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JulioCF

Int'l Portuguese Moderators
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  1. Upvote
    JulioCF reacted to Hadeszeus in Ultimate Guild Ranking   
    We all know that Guild System/WoE System is obviously one of the Best feature of Ragnarok. I can actually say that, it is indeed the BREAD & BUTTER of the game.
    Most of the players are playing this game for a long time because of it.
    So I'm thinking... Why not create a more complex Guild Ranking System that will make the battle more Intense, Engaging and Fun!? Maybe someone did this already or maybe not? 
     
     
    Definitely, I'm here to request this kind of SCRIPT. I'm not sure if someone will do this since this might fall under PAID service category.
     
    Basically, here's the details:
     
    * NPC for Ultimate Guild Ranking.
     
    Menu:
    Top 10 Guilds - displays the Top 10 Guilds base on [Guild Rank Formula]

               - Usually, most of the Guild Ranker NPC are all base on Agit counts. From OLD ranking system this might change using this Guild Rank Formula.
     
               * What is Guild Rank Formula? It's a 100% of the total CRITERIA.
     
                  ??...CRITERIA
                        Agit Counts = 30%
                            Formula: .30*(X/30*100) = 30%  where X is Agit Counts and 30 are days in the month. 
     
                        Player KDR = 40%
                              Formula: .40*(TK/TD*100) = 40% where TK is Overall Total Kills and TD is Overall Total deaths of the Guild. (Total Kills/Deaths counts will remain even the members leaves the guild.)
     
                        EmP Break = 20%
                               Formula: .20*(TB/HEB*100) = 20% where TB is Total Break while HEB is Highest Emp Break value. Meaning the highest break counts will be the default value to get the 20%. Meaning the most break counts guild will always get the 20% (Break counts will remain even the members leaves the guild.) 
     
     
                            Active Participants =  10%
                               Formula: .10*(AP/TAP*100) = 10% where AP is the # of Max Members online per day divided by TAP or total possible online players in 1 month 75*30 = 2250
           
    Top 10 Players of the Guild - displays top players who contributed the most base on KDR points of the Top 10 guilds. 

               - This menu shows the Top 5 Players of each Guilds on TOP 10.  
                  Formula (KILLS/DEATHS = KDR) is Base on top 5 players with MOST KILLS with lesser DEATHS = KDR  where Kills/Deaths is total kills/deaths on that GUILD.
     
                         For example presentation:
                         1. AAA  <-- Guild Name
                            - 1st Top Player        Kills           Death        KDR
                          - 2nd Top Player       Kills           Death        KDR
                            - 3rd Top Player      Kills           Death        KDR
                            - 4th Top Player      Kills           Death        KDR
                            - 5th Top Player
                         2. BBB <-- Guild Name
                            - 1st Top Player        Kills           Death        KDR
                          - 2nd Top Player       Kills           Death        KDR
                            - 3rd Top Player      Kills           Death        KDR
                            - 4th Top Player      Kills           Death       KDR
                            - 5th Top Player
                         3. CCC <-- Guild Name
                            - 1st Top Player        Kills           Death        KDR
                          - 2nd Top Player       Kills           Death        KDR
                            - 3rd Top Player      Kills           Death        KDR
                            - 4th Top Player      Kills           Death        KDR
                            - 5th Top Player
                         4. DDD
                         5. So on...
                         6. So forth...
    Most Active Guild - Top 10 Ranking base on Total Active Participants. Previous Month Top 10 Guilds - simply display the previous TOP 10. (so they can always look back who's the best from last month)

     
    Last but not the least. The compensation to those who gave their best to make it to the top.
    *Reward base on Ranking.
    *Reward will be sent via MAIL every end of month. (e.g March 30 11:59:59) send rewards to the Members of that guild regardless the joined date.)
     
    Additional Info:
    The formula is base on 30 days battle so the 31 might not valid or depends on coding.
    The formula can be change if you have a better one. (I'm not a mathematician)
    Thanks for taking time to read ...
  2. Upvote
    JulioCF got a reaction from jaBote in Editar Carta   
    Pow puncker, não da a solução, ajude ele a aprender...
  3. Upvote
    JulioCF reacted to evilpuncker in [solved]Posso fazer um post desse tipo ?   
    https://github.com/HerculesWS/Hercules/archive/master.zip
     
    lembrando q tem q compilar
  4. Upvote
    JulioCF reacted to evilpuncker in [solved]Posso fazer um post desse tipo ?   
    pode, e se estiver falando do cronus eu acho q funciona sim, quanto aos outros tenho quase certeza q não, isso no caso do db, agora os scripts vão funcionar sem problema
  5. Upvote
    JulioCF got a reaction from gckiller in [solved]data+hexed+lua files   
    Não fornecemos nada "pronto", você deve procurar, achar, estudar, errar e principalmente, aprender.
  6. Upvote
    JulioCF reacted to AnnieRuru in custom Instance script always kick the players out of the map   
    I feel the need to make a topic about this, because many members has report about this bug
    http://herc.ws/board/topic/4850-fight-your-clone/?p=31745
    http://herc.ws/board/topic/4652-raid-instances/?p=30813
    and I didn't make a bug report, because I'm not able to reproduce the bug
    .
    ..
    .
    the example script,
    http://upaste.me/9b2110648e7662562
    ok, I admit that I used a trick
    instance_attachmap( "guild_vs2", .@ins, 1, getcharid(3)+"FYC" )which will make as many map as possibleand a new map is added everytime an user register this instance
     
