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Everything posted by evilpuncker
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Hexed 2012-04-18 parcialmente traduzido
evilpuncker replied to pedrola's question in Suporte ao Cliente
algumas coisas são no emulador/conf/messages.conf e outras só editando o hexed com algum hex editor eu acho -
thanks I'll add it to my server once Ind accept that pr
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change main post download link into: https://github.com/MStr3am/NEMO/archive/master.zip maybe? xD
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kinda nice
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nice =D what about making a setting to "time out and disappear" and also make two parameters to the command: "@market <pub title>, <message>" where the 'message' will display a small text with dispbottom to the user who clicks =)
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What about percentheal -100,0? Not that I use reviving in scripting, I prefer to throw players out and see them start all over again if they die /gg But still, nice idea or what about unitkill ? I mean something that would kill the whole party, guild, area, etc, just like this command parameter
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seems like everything now is server sided, no need to apply any additional diff for it but I may be wrong =P
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+1 kinda nice but what about a command to "kill" people in the same way as this script? currently we are stick to atcommands in order to kill a character :/
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2. read this entire topic: http://herc.ws/board/topic/7028-chat-space-limitationscammer-avoid-will-pay-for-help/
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plugin missing hook to struct item_data* and mob_data*
evilpuncker replied to AnnieRuru's topic in Approved
+1 to this, btw the first link on your post is undefined -
thanks
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[30000] = { unidentifiedDisplayName = "Acesso3 Privilegiado 15 dias", unidentifiedResourceName = "»¡°£Æ÷¼Ç", unidentifiedDescriptionName = { "Concede ^0000ffao usuário^000000 15 dias de acesso privilegiado.", "Peso : ^7777771^000000" }, identifiedDisplayName = "Acesso3 Privilegiado 15 dias", identifiedResourceName = "»¡°£Æ÷¼Ç", identifiedDescriptionName = { "Concede ^0000ffao usuário^000000 15 dias de acesso privilegiado.", "Peso: ^7777771^000000" }, slotCount = 0, ClassNum = 0 }, O que eu fiz foi copiar dá Poção Vermelha e trocar o id '-' será se não é esse id alto ai? pelo q parece tá td certo, e não é por causa do id não pois o client suporta =P tenta outro sprite name no identifiedResourceName tentei uns 10 haushuashuhsauhuashusah vou copiar o sprite do oficial e colar na pasta data pra ver Quando é só item usáveis eu tenho que adicionar nos arquivos do datainfo também? acho q não, alias, seu hexed tá diffado pra mostrar as mensagens de erro tipo "faltando sprite d238h293..." ou ta diffado pra dar gravity e fechar? vc pode testar diffando ele com a opção de mostrar os erros ai a gente pode ver realmente oq tá acontecendo antes do client fechar
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[30000] = { unidentifiedDisplayName = "Acesso3 Privilegiado 15 dias", unidentifiedResourceName = "»¡°£Æ÷¼Ç", unidentifiedDescriptionName = { "Concede ^0000ffao usuário^000000 15 dias de acesso privilegiado.", "Peso : ^7777771^000000" }, identifiedDisplayName = "Acesso3 Privilegiado 15 dias", identifiedResourceName = "»¡°£Æ÷¼Ç", identifiedDescriptionName = { "Concede ^0000ffao usuário^000000 15 dias de acesso privilegiado.", "Peso: ^7777771^000000" }, slotCount = 0, ClassNum = 0 }, O que eu fiz foi copiar dá Poção Vermelha e trocar o id '-' será se não é esse id alto ai? pelo q parece tá td certo, e não é por causa do id não pois o client suporta =P tenta outro sprite name no identifiedResourceName
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posta aqui as linhas q vc adicionou
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for itemid and price xD
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use npc variables instead of global ones =P
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you mean get name from item_db.conf and put it in iteminfo.lua? get name and description from id* files and put in iteminfo.lua bump? xD also I've posted a new issue: https://github.com/dastgir/Scripts/issues/3
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thanks a bunch <3
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attachrid killedrid & killerrid assigning temp character variable
evilpuncker replied to Zirius's question in Script Support
use onpcdie to set @char,0; and use onpckillevent to increase @char count -
post more
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enjoy http://herc.ws/board/topic/6716-gerando-seu-pr%C3%B3prio-iteminfolua-em-portugu%C3%AAs/
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a pergunta correta seria, data do kRO atualizada? pois os nossos hexeds são feitos usando como base todos os arquivos do kRO e não do bRO
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/// leave this line uncommented to enable callfunc checks when processing scripts./// while allowed, the script engine will attempt to match user-defined functions/// in scripts allowing direct function callback (without the use of callfunc.)/// this CAN affect performance, so if you find scripts running slower or find/// your map-server using more resources while this is active, comment the line#define SCRIPT_CALLFUNC_CHECK by hercules xD não precisa mais se essa opção estiver habilitada (ela vem habilitada por padrão)
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I had a similar idea and I'll suggest them to you, some game I used to play, for example there were some kinds of skeleton, lets say: skeleton1, skeleton2, skeleton3 and skeleton4, they were all aggressive, but when you killed a certain quantity of them, there were a bar called "friend of skeletons" (or something like that xD) and when it reaches 100% they would not be aggressive anymore, so all in all my suggestion is: - add an option so we can add another value besides 1 (ex: so we can set it to 1000 and after variable was set to >= 1000 it would activate the script) - add an option to set an array of monsters from the same kind (like kobolds etc) and a single variable would affect all ids in that variable thanks for the source release and feel free to add or not my suggestions xD
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actually the weird part that I refer to is the "green shadows" over it that are not present in the others