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Everything posted by Ridley
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Found on my storage when doing some cleaning, credits to the original author(s) Alphamaps Alpha NPC sprites Betamaps + scripts
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[Instance]Horror Toy Factory (Aegis Server)
Ridley replied to chao93's topic in Quest, Shops, Functions & Algorithms Releases
I have the instance ready, just need some more confirmation/testing -
https://gitlab.com/evol/evol-tools/tree/f9e6037c7759139338f54cf3234f171e669da35f/servergreps http://www.divine-pride.net Both pretty self explaining
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Mhh I think there are several tools. For scripting I still prefer np++ with a custom syntax highlighter. I think many databastools doesn't work atm due to the recent changes of db structures and libconfig format. Replays I most check on divine pride or do them by myself. 4144 has a public packet comparing repo on gitlab (don't have the link on my phone) Haru provides a script checker here http://haru.ws/scriptchecker/ but it is compiled to pre-renewal Maybe one of our core devs can answer the remaining questions
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mesf("A little %s. Who are you?", Sex == SEX_MALE ? "boy" : "girl"); mesf("Oh! you are %s, nice to meet you.", strcharinfo(PC_NAME)); to include functions, variables, strings or whatever you need to use mesf (mes+sprintf) you can find some examples in my recent commits reference sprintf
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I'm not exactly sure what you want to be not loaded/removed. Add(1 adds items to the first shop Add(2 adds items to the second shop The duplicates will load those shops - shop hatmaker1 -1,909:-1 It makes sense when there is a huge ammount of items to be loaded at once.
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using the screen command, dastgir once wrote a guide for it http://herc.ws/board/topic/6502-guide-installing-and-using-screen/?hl=screen#entry39953
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Run cmd via the client? Oo Iirc the clients have some ping packets (since 2012..?) but I am not if they are used
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mes "<ITEMLINK>This is an apple<INFO>512</INFO></ITEMLINK>";
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seems it is still not clear, i update the first post
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you got that wrong, the new one is the new one kro uses (since ~dec 2015), while the old one is the one herc (and rAthena) uses. The new one appears black because there isn't anything in this location. If you look it via browedit or smth you can see the interior of a ship
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Loading prontera crash and newbie zone is black
Ridley replied to rokimoki's question in Client-Side Support
that client doesnt support the new prontera, either use an old one or this fixed one by Tokei: http://www.mediafire.com/download/7hcz6u9vl4vjhb4/newprontera.grf iz_int was updated, you need the old one http://herc.ws/board/topic/12600-starter-map-iz-int-both-versions/ Note: i update it soon and this will require the new one -
Item script: On player death, resurrect, consume item
Ridley replied to Wolfeh's question in Script Requests
@@Wolfeh Use item 7621 (Token of Siegfried) It is a misc item, and on death it adds the resurrection button to the game setting window (esc) -
k small update here. Apparently Hemagx dropped it so we had to start over. Dastgir will help out now but we have to start over again. I'm aware of rAthena's pr of the clan system, but ours will be different (there is no intention to merge theirs). Our plan is to make it configureable with a config file. We also talked about having some other neat features which will make it quite customizable (could be used for a faction system) and easy to add your own clans. No promise here, but we also try to make the clan quests included in the initial commit. As said, these are plans we have and hopefully reach soon
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----> Download <---- kRO Full Client in a 7z. archive (including BGMS) No edits were made, no file deleted. Just compressing to get it below 2gb. If you want the grf only, check out my optimized ones. Q: Is it the same as this? A: Yes but 1gb smaller (1,79gb instead of 2,68gb)
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Yes, I am already aware of it, just had no time yet to upload a fixed one (this issue is only with the option 2 grf) edit: yes grf uses the destroyed morroc minimap, will be updated on next upload, but the restored map is the correct one
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// Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work.
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Ragnarok Guild Masters AKA Ash Vacuum - All Illustrations
Ridley replied to Wolfeh's topic in Other Graphic Releases
I loved the Guild Masters Logo, we once did a Server Logo out of it. Thank you for all those renders, @@Mysterious will go nuts x)- 6 replies
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- graphics
- illustrations
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conf\map\battle\client.conf // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99
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no it isn't, also Rodex was updated in march16 again. Packets remain the same, still it isn't coded/supported yet (neither the old nor the new one)
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Those clients simply do not support mail anymore, it was replaced with the rodex system.
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[2016-08-20] Configuration files converted to libconfig
Ridley replied to Haru's topic in Repository News
Awesome