    1. is there some kind of map name that is invalid to use ?
    because if accountID is 2001234, map name will be "2001234FYC" <-- string length :10, should be safe
     
     
    2. I wonder is there a limit to how many maps that the server can create ?
    I also wonder is there any hardcoded limit for how many maps the server can load
     
     
    3. after the instance has destroy, do the map unload ?
    when I wrote a custom job pvp script that each class has their own pvp room
    http://rathena.org/board/topic/92946-job-vs-job-pvp/?p=246463 <-- advertising the awesomeness of hercules
    I noticed that when the script loaded, there is some lag ... ok the map is loading
    but when I reloadscript, there is no lag -> the map is still available and didn't unload ?
    I thought those instance map should be destroyed the moment that instance_id destroy
     
     
    funny about this is ... I asked Hadeszeus to change the instance_set_timeout
    http://herc.ws/board/topic/4652-raid-instances/?p=30921
    he said that will fix it ... ? but when I'm not able to reproduce this bug, I also uncertain about this
  7. Upvote
    JulioCF got a reaction from Jamaeeeeecah in Duvida sobre Formulas e Scripts   
    Não virá só pegar, usar, reclamar e pronto né?
     
    Pretende ajudar? Se sim, reporte no tracker se achar algo estranho conforme >> kRO <<
  8. Upvote
    JulioCF reacted to Slicer in [solved]data+hexed+lua files   
    tem tudo que você precisa nos fóruns aqui no Hercules, tenha a decência de pelo menos procurar.
  9. Upvote
    JulioCF reacted to Whimmyd89 in Suporte Script Lucutor   
    set .@time, gettimetick(2);if(next_use_tick > .@time) { set .@diff_tick, (next_use_tick - .@time); mes "You can talk to me in "+(.@diff_tick / 60)+" minutes."; close;}set next_use_tick, .@time + (5 * 60);mes "Hello!";close;
  10. Upvote
    JulioCF reacted to evilpuncker in Suporte Script Lucutor   
    olha um exemplo: 
     
    http://upaste.me/r/9af1111246272ef5e
     
    apenas use a matemática e mude pra minutos
  11. Upvote
    JulioCF reacted to evilpuncker in [Dúvida]GM e todas as skills   
    veja se no groups.conf vc tá com all_skill: true caso seja sim, basta usar a janela de skill no modo compacto (ela pequena) pra aparecer todas as skills
  12. Upvote
    JulioCF reacted to evilpuncker in [Pedido]Pasta item da pasta data   
    se está dando erro é por causa que vc está usando um RO desatualizado, aconselho que atualize seu kRO (ou bRO) para poder ficar livre desses erros, mas enfim aqui está a pasta item com todos os bmps relacionados a skills:
     
    http://depositfiles.org/files/r4mjpz8kw
  13. Upvote
    JulioCF reacted to evilpuncker in Suporte Script NPC   
    *waitingroom "<chatroom name>",<limit>{,<event label>,<trigger>,<required zeny>,<min lvl>,<max lvl>};
  14. Upvote
    JulioCF reacted to AnnieRuru in Official banker?   
    this patch so banking can only use in town mapflag
     
     
    src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) {    struct packet_banking_check p; +  if ( !map->list[sd->bl.m].flag.town ) {+    clif->colormes(fd,COLOR_RED,msg_txt(1483));+    return;+  }    if( !battle_config.feature_banking ) {      clif->colormes(fd,COLOR_RED,msg_txt(1483));      return;  
    but for the plugin ... eh ... use a trick
    http://upaste.me/5f1d11081bf7e165e
  15. Upvote
    JulioCF reacted to ossi0110 in Battleground script   
    here you go
     
     
    just remove the {  above the end on Line 25
     
     
     
     
    bat_room,160,150,3 script Erundek 109,{ callshop "ShopBG",1; npcshopattach "ShopBG";end;OnBuyItem:for(set @i,0; @i < getarraysize(.bg_item);set @i,@i+1){ if(@bought_nameid == .bg_item[@i]){ mes .n$; mes " "; if(.emb_bv[@i] > 0) mes (.emb_bv[@i]*@bought_quantity)+"x Emblemas de bravura."; if(countitem(7828) >= (.emb_bv[@i]*@bought_quantity)){ getitem .bg_item[@i],@bought_quantity; delitem 7828,(.emb_bv[@i]*@bought_quantity); mes .n$; mes "Troca bem sucedida"; close2; }else{ mes .n$; mes "^FF0000Você não tem emblemas suficientes^000000"; close2; } } }end;OnInit: set .n$,"[Erundek]"; npcshopdelitem "ShopBG", 503; setarray .bg_item[0], 13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172,2538,2539,2540,2435,2436,2437,2376,2377,2378,2379,2380,2381,2382,2720,2721,2722,2723,2724,2725,2733; setarray .emb_bv[0], 100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,50,50,50,50,50,50,80,80,80,80,80,80,80,500,500,500,500,500,500,500; for(set .x,0; .x < getarraysize(.bg_item); set .x,.x+1) npcshopadditem "ShopBG", .bg_item[.x],0;end;}- shop ShopBG -1,503:500;
  16. Upvote
    JulioCF reacted to leloush in PvP Script   
    announce strcharinfo(0) +" has Entered Arena",bc_map|bc_yellow;  
     
