Dastgir
Script Developers-
Content Count
3805 -
Joined
-
Last visited
-
Days Won
250
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by Dastgir
-
Fixed at v1.3
-
Now it must be some md5 mismatch, where previously you had md5 annd yyou disabled it, but in db, they are yet in md5
-
Clientinfo might have passwordencrypt tag, remove it
-
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue so it might be server not able to handle the connections. what do you mean server? The trunk or the host server? Server = The Host(The Machine which you have rented) 1) Try doing speed test 2) Try doing I/O Test if both are having good speed, it might be their network which fail at times.
-
I notice that, when we put the proxy IP (Singapore) we get this issue about the lag-delay, even in direct IP or in proxy IP, the big question was, players from the same country with the host location is getting this kind of issue so it might be server not able to handle the connections.
-
TcpDump = linux (CentOS: yum install tcpdump , Debian/Ubuntu: apt-get install tcpdump) WinDump = windows (https://www.winpcap.org/windump/) However, I feel, this might be due to the server resources or player connection. Lag Depends on many aspects, and it might be due to server speed too
-
Probably he means, delete all entries of specific character However I feel, this kind of thing should be atcommand but rather be scriptcommand for safety reasons.
-
Open src/map/atcommand.c Find this : /*========================================== * Feel (SG save map) Reset [HiddenDragon] *------------------------------------------*/ ACMD(feelreset) { pc->resetfeel(sd); clif->message(fd, msg_txt(1324)); // Reset 'Feeling' maps. return true; } Add this after the code for FEELRESET /*========================================== * Hatred Reset [Plug and Play] *------------------------------------------*/ ACMD(hatredreset) { pc->resethate(sd); clif->message(fd, "Reset 'hate' mobs, kicking..."); clif->GM_kick(NULL, sd); return true; } Then recompile your server in the NPC Custom Script you can use this - script Hatred_Reset FAKE_NPC,{ OnInit: bindatcmd "hatredreset",strnpcinfo(3)+"::OnHatredReset"; end; OnHatredReset: if(Class == Job_Star_Gladiator){ message strcharinfo(0),"You will be kick after 3 seconds to reset your Hatred Skill"; sleep2 3000; atcommand "@hatredreset"; } else{ message strcharinfo(0),"Sorry, Only Star Gladiator Job can use @hatredreset"; } end; } It shouldn't need relog Also you forgot to do ACMD_DEF(hatredreset)
-
@feelreset Resets a Star Gladiator's marked maps.
-
How to break an equipment through NPC scripts?
Dastgir replied to irugationz's question in Script Support
The only possible way via script is using delitem then getitem2(set attribute as 1) While it may be easy with plugin to create a command like that... -
Switch back to old client, or to too new client (>= 2015-11) whenever they are released.
-
Patch it yourself with NEMO. The one on this topic wasn't patched either
-
http://herc.ws/board/files/file/238-2014-10-22bragexe/
-
Used only x86 with him fewer problems!x86 is 32 bitx86_64 is 64 bit I would recommend 64 bit systems
-
Go with debian if they have option of it, or else centos 7
-
[need help] never found this problem since 2008
Dastgir replied to goodev's question in General Server Support
I am not sure if I understood your problem well, might be network setting in conf/networks.conf (if server's cannot connect to each other), or the problem might be 2 servers running together? making 1 fail (bind ip issue) -
Not possible without any source edit, (also we use libconfig format)
-
Domain has been changed : http://nn.ai4rei.net/
-
His talking about this. Ignore the used ammo and stuff i changes job to test if its all working. character view.... Work on BG/WoE (you have to create seperate tables) I can pass the source to dastgir to adapt this one. Its Pretty predictable how one can do this, but I cannot support over CP, i might need someone specialized to help in CP side
-
Hello what could be the problem with so much population?
Dastgir replied to nuna's question in General Server Support
Change select functions to poll and equivalent changes in socket.c -
Due to error in db? please see map-server , you would get error easily, The one I can spot is ID:4603:1000 should be ID4603: 1000
-
Have old prontera in first grf that is loaded Mostly you would have it in wrong grf or wrong folder
-
ACMD(cashreload) { int i, j; if ( countdown ) return false; for(i = 0; i < CASHSHOP_TAB_MAX; i++) { for( j = 0; j < clif->cs.item_count[i]; j++ ) { aFree(clif->cs.data[i][j]); } aFree(clif->cs.data[i]); } clif->cashshop_load(); cashreload_countid = timer->add( timer->gettick() + 1000, cashreload_countdown, 0, 0 ); clif->message(fd, "Cash Shop Reloaded"); countdown = 11; return true; } You forgot to free the CashShop array, and did cashshop_load, which recreated the memory while previous haven't been free'd
-
Hercules Support 2015 UP? like 2015-10-29aRagexe Client
Dastgir replied to REKT's question in General Server Support
We plan to release one soon, but if you add the packets, its gonna work, we support all 2015 new packets, You just need to add shuffle packets and encryption keys