Jump to content

Dastgir

Script Developers
  • Content Count

    3803
  • Joined

  • Last visited

  • Days Won

    249

Posts posted by Dastgir


  1. Don't know why but everytime I make the new client translation folder and make it hercules.grf my client will just crash. Tried to trace the problem and this is what giving me a problem questid2display.txt . But when I try to put my old questid2display.txt from alexandra data v4 folder my client work fine

    I will update you on this.


  2.  

    Exactly :)

     

    but not in the server ID

     

    put it in your account, remember account id starts with 2000000

     

     

    20000000 | username | password | M | [email protected] | 99 | 0 | .....

    like that

     

    okay thanks... how to chane the language of each items? it is written in kor lang..

    and how to add GM commands on group ids?

    thanks

    Get a translated data folder.

    If using 2012-04-18+ Clients, 

    Get this https://subversion.assembla.com/svn/client-side-translation/System/itemInfo.lua , and put it in "YourROFolder/System/"


  3. Missing calls to these in plugin_init were causing the crash.
    	itemdb = GET_SYMBOL("itemdb");	bg = GET_SYMBOL("bg");	mapit = GET_SYMBOL("mapit");	pet = GET_SYMBOL("pet");

    since itemdb->(and others) were used but not defined in plugin_init.


  4.  

     its working for me for the same client (although it crashed after showing the sprite - but i think it was an issue with the sprite i used).

    You need to edit weapontable.lua 
     
    1) In Weapon_IDs table add your entry. for e.g. i added Oriental Sword (last entry was for Wizardy Staff which is 97. so i used 98. 
    this is also the classNum value you need to specify in ItemInfo.lua
     
    WEAPONTYPE_Oriental_Sword = 98,  

     

    2) Next in WeaponNameTable add your sprite suffix.
    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = "_Oriental"  

     

    3) Next in Expansion_Weapon_IDs map the custom to a weapon type . mine was a 1-H sword so
    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD 

     

    as for view id in item db it is like what is said in the wiki (0-30); i dont think client even checks that value.

    My problem was I was not assigning that this properly

     

    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WPCLASS_WEAPONTYPE_SWORD 

    I was assigning it by

    [Weapon_IDs.WEAPONTYPE_Oriental_Sword] = Weapon_IDs.WEAPONTYPE_Oriental_Sword

    Thanks.


  5. Any importance of this?

    Server name and ip address of server seems to be little good for some scripts, but that can't be a reason to implement on repo, well, I just support for servername and ip


  6. @offtopic

    I was checking SeAr and found out that, they didn't even share source code, and they want users to buy vip package to get that,(according to what I can understand)

    @ontopic

    Well now too, if some users find something useful in other board, they can always suggest or open pulk request.


  7. Line 127:

     

    switch (.@i){ 

    add below the items required if want to add more jobs

    Format:

    Format: Job_Check_Item(Item1,quantity1,i2,i3,....,-2,reward1,rewardquantity1,r2,rq2,......,-2,zenyrequired,-3,zenygiven);

    Uncomment line 147 and 150 if you don't want players to become any other job except the one which has quest on it.

     

    And from line 245-251, configure your job npc.

    P.S: Using Hercules Job Changer as Base.

    jobmaster.txt


  8.  

    b6699j.jpg

     

     

    I try to put the pet images everywhere to fix this but still no luck.

    Its workin fine before in my rathena server

    now im using hercules a got this problem

    can you post your jobname_f.lua,  according to client translation rev 57, the last line number is 68, and yours is 82

    Here's JobName_F.lua of rev57,

    function ReqJobName(jobID)  if JobNameTable[jobID] ~= nil then    return JobNameTable[jobID]  end  return ""endfunction GetJobString(jobID)  for k, v in pairs(jobtbl) do    if v == jobID then      return k    end  end  return ""endfunction GetPetIllustName(jobID)  filePath = "À¯ÀúÀÎÅÍÆäÀ̽ºillust"  fileName = "Æê_Æ÷¸µ.bmp"  if PetIllustNameTable[jobID] ~= nil then    fileName = PetIllustNameTable[jobID]  end  return filePath .. fileNameendfunction GetPetIllustName_V2(jobID, in_bResEnglishName)  local filePath = "UserInterfaceillust"  local fileName = "PET_PORING.bmp"  if in_bResEnglishName == true then    if PetIllustNameTable_Eng[jobID] ~= nil then      fileName = PetIllustNameTable_Eng[jobID]    end  else    return GetPetIllustName(jobID)  end  return filePath .. fileNameendfunction GetPetIllustName_V3(jobID)  local filePath = "UserInterfaceillust"  local fileName = "PET_NOIMAGE.bmp"  if PetIllustNameTable_Eng[jobID] ~= nil then    fileName = PetIllustNameTable_Eng[jobID]  end  return filePath .. fileNameendfunction GetPetAccActName(accID)  local filePath = "¸ó½ºÅÍ"  local fileName = "chocho_¹æµ¶¸é.act"  if PetAccActNameTable[accID] ~= nil then    fileName = PetAccActNameTable[accID]  end  return filePath .. fileNameendfunction GetPetAccActName_V2(accID, in_bResEnglishName)  local filePath = "Monster"  local fileName = "ACC_CHOCHO.act"  if in_bResEnglishName == true then    if PetAccActNameTable_Eng[accID] ~= nil then      fileName = PetAccActNameTable_Eng[accID]    end  else    return GetPetAccActName(accID)  end  return filePath .. fileNameendfunction IsPetAccessory(accID)  if accID > PetAccIDs.ACC_FIRST and accID < PetAccIDs.ACC_LAST then    return true  end  return falseend