    http://herc.ws/wiki/Announce
     
     
    im out, sry i ddnt notice that im on portuguese.. and my browser has a automatic translation.. so i tought im on english section.
  17. Upvote
    JulioCF reacted to Mystery in Comercio em NPC   
    Moving this to the Script Support section in Portuguese.
  18. Upvote
    JulioCF reacted to Dastgir in Harmony... making a return?   
    Completely agree.And as mentioned "irregardless of support" by him, I dont think he would be able to reply to a question via contact page
     
    Anyways, when money is needed, everyone makes a comeback.
  19. Upvote
    JulioCF reacted to Mystery in Flux Control Panel for Hercules   
    I committed it, maybe it's fixed now: https://github.com/HerculesWS/FluxCP/commit/b1b35deedd2219a7e09e7f1a3247de5d3523331a Let me know.
  20. Upvote
    JulioCF reacted to Haru in Flux Control Panel for Hercules   
    We need to pull this change from upstream (paypal issue description in the commit message): https://code.google.com/p/fluxcp/source/detail?r=1133
  21. Upvote
    JulioCF reacted to Mystery in February Digest 2014   
    February Digest 2014
    The following digest covers the month of February 1st - February 28th 2014.
     
    Team Changes
    [*]@AnnieRuru has joined the team as a Scripting Moderator. [*]@bgamez23 has been awarded a Community Contributor title for continuous contribution throughout Hercules. [*]@Olrox has joined the team as a Graphic Moderator. [*]@pan has joined the team as a Core Developer.

     
    Development Highlights
    [*]Whopping clean up of messages.conf (87b6c8f) [*]Improved mapindex_name2id errors (0732f55) [*]Introducing #define NPC Constants (950e3eb) [*]Removed Option_ constants from const.txt (a5728fd) [*]Input directly from the source [*]Compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME
    [*]MEMORY SLASHER IN TOWN! (142a8f4) [*]Fixed animation for dead players respawning (fb82304) [*]Unit removed from map animation (866427a) [*]Updated skill_require_db.txt structure (58544d7) [*]Modified successrefitem script command (9d1f80e) [*]Bind atcommands are now case-insensitive (92be98c) [*]Improved script case check reports to include more accurate source info (7b19f96) [*]Fixed vending title escaping (891bd05) [*]Improvements on the script commands sscanf, axtoi. Added strtol. (1cf7c1e)
    [*]Added script command strtol (conforming to the ISO C90 function) [*]Modified script command axtoi to internally use strtol instead of an unnecessary own implementation. [*]Fixed sscanf behavior to conform to the C specifications in case the input string is empty. It now correctly returns -1, or 0 if the format string is also empty. Fixes bugreport:8009, thanks to AnnieRuru
    [*]Fixed millenium shield crash with clones (144a9eb) [*]Updated HPMHookGen with a HPMDataCheck generator (35e1b99) [*]Fixed item combo bypassing disabled item restrictions (00ef66f) [*]Introduction to HPM Datacheck! (d334696, 250ec31) (Topic)
    [*]" This introduces automatic data integrity insurance between plugins and the core, allowing the core to reject loading plugins whose data structures mismatch those in the core thus preventing potential crashes and loose data read/write, it goes a long way towards making this issue being inexistent. "  [*]" In short: its a feature that enables the core to reject "outdated" plugins, "outdated" meaning that a data struct used by the plugin has been modified in the core while the plugin was not recompiled to reflect the change." 
    [*]Inter Server asking Login Server for account information instead of a query to the login table (da233d5) [*]MvP Devotion Fix (8a05e61)


     
    Job / Classes Skill Development Highlights
    [*]Renewal Mechanics Rebalance Update! (6f26451) (Topic) [*]" More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologize for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! " [*]1st/2nd Class Skills [*]Rune Knight Skills [*]Arch Bishop Skills [*]Warlock Skills [*]Ranger Skills [*]Mechanic Skills [*]Shadow Chaser Skills [*]Royal Guard Skills [*]Sura Skills [*]Wanderer / Ministrel Skills [*]Sorcerer Skills [*]Genetic Skills [*]Guillotine Cross Skills [*]- All Class Skills [*]ALL_ODINS_POWER [*]ALL_FULL_THROTTLE [*]SC_ODINS_POWER







