentage or fixed price?
Sorry for confusion..Well its possible, but you want this for global shops?
If want shop specific its better to edit script, if want global, then edit the source.
Today, have no time so maybe in next 2 days, i can do this,
Just describe it more, so others can also help you.
You said reduce all price, but in next line you told, healing item worth 10k, but some healing items are only of 100, so would it be possible for you to describe little more about how you want it to work?
Yes what I really want to do is to reduce the price of all items in item_db without modifying the file.
Item listed on npc or shops are not affected since modifying the shop files is easy.
The goal is to easily control your future game economy. Without editting each line in itemdb.
and if price is reduced, surely all shops will be affected.
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Nice, congrats.
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Remove /* that is in line 555 and add } in last line in itemdb2.conf
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Well its possible, but you want this for global shops?
If want shop specific its better to edit script, if want global, then edit the source.
Today, have no time so maybe in next 2 days, i can do this,
Just describe it more, so others can also help you.
You said reduce all price, but in next line you told, healing item worth 10k, but some healing items are only of 100, so would it be possible for you to describe little more about how you want it to work?
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Excellent now i can throw away TortoiseSVNAdded Github Repository: https://github.com/ROClientSide/Translation (Pushing the files, may take a while.)
those who want's to contribute can open a pull request.
Updated msgstring with some more good translations. New files adding is on hold by me(till the time i finish my exams), so anyone interested can open a pull request.
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As far as I know, hom-s skills will be coded soon, else anybody is welcomed to open a pull request.I mean some of them have not been written yet in skill.c and battle.c compared with rathena.
For example: MH_SILVERVEIN_RUSH, is not seen in skill.c of Hercules.
And Rebellion skills are not seen in skill.c of Hercules either.
Rebellion skills , i dont think wil be implemented soon, since no one have full data. rA has used available data from other forums, and according to me, its not accurate.
So i think herc dev will implement rebellion after having enough info or newest aegis leak for test.
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Fixed some lines in msgstringtable, thanks to cydh for pointing out.
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Added Github Repository: https://github.com/ROClientSide/Translation (Pushing the files, may take a while.)
those who want's to contribute can open a pull request.
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I too believe msgstringtable translation are just way bad, if someone wants to contribute, then its good.anyone can confirm if these translation need better translation, for msgstringtable.txt
1. line 243: Please equip arrows first.#
I think it's not only for arrow, but other ammunition too. According to clif.c clif_arrow_fail, it's better to show msg 0 = MsgStringTable[242]="Please equip the proper ammunition first."
2. line 246: Arrow has been equipped.#
Same case like above, it show message NOT ninja => MsgStringTable[245]="Ammunition has been equipped."
3. line 1520: Cart is available only when mounted.#
Seems like it's "Only available when cart is mounted"
someone need to confirm this, but this message will be shown if use clif_skill_fail(sd,skill_id,USESKILL_FAIL_CART,0);
4. line 1950: Kunayi item is only available in one state to mount.#
Seems like should be "Kunai must be equipped to use this skill."
msgstringtable.txt from idRO itself, said "Kamu harus memakai [Kunai] untuk menggunakan skill ini.#"
and about item update, I am not available till april 2nd week, so till april 30th, all items will be added to repo(possibly with itemdb with some info unavailable, also translated)
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Topic going too long, heres a quick fix.
1. If this and http://herc.ws/board/topic/4116-help-cannot-add-custom-items/ are referring to same problem then remove tose /* and */ from custom items, and you can load it.
For views,once more I am saying as you using 2013 client,YOU DO NOT NEED TO MODIFY ACCNAME OR ACCESSORYID.LUA. you ONLY need to edit System/itemInfo.lub (or .lua if you diffed client with it.)
This is true for non headgear items but Dastgir where will the client pick up the item's equip sprite prefixes from fro headgears .
ItemInfo doesnt have that information.
Sorry, Looks like My Mind is forgetting everything....
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Topic going too long, heres a quick fix.
1. If this and http://herc.ws/board/topic/4116-help-cannot-add-custom-items/ are referring to same problem then remove tose /* and */ from custom items, and you can load it.
For views,once more I am saying as you using 2013 client,. you also need to edit System/itemInfo.lub (or .lua if you diffed client with it.) -
35,
But post Is 29.
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Duplicate topic...
Solution : your itemdb2 is commented, saw those /* above id and */ below last line of any item, remove those, so server can read those items.
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No item, that means itemdb is set wrong, check your map-server if any error.
hey im using 2013 ragexe then i am trying to add more items i put the item and collection in the right place then i add the sprites in their right location then in my luafiles/datainfo i have accessoryid.lua and accessoryid.lub and accename.lua and accename.lub i add the item on that 4 file in accename.lua and lub i add [ACCESSORY_IDs.ACCESSORY_Heart_Ring] = "Heart_Ring", in accessoryid.lua and lub i add ACCESSORY_Heart_Ring = 1004, then i my itemdb2 i add Id: 26000 AegisName: "Heart_Ring" Name: "Heart Ring" Type: 5 Buy: 10 Weight: 15 Def: 0 Upper: 63 Loc: 4096 View: 1004},{ but when i @item it fails no items is being madeRO/System/iteminfo.lub you can also use iteminfo.lua to avoid conflict in updating your sakray but you must diff your client load iteminfo.lua befor lub It is categorize in your Ragnarok in Folder Files
And for 2013 clients, you dont need to modify accessoryid and accname.lua, instead only ItemInfo.lua/.lub is enough
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There's no need to comment those 3 lines, since the last packetKeys() are only read by the source.
Any error on char/map-server?
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Open packets.h(src/map/packets.h)(if using hercules, other emu dont have packet enc.) , locate
#if defined(OBFUSCATIONKEY1) && defined(OBFUSCATIONKEY2) && defined(OBFUSCATIONKEY3)PacketKeys(OBFUSCATIONKEY1,OBFUSCATIONKEY2,OBFUSCATIONKEY3); #endif
That should be last packetkey, I.e at end of file.Add before it the following
#define OBFUSCATIONKEY1 KEYSELECTED1#define OBFUSCATIONKEY2 KEYSELECTED2#define OBFUSCATIONKEY3 KEYSELECTED3
Then recompile.Note key format should start with 0x followed by hexcode.
Example, 0x12121212
Replace KEYSELECTED1, 2, 3 with the key you selected while diffing your client.
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Havent this answered by haru and others many a times,
20130807 needs packet keys to change, so just diff your client with nemo and choose a hard key (must be in hex in 8 char), I.e any word of 4 char and just convert that 4 char word to hex by
http://www.string-functions.com/string-hex.aspx
And enter those in packet encryption in nemo
Note, All 3 keys should be different so that wpe can't be bypasssed.
Or simply choose keys from previous time and enter those on nemo.
Lastly change the packet keys at packets.h with the selected keys.
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What about other 7?
Kisuka is working on something, no doubt, we received some major updates from him if I am not wrong, it was npc constants, and currently he written list of episodes with features left.
Well curious to know about the work thats going on with all those script dev.
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I see there's 8 Script Developer as of today, but since a month or more (yup, its more, I can't recall last update from script devs), there's no update from any one of them for scripts, we are lacking much scripts from kRO.
So any info on what is been worked on from script dev? Or which script dev is assigned what ?
Thanks.
Question about Internal Guard
in Client-Side Support
Posted
The localhost version of InternalGuard is free(AFAIK), you can try it on your own.