  9.  

     

     

    To follow-up it can be found in any unpacked ragexeRE/ragexe that supports this new quest window. Just search for shortcut_1 and mostly everything after that you can replace up to a certain point

    Is there anyway you could provide us any information about whats written in bifrost quest window?

     

     

     

    />

    >This one can be found inside unpacked ragexe

     

    5_zps742267bb.jpg

     

    you can change it by searching "shortcut&

    quot;.

     

     

    Google Translate(Correctedsome grammatical error though):

    Huge Cracks, Forest and labyrinth of unknown origin .. This marks are indicator to a Opening of New World!.Guardian, such as the lyrics to the temptation was gradually losing the soul. In Thousands of Years, Struggling alone with himself writes that what the jikyeonaen, sealed trapped a long time it was not from a rather confused himself was feeling.Lyrics of temptation when the peak is reached, the end of the earth Alf H. Splendide is a bridge between the continent and the rich,Bifrost huge cracks woke born, As a result, traffic between the two worlds as the breaking people was put to great inconvenience.Bifrost forest labyrinth of passages, but now you can not even know where to source. Safely until now there was no one who has passed.Swallowed countless adventurers to put a hell of confusion, wandering in the forest labyrinth of nowhere, like the heart of a woman was being extend deeper confusion 

     

     

    Can you tell me please in what file this text should be?

     

    Source: http://herc.ws/board/topic/398-client-translation-project/page-5#entry13119

    Its hexed in the client, use any hex editor and follow the step below:

    To follow-up it can be found in any unpacked ragexeRE/ragexe that supports this new quest window. Just search for shortcut_1 and mostly everything after that you can replace up to a certain point.


  10. Pretty Funny sevenzz23

     

    Everytime im Releasing a Plugin , you are Releasing the same after me ,  mostly with the same codes and even with the same errors or just outcommeted lines.

     

     

    same with the @autoattack   :)

     

    you just change the @atcommand name  hehe

    Haha, i noticed that too.you both releasing same thing.

  11. Maybe you need to use specific weapon id range?

     

     

     

    -, Daggers: does not have free IDs. I have to test this one-, Katars: Starts on ID 1250. Has 35 free IDs-, 1-Handed Sword: Starts on ID 1101. Only has 2 Free IDs (in svn 4025)-, 2-Handed Sword: Starts on ID 1151. Has 30 free IDs-, 1-Handed Axe: Starts on ID 1301. Has 43 free IDs-, 2-Handed Axe: Starts on ID 1351. Has 32 free IDs-, 1-Handed Spears: Starts on ID 1401. Has 34 free IDs-, 2-Handed Spears: Starts on ID 1451. Has no free IDs-, 2-Handed Staffs: same as before-, Maces: Starts on ID 1501. Has 19 free IDs-, Books: Starts on 1550. Has only 2 IDs.-, Staffs: Starts on ID 1601. Has 79 free IDs-, Bows: Starts on ID 1724. Has 26 free IDs-, Knuckles: Starts on ID 1801. Has 95 free IDs-, Instruments: Starts on ID 1901. Has 32 free IDs-, Whips: Starts on ID 1950. Has 130 free IDs
    Source: http://herc.ws/wiki/Custom_Items#Weapon_Sprite_Solution_.28temporary.29

     

    @edit

    Note: If you are using ItemInfo.lub to specify item information then this method is no longer required .

    /sry
    So using free slot will help or i cannot add custom weapon on new client?

  12. First i only modified iteminfo, and checked if it worked, but no luck,

    Then i also tried to edit weapontable in datainfo, still cannot make it work,

    Anyone confirm this? My weapon id is around 20000 and some are on 30000

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.