     
    Client Support Improvements Highlights
    [*]Improved client_hash_check (e4a1ca2) [*]Added option to disable hash check by GM group_id (specify 'disabled' as hash for a certain group_id to let them log in with any client, even if client_hash_check is enabled [*]Updated and reworded related documentation for the feature, following user feedback about certain parts being incomplete or confusing.
    [*]Added /stat+ commands support for 2013-12+ clients (42b5c04)


     
    Forum Structural Changes
    Script Releases now have new sub-forums with proper descriptions to keep things organized. Sub-forums are:
    [*]Utility Releases [*]PvP, WoE, GvG, & Battleground Releases [*]Event & Game Releases [*]Quest, Shops, Functions & Algorithms

     
    Statistics
    [*]During the period there were 115 Commits. [*]Of these 115 commits, 25 included bug-fixes. [*]6 Commits from Pull Requests [*]In this month, there were 10,532 Additions and 8,814 Deletions.

  22. Upvote
    JulioCF reacted to Rytech in Rebellion Skill Balance Update   
    On February 12, 2014, the kRO test server received a balance update for the Rebellions skills. The changes comes with a mix of buff's/nerf's which pretty much overall looks good. The info also gives some details about the skills that we didn't know. Credits to Ziu for translating....
     
    Rich's Coin
    - Increase chance 50% to 80%.

    Bind Trap
    - Damage formula depends current HP
    - Fix Trap to 1

    Banishing Buster.
    - now only remove buff.
    - now only remove 1/2/3/4/5 buffs
    - Chance remove buff (100%).
    - Change variable cast (3/2.5/2/.1.5/1 sec)

    Round trip
    - Use coins (1)

    Shatter Storm
    - Chance (5/10/15/20/25%)
    - Change Variable cast (3/2.5/2/1.5/1 sec)
    - Increase cooldown ( 1 to 2 sec)
    - Only destroyed a 1 type equip.

    Anti-Material Blast
    - Change Fix Cast change (2 to 1)
    - Change Variable Cast (1 to 2)
    - decrease Buff duration (6/7/8/9/10 sec)
    - Decrease % that decrease resistence neutral attacks (for abuse in PVM)
    - Add in arch bishop skill (clearance)

    Eternal Chain
    - Increased damage depends on the skill level
    - This skill always consumes coin 1
    - Damage = nº total of coins that used (each attack used all coins available)
    - Damage = nivel total of chain action.
    - increase time effect (45/60/75/90/105/120/135/150/165/180 sec)

    Fire Rain
    - change variable cast (1.5/1.6/1.4/.1.2/1 sec)
    - Add cooldown (5 sec)
    - Use coin (1).
     
    Fire Dance
    - Increased Area of Effect: 5X5 -> 7X7

    Fallen Angel
    - Decrease sp consumption (90 to 10).
    - Use coin (1)

    Howling Mine.
    - Increase cooldown (5/4.5/4/3.5/3 sec)
    - Use coin (1)
    - Increase add burning status (10/20/30/40/50%)

    Hammer of god
    - change bullets for coins. (3 to 0 bullets)
    - Damage = nº total of coins that used (each attack used all coins available)

    Heat Barrel
    - Don't stack other skills (platinum alter and madness canceler)

    Platinum Alter
    - Now use all types of bullets (but change a holy property)
    - Don't stack other skills (Heat Barrel and madness canceler)

    Slug Shot
    - Decrease fix cast (2 to 1 sec)
    - Change variable cast (1 to 5/6/7/8/9 sec)
    - change time SIT formula (2+ skill level) to fix 2 sec.
     
    Official Source
    http://ro.gnjoy.com/news/update/View.asp?seq=148&curpage=1
     
    Topic On iRO Wiki Forums
    http://forums.irowiki.org/showthread.php?t=100131&page=50
     
