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evilpuncker

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Everything posted by evilpuncker

  1. great mind giving me the missing bits from portuguese so I can translate them?
  2. actually they are using hidden characters like alt+255
  3. btw you can just use: mes "["+strnpcinfo(1)+"]"; so there is no need of additional variables
  4. use this to convert old to new format: http://haru.ws/hercules/itemdbconverter/ and not, there is no easy way to use old format back unless you undo lots of changes in source
  5. then you may want to report it at bugtracker so devs can take a look, since it should work
  6. and then recompiled it. It surely didn't show any bars from monsters. However I'm afraid monsters' hp wasn't showing in numbers even though monster.conf was set to 'show_mob_info: 1'. am I missing something? does it work with another number?
  7. great, what about doing a pull request with it? I will get accepted for sure
  8. mob.c remove those codes: #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif and recompile
  9. ---------------------------------------*mapwarp "<from map>","<to map>",<x>,<y>{,<type>,<ID>};This command will collect all characters located on the From map and warp them wholesale to the same point on the To map, or randomly distribute them there if the coordinates are zero. "Random" is understood as a special To map name and will mean randomly shuffling everyone on the same map.Optionally, a type and ID can be specified. Available types are: 0 - Everyone 1 - Guild 2 - PartyExample:// Will warp all members of guild with ID 63 on map prontera to alberta. mapwarp "prontera","alberta",150,150,1,63;---------------------------------------
  10. and I think that commands starting with "/" can't be added through source only, client will not recognize it
  11. you want to change the message or the duration? message: msgstringtable.txt I guess duration: item_db.conf
  12. only .conf since hercules updated file structures and formats
  13. OnBuyItem is easily hacked with WPE
  14. the message part was just a sample =P click on the link from first post and then read what I said there xD
  15. this may help you: http://herc.ws/board/topic/2248-hercules-vs-rathena/
  16. like this? http://herc.ws/board/topic/5320-unique-nicks/
  17. evilpuncker

    PONTO MVP

    troca todos PontoMvp por #PontoMvp
  18. vc tem q adicionar essa parte toda no arquivo
  19. http://herc.ws/board/topic/5807-mapflag-help-reduce-damage-of-a-skill/?p=36650 segue o exemplo do post e coloca no lugar: adjust_skill_damage: { AS_SONICBLOW 200} 50 = divide o dano pela metade 100 = dano normal 200 = dobro do dano e assim por diante
  20. na verdade vc precisa ativar essa opção ^^
  21. why do people ask so many dumb question? xD

    1. Angelmelody

      Angelmelody

      they are too lazy to search

  22. use o map_zone_db.conf para aumentar/diminuir é bem mais fácil
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