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Event & Game Releases

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Scripts that signal players to join an event at a specific times or often use a map, or an instance map to help players farm items.
Example: Clucker event, Disguise event, Gold room, MvP room, Chess script

72 topics in this forum

  1. Russian Roulette

    • 4 replies
    • 2396 views
  2. Fire Area

    • 0 replies
    • 1343 views
  3. Morse Cave

    • 10 replies
    • 2306 views
  4. Temple of Demon God

    • 3 replies
    • 1982 views
  5. Infinite Space

    • 12 replies
    • 2365 views
  6. Official instances

    • 9 replies
    • 3559 views
  7. Room Of Consciouness

    • 0 replies
    • 1067 views
  8. Devil Tower

    • 0 replies
    • 1330 views
  9. Sky Fortress

    • 0 replies
    • 1215 views
  10. Last Room

    • 0 replies
    • 901 views
    • 0 replies
    • 1270 views
  11. Event Manager

    • 11 replies
    • 3209 views
  12. Horror Toy Factory

    • 0 replies
    • 1346 views
    • 20 replies
    • 3415 views
    • 6 replies
    • 2370 views
    • 2 replies
    • 2384 views
  13. iRO Christmas 2016

    • 2 replies
    • 1513 views
  14. Poring Summoner

    • 3 replies
    • 3824 views
  15. [Game] Pairs.

    • 4 replies
    • 1886 views
    • 5 replies
    • 3187 views
  16. Item Shower

    • 24 replies
    • 7217 views
    • 6 replies
    • 2220 views
    • 10 replies
    • 2285 views
    • 8 replies
    • 2193 views
    • 10 replies
    • 2503 views
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    • Upload to preview file, thanks   npc_event_tiamat_main.sc npc_event_tiamat_monster.sc
    • Anyone can help adapt this NPC in hercules please 🥺  prontera.gat,58,103,5    script    Nurse    807,{ set @nomedonpc$,"Nurce"; soundeffect "joy.wav",0;     homvaporize();     progressbar("blue",1);     delitem 690,countitem(690);     mes "["+@nomedonpc$+"]";     mes "Olá ^00BFFF"+strcharinfo(0)+"^000000.";     mes "Healed All";     heal2();     atcommand "@repairall";     query_sql "UPDATE `homunculus` SET `hp` = `max_hp` WHERE `char_id`='"+getcharid(0)+"'";     query_sql "UPDATE `homunculus` SET `sp` = `max_sp` WHERE `char_id`='"+getcharid(0)+"'"; set surf, 0; set ride, 0; atcommand "@speed 150"; atcommand "@undisguise"; atcommand "@spiritball 1"; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; sc_start 154, 90000, 5; // Double Casting Duração: 500 sec sc_start 115, 100000, 5; // Assumptio Duração: 100 sec skilleffect 465,0; sc_start SC_KAITE,360000,7; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 462,0; sc_start SC_KAIZEL,360000,7;     close;     end; }
    • If you can post the script maybe someone can help
    • You also have "free" options:   LibreTranslate - Github (I have used it, its surprisingly quick but lacks on understanding - deepl for instance understand a lot better the context) but is free Free G translate - github (I haven't personally used it - however people seem very happy with it)   Also, as of today, you have options available like LLaMa3-70B or LLaMa3-8B (which is very cost-effective and easy to run).   You could develop a plugin that set's a multi-lingual chatroom, you could structure the translation service using a series of microservices. This way, you can isolate the translation tasks from the main game processes, ensuring heavy translation loads dont impact performance, each microservice would handle a part of the translation process independenly, making the system highly scalable imo. instead of using traditional HTTP requests, which can slow down interactions, use WebSockets. a more stable connection between the player client and your translation server. you can also cache the most commonly used translations to retrieve them instantly reducing the need to process the same thing over and over again, you can easily handle interpretation for the variations with NLP (NLTK - is very good). After a while you'd have enough data to scale your system more efficiently 
    • Hello.. Im a newbie in editing grfs and everything. just want to ask some help for starters like me for editing "like for example, changing the image of the @lgp image" Much appreciated.... Thanks..
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