    Text Rip
    강력한 한방 파괴력의 소유자로 REbirth! RE벨리온 스킬, RE밸런싱 패치UPDATE : 2014. 02리벨리온을 더욱 더 리벨리온답게!가장 최근 업데이트 한 리벨리온 직업의 스킬 리밸런싱, 스킬 리밸런싱은 그 어떠한 패치보다 많은 영향이 있음을 알기에 오랜 시간, 오랜 고민을 거듭하여 우리의 기획의도에 더욱 가깝게 완성한 리벨리온 스킬 리밸런싱 패치의 과정과 결과를 안내 해 드립니다.리벨리온 스킬 리밸런싱 주요 변경내용리치스 코인성공 확률 변경 (50%에서 80%로 변경)리밸런싱 목적 : 리치스 코인은 챔피언의 광축기 같은 스킬을 사용하기 위한 기본 스킬로 건 슬링거 '플립 더 코인'의 상위 스킬임에도 불구하고 성공확률이 낮은 부분에 대한 스트레스 완화를 위해 성공 확률 상향 조정바인드 트랩남은 HP에 의해 폭발 데미지 결정트랩의 최대 설치 개수 1개로 조정리밸런싱 목적 : 바인트 트랩은 기본적으로 '생존'을 컨셉으로 하고 있기 때문에 데미지 공식을 수정하여 본래 목적에 맞게 조정 하였습니다.배니싱 버스터기존의 디버프/ 버프가 삭제되던 것을 버프만 삭제 되도록 변경삭제되는 버프 수 변경 (4/6/8/10/12개에서 1/2/3/4/5개로 변경)버프 삭제 확률이 100%로 변경변동 캐스팅 변경 (1/1.5/2/2.5/3초에서 3/2.5/2/1.5/1초로 변경)리밸런싱 목적 : 기존의 배니싱 버스터는 낮은 데미지와 버프와 디버프를 둘 다 삭제하는 애매한 능력을 갖고 있어 해당 단점을 보완하여 공격력은 낮지만 적의 버프를 무조건 삭제할 수 있도록 변경하였으며, 변동 캐스팅이 스킬 레벨에 따라 감소하도록 PVP에서의 활용도를 상향하였습니다.라운드 트립코인 소모량 추가 ( 0개에서 1개로 변경)리밸런싱 목적 : 범위형 스킬에 대해 일괄적으로 코인이 소모되도록 조정되면서 라운드 트립도 함께 적용섀터 스톰최소 성공확률 추가 (5/10/15/20/25%)변동 캐스팅 변경 (1/1.5/2/2.5/3초에서 3/2.5/2/1.5/1초로 변경)글로벌 쿨타임 변경 (1초에서 2초로 변경)파괴되는 장비 수 1개로 고정리밸런싱 목적 : 섀터 스톰은 동시에 너무 많은 장비를 파괴할 수 있는 스킬로 판단되어 파괴되는 장비 수를 감소하였으며, 이에 따라 레벨 증가에 따라 변동 캐스팅을 감소시키고 최소 성공확률을 추가하여 사용 편의성을 증대시켰습니다.안티 매터리얼 블래스트고정 캐스팅 변경 (2초에서 1초로 변경)변동 캐스팅 변경 (1초에서 2초로 변경)효과 지속시간 변경 (12/14/16/18/20초에서 6/7/8/9/10초로 변경)무속성 내성 감소에서 플레이어형 내성 감소로 변경디버프가 클리어런스에 의해 삭제 되도록 변경리밸런싱 목적 : 무속성 내성 감소 효과의 경우 몬스터는 무속성 내성을 가지지 않으며 PVP에서의 활용도도 떨어진다고 판단하여 플레이어형 내성 감소로 변경하여 활용성을 증대하였습니다. 추가로, 효과 변경 전의 배니싱 버스터로 밖에 삭제할 수 없었던 부분과 클리어런스의 기획 컨셉에 따라 클리어런스로 디버프를 삭제할 수 있도록 추가하였습니다.이터널 체인코인 개수에 따라 적용 받던 체인액션의 스킬레벨이 이터널 체인의 스킬레벨에 따라 적용 받도록 변경코인 소모 개수 변경 (전부에서 1개로 변경)지속시간 변경(30/45/60/75/90/105/120/135/150/165에서 45/60/75/90/105/120/135/150/165/ 180초로 변경)리밸런싱 목적 : 이터널 체인의 스킬레벨과 상관없이 코인의 개수로 정해지던 '체인 액션'스킬 레벨을 이터널 체인의 스킬레벨로 변경하여 이터널 체인의 스킬레벨을 높일수록 좋은 효율을 보일 수 있도록 조정하였습니다.또한 지속시간을 3차 직업군의 일반적인 버프 스킬과 동일하게 맞춰 편의성을 상향하였습니다.파이어 레인변동 캐스팅 변경 (1/1.2/1.4/1.6/1.8초에서 1.8/1.6/1.4/1.2/1초로 변경)스킬 쿨타임 추가 (5초)코인 소모량 추가 (1개)리밸런싱 목적 : 해당 스킬은 스킬트리 초반에 있으면서도 높은 데미지와 지면스킬 삭제라는 효과까지 가지고 있는 고효율 스킬로 판단하여 캐스팅과 스킬 쿨타임을 변경하였습니다. 또한, 해당 스킬은 범위형 스킬로 코인 소모량을 추가하였습니다.파이어 댄스효과 범위 확대 (5X5에서 7X7로 변경) 리밸런싱 목적 : 데스페라도의 상위 스킬로 해당 스킬의 효과 범위를 데스페라도와 같은 범위로 변경합니다.펄른 엔젤소모 SP 변경 (90에서 10로 변경)코인 소모량 추가 (1개)리밸런싱 목적 : 해당 스킬은 이동이 주 목적인 스킬로 판단하여 사용 편의성 증대를 위해 소모 SP량을 대폭 감소하였습니다. 다만, 몽크의 궁신탄영에 기구체가 소모되는 것과 같이 형평성을 위해 코인 소모량이 추가 되었습니다.하울링 마인스킬 쿨타임 변경 (3/3.5/4/4.5/5초에서 5/4.5/4/3.5/3초로 변경)코인 소모량 추가 (1개)발화 성공확률 변경 (2/4/6/8/10%에서 10/20/30/40/50%로 변경)리밸런싱 목적 : 해당 스킬은 기본 공격력 보다 발화상태 이상이 주 목적인 스킬로 판단하여 발화 성공확률을 대폭 증가시켰습니다. 또한, 기존 스킬의 경우 스킬 레벨증가에 따라 증가되는 스킬 쿨타임을 반대로 감소시켜 스킬레벨에 따른 효율을 증대하였습니다. 추가로, 해당 스킬은 범위형 스킬로 코인 소모량을 추가하였습니다.해머 오브 갓총알 소비량 변경 (3발에서 없음로 변경)코인 소모량 추가 (남은 코인 전부)데미지 공식 변경 (코인 소모량에 따라 데미지 상승)리밸런싱 목적 : 해당 스킬은 리벨리온이 직접 공격하는 스킬이 아닌 새틀라이트 캐논에게 좌표를 설정하여 레이저 공격을 하는 스킬로 총알 소비가 불필요하다는 판단하에 총알 소비량을 삭제하였습니다. 대신, 소모하는 코인 소모량에 따라 데미지가 증가되도록 데미지 공식에 대한 변경이 진행되었습니다.히트 배럴매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 서로 중첩되지 않도록 변경리밸런싱 목적 : 매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 모두 ATK를 증가시키는 스킬로 모든 스킬을 동시에 사용할 경우 매우 높은 수치의 ATK가 증가됨에 따라 서로 중첩되지 않도록 변경됩니다.플래티넘 알터스킬 발동 조건 변경 (실버 블릿에서 성속성 탄환로 변경)매드니스 캔슬러, 플래티넘 알터, 히트 배럴은 서로 중첩되지 않도록 변경리밸런싱 목적 : 실버 블릿 외 성속성 탄환의 업데이트를 염두하여 해당 스킬 설명을 변경하였으며, 히트 배럴과 동일하게 ATK의 극대화를 위해 3종 스킬에 대해 서로 중첩되지 않도록 변경됩니다.슬러그 샷고정 캐스팅 변경 (2초에서 1초로 변경)변동 캐스팅 변경 (1초에서 5/6/7/8/9초로 변경)강제 앉기 지속시간 변경 ((2+스킬레벨)초에서 2초로 변경)리밸런싱 목적 : 해당 스킬은 매우 강력한 데미지와 상태이상을 겸비하고 있는 스킬로 오버 밸런스 판단 이에 슬러그 샷은 강력한 데미지에 주력하고 그 외 부분을 조절하여 리밸런싱 되었습니다.본 리밸런싱 패치를 통해 더욱 더 즐거운 리벨리온을 플레이 하시길 바라며 보다 좋은 의견, 아이디어가 있으시면 언제든 1:1 문의를 통해 접수 부탁 드립니다!라그나로크는 항상 여러분의 의견을 경청할 준비가 되어 있습니다!  
    UPDATE - February 26, 2013
    2nd balance applied to the sakray server.
    Info below was translated from korean to spanish by Ziu and then translated from spanish to english by me through google translator.
     
