Jump to content

Angelmelody

Members
  • Content Count

    772
  • Joined

  • Last visited

  • Days Won

    23

Reputation Activity

  1. Upvote
    Angelmelody reacted to Dastgir in Item DB file structure overhaul   
    Topic Link: http://herc.ws/board/topic/5914-display-name-to-item-db/
  2. Upvote
    Angelmelody got a reaction from evilpuncker in Item DB file structure overhaul   
    Is there any tool can translate the Name field of item_db.conf  by reference to idnum2itemdisplaynametable.txt (my country ro still  read  txt file  )? Becoz  my player's native language isn't English, I need to translate them to my native language .I have a tool can translate old format item_db.txt  ,I can convert it to old format  and did translation and convert back item_db.conf like Dastgir says, but after this update 8dc6717 , itemdbconverter.pl or online converter  seems no longer  compatible with new format of item_db.conf , so if there is  a tool  can translate the Name field of item_db.conf directly, non English country users would be appreciated
  3. Upvote
    Angelmelody got a reaction from cJei in ItemDB can support items with > 32k id   
  4. Upvote
    Angelmelody reacted to Ai4rei in about getting new Ragexe.exe   
    Note that the clients occasionally are not protected. The RGZ archive with an unprotected client is about 1 MB smaller than the rest.
  5. Upvote
    Angelmelody reacted to evilpuncker in BG Queue: Debug   
    it works but still has bugs and its development stopped I think :/
  6. Upvote
    Angelmelody got a reaction from gidzdlcrz in item_db.conf to item_db.txt   
    tested with param "RE"  , doc was converted to old format successfully ,and also support
    Chinese charset

     
     
    ,but tested with default params ,my console show the below warnings , and some Chinese words become different words after converting
     
     
     
     
    and I notice the param [Case-insensitive]  not  working properply
  7. Upvote
    Angelmelody reacted to Kichi in NDG Protection   
    No Delay Grf Protection
     
     
     
    NDG Protection is a src modification to make sure NDG,speed hack, WPE Users still follow the rules.
     
    History:
    This is a simple code, which we have made since long to minimize the NDG User.
    The first way to solve NDG, we add a cooldown for skills that dosn't has a fixed cooldown (Sonic Blow, Cross Impact, etc).
    But the player doesn't allowed to do double cast.
    Finaly we made this code that minimize the NDG users, but still keep the original feature that is double cast for some skills (Sonic Blow, Cross Impact, etc).

    Implementation:
    Download 2 files above Use manual way to diff (first file) the core and recompile. Copy Paste the second file to "conf/import/" And you will see the effect

     
     
    Feature:
    -The user still able to use double SB / CI / etc.
    -You may switch on and off.
    -Very simple
     
     
    Any comments, suggestions, even critism in order to make this feature better is opened.
    Thank You.
     
     
    Note:
     I've been testing NoDelayGrf on augst 2013 and doesn't work,
     i've tested this using WPE
     i've got the numbers from comparing with and without *cheat
     
     
    DOWNLOAD
    src:
    Herc - NDG Protection.diff
    import/
    battle_conf.txt
     
  8. Upvote
    Angelmelody got a reaction from evilpuncker in [Script CMD] getbattlestats   
    I don't think so, readparam only return player's base stats
  9. Upvote
    Angelmelody reacted to Dastgir in server suddenly stopped   
    Maybe your MySQL is turned off..
    or run command prompt, go to your hercules directory and run this
     
    map-server.exe > map-server.log and show us map-server.log contents.
  10. Upvote
    Angelmelody reacted to Ai4rei in RagEffect Client Plug-In, version 1.0.3.1 - last updated 2014/05/10   
    Release 1.0.3.0
    Fixed an issue, that prevented effects from working on VC10 clients.
  11. Upvote
    Angelmelody reacted to Ai4rei in RagEffect Client Plug-In, version 1.0.3.1 - last updated 2014/05/10   
    Just noticed, that that client has shorter LEA byte-code, so the tail check failed. Fixed.
  12. Upvote
    Angelmelody reacted to Dastgir in item_db.conf to item_db.txt   
    The Last ")" was not found, or there was extra ")", anyways I improved the converter, and you can try the file @r14
  13. Upvote
    Angelmelody reacted to Dastgir in Elemental Practice Targets   
    File Name: Elemental Practice Targets
    File Submitter: Dastgir Pojee
    File Submitted: 01 May 2014
    File Category: Sprites & Palettes
     
