Dastgir
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Posts posted by Dastgir
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Its 4 month old, hope haru gets time to update it.
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Any client crash reports? Or any extra info like which map? Maybe your players wearing something for which u need updated kRO.
Oops, looks like I misunderstood ur topic.
Maybe send a coredump and we would be able to identify the cause.
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What you mean by logs the sql and server file?
If you want to know the cause of crash, just enable coredump, if you dont understand coredump, you can asknhere for help with coredump.
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Neo, can you increase char name limit, currently its 24.
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Which rA feature you are talking about?
(No offense but some truths)
Rebellion skills: no official data used, bcoz we dont have it. They are coded with info available about them.
Items: coded with information from irowiki.
Npc: maybe this is the one we would have to merge
Source: we cant compare due to large conflicts, but personally, I think why should copy all things that rA do , if something is in kRO, Surely hercules dev will implement it.
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Well, Michieru will fix that soon,
About New Items Update, I am making a tool that will get the changes of every little desc changes, so we can track the Other Item changes too(Yah, This is what I am making,) But unfortunately Due to my unavailability of time, I think I will make it public at April, Also with some massive updates here.
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Too many duplicates, why not interface those functions,
A nice plugin anyway.
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Amazing.
The most awaited features are now on Hercules (@at persistent and 4billion array limit.)
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http://herc.ws/board/index.php?app=downloads&module=display§ion=screenshot&id=6
File Name: Special ShopFile Submitter: Dastgir Pojee
File Submitted: 15 May 2013
File Category: Source Modifications
As Per This Topic: http://herc.ws/board/topic/3204-special-shop/#entry21298
Example of usage:
For using ItemID x for buying Items
<map name>,<x>,<y>,<facing> itemshop <npc name> <spriteid>,<item_id><itemid>:<amount>,.....
This shop will use item id mentioned in the NPC.For Using Variable for buying items
<map name>,<x>,<y>,<facing> pointshop <npc name> <spriteid>,"<variable_name>":"<variable_description>",<itemid>:<amount>,.....
Variable_Name will be deducted from your variable,and it will show variable_description when click npc.Please See ScreenShot for More information.
NOTE:
Please Do Not Share without Credit.Please Do not Share this as Paid Service.
can i ask how can i put this in my hercules server? should i put the codes manually? because i don't know the fastest way..
Well its now obsolute, since i have seen hercules changed the shop code, so you can use that.
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You can add those below
#ifndef RENEWAL_ASPD if((skill_lv=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) bstatus->aspd_rate -= 5*skill_lv; if((skill_lv = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) bstatus->aspd_rate -= 30*skill_lv; if((skill_lv=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) bstatus->aspd_rate -= ((skill_lv+1)/2) * 10; if(pc_isriding(sd)) bstatus->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if%2
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Check skill_tree.conf, if you have proper data there, also check lua side, or maybe check map server for any error about sql.
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Haven't experienced it yet, maybe your host ram is less and map server just dies.
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Open Command line, Go to your Hercules folder via "cd" command
then type "perl tools/itemdbconverter.pl < db/item_db2.txt > db/item_db2.conf" in cmd.
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can you make the code like this. instead of dropping the item even the @garbage is active, it will show a message you cannot drop this item.
Well What exactly you want?
Garbage means the item will be deleted immediately as its dropped.
If you don't want specific Item to drop, You can enable ItemLock, Else you can use character bounded items, or configure item_id in item_trade.txt
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Fixed All Bugs Told:
https://github.com/M45T3Ryu/KO-Proyect
But still cannot reproduce this one "- Something special is that i was able to do the test of survival even if i still had to do the Test of Knowledge"
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Sorry I haven't read post clearly.
Perl Download: http://www.perl.org/get.html
Download perl, Go to your hercules folder and type this
perl tools/itemdbconverter.pl < db/item_db2.txt > db/item_db2.conf
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- script at_monster -1,{ OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand",0,99; end; OnAtcommand: atcommand "@monster " +implode(.@atcmd_parameters$, " "); announce "[ "+strcharinfo(0)+" ] spawned "+(.@atcmd_parameters$[1]==""?1:.@atcmd_parameters$[1])+" "+getmonsterinfo(atoi(.@atcmd_parameters$[0]), 0)+" on "+strcharinfo(3)+"!",0; end;}
You inputted number, but .@atcmd_parameters$[0] is a string($ at end indicates its a string variable), so just use atoi for it.
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mm... what is perl?
cmd?
Perl is a programming language(like C/C++ is a language).
If you don't have any information about perl, You can convert your Item_DB from here:
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Information should be cross checked, since we cannot fully depend on descriptions,(what about items which says, give you some strength.),also buy/sell price?
Well but atleast we will get some data for those items , and can enjoy that new item.
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@Frost
Item_trade.txt , you can add itemID there and configure to avoid drops
@karazu
Not Exactly, Since it just cleans the item you dropped(not all items of map).
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Every 1st minute of hour ( that simply means every 60 minute)
u edit it for me? thank you very much.Line 205:(sonicxxx:)
Add Before(can also put after it), it the "OnClockxxxx" or "OnMinute"
In case you want every 1 hour, you can put "OnMinute00" Before it.
poringsoccerv3.txt (Done it every 1 hour)
EDIT:
OnMinute01:sonicxxx:
its in your code. hmm is that every 1 hour? or every 1st minute of the hour? -
Well, better to have 1mech, and about item db, with its new format, I think we can make optional episode variable, so if that variable is equal or less than defined, that item will be loaded.this will need seperate item/mob databases for each episode.
seperate script folders, etc
even the source will need to be flooded with IFDEF for all the changed mechanics over the years
yes it is a good idea, but not a practical one
NEMO - Client Patcher
in Client-Side Releases
Posted · Edited by Dastgir Pojee
Well Neo, What happened to 1st and 3rd patch? still no update.? (Its been 45 days since that post)
@ossi,
Just saw the old post, I almost forgot that I have posted it here.