    - Second rebalance patch for class rebellion .

    [ Round Trip ]
    - SP consumption is reduced to this skill

    [ Rich 's Coin ]
    - The creation of coins no longer fails.

    [Anti - Material Blast ]
    - Skill cooldown is reduced.
    - Debuff the enemy increases the likelihood something .

    [Fire Dance ]
    - SP consumption is reduced to this skill

    [Fire Rain ]
    - The list of skills that can disable is added:
    List -> Lan protection ( sage) , Ice Wall ( Wizard ) , Firewall ( Wizard ) , Warmer ( sorcerer )
    Killing Cloud ( Sorcerer ) , Extreme Vacuum ( sorcerer ) , Fiber Lock ( professor ) , Blinding Mist ( Professor) ,
    Deluge ( professor ) , Violent Gale ( professor ) , Volcano ( professor ) , Quagmire ( wizard )
    Gravitation Field ( high wizard) , Magnus Exorcismus ( Priest ) , Thorn Trap (generic )
    Thorn Wall (generic) , Crazy Weed ( generic) , Demonic Fire (generic) , Hells plant ( generic) .
    Bio Cannibalize ( Alchemist) , Poison Smoke ( guillotine cross) , venom dust ( assassin )
    Malestorm ( shadow chaser ) , Man hole ( shadow chaser )
    Dimension Door ( shadow chaser ) Graffiti ( rouge) , Land Mine ( Hunter )
    Blast mine ( hunter ) sandman ( hunter ) , Shockwave Trap ( Hunter ), 1
    Skid Trap ( hunter ) , Ankle Snare ( hunter ) , Claymore Trap ( hunter )
    Talkie Box ( hunter ) , Freezing Trap ( hunter ) , Verdure trap ( ranger )
    ice bound trap ( ranger ) , firing trap ( ranger ) , Electric shocker ( ranger )
    Dissonance ( bard / dancer ) , Roki 's Weil ( bard ) , Eternal chaos ( bard / dancer )
    Suiton ( ninja) , Kaensin ( ninja) .

    [ Hammer Of Gods ]
    - SP consumption for this ability is reduced.

