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  1. Head palette name generator

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  2. Clothes palette name generator

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  3. Bakuen

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  4. [Monster] Valkyrie

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  5. Beginner Cap

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  6. [Monster] Shaman

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  7. Pick Axe Recolor

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  8. Card Recolors

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  9. RWC 2013 Japan Hat

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  10. New 3 Strongman Hairs

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  11. Gryphon Recolours

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  12. Robot Gloves

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  13. Agony Valkyrie Helm

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  14. Oktoberfest ACT and SPR files

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  15. Collection Sprite

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  16. NPC Hair 728

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  17. Shadow Chaser Fix

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    • Thanks for the reply but didn't work. I managed to fix 3 wings but after so many things I tried is impossible to point out what really fixed the problem. Also tested some clients down to 2010 and that changed nothing.
    • Hey!Β  I attempted to edit it using the GRFEditor but was unable to do so. Then, by hand, it showed me some errors when I tried to compile it. How did you do it? I even tried to decode it to JSON using the RagLite tools, but got stuck from there...Β πŸ˜”
    • I'm sorry, but in 2025, it's possible to find this script, but the search doesn't yield any results. It's a very interesting work, and I'd like to take a look.
    • Good afternoon! Β  I understand that this post is very old, but I've been looking for a long time to add a rain effect to my server. In earlier versions, it was available, but I'm wondering if anyone has any information on how to implement it. Β  Please forgive my English.
    • [ Q ] How to show item ICONS inside NPC dialogue (Hercules)? [ A ] Use item *links* in your messages: getitemlink(<item_id>) ──────────────────────────────────────────────────────── REQUIREMENTS (client-side) ──────────────────────────────────────────────────────── 1) A client that supports item links (any modern 2014+ client is fine). 2) When diffing your client (e.g. NEMO), enable: Β  Β - β€œEnable Item Link” (sometimes named β€œEnable Monster & Item Link”). Β  Β That’s it β€” no custom LUA needed. Β  Note: Zeny does not have a built-in icon in dialogue; only items do. Β  ──────────────────────────────────────────────────────── MINIMAL HERCULES NPC EXAMPLE ──────────────────────────────────────────────────────── prontera,155,180,4Β Β  Β scriptΒ Β  Β ItemIconDemoΒ Β  Β 4_F_KAFRA1,{ Β Β  Β mes "Required materials:"; Β Β  Β mes " Β ^000000* 100,000 Zeny^000000"; Β Β  Β mesf(" Β ^000000* %d x %s^000000", 10, getitemlink(984)); Β // Oridecon Β Β  Β mesf(" Β ^000000* %d x %s^000000", 50, getitemlink(7063)); // Lower Weapon Stone (example id) Β Β  Β mesf(" Β ^000000* %d x %s^000000", 25, getitemlink(7064)); // High Weapon Stone (example id) Β Β  Β mes "Would you like to salvage it?"; Β Β  Β next; Β Β  Β switch(select("Yes:No")) { Β Β  Β Β Β  Β case 1: Β Β  Β Β Β  Β Β Β  Β mes "You chose ^00AAFFYes^000000."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β Β Β  Β default: Β Β  Β Β Β  Β Β Β  Β mes "Come back later."; Β Β  Β Β Β  Β Β Β  Β close; Β Β  Β } } /// NOTES: /// - Replace 7063/7064 with your server’s real item IDs. /// - getitemlink() renders the item name clickable and shows its small icon /// Β  automatically in the dialogue window. /// - You can also use it inside mesf/select strings anywhere you print text. ──────────────────────────────────────────────────────── COMMON PITFALLS ──────────────────────────────────────────────────────── β€’ Using getitemname() β€” this prints only text (no icon). Use getitemlink(). β€’ Old client or diff without β€œItem Link” β†’ icons won’t show. β€’ Expecting Zeny icon β†’ not supported natively; print plain text for Zeny. ──────────────────────────────────────────────────────── Β 
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