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Dastgir
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Posts posted by Dastgir
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Change These Locations
AQUAF_T,46,33,0 duplicate(Lever#1) Lever#2 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#3 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#4 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#5 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#6 1907AQUAF_T,39,34,0 duplicate(Lever#1) Lever#7 1907
for Lever#2 change that 46,33
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Optimized your script: raid.txt
Just change The co-ordinates of Lever NPC's(Duplicates at bottom of the file)
The Last Lever is Lever 7.
If all monsters from lever 7 is killed, All chars from that map will be warped back to prontera.
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If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay.
hi dastgir, if you have time, can you make a configuration in this source code like 'item_garbage.txt'.
i that file, you will put what specific items will not deleted if the player accedentally dropped some important items like boss cards.
Here it is: @Garbage with item_garbage.diff
Add ItemID to item_garbage.txt and it will not be deleted if player drop item x accidently.
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If you could show your script, Then I can modify it, else tell what modifications you want in the script I made.
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Why have several npc's?
Instead with one npc you can summon as many wave you want
- script MonsterWaves -1,{OnInit: .wave = 1;L_MonsterSummon: monster "guild_vs2",0,0,"Wave "+.wave+" Monster",1002,50,strnpcinfo(0)+"::OnMonsterKilled"; end; OnMonsterKilled:if (!mobcount("guild_vs2",strnpcinfo(0)+"::OnMonsterKilled")){ .wave++; goto L_MonsterSummon;}end;}
Change guild_vs2 to whichever map you want,(P.S: guild_vs2 are in 2 lines.)
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If Garbage mode is enabled(i.e by typing @garbage), The Dropped Item will disappear without any delay.
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Well Nice Idea.
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http://herc.ws/board/topic/2905-nemo-client-patcher/
Select the patch "Force Send Hash", (I don't think xdiff has this patch, so I recommend you to use Nemo)
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Line 205:(sonicxxx:)
Add Before(can also put after it), it the "OnClockxxxx" or "OnMinute"
In case you want every 1 hour, you can put "OnMinute00" Before it.
poringsoccerv3.txt (Done it every 1 hour)
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Maybe because client reads bmp file(function for reading bmp and jpg file(source code) are different, as i believe)
(I cannot find bgi_temp.bmp filename in hex, so no idea of any way)
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I know but i keep on error-ing on the client. It keeps on saying "Not Responding" I tried to update my .Net 4 and then follow those instructions but it doesn't really work.
Maybe
1)Your computer specs are low,
2)You applied some diff which is not working(Last time i remember it was Custom Aura Patch giving this problem)
3)You have some custom item problem(maybe on ur new diff, you haven't selected ViewID Range, or have selected high ViewID Range)
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Updated to e8d6b66a6f4bbaeb1fc166635aea76a93ddec59d
KO Job Changer FULLY WORKING!! 1)Battle Test: Fixed Callsubs and monster locations(Special Thanks to Yommy) 2)Knowledge Test: Fixed Question looping(Thanks to Ssky for pointing out) 3)Main NPC's:Fixed some conditions and color codes 4)Weaponry Test:Fixed effects and some conditions. With this, KO JOB Quest is FULLY WORKING NOW!!!, Tested it myself.Thanks.
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You can do this way then
for (@i=0; @i<=getarraysize(.array); @i++){ if (checkquest(.array[@i]) == -1) erasequest .array[@i];}
Just change .array to your array variable.
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Here's another bug. After talking to Old Man saying you need his teaching, he will warp you back to Amatsu, right? then when you walk again through the wall, The script will delete the quest and setting job_kagero back to 0, so you wont advance to the next quest.
Also for Test of Knowledge, The script goes directly to the end part of the script after answering 1 question, so you'll fail everytime you take the exam.Once I am on pc,I will fix it.
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Commadline:
git apply DIFFFILE.diff
Don't know about GUI, since I don't use any
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Download OpenSetup.exe from http://nn.nachtwolke.com/dev/opensetup
(Rename it to YourServerSetup.exe to avoid mixing of setup.exe with any other server's setup.exe or original setup.exe)
Make 1 file Named YourServerSetup.ini ,
Insert Following data on it
; Settings engine related settings[settings]; Select settings engine on start-up.; Possible values:; LUA = Lua engine (current); REG = Registry engine (legacy); Default:; LUA; Note: Engine identifier is case-sensitive.Engine = LUA; Save registry settings per user.; Possible values:; 0 = No (saves to HKLM); 1 = Yes (saves to HKCU); Default:; 0; Note: Do NOT change this setting, unless you REALLY know what you; are doing, period.HKLMtoHKCU = 1
If "HKLM to HKCU" is enabled Change Value of HKLMtoHKCU to 1, else if its disabled, change it to 0
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2959:18756,{ set .@i,3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ montransform "Atroce",1200000,SC_MTF_RANGEATK; bonus bBaseAtk,30; }",.@i,5000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ montransform "Atroce",1200000,SC_MTF_RANGEATK; bonus bBaseAtk,30; }",.@i,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
you forgot montransform command. Change "SC_MTF_RANGEATK" SC effect to any other what you want "1200000" = 2 min( As I guess), change that for duration of monster transform. Instead of "Atroce" you can use mob id too.
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Are you sure, you only disabled "HKLM to HKCU"?
You can use http://nn.nachtwolke.com/dev/opensetup
For configuration: http://nn.nachtwolke.com/dev/opensetup/#configuration (to Enable/Disable "HKLM to HKCU")
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1)Disable "HKLM to HKCU" Patch or Get a Patched Setup.exe
2) To get latest version, you can either use svn or git, you can update your local copy by using command "svn up" or by using any gui interface(like tortoisesvn)
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Yes, till now, structures are same for item_combo_db.
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Biomap looks the same as every other one
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Haha True .
Nice Red Mobs, waiting to know how those maps work(why kRO implemented nightmare mode)
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Hello I did check the "item_combo_db.txt" of rathena and found some combos doesnt exist in the hercules, Is it ok that I will use the "item_combo_db.txt" of rathena here in Hercules?
You will mostly get errors if you use rA item_combo_db with hercules because, some(ahh, its many) of the items are there in rA , but not in hercules.
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@mapexit = Closes your map-server
If you get error like " The Map is not available" , That means, your map-server is not running.
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Sounds very nice.
.mobcount
in Script Support
Posted · Edited by Dastgir Pojee
Updated Post#6(NPC,download file again), It was my mistake, I forgotted the use of duplicate npc.