    [ heat Barrel ]
    - SP consumption for this ability is reduced.
     
    New Items
    A number of new ammo's were added along with this update with them being bullet types, Not only that, but some of the bullets are of a element (About freaken time). Note that even tho the item type says cannonball, its not. The item is really just bullets/ammo. Also ammo prices for the new ammos are also now known due to one of the patch notes in the update listing original price and a discounted price for a event.
     
    - 리벨리온 전용 탄환이 저렴한 가격으로 새롭게 판매됩니다. (기존가격 -> 변경가격)
     실버블릿 (15 -> 5)
     블러디셀 (30 -> 10)
     플레어스피어 (80 -> 15)
     라이트닝스피어 (80 -> 15)
     포이즌스피어 (80 -> 15)
     블라인드스피어 (80 -> 15)
     프리징스피어 (80 -> 15)
     철갑탄 (50 -> 15)
     작열탄 (40 -> 10)
     빙결탄 (40 -> 10)
     전격탄 (40 -> 10)
     마석탄 (40 -> 10)
     정화탄 (40 -> 10)
     
    Id: (13215)
    철갑탄
    장갑을 관통시키기 위해서 만들어진 탄환.
    계열 : 탄환 공격 : 50
    무게 : 0.2 속성 : 무속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 50
    Weight : 0.2
    Attribute: Neutral

    Id: (13216)
    작열탄
    불의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 화속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Fire

    Id: (13217)
    빙결탄
    얼음의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 수속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Water

    Id: (13218)
    전격탄
    번개의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 풍속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Wind

    Id: (13219)
    마석탄
    대지의 기운을 담고 있는 블릿.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 지속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Earth

    Id: (13220)
    정화탄
    실버블릿을 성수로 정화시켜 능력을 향상 시켰다.
    계열 : 탄환 공격 : 40
    무게 : 0.2 속성 : 성속성
    ====== auto-parsed ======
    Itemclass : Cannonball
    Attack : 40
    Weight : 0.2
    Attribute: Holy
  23. Upvote
    JulioCF reacted to Arkwright in Buffer time   
    Basta adicionar isso no inicio do NPC:
    if(cont > gettimetick(2)) { dispbottom "Aguarde o tempo de delay."; } E isso quando após o comando dos buffs:
    set cont,gettimetick(2)+15;  
     
  24. Upvote
    JulioCF reacted to Ind in Michieru's Renewal Update   
    Topic: http://herc.ws/board/topic/4428-michierus-renewal-update/
     