    Elemental Practice Targets by Request(http://herc.ws/board/topic/5492-elemental-practice-targets/)
    This Download contains sprite only.
    Elemental Practice Targets are the monsters, and contains 10 Sprites:
    1)Emperium Practice Target
    2)Fire Practice Target
    3)Ghost Practice Target
    4)Holy Practice Target
    5)Neutral Practice Target
    6)Poison Practice Target
    7)Shadow Practice Target
    8)Undead Practice Target
    9)Water Practice Target
    10)Wind Practice Target
    11)Earth Practice Target
     
    Credits to Rytech, for uploading these files on eathena.
     
    Click here to download this file
  14. Upvote
    Angelmelody got a reaction from Mhalicot in [Solved] Launcher Error   
    客戶端程式錯誤,請使用正常的客戶端程式#
    Incorrect client. Please run a normal client#
  15. Upvote
    Angelmelody reacted to Dastgir in item_db.conf to item_db.txt   
    Thanks for sharing your item_db.conf.
    Fixed All Errors as stated by you on @r9, Get a new copy of conf2db.lua and try it.
  16. Upvote
    Angelmelody got a reaction from Hadeszeus in get the CLASS name of killerrid OnPCDieEvent   
    attachrid(killerrid);
    set .@classname$, jobname( roclass( eaclass(class)));
  17. Upvote
    Angelmelody got a reaction from Helena in Help me run this script on multiple maps please.   
    updated, try again
  18. Upvote
    Angelmelody reacted to Dastgir in item_db.conf to item_db.txt   
    Hello,
    I see many users having some problem with new item_Db format, stating that it cannot be used with the Old Tools available, and there's no tool to parse the new item_db.conf
    So I made this script, which converts item_db.conf to item_db.txt , (and you can change the syntax of item_db.txt too)
     
    Script: https://github.com/dastgirpojee/LuaScripts/tree/master/Lua/conf2db
    ReadMe.MD shows how to use it..
    Usage:
    1)Copy item_db.conf to "conf2db" Folder.2)Just run the "conf2db.bat" and Enter some details of file.Format(If Asked):Usage: conf2db.lua {FileName} {Output} {Format(RE,or see below)}.Format: #id #script #View, [Case-insensitive]Default: #ID,#AegisName,#Name,#Type,#Buy,#Sell,#Weight,#Atk:#Matk,#Def,#Range,#Slots,#Job,#Upper,#Gender,#Loc,#wLV,#eLV,#Refine,#View,{ #Script },{ #OnEquipScript },{ #OnUnequipScript } [Case-insensitive]Additional Parameter: #eqmax #eqmin(max and minimum equip level) [Case-insensitive]  
    P.S: I made the script just for the users who wanted to use old Tools.. and hercules cannot read .txt item_db..
  19. Upvote
    Angelmelody got a reaction from gidzdlcrz in How to fix earth strain here in hercules?   
    try this 50--> 150 src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)diff --git a/src/map/skill.c b/src/map/skill.cindex 612b205..f83779d 100644--- a/src/map/skill.c+++ b/src/map/skill.c@@ -10374,7 +10374,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case 2: sx = x - i; break; case 6: sx = x + i; break; }- skill->addtimerskill(src,timer->gettick() + (50 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);+ skill->addtimerskill(src,timer->gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } break;
  20. Upvote
    Angelmelody reacted to kisuka in Question about Script Developer.   
    Major commits in the next week or so ;3
  21. Upvote
    Angelmelody got a reaction from Alexandria in NEMO - Client Patcher   
    @Neo
     
    I'd like to request  'disable 99 and 175 aura options' , since we had  auraset command
     
