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Everything posted by Legend
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I'm still hoping that he would come back.
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Hello there @Noele! Welcome to Hercules Community!
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thank you for your wonderful contribution
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Thanks for your wonderful contribution
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@meko Yea, I thought of the same thing.
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@Disgaea Replace .request_item = Apple; .to .request_item = 512;
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Can a client force open another program?
Legend replied to bWolfie's question in Client-Side Support
@Myriad I guess it needs src mod/plugins to achieve that. Anyways, I found @ping command "request" for plugin way back 2015, here's the link: -
Can a client force open another program?
Legend replied to bWolfie's question in Client-Side Support
@Myriad, Im not quite sure but I think this isn't possible. -
TS's last visit was 2015, lol probably dead
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I don't recognize this bug since I always modify the job_db.conf for it's HP/SP table. I usually use this to generate new HP/SP table:
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Thank you @Dastgir
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I hope @Dastgir updates and includes this in his Plugins Collections http://herc.ws/board/topic/11587-maxlvexpgain/
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@RumbleBee You must use this to remove shake effect.
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Have you tried using Nemo? Patch your client with "Disable Quake skill effect"
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@meko Oh I see, I don't know what does getfreecell actually do *since I dont use rA* was just pointing about compatibility of his script tho
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@Tokeiburu Thanks for sharing that. Herc. doesn't have getfreecell command https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt
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I don't think you can move npc from one map to another. Afaik, you can only randomize the coordinates (x &y) of a certain map.
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Yep
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Updating your git 1. Right click your Hercules folder (having green check on the folder) and choose Git Sync Image: 2. A window will pop up, then click Pull Image: 3. The one on the red box indicates that git is already receiving objects Image: 4. Message on the window indicates that you successfully updated your File. Image:
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Ragnarok Unpacked Clients Repository (RUCR)
Legend replied to Dastgir's topic in Client-Side Releases
This is so useful, thanks for sharing @Dastgir -
@Ranz
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thanks @Dastgir d' best
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@CraftNCheez This patch was written many years ago and was already outdated. Try this solution, tho I haven't tried it to run: 1) On this line find: + if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { and replace it with: + if (map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg || map->list[sd->bl.m].flag.gvg_castle || map->list[sd->bl.m].flag.gvg_dungeon) { 2) On this line find: + if( map[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB ) and replace it with: + if( map->list[m].flag.pvp && sd->state.pk_mode && flag&BCT_ENEMY && s_bl->type != BL_MOB ) 3) On this line find: + else if( map[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB ) and replace it with: + else if( map->list[m].flag.pvp && sd->state.pk_mode && t_bl->type != BL_MOB )
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I agree with this suggestion