    Michieru's Mega-Ultra-Super-Plus-Hyper-Master Skill Update
    Helloo~! What?!Renewal Updates based on 2013 data Whats in it?!
    More than I could list! Following is what I could pick out, I'm going only as far as to mention the names that have been modified/added due to the length of the commit, I apologise for the lack of detail -- includes updated mechanics, formulas, entirely new skills and so on! 1st/2nd Class Skills LK_SPIRALPIERCE AL_PNEUMA SC_ENERGYCOAT HT_BLASTMINE HT_CLAYMORETRAP SC_EDP MO_MOEXTREMITYFIST Rune Knight Skills RK_DRAGONBREATH RK_DRAGONBREATH_WATER RK_STORMBLAST RK_HUNDREDSPEAR RK_DRAGONHOWLING RK_CRUSHSTRIKE RK_SONICWAVE RK_WINDCUTTER RK_IGNITIONBREAK RK_PHANTOMTHRUST RK_ENCHANTBLADE RK_STONEHARDSKIN RK_MILLENNIUMSHIELD RK_FIGHTINGSPIRIT SC_VITALITYACTIVATION Arch Bishop Skills AB_EPICLESIS AB_CHEAL AB_CLEMENTIA AB_CANTO AB_PRAEFATIO AB_JUDEX AB_ADORAMUS AB_DUPLELIGHT_MAGIC AB_HIGHNESSHEAL AB_RENOVATIO SC_OFFERTORIUM AB_EUCHARISTICA Warlock Skills WL_MARSHOFABYSS WL_STASIS WL_CRIMSONROCK WL_HELLINFERNO WL_TELEKINESIS_INTENSE WL_SIENNAEXECRATE WL_RECOGNIZEDSPELL WL_COMET WL_SOULEXPANSION WL_EARTHSTRAIN WL_SUMMON_ATK_(variants) WL_FROSTMISTY WL_JACKFROST Ranger Skills RA_ARROWSTORM RA_FEARBREEZE RA_ELECTRICSHOCKER RA_FIRINGTRAP RA_ICEBOUNDTRAP RA_UNLIMIT RA_WUGRIDER RA_WUGDASH RA_WUGBITE RA_CLUSTERBOMB RA_MAGENTATRAP RA_COBALTTRAP RA_MAIZETRAP RA_VERDURETRAP RA_CAMOUFLAGE RA_WUGSTRIKE RA_SENSITIVEKEEN Mechanic Skills NC_COLDSLOWER NC_ACCELERATION NC_ANALYZE NC_MAGNETICFIELD NC_NEUTRALBARRIER NC_STEALTHFIELD NC_POWERSWING NC_VULCANARM NC_FLAMELAUNCHER NC_ARMSCANNON NC_SELFDESTRUCTION NC_REPAIR NC_AXEBOOMERANG NC_AXETORNADO NC_MAGICDECOY NC_HOVERING NC_SHAPESHIFT NC_EMERGENCYCOOL NC_SILVERSNIPER NC_MADOLICENCE NC_INFRAREDSCAN NC_BOOSTKNUCKLE NC_PILEBUNKER Shadow Chaser Skills SC_BODYPAINT SC_INVISIBILITY SC_BLOODYLUST SC_MANHOLE SC_DIMENSIONDOOR SC_CHAOSPANIC SC_MAELSTROM SC_FATALMENACE SC_FEINTBOMB SC_ESCAPE SC_STRIPACCESSARY SC_TRIANGLESHOT SC_DEADLYINFECT SC_SHADOWFORM SC_IGNORANCE Royal Guard Skills LG_TRAMPLE LG_SHIELDSPELL LG_EXCEEDBREAK LG_OVERBRAND LG_MOONSLASHER LG_PIETY LG_EARTHDRIVE LG_HESPERUSLIT LG_REFLECTDAMAGE LG_PINPOINTATTACK LG_RAYOFGENESIS LG_INSPIRATION LG_CANNONSPEAR LG_BANISHINGPOINT LG_SHIELDPRESS Sura Skills SR_LIGHTNINGWALK SR_FLASHCOMBO SR_RIDEINLIGHTNING SR_DRAGONCOMBO SR_SKYNETBLOW SR_CURSEDCIRCLE SR_RAMPAGEBLASTER SR_FLASHCOMBO SR_KNUCKLEARROW SR_WINDMILL SR_GATEOFHELL Wanderer / Ministrel Skills Chorus (WA_/WM_ ensambles) Bonus MI_RUSH_WINDMILL WA_MOONLIT_SERENADE WM_SEVERE_RAINSTORM WM_DEADHILLHERE WM_SOUND_OF_DESTRUCTION WM_SATURDAY_NIGHT_FEVER WM_MELODYOFSINK WM_REVERBERATION WM_VOICEOFSIREN WM_DEADHILLHERE WM_LULLABY_DEEPSLEEP WM_SIRCLEOFNATURE WM_GREAT_ECHO WM_LERADS_DEW WM_BEYOND_OF_WARCRY WM_UNLIMITED_HUMMING_VOICE WM_POEMOFNETHERWORLD WM_DEADHILLHERE WM_RANDOMIZESPELL WM_SONG_OF_MANA WM_DANCE_WITH_WUG WM_METALICSOUND WM_GLOOMYDAY WM_FRIGG_SONG Sorcerer Skills SO_FIREWALK SO_ELECTRICWALK SO_EARTHGRAVE SO_POISON_BUSTER SO_VACUUM_EXTREME SO_ELEMENTAL_SHIELD SO_FIRE_INSIGNIA SO_WATER_INSIGNIA SO_WIND_INSIGNIA SO_EARTH_INSIGNIA SO_ELEMENTAL_SHIELD SO_DIAMONDDUST SO_PSYCHIC_WAVE SO_VARETYR_SPEAR SO_CLOUD_KILL SO_WARMER SC_SPELLFIST SC_FOGWALL SC_CURSED_SOIL_OPTION SC_FIRE_CLOAK_OPTION SC_HEATER_OPTION SC_COOLER_OPTION SC_BLAST_OPTION EL_UPHEAVAL Genetic Skills GN_CRAZYWEED GN_DEMONIC_FIRE GN_MANDRAGORA GN_SLINGITEM GN_ILLUSIONDOPING GN_CARTCANNON GN_THORNS_TRAP GN_WALLOFTHORN GN_DEMONIC_FIRE GN_HELLS_PLANT GN_CART_TORNADO GN_SPORE_EXPLOSION GN_SLINGITEM_RANGEMELEEATK SC_EXTRACT_WHITE_POTION_Z SC_VITATA_500 Guillotine Cross Skills GC_ROLLINGCUTTER GC_DARKILLUSION GC_HALLUCINATIONWALK SC_VENOMIMPRESS GC_PHANTOMMENACE SC_POISONINGWEAPON GC_VENOMPRESSURE SC_DARKCROW - All Class Skills ALL_ODINS_POWER ALL_FULL_THROTTLE SC_ODINS_POWER Special Thanks to
    Michieru - Thanks for taking the time to research and build such a massive update! Haru Rytech idAthena Yommy Muad_Dib malufett Ind Link~u!
    Commit
  25. Upvote
    JulioCF reacted to evilpuncker in [Ajuda] Como fazer para carregar npc's personalizados?   
    no ultimo erro vc fez totalmente errado, o exemplo diz:
     
    npc: npc/localizaçao/script.txt
     
    e vc fez apenas
     
    npc/custom/jobmaster.txt
     
    faltou o npc: antes, ficando:
     
    npc: npc/custom/jobmaster.txt
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