    Can you add it into NEMO?
  22. Upvote
    Angelmelody got a reaction from mleo1 in NEMO - Client Patcher   
    @Neo
     
    I'd like to request  'disable 99 and 175 aura options' , since we had  auraset command
     
    Can you add it into NEMO?
  23. Upvote
    Angelmelody reacted to Dastgir in Auraset   
    File Name: Auraset
    File Submitter: Dastgir
    File Submitted: 24 Mar 2014
    File Category: Plugins
     
    For Building Plugins:
    Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC
    Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc
     
    Usage:
    Atcommand:
    (usage: @aura <aura1> {<aura2> <aura3>})
    (aura1,aura2 are optional)
     
    ScriptCommand:
    (usage: aura aura1{,aura2,aura3}
    aura1 is compulsory, while aura2,aura3 are optional.
     
    aura1,aura2,aura3 are AuraID's
     
    NOTE: 1) This effects are permanent(unless the effect is not, which is clientside) and if you want to remove it, either do "@aura 0 0 0" or by Script (aura(0,0,0))
    2) If you type aura(586,-1,240), the 2nd aura will remain same, while first and third aura will change.
     
    You can check/set User's AuraID's by following variables
    USERAURA - Aura1
    USERAURA1 - Aura2
    USERAURA2 - Aura3
     
    You can also change aura by changing these variables.
     
    Some Useful aura Combinations:
    { 586, -1, -1 },{ 586, 362, -1 },{ 586, 362, 240 },{ 418, -1, -1 },{ 486, -1, -1 },{ 485, -1, -1 },{ 239, -1, -1 },{ 240, -1, -1 },{ 241, -1, -1 },{ 620, -1, -1 },{ 202, -1, -1 },{ 362, -1, -1 },{ 678, -1, -1 },{ 679, -1, -1 },{ 680, -1, -1 },{ 239, 418, -1 },{ 239, 486, -1 },{ 239, 485, -1 },{ 240, 418, -1 },{ 240, 486, -1 },{ 240, 485, -1 },{ 241, 418, -1 },{ 241, 486, -1 },{ 241, 485, -1 },{ 620, 418, -1 },{ 620, 486, -1 },{ 620, 485, -1 },{ 239, 418, 202 },{ 239, 486, 202 },{ 239, 485, 202 },{ 240, 418, 202 },{ 240, 486, 202 },{ 240, 485, 202 },{ 241, 418, 202 },{ 241, 486, 202 },{ 241, 485, 202 },{ 620, 418, 202 },{ 620, 486, 202 },{ 620, 485, 202 },{ 239, 418, 362 },{ 239, 486, 362 },{ 239, 485, 362 },{ 240, 418, 362 },{ 240, 486, 362 },{ 240, 485, 362 },{ 241, 418, 362 },{ 241, 486, 362 },{ 241, 485, 362 },{ 620, 418, 362 },{ 620, 486, 362 },{ 620, 485, 362 },{ 239, 418, 678 },{ 239, 486, 678 },{ 239, 485, 678 },{ 240, 418, 678 },{ 240, 486, 678 },{ 240, 485, 678 },{ 241, 418, 678 },{ 241, 486, 678 },{ 241, 485, 678 },{ 620, 418, 678 },{ 620, 486, 678 },{ 620, 485, 678 },{ 680, 679, 678 },
    I guess no further explanation is needed.
     
    Click here to download this file
  24. Upvote
    Angelmelody reacted to KeyWorld in Packet Keys @WPE Free   
    Hi,
     
    After reading again and again this topic : Hercules WPE Free - June 14th Patch I saw that people don't really know how to figure out if the keys they are using are broken or not.
     
    So I wrote an online tool to help them (design stolen from jsperf.com).
     
    http://www.robrowser.com/prototype/packet-keys/
     
    This tool simulate 100'000 self encryption of the key to check if it's strong or not (I can set it higher, but it will stress your browser to have the same result).
      Bonus, a form to help you generate your own keys. Have fun~
  25. Upvote
    Angelmelody reacted to evilpuncker in [Warning]: HPMDataCheck:HPMHooking:   
    recompile everything and it should work
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.